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Blocs Wave v8.0 // Improved Importing, New Slice Trigger Mode, and Show/Hide Packs

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Comments

  • @AudioGus said:
    There are always better ways of course but I am suggesting a non-realtime aproach as to not tax system resouces or require reworking of the audio engine. I tend to pitch low hanging fruit. If someone wants to deliver beyond that great, but I start with minimum viable features first.

    EDIT:,also, introducing seperate realtime speed and octave settings would introduce antialising smoothing/artifacts which is exactly what I want to avoid.

    I get what you are saying...but......
    The audio engine can already be pushed to these extremes, you can load a 80 bpm loop and set tempo to 160 bpm or 40 bpm......, these are really controls additional to the current tempo control, and the key wheel.

  • @AndyPlankton said:

    @AudioGus said:
    There are always better ways of course but I am suggesting a non-realtime aproach as to not tax system resouces or require reworking of the audio engine. I tend to pitch low hanging fruit. If someone wants to deliver beyond that great, but I start with minimum viable features first.

    EDIT:,also, introducing seperate realtime speed and octave settings would introduce antialising smoothing/artifacts which is exactly what I want to avoid.

    I get what you are saying...but......
    The audio engine can already be pushed to these extremes, you can load a 80 bpm loop and set tempo to 160 bpm or 40 bpm......, these are really controls additional to the current tempo control, and the key wheel.

    The audio engine likely doesn't have a linear interpolation pass like I am describing and also adding another layer to all eight pads is a big ask (particularly when people are hoping for fx etc at some point). Again, I am talking about crisp clean x2 or /2 interpolation, not simply feeding parameters to the existing timestretching/pitchshifting. To add a linear interpolation pass to the realtime engine (potentialy running on all pads) is way more taxing and requires more testing/bug fixing time then an addition to the flatten feature, which is essentially a single parralel process that doesnt need to run in sync etc.

  • All that beind said, if they would want to do it in realtime, sweet... :)

  • it's almost the end of 2016, in my opinion the whole culture over iOS music dev needs to move foward not backwards. Hell we are still living in a world where Hermutt Lobby's Playground app doesn't have sample import for pete sakes, for anybody trying to take the platform seriously it's an uphill climb.... Novation can handle time stretching.

  • it was the best of times, it was the worst of times...

  • edited September 2016

    @AudioGus said:
    All that beind said, if they would want to do it in realtime, sweet... :)

    @kobamoto said:
    it's almost the end of 2016, in my opinion the whole culture over iOS music dev needs to move foward not backwards. Hell we are still living in a world where Hermutt Lobby's Playground app doesn't have sample import for pete sakes, for anybody trying to take the platform seriously it's an uphill climb.... Novation can handle time stretching.

    Clearly. I am talking about linear interpolation though and would not even want additional time stretching as it introduces aliasing artifacts that smooth the sound and make it mushy particularly if you double or halve the sample.

  • edited September 2016

    @kobamoto said:
    Novation can handle time stretching.

    Also, I am talking about the hardware and not Novation.

  • understood, but over all devs really need to push it, I don't know if you have the remixlive app, but before it dropped all of the features in it where deemed too much for iOS to handle and there were hush hushes in the shadow corridors of iOS (not yours :) ) but then remix live drops and oh , drag n drop no problem etc... I think iOS has been able to handle time stretch correctly since back in the day of the Electrify app

  • we are still battling for there to be both midi in and out in apps that have one but not the other, this nonsense really has to stop.

  • edited September 2016

    @kobamoto said:
    understood, but over all devs really need to push it, I don't know if you have the remixlive app, but before it dropped all of the features in it where deemed too much for iOS to handle and there were hush hushes in the shadow corridors of iOS (not yours :) ) but then remix live drops and oh , drag n drop no problem etc... I think iOS has been able to handle time stretch correctly since back in the day of the Electrify app

    You keep saying 'time stretch'...

    nevermind ;)

  • edited September 2016

    @AudioGus said:

    The audio engine likely doesn't have a linear interpolation pass like I am describing and also adding another layer to all eight pads is a big ask (particularly when people are hoping for fx etc at some point). Again, I am talking about crisp clean x2 or /2 interpolation, not simply feeding parameters to the existing timestretching/pitchshifting. To add a linear interpolation pass to the realtime engine (potentialy running on all pads) is way more taxing and requires more testing/bug fixing time then an addition to the flatten feature, which is essentially a single parralel process that doesnt need to run in sync etc.

    i hear you, btw I would never your mind Gus :smiley:

  • edited September 2016

    Do you think we might ever get access to AU effects on a per Bloc basis within this amazing app? Right now I run it through AUM, but I'd love to apply effects on a per Bloc basis...anyhoo...future feature request. Keep up the phenomenal work mates!

  • @kobamoto said:
    we are still battling for there to be both midi in and out in apps that have one but not the other, this nonsense really has to stop.

    Some of this sounds like a direct quote from Susan B. Anthony, who was also riled up about her issues...

  • Suzy B was definitely not into doing anything halfway

  • @kobamoto said:
    Suzy B was definitely not into doing anything halfway

    Hehe, I wonder if (whoever it was) still thinks we are the same person?

  • that was a weird piece of out of nowhere pie :D

  • That's exactly what i was thinking... EXACTLY ;)

  • @blocsxnovation
    One thing I just thought about man...
    Do you confirm that the zero slider to set the start of a loop will also affect how the slices are mapped on the keys ?
    After resynching a loop, it would be better if the slices are also ´resynched' in slice mode...
    That's why I would have prefered and find it more natural to have a slip wrap or slip roll given the existing slice interface...
    It would not mean the original loop is modified until you flatten... it would simply be a session modification like the slices in a way.
    Peace man.

  • @ElGregoLoco said:
    @blocsxnovation
    One thing I just thought about man...
    Do you confirm that the zero slider to set the start of a loop will also affect how the slices are mapped on the keys ?
    After resynching a loop, it would be better if the slices are also ´resynched' in slice mode...
    That's why I would have prefered and find it more natural to have a slip wrap or slip roll given the existing slice interface...
    It would not mean the original loop is modified until you flatten... it would simply be a session modification like the slices in a way.
    Peace man.

    Looking at the image and the slice spacing it seems the slices are along for the ride.

  • @AudioGus said:
    Looking at the image and the slice spacing it seems the slices are along for the ride.

    Thanks AudioGus,
    That's a really good news (if confirmed ^^).
    Even if I can't help thinking that this is not as intuitive as a slip-wrap/roll in terms of user experience... But hey, we don't all think and understand things the same way... which makes humanity beautiful I guess (lol).
    Peace.

  • FEATURE REQUEST.

    If not to late to include what should be a fairly easy addition, how about the option to duplicate (and auto name by number) entire projects? We could then work on multiple versions, with no fear of messing up the original.

  • @Nkersov said:
    FEATURE REQUEST.

    If not to late to include what should be a fairly easy addition, how about the option to duplicate (and auto name by number) entire projects? We could then work on multiple versions, with no fear of messing up the original.

    You can already do that. Swipe left on the project name and hit the copy button. The one that looks like a paper with a shadow. It only appends a "copy" to the file name rather than a number. But you can easily rename the project.

  • @blocsxnovation said:
    Damn , wish I could tell you what is coming up to make you feel better.

    Session Transfer to Launchpad ?

  • @db909 said:
    You can already do that. Swipe left on the project name and hit the copy button.

    >

    Excellent. Once again I learn something new and useful.

  • @Johnba said:

    @blocsxnovation said:
    Damn , wish I could tell you what is coming up to make you feel better.

    Ain't that the truth. Good things, coming down the line. Unless the schedule has slipped, not long to wait now.

  • @AudioGus said:

    @kobamoto said:
    Suzy B was definitely not into doing anything halfway

    Hehe, I wonder if (whoever it was) still thinks we are the same person?

    ...happened to me, too, once. Someone (maybe the same guy?) blamed me to be talking wih myself in some thread. Tried to ask him what he meant, and he was gone... . Strange, maybe some kind of "hey, look at me now-syndrome"..

  • too much mr. robot obviously :D

  • anyone else not able to record into blocs via audiobus? it's a huge part of my work flow and it suddenly isn't receiving sound.

  • @LeonLeroy said:
    anyone else not able to record into blocs via audiobus? it's a huge part of my work flow and it suddenly isn't receiving sound.

    I can record via AB Air2 iOS 10.0.2

  • @kobamoto said:
    too much mr. robot obviously :D

    >

    I thought that was a documentary. ;)

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