Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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Loopy Pro is your all-in-one musical toolkit. Try it for free today.

LK - for Ableton Live & Midi by Imaginando - AUv3 Clip Launcher Finally Available in AUM!!

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Comments

  • @sinosoidal said:

    @branis said:

    @sinosoidal said:

    @branis said:

    @RajahP said:
    Is MIDI Export working for you?

    No it’s not.

    Now that I tried my idea from above, it’s not really working as I imagined it would because the midi file is always imported to a new track. Extra steps would be necessary to cut/paste the clip to the correct cell and to delete unneeded tracks. Though, since midi export is not working at the moment, I exported midi files from Troublemaker and Gadget for the test. Things could be different with midi files exported from LK.

    It shoudl be fixed on 1.10.1 beta (build 206). Please confirm.

    Exporting is fixed, works great now. Importing midi still creates a new track and imports midi to the first scene, I’m not sure if that’s a bug or how it is designed to work in case of multichannel midi files.

    Right now it is a design decision until we find a better option. We could eventually determine if there is more than one track and only create new tracks in that scenario. i think I will try to gather more feedback before doing further changes.

    If there's only one track selected to import, I would prefer it to be imported into the selected clip. As it is now, you need to copy the imported clip from the newly created track and paste it into the clip you intended it to be imported into and then delete the newly created track. That's a lot of extra steps to go through.

    If there are more than one track selected for import, it should work as it does now and create new tracks.

  • @sinosoidal what is not good with your apps, each update breaks something. Now the midi export from single clip (essential for me) is broken now.

    You do not seem to care for my bug reports, I probably do not qualify as a user (the custum scale in DRC is still non-functional believe it or not). What gives.

  • @branis said:

    @sinosoidal said:

    @branis said:

    @RajahP said:
    Is MIDI Export working for you?

    No it’s not.

    Now that I tried my idea from above, it’s not really working as I imagined it would because the midi file is always imported to a new track. Extra steps would be necessary to cut/paste the clip to the correct cell and to delete unneeded tracks. Though, since midi export is not working at the moment, I exported midi files from Troublemaker and Gadget for the test. Things could be different with midi files exported from LK.

    It shoudl be fixed on 1.10.1 beta (build 206). Please confirm.

    Exporting is fixed, works great now. Importing midi still creates a new track and imports midi to the first scene, I’m not sure if that’s a bug or how it is designed to work in case of multichannel midi files.

    No, it is not. Export from clip does not work.

  • @AAnton said:
    @sinosoidal what is not good with your apps, each update breaks something. Now the midi export from single clip (essential for me) is broken now.

    You do not seem to care for my bug reports, I probably do not qualify as a user (the custum scale in DRC is still non-functional believe it or not). What gives.

    Sorry, we have indeed broke midi export on last LK's update. We are not proud of introducing bugs at all.

    We do care about all bug reports, including your. We might just not be able to fix all of them in optimal timing. Sorry!

  • @AAnton said:

    @branis said:

    @sinosoidal said:

    @branis said:

    @RajahP said:
    Is MIDI Export working for you?

    No it’s not.

    Now that I tried my idea from above, it’s not really working as I imagined it would because the midi file is always imported to a new track. Extra steps would be necessary to cut/paste the clip to the correct cell and to delete unneeded tracks. Though, since midi export is not working at the moment, I exported midi files from Troublemaker and Gadget for the test. Things could be different with midi files exported from LK.

    It shoudl be fixed on 1.10.1 beta (build 206). Please confirm.

    Exporting is fixed, works great now. Importing midi still creates a new track and imports midi to the first scene, I’m not sure if that’s a bug or how it is designed to work in case of multichannel midi files.

    No, it is not. Export from clip does not work.

    Are you using the latest beta?

  • @AAnton said:

    @branis said:

    @sinosoidal said:

    @branis said:

    @RajahP said:
    Is MIDI Export working for you?

    No it’s not.

    Now that I tried my idea from above, it’s not really working as I imagined it would because the midi file is always imported to a new track. Extra steps would be necessary to cut/paste the clip to the correct cell and to delete unneeded tracks. Though, since midi export is not working at the moment, I exported midi files from Troublemaker and Gadget for the test. Things could be different with midi files exported from LK.

    It shoudl be fixed on 1.10.1 beta (build 206). Please confirm.

    Exporting is fixed, works great now. Importing midi still creates a new track and imports midi to the first scene, I’m not sure if that’s a bug or how it is designed to work in case of multichannel midi files.

    No, it is not. Export from clip does not work.

    Are you sure you are using the build 206? I've just tested and it works...

  • @White said:

    @sinosoidal said:

    @branis said:

    @sinosoidal said:

    @branis said:

    @RajahP said:
    Is MIDI Export working for you?

    No it’s not.

    Now that I tried my idea from above, it’s not really working as I imagined it would because the midi file is always imported to a new track. Extra steps would be necessary to cut/paste the clip to the correct cell and to delete unneeded tracks. Though, since midi export is not working at the moment, I exported midi files from Troublemaker and Gadget for the test. Things could be different with midi files exported from LK.

    It shoudl be fixed on 1.10.1 beta (build 206). Please confirm.

    Exporting is fixed, works great now. Importing midi still creates a new track and imports midi to the first scene, I’m not sure if that’s a bug or how it is designed to work in case of multichannel midi files.

    Right now it is a design decision until we find a better option. We could eventually determine if there is more than one track and only create new tracks in that scenario. i think I will try to gather more feedback before doing further changes.

    If there's only one track selected to import, I would prefer it to be imported into the selected clip. As it is now, you need to copy the imported clip from the newly created track and paste it into the clip you intended it to be imported into and then delete the newly created track. That's a lot of extra steps to go through.

    If there are more than one track selected for import, it should work as it does now and create new tracks.

    Makes sense! Thanks for your feedback! :wink:

  • Hey everyone. I’m a little bit late to the party. I should have checked LK out beards ago. 🙃 I’ve spent my free time for the last few days getting to grips with using LK to turn AUM into a DAW. I have a little more work to do and then I’m going to make a video for my channel. I wondered if anyone here can please help me with a couple of questions.

    A. Has anyone had any success using LK alongside Multi-Track to record real audio for guitars etc? I have it set up and it’s working as long as I record from the beginning of the track. But if I try to drop in later in the song, multitrack doesn’t know whereabouts in the song LK is.

    B. Before I press play in AUM I have to play part of the 1st scene with AUM in playback, then stop AUM and then start it again. Am I missing something? Does anyone know of a way that every time I press play in AUM, LK will play from the beginning of scene 1? It would make recording guitars much easier.

  • wimwim
    edited February 2021

    @Jamie_Mallender said:
    Hey everyone. I’m a little bit late to the party. I should have checked LK out beards ago. 🙃 I’ve spent my free time for the last few days getting to grips with using LK to turn AUM into a DAW. I have a little more work to do and then I’m going to make a video for my channel. I wondered if anyone here can please help me with a couple of questions.

    A. Has anyone had any success using LK alongside Multi-Track to record real audio for guitars etc? I have it set up and it’s working as long as I record from the beginning of the track. But if I try to drop in later in the song, multitrack doesn’t know whereabouts in the song LK is.

    It has no way of knowing. MultiTrack timeline runs off of Host position, not LK's position. LK can't update the host timeline position. So there's no path for LK to communicate where in the timeline it is.

    I don't really see a way for LK and MultiTrack to work together to act like a DAW. A more successful approach is probably to use something like EG Pulse that can load audio clips onto pads, then trigger those pads from LK patterns when you need them.

  • @Jamie_Mallender said:

    B. Before I press play in AUM I have to play part of the 1st scene with AUM in playback, then stop AUM and then start it again. Am I missing something? Does anyone know of a way that every time I press play in AUM, LK will play from the beginning of scene 1? It would make recording guitars much easier.

    Select clock source host and enable the scene:

  • @White said:

    @Jamie_Mallender said:

    B. Before I press play in AUM I have to play part of the 1st scene with AUM in playback, then stop AUM and then start it again. Am I missing something? Does anyone know of a way that every time I press play in AUM, LK will play from the beginning of scene 1? It would make recording guitars much easier.

    Select clock source host and enable the scene:

    Thank you dude. That does work better. But if I stop the track half way through, I press the back button in AUM to return to the start of the track but when I press play it starts from the beginning of the last scene played. I want to be able to take it to the start of the track with the AUM transport buttons. Is there a way to do that that you are aware of?

  • @Jamie_Mallender said:

    @White said:

    @Jamie_Mallender said:

    B. Before I press play in AUM I have to play part of the 1st scene with AUM in playback, then stop AUM and then start it again. Am I missing something? Does anyone know of a way that every time I press play in AUM, LK will play from the beginning of scene 1? It would make recording guitars much easier.

    Select clock source host and enable the scene:

    Thank you dude. That does work better. But if I stop the track half way through, I press the back button in AUM to return to the start of the track but when I press play it starts from the beginning of the last scene played. I want to be able to take it to the start of the track with the AUM transport buttons. Is there a way to do that that you are aware of?

    I don't rhink you can use AUM transport buttons to skip to another scene, if that's what you're trying to do.

  • wimwim
    edited February 2021

    @Jamie_Mallender said:
    Thank you dude. That does work better. But if I stop the track half way through, I press the back button in AUM to return to the start of the track but when I press play it starts from the beginning of the last scene played. I want to be able to take it to the start of the track with the AUM transport buttons. Is there a way to do that that you are aware of?

    I think you kind of have to steer away from the idea of a "track" with LK. It's a clip launcher and looper. There's little linear about it except within a single clip. Unlike Ableton and Zenbeats, there's no timeline and no chaining of scenes or clips. So, the location of the "beginning" is ambiguous.

  • @Jamie_Mallender I do something like this with LK controlling Group the Loop. That might work for you if separate groups of recorded tracks playing exclusively is OK. Only one group can play at a time (apart from a 'master track' that can, and plays constantly, though you can stop it or mute it). So you can have as many groups as you want (think of groups being intro/verse/chorus etc), and each group has 4 tracks stacked. GTL can be controlled by midi note, which is far far easier for this sort of thing in LK than using CCs.

    To make this work I have 1 long LK clip with predefined sections of recording and playing back of GTL tracks/groups. Structure-wise it's not flexible really, so this may or may not work for your use case.

  • Thank you for your help everyone. I appreciate you taking the time. For this track, I wanted to use LK in a linear way, as a DAW substitute- really just to see if it could do that. I’ve got midi notes triggering the next scene and the song is playing flawlessly start to finish. Once the audio is in multitrack it will play seamlessly alongside LK, but recording it in - whilst not impossible, is a bind. So I’ve Rough mixed The track, dumped it in Cubasis, recorded the guitar and I was going to bring it back into multitrack. But, now I’m liking Wim’s idea of using EG Pulse, or DigiStix to host the audio as separate clips. That would be more in keeping with the way the app works and its intended way of working. Plus, I could use the multi-output busses for guitar FX so I wouldn’t have to commit to a sound too soon. Ok, that could work. I’ll get on that, thank you. :)

  • @Jamie_Mallender said:
    Thank you for your help everyone. I appreciate you taking the time. For this track, I wanted to use LK in a linear way, as a DAW substitute- really just to see if it could do that. I’ve got midi notes triggering the next scene and the song is playing flawlessly start to finish. Once the audio is in multitrack it will play seamlessly alongside LK, but recording it in - whilst not impossible, is a bind. So I’ve Rough mixed The track, dumped it in Cubasis, recorded the guitar and I was going to bring it back into multitrack. But, now I’m liking Wim’s idea of using EG Pulse, or DigiStix to host the audio as separate clips. That would be more in keeping with the way the app works and its intended way of working. Plus, I could use the multi-output busses for guitar FX so I wouldn’t have to commit to a sound too soon. Ok, that could work. I’ll get on that, thank you. :)

    If you are in AUM, you could record the audio as the sequence plays, import that into multitrack recorder without needing Cubasis.

  • @sinosoidal Can I request a sEGments keyboard layout? It has 16 pads starting at C3 and ending at D#4

    Also GR-16 which has the exact same 16 pads.

  • @espiegel123 said:

    @Jamie_Mallender said:
    Thank you for your help everyone. I appreciate you taking the time. For this track, I wanted to use LK in a linear way, as a DAW substitute- really just to see if it could do that. I’ve got midi notes triggering the next scene and the song is playing flawlessly start to finish. Once the audio is in multitrack it will play seamlessly alongside LK, but recording it in - whilst not impossible, is a bind. So I’ve Rough mixed The track, dumped it in Cubasis, recorded the guitar and I was going to bring it back into multitrack. But, now I’m liking Wim’s idea of using EG Pulse, or DigiStix to host the audio as separate clips. That would be more in keeping with the way the app works and its intended way of working. Plus, I could use the multi-output busses for guitar FX so I wouldn’t have to commit to a sound too soon. Ok, that could work. I’ll get on that, thank you. :)

    If you are in AUM, you could record the audio as the sequence plays, import that into multitrack recorder without needing Cubasis.

    I could definitely do that for a one take scenario. But in Cubasis I can see the audio on the grid, make edits and copy and paste etc..

  • @gregsmith said:
    @sinosoidal Can I request a sEGments keyboard layout? It has 16 pads starting at C3 and ending at D#4

    Also GR-16 which has the exact same 16 pads.

    Good call. I was thinking of using Segments in the next LK project.

  • edited February 2021

    @Jamie_Mallender said:

    @gregsmith said:
    @sinosoidal Can I request a sEGments keyboard layout? It has 16 pads starting at C3 and ending at D#4

    Also GR-16 which has the exact same 16 pads.

    Good call. I was thinking of using Segments in the next LK project.

    I’ve used it with samples in LK and it works great. If only it had slightly higher quality time stretching it’d be perfect, although with some samples it’s fine.

  • @gregsmith said:
    @sinosoidal Can I request a sEGments keyboard layout? It has 16 pads starting at C3 and ending at D#4

    Also GR-16 which has the exact same 16 pads.

    Yes, sure! Will add to our todo. Thx

  • @sinosoidal said:

    @gregsmith said:
    @sinosoidal Can I request a sEGments keyboard layout? It has 16 pads starting at C3 and ending at D#4

    Also GR-16 which has the exact same 16 pads.

    Yes, sure! Will add to our todo. Thx

    A keyboard layout for EG Pulse would be amazing also. :)

  • @Jamie_Mallender said:

    @sinosoidal said:

    @gregsmith said:
    @sinosoidal Can I request a sEGments keyboard layout? It has 16 pads starting at C3 and ending at D#4

    Also GR-16 which has the exact same 16 pads.

    Yes, sure! Will add to our todo. Thx

    A keyboard layout for EG Pulse would be amazing also. :)

    The ‘Elliott Garage Drums’ preset does pads 1-8, albeit in the wrong order. I can’t get my head round the mapping - seems all over the place but presumably is in line with a standard like GM.

    Would be good to have a dedicated preset for EG Pulse anyway

  • I’ve restarted my search for a way to control LK on my iPad from my iPhone.

    Just tried a drum pad setup within KB-1 (didn’t even know it had this!) which actually works well. The problem is of course that there’s no visual feedback to show you which clip is playing.

    I wonder if LK on iPhone can control LK on iPad without any crazy setup?

    I’m gonna buy a launchpad x eventually but wanna try the concept out first.

  • @gregsmith said:
    I’ve restarted my search for a way to control LK on my iPad from my iPhone.

    Just tried a drum pad setup within KB-1 (didn’t even know it had this!) which actually works well. The problem is of course that there’s no visual feedback to show you which clip is playing.

    I wonder if LK on iPhone can control LK on iPad without any crazy setup?

    Bluetooth MIDI is easy to set up and works well to control iPad from iPhone. Anything you can do with MIDI in LK should be easy to do between devices.

  • Would be great if we could do custom layouts somehow.

    Ideally I'd like to have drum style layouts for things other than drums - ie percussion sounds, fx sounds, sliced loops. Having a custom layout keeps the display bound nicely and is easier to work with and labels make it much easier to know which sound you are triggering.

  • @wim said:

    @gregsmith said:
    I’ve restarted my search for a way to control LK on my iPad from my iPhone.

    Just tried a drum pad setup within KB-1 (didn’t even know it had this!) which actually works well. The problem is of course that there’s no visual feedback to show you which clip is playing.

    I wonder if LK on iPhone can control LK on iPad without any crazy setup?

    Bluetooth MIDI is easy to set up and works well to control iPad from iPhone. Anything you can do with MIDI in LK should be easy to do between devices.

    midimttr app should help to achieve this

  • wimwim
    edited March 2021

    @sinosoidal said:

    @wim said:

    @gregsmith said:
    I’ve restarted my search for a way to control LK on my iPad from my iPhone.

    Just tried a drum pad setup within KB-1 (didn’t even know it had this!) which actually works well. The problem is of course that there’s no visual feedback to show you which clip is playing.

    I wonder if LK on iPhone can control LK on iPad without any crazy setup?

    Bluetooth MIDI is easy to set up and works well to control iPad from iPhone. Anything you can do with MIDI in LK should be easy to do between devices.

    midimttr app should help to achieve this

    Not needed any more. Bluetooth MIDI is built in to virtually any host now.

  • @wim said:

    @sinosoidal said:

    @wim said:

    @gregsmith said:
    I’ve restarted my search for a way to control LK on my iPad from my iPhone.

    Just tried a drum pad setup within KB-1 (didn’t even know it had this!) which actually works well. The problem is of course that there’s no visual feedback to show you which clip is playing.

    I wonder if LK on iPhone can control LK on iPad without any crazy setup?

    Bluetooth MIDI is easy to set up and works well to control iPad from iPhone. Anything you can do with MIDI in LK should be easy to do between devices.

    midimttr app should help to achieve this

    Not needed any more. Bluetooth MIDI is built in to virtually any host now.

    We do not handle the connection of Bluetooth midi devices from our apps yet. :disappointed:

  • @sinosoidal said:

    @wim said:

    @sinosoidal said:

    @wim said:

    @gregsmith said:
    I’ve restarted my search for a way to control LK on my iPad from my iPhone.

    Just tried a drum pad setup within KB-1 (didn’t even know it had this!) which actually works well. The problem is of course that there’s no visual feedback to show you which clip is playing.

    I wonder if LK on iPhone can control LK on iPad without any crazy setup?

    Bluetooth MIDI is easy to set up and works well to control iPad from iPhone. Anything you can do with MIDI in LK should be easy to do between devices.

    midimttr app should help to achieve this

    Not needed any more. Bluetooth MIDI is built in to virtually any host now.

    We do not handle the connection of Bluetooth midi devices from our apps yet. :disappointed:

    Thanks for the replies. I think I might just get a launchpad and save myself the headache 😂

    A virtual launchpad controller that ‘just works’ would be cool, in the same way that LK just works as a virtual controller for ableton.

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