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Modstep 1.1

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Comments

  • Just checked the iSEM saving and it is as perestroika said unfortunately. Not saving. I hope that'll get sorted out soon.

  • Bug report:
    When touching the little window poping up when changing clip with the 4 arrowsin the piano roll screen,
    the screen turn black and I have exit the app.

  • ... Same thing in the step sequencer screen.

  • @Philippe said:
    ... Same thing in the step sequencer screen.

    I can't replicate either issue. Air 1 and 9.3.1

  • @Philippe said:
    Bug report:
    When touching the little window poping up when changing clip with the 4 arrowsin the piano roll screen,
    the screen turn black and I have exit the app.

    Yes, I had the same thing happened few times in the previous version already. I didn't even know how It happened. But it was manipulating the 4 point arrow. As on snapshot.
    Air 2 latest iOS.

  • Unfortunately reproducible, we will fix this very soon!

  • Sorry, was referring to the bug @Philippe and @soundklinik mentioned.

  • @Nerk_ said:
    Unfortunately reproducible, we will fix this very soon!

    It really isn't a big deal...

  • Does anyone here have suggestions for how they would use a launchpad when using ModStep......Chris has accepted the challenge to make this happen, we just need to tell him how we want it to work

    Head to the ModStep and Launchpad Mini thread and put your ideas forward
    https://forum.audiob.us/discussion/13390/modstep-with-launchpad-mini#latest

    Thanks

    Andy

  • So, I"m slow to totally grok ModStep. My questions:

    1. If I want the MIDI clip launcher to act as an audio clip launcher, I essentially assign the loop/clip to a pad and then tap the pad to activate on "1" in the bar (essentially causing the MIDI clip to act as an audio clip)?
    2. Is there a maximum number of scenes I can have in a session?
  • @lukesleepwalker said:
    So, I"m slow to totally grok ModStep. My questions:

    1. If I want the MIDI clip launcher to act as an audio clip launcher, I essentially assign the loop/clip to a pad and then tap the pad to activate on "1" in the bar (essentially causing the MIDI clip to act as an audio clip)?
    2. Is there a maximum number of scenes I can have in a session?
    1. In theory yes - but I've read reports from others saying that the sampler in MS is more suited to one shot/drum samples than longer melodic audio loops (I haven't really played around with importing anything other than a kick and snare drum personally so can't offer much more than that)
    2. I don't think there is - you can add as many scenes as your device can handle
  • edited May 2016

    @Halftone said:

    @lukesleepwalker said:
    So, I"m slow to totally grok ModStep. My questions:

    1. If I want the MIDI clip launcher to act as an audio clip launcher, I essentially assign the loop/clip to a pad and then tap the pad to activate on "1" in the bar (essentially causing the MIDI clip to act as an audio clip)?
    2. Is there a maximum number of scenes I can have in a session?
    1. In theory yes - but I've read reports from others saying that the sampler in MS is more suited to one shot/drum samples than longer melodic audio loops (I haven't really played around with importing anything other than a kick and snare drum personally so can't offer much more than that)
    2. I don't think there is - you can add as many scenes as your device can handle

    My 2¢: on #1, my experience using the sampler to launch a longish (30sec) clip - (a synth ambient/pad that was both dynamically and freq. intensive): sounded kickass

  • The Sampler is actually more meant to be a drum sampler, therefore limited to 30 seconds.

  • @Nerk_ said:
    The Sampler is actually more meant to be a drum sampler, therefore limited to 30 seconds.

    Got it. If you added the ability to loop audio, I'd have the perfect app.

  • @cblomert and @Nerk_

    totally unrelated to previous post but just wanted to say mod step has really turned into what I was looking for ... thanks for developing it, and hopefully continued development.
    I was looking for something to replace pro midi and auxy -- and this is it really (and much more of course). Very well done.

  • @Nerk_ said:
    The Sampler is actually more meant to be a drum sampler, therefore limited to 30 seconds.

    Thanks (again) then, this time for that 30 secs, which lets me stay where I want to be (in Modstep) to do what I want to do. Yes! to audio clip launching, for sure! but asking for more after getting so much of what I want is frankly embarrassing. Maybe as an IAP to assuage my guilt...brilliant code, many thanks.

  • New piano roll video out today from @jakoB_haQ

  • edited May 2016

    I have 3 issues with modstep, can anyone help me out?
    1 I want some kind of basic version of modstep to be my default on launch so I can then choose what project to load from there. Instead of always having the latest one open.
    2 even with the clock selected in the input of my interface modstep doesn't seem to be synced to my mpc, I would like it if it received start and stop as well as sync, like the mpc does when used with live.
    3 I don't understand how to change the octaves of the individual notes in the step sequencer, and is there a gate for it as well
    So far even with all the apps out there the iPad still only works as a multi timbral sound module for me, to many issues with the likes of modstep etc.
    Sorry if this is asking a lot

  • Actually I will add to my last post, modstep is too deep but way too unstable
    Every time I do something one or more IAA be vices just stops working and needs to be reloaded, I am using mostly Thor nave and ielectribe and the AUFX series of fx processors and they always quit, it's terrible

  • @jbvdb said:
    Actually I will add to my last post, modstep is too deep but way too unstable
    Every time I do something one or more IAA be vices just stops working and needs to be reloaded, I am using mostly Thor nave and ielectribe and the AUFX series of fx processors and they always quit, it's terrible

    I'm having this problem too. Even after the last update. The first three track record fine, then when I want record more track, it doesn't want to record at all. I tried this a few times. It doesn't matter if I use internal sounds, IAA. It does feel slightly buggy still. But as updates continue, I would hope it gets sorted? On Air 1 latest IOS.

  • I still can't get it synced to my mpc but using apps in AUM instead of in modstep makes it a little more stable, so far.
    Still no sync seems to be working
    And I can't seem to find a way to load a template, I am sick of it always opening the last saved state.

  • Unrelated to the ongoing discussion, but just realized i could automate the EQ on the drum machine and the built in synth. So slick!

  • A couple of feature requests for @cblomert and @Nerk_

    it would be great to be able to mute and solo individual parts of the drum sequencer per pattern. guess you could do it on the drum synth it's controlling, but would be useful when using the sequencer live and useful way of adding quick variation when copying patterns.

    And also Probability control for the notes. This would be a great feature for the drum sequencer and could also be interesting on the main notes sequencer. Modstep needs probability!

    Thanks for considering :)

  • edited May 2016

    @Carnbot said:
    A couple of feature requests for @cblomert and @Nerk_

    it would be great to be able to mute and solo individual parts of the drum sequencer per pattern. guess you could do it on the drum synth it's controlling, but would be useful when using the sequencer live and useful way of adding quick variation when copying patterns.

    And also Probability control for the notes. This would be a great feature for the drum sequencer and could also be interesting on the main notes sequencer. Modstep needs probability!

    Thanks for considering :)

    Just want to provide more information.

    There are two kind of probability designs. StepPolyArp is on horizontal probability selection. Cream Mobile is on vertical probability selections (for chord). You must be careful when you make decisions what kind of selections you want to design.

    In addition, I prefer free drawing selection on grids, plus a consecutive drawing selection on several part of grids, then press randomizer.

    More, you need to decide what kind of probability distributions you are going to implement. If less than certain numbers, it is better to consider binomial distribution instead of std normal distribution. Different methods lead to different feeling and results. Considering few options for users to choose.

    Well, going to see this most important feature on Modstep sequencing.

  • @Kaikoo2 said:

    @Carnbot said:
    A couple of feature requests for @cblomert and @Nerk_

    it would be great to be able to mute and solo individual parts of the drum sequencer per pattern. guess you could do it on the drum synth it's controlling, but would be useful when using the sequencer live and useful way of adding quick variation when copying patterns.

    And also Probability control for the notes. This would be a great feature for the drum sequencer and could also be interesting on the main notes sequencer. Modstep needs probability!

    Thanks for considering :)

    Just want to provide more information.

    There are two kind of probability designs. StepPolyArp is on horizontal probability selection. Cream Mobile is on vertical probability selections (for chord). You must be careful when you make decisions what kind of selections you want to design.

    In addition, I prefer free drawing selection on grids, plus a consecutive drawing selection on several part of grids, then press randomizer.

    More, you need to decide what kind of probability distributions you are going to implement. If less than certain numbers, it is better to consider binomial distribution instead of std normal distribution. Different methods lead to different feeling and results. Considering few options for users to choose.

    Well, going to see this most important feature on Modstep sequencing.

    There could be several types of probability implemented. But I was thinking the most useful initially is along the lines of a modulation curve like velocity or length for each step. so you could draw in probability for the notes on each step to be triggered.

  • edited May 2016

    probability percentage/variance and note/velocity range should also be addressed. Too much randomization scattering also a bad thing for rhythm.

  • @Kaikoo2 said:
    probability percentage/variance and note/velocity range should also be addressed. Too much randomization scattering also a bad thing for rhythm.

    misiSequencer app is very good on this probability range thing.

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