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What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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Blocs Wave, a new app from the Launchpad for iOS team

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Comments

  • @AndyPlankton said:

    @Fruitbat1919 said:

    @AndyPlankton said:

    @Fruitbat1919 said:
    @AndyPlankton

    I've got a few of their sound packs. Bought in sales. Not bad some of them, but most are too hipperty hopperty cheesy vocal like :p

    hahaha - Since last nights conversation, and me listening to OA on the way to work this morning I'm itching to get me guitar out and record some spacey reggae chops to go with my one drop drum patterns and dubby bass lines.
    It is what I started using a computer for many years ago, but since doing it i've gotten so distracted with doing the synths and stuff that the guitar and bass are mainly sitting in their cases :|
    I think that now with Wave and its keytagging and transposing I have what I need to be able to just record loops as I get the urge, then put them together later, rather than starting with drums, then doing bass, then keys and keep going round until I heard it to death and no longer want to put the guitars on.

    Yep I should have some spare cash in a month or so. Had got swept up in the idea of another iPad, but after the new 9.7 Pro - I'm thinking of learning guitar to go with my iPad. £800 or so should get me a guitar and amp....plug in my iPad as well and instant jamming rig for parties :p
    Just got to learn to play haha

    You can spend a lot less that £800 and get a good setup.
    I got one of these nowadays which although relatively cheap is pretty good
    guitarguitar.co.uk/electric_guitars_detail.asp?stock=04041518314418&gclid=CjwKEAjw_ci3BRDSvfjortr--DQSJADU8f2jVQvCfmeDaJ-vGlGzZcU86LhrKG40FtsuRdgScOpSxxoC9Nbw_wcB

    Then all you need is Tonestack and an instrument input for your iPad, I use the Alesis Core 1
    gak.co.uk/en/alesis-core-1-inline-usb-audio-interface/93391?gclid=CjwKEAjw_ci3BRDSvfjortr--DQSJADU8f2juQ0kHTFpURYxUMcWw303qRxkuyMI1i7Dc-5dh2n1kBoCzVrw_wcB

    I just use a pair of headphones most of the time, saves on earache from the missus :)

    Or I just let you play guitar and I will buy a mic and keys for my iPad. Instant 80s band....what shall we call ourselves? Lol

  • edited March 2016

    @Fruitbat1919 said:
    O and maybe one of those launchpad controllers. How's yours going?

    Loving it, another reason I wanna get some guitar loops laid down lol. I'm hoping that in the promised launchpad app update they let me change the colours on the pads so it can look pretty....I mean to make it easier to locate the right clips, maybe using the colour scheme from Wave :)
    Others have reported it working great with ModStep too, I've not tried it yet as I am using Modstep alongside Launchpad app

    It did give me a twinge when I was playing iFretless Brass and the pads where lighting up as I was playing notes in the app

  • @Fruitbat1919 said:

    Or I just let you play guitar and I will buy a mic and keys for my iPad. Instant 80s band....what shall we call ourselves? Lol

    Japhaus

  • edited March 2016

    @AndyPlankton said:

    @Fruitbat1919 said:

    Or I just let you play guitar and I will buy a mic and keys for my iPad. Instant 80s band....what shall we call ourselves? Lol

    Japhaus

    Balding old farts....but to keep it current we would go with B.O.F

  • @AndyPlankton said:

    @Fruitbat1919 said:

    Or I just let you play guitar and I will buy a mic and keys for my iPad. Instant 80s band....what shall we call ourselves? Lol

    Japhaus

    I've got it. I will buy the Roland modular effects and run synths through them and do vocals.

    You can play guitar and trigger loops.

    O it's like being a kid again :D

    Japhaus yeah man :p

  • Industrial gothic noise dance reggae :p

  • With 80s and punk sensibilities

  • @Launchpadforios said:
    Morning chaps. Good news. It works.

    Great to see! This will make things so much easier for me.

  • @Launchpadforios said:
    Morning chaps. Good news. It works.

    Excellent stuff.

  • @Launchpadforios said:
    Morning chaps. Good news. It works.

    It's a new morn
    It's a new day
    And I'm feeling ..
    Link

  • @AndyPlankton said:
    Now that the initial rush has calmed down, what would we like to see included in Wave.

    For me the number 1 time saver would be

    • Ability to export the whole row to a row in launchpad

    ^^^ This would be VERY useful!!

  • @j_liljedahl said:

    @BiancaNeve said:

    @Launchpadforios said:

    @BiancaNeve said:
    Yes I found slip mode. But it's a faff.
    1 set recording length to longer than I need
    2 slip the recording to line up with a beat
    3 move the start to line up with the beat in 2
    4 move the end to the end of the recording.

    Ok, Understood. Would Link do the trick for you here, or do you need anything else?

    Link will be good but not for this ( no transport controls in link)

    As I said before what would be good would be if you could start the recording by pressing the start button in Audiobus.

    That way you can have the source and recording start at the same time.

    Or IAA host sync, then you could have it follow the transport controls. Or make the recorder start recording on bar boundaries (like in AUM), then you could sync via Link, start playing first, then enable record and it would start recording exactly on the right beat.

    This would actually be VERY useful!! +1 for IAA (instrument mode)!!!!! With transport controls!!!

  • @lukesleepwalker said:
    Did someone mention previously in this thread that it would be nice if when you move the clip to the left using "slipping" that you had the option for the stuff that is getting cut off at the beginning get added to the tail?

    Yeah, some kind of intelligent crossfade would be great!

  • @AndyPlankton said:

    @Fruitbat1919 said:

    @lukesleepwalker said:

    @AndyPlankton said:
    :) Maybe one finger drag for normal slip, two finger drag for rolling slip

    You're on a roll (pun intended).

    Hehehe. Think I've got a chatty head on today lol.

    Three fingers for slap back slip :p

    Hang on there a minute, we have to define what something is before we name t and decide how it should be invoked.
    Please explain what this slap back is, currently I am imagining it is what your mate does to you when you get a particularly good slip or rolling slip done that gets his or her head bobbing :D

    A more accurate term would be rolling crossfade.

  • @j_liljedahl said:

    @BiancaNeve said:

    @j_liljedahl said:

    @BiancaNeve said:

    @Launchpadforios said:

    @BiancaNeve said:
    Yes I found slip mode. But it's a faff.
    1 set recording length to longer than I need
    2 slip the recording to line up with a beat
    3 move the start to line up with the beat in 2
    4 move the end to the end of the recording.

    Ok, Understood. Would Link do the trick for you here, or do you need anything else?

    Link will be good but not for this ( no transport controls in link)

    As I said before what would be good would be if you could start the recording by pressing the start button in Audiobus.

    That way you can have the source and recording start at the same time.

    Or IAA host sync, then you could have it follow the transport controls. Or make the recorder start recording on bar boundaries (like in AUM), then you could sync via Link, start playing first, then enable record and it would start recording exactly on the right beat.

    I'm probably being dumb, but how does that help? If I have a loop more than one bar long and follow that procedure wouldn't recording start from the start of bar 2?

    If using IAA host sync, and Blocs added a way to arm recording before playing, it could start recording when IAA host starts playing, from the start.

    If using Link, and Blocs synced rec start to it, you would tap rec just before the first bar you want to record, so you could let the loop run once and then tap REC just before it wraps around.

    This would be really good!!

  • By the way, a song mode or chain mode would be great for creating whole songs, by chaining these bars or phrases together. Has this been mentioned? I didn't see it, and I think it would be SO, SO useful!!! :neutral:

  • edited March 2016

    @Audiojunkie said:

    @AndyPlankton said:

    @Fruitbat1919 said:

    @lukesleepwalker said:

    @AndyPlankton said:
    :) Maybe one finger drag for normal slip, two finger drag for rolling slip

    You're on a roll (pun intended).

    Hehehe. Think I've got a chatty head on today lol.

    Three fingers for slap back slip :p

    Hang on there a minute, we have to define what something is before we name t and decide how it should be invoked.
    Please explain what this slap back is, currently I am imagining it is what your mate does to you when you get a particularly good slip or rolling slip done that gets his or her head bobbing :D

    A more accurate term would be rolling crossfade.

    No cross fading needed if you have an endless loop, all you are doing is adjusting the timing.

    Cross fading would be cool though to take away the need for producing endless loops.

  • @AndyPlankton said:

    @Audiojunkie said:

    @AndyPlankton said:

    @Fruitbat1919 said:

    @lukesleepwalker said:

    @AndyPlankton said:
    :) Maybe one finger drag for normal slip, two finger drag for rolling slip

    You're on a roll (pun intended).

    Hehehe. Think I've got a chatty head on today lol.

    Three fingers for slap back slip :p

    Hang on there a minute, we have to define what something is before we name t and decide how it should be invoked.
    Please explain what this slap back is, currently I am imagining it is what your mate does to you when you get a particularly good slip or rolling slip done that gets his or her head bobbing :D

    A more accurate term would be rolling crossfade.

    No cross fading needed if you have an endless loop, all you are doing is adjusting the timing.

    Cross fading would be cool though to take away the need for producing endless loops.

    When you adjust the timing, you adjust the point where it loops, so crossfading would help prevent clicks and smooth the transition.

    Just had a thought. Are these really quarter/eighth bar loops that have been repeated to get a whole bar? In other words, a full bar of the loop with eighth bar loops---is it just eight of the same loop? .....or, are they just speeding up and slowing down the loop to get it to snap to 1/8, 1/4, 1/2 or full bar? Maybe I don't fully understand how the loop manipulation is taking place..... ?

  • @Audiojunkie said:

    @AndyPlankton said:

    @Audiojunkie said:

    @AndyPlankton said:

    @Fruitbat1919 said:

    @lukesleepwalker said:

    @AndyPlankton said:
    :) Maybe one finger drag for normal slip, two finger drag for rolling slip

    You're on a roll (pun intended).

    Hehehe. Think I've got a chatty head on today lol.

    Three fingers for slap back slip :p

    Hang on there a minute, we have to define what something is before we name t and decide how it should be invoked.
    Please explain what this slap back is, currently I am imagining it is what your mate does to you when you get a particularly good slip or rolling slip done that gets his or her head bobbing :D

    A more accurate term would be rolling crossfade.

    No cross fading needed if you have an endless loop, all you are doing is adjusting the timing.

    Cross fading would be cool though to take away the need for producing endless loops.

    When you adjust the timing, you adjust the point where it loops, so crossfading would help prevent clicks and smooth the transition.

    >
    Yes, but if you have an endless loop, you already know there is no click, so you do not need to do anything if you are just shifting the timing on the whole loop, I guess there is some crossfading taking place already because you can adjust the loop points.

    Just had a thought. Are these really quarter/eighth bar loops that have been repeated to get a whole bar? In other words, a full bar of the loop with eighth bar loops---is it just eight of the same loop? .....or, are they just speeding up and slowing down the loop to get it to snap to 1/8, 1/4, 1/2 or full bar? Maybe I don't fully understand how the loop manipulation is taking place..... ?

    I think the loops different lengths, but always at 1/2/4/8 bar lengths. When you record your own they can be any length if you are using the infinite record mode.
    If you load a 4 bar loop, then set it to loop at the end of bar 3, it will loop those 3 bars at the project tempo, it does not 'stretch' the loop to play back over 4 bars.
    If you do want 3 bars to be stretched to become 4 bars, then export the 3 bars and then import it again, during the import tell Wave that the bar is a 4 bar loop.

  • @Audiojunkie said:

    This would actually be VERY useful!! +1 for IAA (instrument mode)!!!!! With transport controls!!!

    Actually all 4 kinds of IAA (generator, instrument, effect, music effect) can use IAA host sync and transport controls. IAA instruments can also take direct IAA-MIDI input, that's their only difference compared to an IAA generator.

  • @j_liljedahl said:

    @Audiojunkie said:

    This would actually be VERY useful!! +1 for IAA (instrument mode)!!!!! With transport controls!!!

    Actually all 4 kinds of IAA (generator, instrument, effect, music effect) can use IAA host sync and transport controls. IAA instruments can also take direct IAA-MIDI input, that's their only difference compared to an IAA generator.

    So is it just shoddy programming that prevents IAA sequencing from working in various apps? Does the Audiobus SDK include everything needed to allow a person to sequence tracks in a host? Why do some apps work, and some apps don't? Why is there a transport in one app, and nothing in another? Why does the transport have all controls in one app and only the home control in another? Please help me understand who and what to complain about, so that I can get developers pointed in the right direction. I'm tired of buying apps, only to find out that I can't write intricate parts to my piano roll and have the app play them. I'm trying to solve a problem with limited knowledge. Where are developers going wrong in making this work? Thanks in advance!! :blush:

  • @AndyPlankton said:

    @Audiojunkie said:

    @AndyPlankton said:

    @Audiojunkie said:

    @AndyPlankton said:

    @Fruitbat1919 said:

    @lukesleepwalker said:

    @AndyPlankton said:
    :) Maybe one finger drag for normal slip, two finger drag for rolling slip

    You're on a roll (pun intended).

    Hehehe. Think I've got a chatty head on today lol.

    Three fingers for slap back slip :p

    Hang on there a minute, we have to define what something is before we name t and decide how it should be invoked.
    Please explain what this slap back is, currently I am imagining it is what your mate does to you when you get a particularly good slip or rolling slip done that gets his or her head bobbing :D

    A more accurate term would be rolling crossfade.

    No cross fading needed if you have an endless loop, all you are doing is adjusting the timing.

    Cross fading would be cool though to take away the need for producing endless loops.

    When you adjust the timing, you adjust the point where it loops, so crossfading would help prevent clicks and smooth the transition.

    >
    Yes, but if you have an endless loop, you already know there is no click, so you do not need to do anything if you are just shifting the timing on the whole loop, I guess there is some crossfading taking place already because you can adjust the loop points.

    Just had a thought. Are these really quarter/eighth bar loops that have been repeated to get a whole bar? In other words, a full bar of the loop with eighth bar loops---is it just eight of the same loop? .....or, are they just speeding up and slowing down the loop to get it to snap to 1/8, 1/4, 1/2 or full bar? Maybe I don't fully understand how the loop manipulation is taking place..... ?

    I think the loops different lengths, but always at 1/2/4/8 bar lengths. When you record your own they can be any length if you are using the infinite record mode.
    If you load a 4 bar loop, then set it to loop at the end of bar 3, it will loop those 3 bars at the project tempo, it does not 'stretch' the loop to play back over 4 bars.
    If you do want 3 bars to be stretched to become 4 bars, then export the 3 bars and then import it again, during the import tell Wave that the bar is a 4 bar loop.

    That's helpful! Thanks! :smile:

  • Of course you could always move the bass note of a minor chord down a minor 3rd and make it a major seventh.. Or can you, on that app? Maybe not

  • I've been playing around with this one, and while some UIs tend to make me pass until later (Oscilab comes to mind) I managed to glom on to It fairly early in the process. I like it well enough to see what it might offer for future use.

  • @Audiojunkie said:

    @j_liljedahl said:

    @Audiojunkie said:

    This would actually be VERY useful!! +1 for IAA (instrument mode)!!!!! With transport controls!!!

    Actually all 4 kinds of IAA (generator, instrument, effect, music effect) can use IAA host sync and transport controls. IAA instruments can also take direct IAA-MIDI input, that's their only difference compared to an IAA generator.

    So is it just shoddy programming that prevents IAA sequencing from working in various apps?

    Sequencing through IAA-midi can only happen if the app is an "instrument" or "music effect", and the developer actually implemented it in the app. I have a couple of apps myself that are instruments (Sector, BitWiz) but does not currently actually use it, instead only uses virtual MIDI, which is bad (shame on me, I knew not what I was doing). Will fix that in updates later this year :)

    Does the Audiobus SDK include everything needed to allow a person to sequence tracks in a host? Why do some apps work, and some apps don't?

    No, Audiobus SDK contains nothing at all related to IAA midi. It uses only a subset of the IAA technology, the actual transferring of audio between node and host. It does not use its host sync, transport state, remote transport control, switch-to-peer, IAA-MIDI, etc.

    Why is there a transport in one app, and nothing in another? Why does the transport have all controls in one app and only the home control in another?

    Because the developer didn't make an IAA host transport panel.

    Please help me understand who and what to complain about, so that I can get developers pointed in the right direction. I'm tired of buying apps, only to find out that I can't write intricate parts to my piano roll and have the app play them. I'm trying to solve a problem with limited knowledge. Where are developers going wrong in making this work? Thanks in advance!! :blush:

    Most IAA enabled apps supports IAA only as a side-effect of supporting Audiobus. Supporting the additional IAA technologies means the developer must actively implement them, and understand them. I've updated this document which might help regarding sync and transport: http://lijon.github.io/ios_audio_sync.html

    Sometime in the future I'll make a more generic IAA developer guide that covers all the other IAA technologies.

  • @j_liljedahl said:

    @Audiojunkie said:

    @j_liljedahl said:

    @Audiojunkie said:

    This would actually be VERY useful!! +1 for IAA (instrument mode)!!!!! With transport controls!!!

    Actually all 4 kinds of IAA (generator, instrument, effect, music effect) can use IAA host sync and transport controls. IAA instruments can also take direct IAA-MIDI input, that's their only difference compared to an IAA generator.

    So is it just shoddy programming that prevents IAA sequencing from working in various apps?

    Sequencing through IAA-midi can only happen if the app is an "instrument" or "music effect", and the developer actually implemented it in the app. I have a couple of apps myself that are instruments (Sector, BitWiz) but does not currently actually use it, instead only uses virtual MIDI, which is bad (shame on me, I knew not what I was doing). Will fix that in updates later this year :)

    Does the Audiobus SDK include everything needed to allow a person to sequence tracks in a host? Why do some apps work, and some apps don't?

    No, Audiobus SDK contains nothing at all related to IAA midi. It uses only a subset of the IAA technology, the actual transferring of audio between node and host. It does not use its host sync, transport state, remote transport control, switch-to-peer, IAA-MIDI, etc.

    Why is there a transport in one app, and nothing in another? Why does the transport have all controls in one app and only the home control in another?

    Because the developer didn't make an IAA host transport panel.

    Please help me understand who and what to complain about, so that I can get developers pointed in the right direction. I'm tired of buying apps, only to find out that I can't write intricate parts to my piano roll and have the app play them. I'm trying to solve a problem with limited knowledge. Where are developers going wrong in making this work? Thanks in advance!! :blush:

    Most IAA enabled apps supports IAA only as a side-effect of supporting Audiobus. Supporting the additional IAA technologies means the developer must actively implement them, and understand them. I've updated this document which might help regarding sync and transport: http://lijon.github.io/ios_audio_sync.html

    Sometime in the future I'll make a more generic IAA developer guide that covers all the other IAA technologies.

    This is VERY useful!!! Thank you @j_liljedahl !!! So, basically, it's lazy programming on the part of the developers who claim to support IAA just because they added Audiobus! Thanks for the information on your document too!!

  • @Launchpadforios said:

    @Halftone said:

    @Launchpadforios said:
    Morning chaps. Good news. It works.

    Update soon then?

    We're planning four weeks. (two of that is apple waiting to review it after we've submitted it).

    curious as to what else might be in this coming update?

  • Just noticed on the app store in the UK

    Congrats @Launchpadforios on being number 1 in the Best New Apps category :)

  • edited March 2016

    Funny how some features one just glosses over but then returns to and finally gets. The ability to cut down the loops is such an EASY way to add variance....yes there could be more bells and whistles therein, but still....a very quick place to make a very quick start...

  • @JohnnyGoodyear said:
    Funny how some features one just glosses over but then returns to and finally gets. The ability to cut down the loops is such an EASY way to add variance....yes there could be more bells and whistles therein, but still....a very quick place to make a very quick start...

    Yes, but what would knock it out of the park is to offer an option to either loop the chopped piece or not. That is, maybe I want to keep the original loop length but just play a small piece of the original loop--or maybe I want it to loop as it does (nicely!) in the app currently.

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