Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Although as mentioned in the other thread you can assign as many tracks as you like to the same destination for triggering (and sequencing) multiple clips at once for the same effect.
Yes, I know that workaround ,but thank you
BUG:
Fieldscaper does not show in IAA fx list. (In other hosts it works)
The more I think about ModStep the more I think about the potential to have something like BS-16i or similar SoundFont-Player integrated inside ModStep with an integrated SoundFont-Creator to quickly make instruments from user-samples. I'll give this idea som time to grow and maybe soon we'll have this
I'm hoping that the sampler gets live recording at some point, that would be really great.
Many have probably already figured this out, but with it's deep MIDI implementation and multiple audio outs, Modstep makes multi-channel drum processing possible. Here's a quick set up I knocked out. Worked well!
In Modstep load a separate channel for each drum voice you want to process (for example, kick, snare, hats)
Set each Modstep track to a different MIDI channel
In Patterning, set the MIDI channels for each Patterning track to correspond with appropriate Modstep tracks
You may want to set MIDI notes for tracks in Patterning to line up with MIDI notes for pads in Modstep, but the default settings work pretty well
Make MIDI port connections between Modsteps and Patterning as usual
Voila, you're sequencing drum voices separately and can now process them separately
This is motivating me to create a Modsteps CC map for Patterning which would allow you to use CC modulation from Patterning in this setup as well
Thank you, that's really good, will be my next project
PS. Did you try putting different fx in different channels?
There's no need to set up a separate channel for each track. You can assign multiple tracks to a single Midi channel and just only send the notes you need from each.
I'm assuming you mean MIDI channels not Modstep channels @wim. Multiple Modsteps channels is what allows you to get separate audio outs for each drum voice (unless I'm missing something and Modsteps has separate audio outs per pad).
To me this is a "six of one half dozen of another" kind of situation. I was using the default Modstep kits to test this. With these kits there are samples loaded on to every pad. One of the nice things about the separate MIDI channels is that you don't have to change any MIDI notes. If you don't set separate MIDI channels, then you may have to reset a lot of MIDI notes in Modsteps.
But yes, since Patterning is the MIDI in on the multiple Modstep tracks with this set up, then you can control which Patterning track goes to which Modstep track by setting MIDI notes as needed.
@soundklinik yes you can put effects on separate tracks. One of the nice features of this setup IMO is that the Modstep sampler has some nice built in effects - delay, multimode filter, reverb.
Humm? I don't think that's going to work if you're controlling patterning. The multiple midi outs aren't processing any audio, only midi. Also, Patterning doesn't have multiple audio outs, so whatever effects you do load would affect the whole kit.
DrumPerfect Pro has multiple audio outputs, so that would work for it. Also the internal sampler could be used in this way. But the key is the audio needs to be passing through ModStep in order for FX to do anything to it.
Still very nice to be able to control each channel in a separate pattern, making it easy to switch parts on and off and substitute others without affecting the rest. Thanks for passing your discovery along.
We must be talking about completely different things. I was describing a method for using Patterning to trigger multiple drum channels in Modstep not the other way around.
Ahh. Yes, now I understand sensei. Please ignore everything I said.
@ecamburn, Well that is why I asked about the multiple outs and FX, because I discovered they do not work on midi channels, only on the main track.
@wim, On the contrary I have not been able to separate drum tracks in DPP because all is done, played on ch.10....how do you route it?
Question: I record sessions in Samplr, at 120bpm, and end up with 2-minute or so wav files, that I load in the file player of AUM. I want to record this 'backing track' into an AUM buss and also record into that same buss the output for one or more Modstep tracks, basically trying to wrench AUM into a makeshift DAW because I hate all the iOS DAWs and find it way too annoying to line up audio files and such on an ipad.
Will Link keep Modstep and AUM on the exact same beat, so the mixed outputs of the Samplr file and Modstep will be properly aligned/in time? I don't know ANYTHING when it comes to midi clock and such and just sit here motionless in a sort of flustered awe, to try and map out how to achieve my aim here.
Sorry, I'm not sure how to answer because I'm not sure whether you're asking about sending midi from DPP to ModStep, or the other way around.
yes it should do if you check the "sync" option in AUM fileplayer.
Another way would be to chop the Samplr sessions up into 30 second chunks and import to the Modstep sampler. then sequence and join the Samplr edits in Modstep clips and send that Modstep sampler track to AUM via it's Modstep IAA port for mixing and effects bussing in AUM with the rest of your synths etc
@soundklinik do these help? In these pictures Kick is on MS ch 1. Caramel is affecting MS ch 1 but no others. Make sense?
Sorry, I'm not sure how to answer because I'm not sure whether you're asking about sending midi from DPP to ModStep, or the other way around.
[Edit]
Actually, I guess you must be talking about MIDI inbound to DPP, since DPP doesn't send MIDI, only receive. You can change the inbound midi channel settings by long-tapping the DrumPerfect Pro midi destination in midi settings. There you can select one or any number of inbound channels - but yes, they are global.
I don't see why you would need to do that since DPP doesn't care about the channel when deciding which sample to trigger. It only cares about the note. But maybe I'm misunderanding the question (again).
Hey peeps. thought this might be relevant. Apparently the Midi CC templates don't work with Midi CC automation sent to AU's hosted inside of AUM. a lot of people prefer to host IAA and AU's inside aum so as to keep Modstep rock solid stable. I did a little digging and found a fix. made a video that you can watch here:-

just make sure to keep annotations on. Hope it helps someone
@carnbot '... send that Modstep sampler track to AUM via it's Modstep IAA port for mixing and effects bussing'
... thinking about. Well worth (a tutorial) and not too difficult to explain for anyone (;
how to do this in audiobus, please? Modstep Input and Aum output, ab source for input inside Aum, and on a second ab lane Aum as input ... etc.
Nicely done mate. And I really like the soundtrack
What did you use to record your screen?
Alas that soundtrack isn't mine
used one of Youtubes creative commons tracks to replace the sound of my own breathing lol. apparently the app i used to record the screen records from the mike instead of using system sounds. its called Airshou. and is one of those sideloading apps like those emulators that dont need a jailbreak. i got it from here:- http://iemulators.com/airshou
this tutorial was recorded and uploaded within 10 mins lol. i just put it together to help another person on the forums and then decided to just upload it for everyone. glad it helped
Hi everybody, really nice to see all those tutorials! It means a lot to us! There is actually a little easter egg inside of modstep to bring up a little blob that lights up on touches, which is quite useful if you want to record the gui via quicktime: triple-tap on the words "Momentary Copy / Edit / Delete" in the Settings. Do the same again to deactivate that blob.

Sneaky buggers
If anybody's been on the fence about picking Modstep up - maybe this will be the game changer
Thank you @ecamburn for the snapshots. Makes sense , I was doing something wrong in midi out. Appreciate that.
Thank you @wim , sorry I didn't explain about the sending and receiving in MS<>DPP.
A SMALL TIP:

Recording rolls, you need to be on sequencer page. Next to sequencer pads is a button called NOTE REPEAT. (Next to M-S-A). Not lit on snapshot, bad timing on my side
Activated, it flashes and a menu of settings slides up, from 1/4 to 1/48.
Whichever value is selected will record nice rolls...on a particular pad. For A precise start or location of roll, slow clock down.
Yeah it worked, thanks, I was also using sections as samples within Modstep's sampler like you mention, but the problem is that if I want to switch clips within a track before the sample plays all the way through, the sample keeps playing until its end while the new clip is playing (and this is with no one-shot or release on the sample). Switching the clip doesn't seem to send a note-off signal or whatever, I dunno if there's some way to manage that. (In case it wasn't clear I'm playing something like a 6-bar sample with one note for the specific sample dragged thru all six bars).
I can manage it by just remembering to let it play to the last bar before switching clips but it would be more fun if I could do it whenever & the sample would stop appropriately.
Yeah I see what you mean. I think currently that's the way the sampler works, the midi note triggers it but it doesn't matter how long the midi note is and another trigger on the same sample pad will override that same sample pad but not a different sample on a different pad if you see what I mean. I'm hoping there will be more development for the sampler and it will get much more advanced.
I guess a workaround could be to chop up the samples into much smaller chunks but that could get quite tedious. Or to have lots of different tracks for different sampler setups and trigger them like that whilst having mute control over the other sampler tracks when switching....
@Carnbot @rhcball : Yes, currently we are sending a note off only when the same sample is triggered again or the ADSR is set accordingly. This is because the Sampler is meant as a drum sampler for short loops or one shots and not really for longer loops. We are looking into how to improve that in one of the upcoming updates, maybe even a dedicated sampler for loops and pitched samples.
That would be great, very excited to hear that. A dedicated loop sampler instrument would be ideal for audio clip sequencing in Modstep. The ability to live record into the sampler within Modstep or from AUM would be something I'd love to see.
Looks like we will be able to implement the note off on clip change in the upcoming bugfix update.