Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Hi Jamie,
I’ve used LK in that manner for a couple of audio-heavy projects to construct song structures in the way you intend. I might be good help on this one. You can check the project here. (I’m not embedding the video again to avoid egomaniac accusations 😬). It’s a live performance of a song with bass, guitars, etc with song parts (yes, some of us still do that).
Ive tried MultiTrack, which would seem like a good choice. As @wim says, Multitrack is not optimal in this scenario. There’s no point in having a clip based project to tie it to a fixed timeline (multitrack). Multitrack doesn’t loop either when using a host.
Believe me, I’ve tried it all. Good looking options like Enso that crash after adding multiple instances, Loopy HD which doesn’t fit the flow due to only having a “toggle” loop command, etc... I can confidently say that using a sampler like I’ve done is currently the best way. I recommend Drambo for the task.
All this is due to the fact that there’s no audio-clip launcher/looper in auv3. We’ve had long discussions complaining about this. It really is a must. The new upcoming Loopy Pro looks like it will hopefully the gap.
As I said, I’m quite versed at this, I’ve been stubborn enough. I can send you the AUM/Lk/Drambo project for you to check out or assist you in any way. Also since you’re a “trendsetter” and influencer 🙃 your complains about the lack of an audio clip launcher might reach higher grounds.
I’m glad you’re jumping in on LK, it’s a wonderful tool and liberating workflow.
Cheers!.
Hello and thank you! Those are kind words. My channel is still one of the smallest out of all the people who make iOS videos but I’m dedicated to it and am here for the long haul. I am really impressed with LK and I’m going to make something of this. Following the comments in this thread yesterday, which I really appreciate, it just clicked! At the time I was recording guitars for the project in Cubasis 3 and I was going to import them to multitrack and have the whole thing run in a very linear way. But, change of tactic. I chopped up my guitars into sections and dropped them into EG Pulse. Then I used the midi to trigger those parts where I wanted them and it is working seamlessly so far.
The funny thing is, I’m miles behind getting into Drambo but I do have it. Both LK and Drambo were apps that I knew were going to take some investment of time to dig into. So I was putting them off until I had time to do a deep dive. So I’m now very up to date with LK but am a total Drambo Noob. So I think I’ll make my video now with the workflow I have and the next thing will be to dive into Drambo and then put the 2 together. Before I continue though, I will check out your project and I thank you so much for taking the time to comment here with such helpful info.
Thank you so much,
Jamie
Exactly, that’s the workflow!.
I see there’s a keyboard layout in LK for “Elliott Garage Drums” , I’d bet my fortune that’s EG Pulse. That’s really useful and will make it a lot faster than doing so with Drambo where you have to assign a note filter to each sample. So it’s all pre-set in that aspect. Really useful, will save you a bunch of time. I don’t use EG Pulse due to the lack of velocity layers.
One thing to watch out for... I notice a slight timing offset occasionally when triggering long audio stems with Drambo. I haven’t pinpointed it but I believe it happens when the cpu is under stress. I wonder if the same will happen with EG Pulse. Does EG Pulse use ram for sample streaming?.
Looking forward to see how it turns out, I’m glad you’re doing this. I know you’re an “audio” and “song” guy. It’s frustrating that song-making is somehow neglected in iOS, specially when using “analog” instruments. AUM is stellar for getting an idea going, now we need to actually finish a song on it.
BTW I also cheated and recorded my guitars in Zenbeats (as you in Cubasis). Ideally you should be able to that without leaving LK/AUM. That’s where Loopy pro feels like the messiah we’re waiting for.
Cheers!
Why don‘t you try MultiTrack for recording? I know it has very limited editing but Cubasis’ audio editing is not much better. At least it should fulfill the recoding needs if 16 bit is okay. It syncs well with the AUM timeline, does support punch in and out and you neither have to leave AUM for your recording takes nor fiddle around with syncing with a DAW. The export options are quite good, so it’s easy to polish the recording with auditor and then share it with the audio clip launcher app.
Hi everyone ! I'm looking for the workflow to implement MPE inside LK, but I can't find the post describing the thing... I remember there were 2 instances of LK inside an aum midi Channel, that's all I can recall for now... :-)
Thanks !
I tried it but because AUM can’t read where LK is in the timeline if you rewind, due to its clip launcher type workflow, it’s incredibly hard work to drop in and out or edit mistakes doing little timing Corrections - unless you’re just doing one take it’s a nightmare to do. It’s much quicker to just export the audio from LK as a rough mix, drop that into a DAW, record the guitars and then edit to loop length and put the loops in a folder which can then be put into EG Pulse or DigiStix or whatever sample host. You could of course do the same in MultiTrack in a new project and drop the exported audio from lK in there to play along to. I’m a big fan of MultiTrack and 4pockets apps in general. I might’ve used DigiStix for my guitar samples if it wasn’t for the fact that I got EG Pulse more recently and I’m still pushing it to see what it can do.
Since you mentioned Loopy”s toggle behavior, I wanted to mention that this can be worked around. A couple of weeks ago, I posted a Moazaic script you stick in front of Loopy which gives you mute on and mute off commands. (And has some bells and whistles: sets and resetting volume and pan for each loop).
Okay now I understand. Yes of cause AUM does not sync to song position of LK clips. Let me quickly sketch out my workflow. Usually my scenes in LK are 8 or 16 bars, so it‘s short enough to just redo the recording for a scene. Let‘s say I want to record some live percussion to scene 3. In LK I select scene 3 on the master. I arm the track in MT, set my punch in and out or just hit record to record from the beginning of the scene. Then I hit play in AUM to get everything going: LK starts playing scene 3 and MT records the audio. If I want to redo the recording I undo it in MT and start over again. When I’m happy I add a new track in MT and record the next instrument and the old recording just plays along. When I’m done I export the recordings to EG Pulse and add a clip that plays the corresponding notes for EG Pulse.
I already made a feature request to Paul the dev of MT to enhance MT to better integrate with a clip based song structure but he seemed to be too busy ATM. So here is the idea: MT does expose an AUv3 parameter to load presets. So I tried that each LK scene triggers MT to load a matching preset but the problem is that preset loading takes a while, presumably because presets have their own audio pools and that has to be initialized. If MT would also introduce a scene concept where the scenes would belong to one song and one audio pool and then expose a parameter that can switch the scenes and then do that from LK. Okay that would still not make it possible to navigate with the playhead inside of a scene but at least you can break down your recordings to scenes that are matched and synced with LK scenes.
Updated... Thanks..
Here’s the first complete track I’ve made using LK. It’s all entirely automated using the clips in the ‘auto’ track.
This isn’t mixed or mastered yet - I’m going to output the stems to Cubasis 3 for that.
There’s only one vocal audio sample being triggered in sEGments.
Hope this is useful to some...
What you say is true for the standalone version. However, there is no need to if LK is hosted inside anything, such as AUM.
It might be worth checking out recording directly in EG Pulse. The workflow isn't super streamlined, but it could still be less than the round trip to a DAW. The basic editing tools directly in EG Pulse aren't bad.
true story!
Zenbeats has Ableton Sync so it syncs with AUM/LK. It also has audio clips. You can work in parallel and just export the clips from Zenbeats when done. Since they’re clips they’re already nice and ready for looping. Very straightforward. I think it’d be the same in BM3, Cubasis doesn’t have Ableton Sync if I remember correctly.
I thought about that, after I’d already recorded the guitars so haven’t done it yet. Definitely a thought worth exploring.
Another interesting idea. I may have to have a look at that in future.
Amazing song! I loved it. Very proud that LK is orchestrating this!
Thanks man! I mainly work with loop based type arrangements so LK with its scenes and clips is my new best friend 😄
I have some great news for the LK users that are searching for a solution for audio clips. Earlier in this thread I described an idea for the @4Pockets MultiTrack plugin to have a better integration with a scene based sequencer. I also wrote that to Paul the developer and he did it. The soon to be released version 1.14 of MultiTrack will contain an experimental snapshot feature. These snapshots store the loop region or playhead position and can be triggered by MIDI.
I know this might not be helpful for a totally freestyle clip launching workflow - you must wait for Loopy Pro 😊 But I think it’s great for a workflow that is based on scenes in LK.
Here is the help text for that new feature that Paul sent me.
Many Kudos to Paul for such a quick response to a feature idea.
That sounds very promising. But I‘d have to see some videos to see if it fits my workflow. For some reason I‘m always a little skeptical of 4Pockets apps...
@sinosoidal : I am still having problems where the first note of a clip doesn't play when the clip loops in some clips. I will PM you a link to a video.
Great tune, i think I’ve just watched my first full length instance of clip launch porn.
This does sound good. I’ll have to finally take this app for a spin! Hopefully some of the bugs that have been reported are fixed too.
Haha thanks man. Once the automation is setup I find it way more satisfying to watch than a timeline playhead scrolling along 😂
I’m beginning to think Paul is a robot, or rather a legion of robots.
This looks like a great feature!. So significant it deserves its own button, I wouldn’t put it under a “tap an hold”. I hate “tap and holds” they make you press stuff for seconds when that wasn’t the one... Looking forward to the update. I don’t think Muktitrack would fit the bill for very complex audio-heavy projects in LK but it’d certainly work well to record and lay out ideas.
Just to let you know that controller module will be revamped for 1.10.2 with a new parameter editing dialog which allows to select the channel, cc , color, min and max values, for each control.
I would like to have the feedback from the community on something. Does it make sense to move the bank selection and the the parameters functions to the status bar? Rename function will be out as we only need something to trigger the parameter editing dialog.
@sinosoidal Is there any remote chance that we’ll get additional input modules for LK?
I’m tinking ‘Launchpad Like’ grid with scales and note overlap features?
(This could even be a separate AUv3 app withe a few pop-up menus for settings).
I don’t think it will cause any IP issues since GridInstrument has been available for quite a while but it’s not AUv3 and lacks a few features.
It could even serve as a gate-way for people to actually get the hardware and stick with the software version when on the go without a controller...
Take Care,
That's great @sinosoidal regarding the Controller module, been wanting custom mappings for a long time. It'll go a long way to making LK an even more awesome performance tool. I agree with the change your suggesting.
It would be cool if the the controls in Controller view itself could be midi mapped to work with external controllers.
@sinosoidal to me it would be a big plus to move the bank select to the status bar. It is a little hard to reach in the “drawer”.
This sounds great! A virtual launchpad within LK.
@Samu right now we are completly overloaded. Too much work for the same resources. Let's see how it goes. Thanks for your suggestion and feedback.