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Cubasis 2 now available / special launch price

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Comments

  • Thanks, just wanted to see if when exporting from Session Band at what ever BPM say 95 BPM, when you import that into Cubasis does Cubasis tell you a detected different BPM?

    @JohnnyGoodyear said:
    @MusicMan4Christ Must say that the stretch works very nicely however....

  • @kobamoto said:

    @kobamoto said:
    does cubasis have destructive or non-destructive audio editing?
    and does it have audio import via the iTunes music library?

  • Mmmm. Had a go this evening sequencing 32 bars of Animoog and Model15 together. Both as IAAs.

    Air2

    On different occasions both Moog apps failed and I had to quit and reload them - but I guess that's still a problem with IAAs? (Although AUM seems to run them very stably).

    Anyway, my main problem is that freezing tracks or mixing down produces absolutely no audio at all in the resulting audio files. Just silence. What am I doing wrong? When sequencing I can see in Cubasis's mixer the sound coming through Cubasis. But freeze and mix down just don't work at all.

    On the positive side, the piano roll seems a little easier, IAA send and insert effects ran fine (glitch1 and AUFX Space), and automation of both Animoog and Model15 knobs by using Cubasis's midi cc lanes works really well.

    It's just this silent mix down problem that's bugging me.

    Can anyone help? Is it buffer size thing or something?

  • @MusicMan4Christ said:
    Thanks, just wanted to see if when exporting from Session Band at what ever BPM say 95 BPM, when you import that into Cubasis does Cubasis tell you a detected different BPM?

    @JohnnyGoodyear said:
    @MusicMan4Christ Must say that the stretch works very nicely however....

    If the file doesn't include BPM data (such as including it in the filename), Cubasis applies the project BPM. If you need to change this, open it in the editor and press the XXXbpm callout in the top right of the editor. It will open a popup where you can type in its BPM. Now you should be able to use the AUTO setting in the stretcher.

  • Thanks man will do. Haven't updated yet as I don't have a fast enough connection ATM, but can't wait!

  • Folks, where do I find advanced buffer settings? I only find low, ultralow and medium. I assume it's 128, 256 and 512. Where are the others?

  • @kobamoto said:

    @kobamoto said:

    @kobamoto said:
    does cubasis have destructive or non-destructive audio editing?
    and does it have audio import via the iTunes music library?

    The new transpose and stretch features are non-destructive. Changes in the audio editor window are destructive, but create a new clip specific to that project— you have to manually add it to the media bay to use it in other projects.

  • thanks Aaron

  • edited September 2016

    Actually the mix down is weird:

    Animoog and Model15 mixed in a single master track - you just hear Model15, you can't hear the Animoog track.

    But if they are mixed down to separate tracks then both tracks come out silent.

    Any ideas @Lars ? Do you know if Animoog or Model 15 have been tested for IAA mix down?

  • Is there a way to move audio more precisely than 1/192? I tried different grid settings with no avail... :(

  • @theconnactic said:
    Is there a way to move audio more precisely than 1/192? I tried different grid settings with no avail... :(

    nope

  • Well, you could remove it from the grid and do it by ear. I can't imagine you need to be more precise than 1/192!

  • @theconnactic said:
    Is there a way to move audio more precisely than 1/192? I tried different grid settings with no avail... :(

    If you're desperate you could use an app like Hokusai to add a tiny bit of silence and ease it back in time, or add more and snap it to the previous 1/192nd.

  • It's not as insignificant as it seems, @ExAsperis99. But than there is another question, being: without the grid, would it allow for more accurate positioning?

  • No, @aaronpc: I have AuriaPro and can do very precise edits. I am now exploring what I can and what I cannot do with Cubasis, to weight how much an alternative it is for my work, even it's only for songwriting. I am much aware the mixing heavy lifting still must be done with Auria, but these shortcomings with audio editing are kind of frustrating.

  • @aaron, is there a way to reverse audio regions? I know, I should read the manual and intend to do actually...

  • @JohnnyGoodyear said:
    @MusicMan4Christ Must say that the stretch works very nicely however....

    Quite! Combined with the pitch, quite happy! :)

  • @theconnactic said:
    @aaron, is there a way to reverse audio regions? I know, I should read the manual and intend to do actually...

    Yep. Select the clip's region in the audio edit window and reverse is there on your left. You may want to slice beforehand, though, so you can slide region forward or back in time afterward.

  • oh is there a slicer in the app?

  • edited September 2016

    @kobamoto said:
    oh is there a slicer in the app?

    Truncate, and xfade loops. No slicing

  • @aaronpc said:

    @MusicMan4Christ said:
    Thanks, just wanted to see if when exporting from Session Band at what ever BPM say 95 BPM, when you import that into Cubasis does Cubasis tell you a detected different BPM?

    @JohnnyGoodyear said:
    @MusicMan4Christ Must say that the stretch works very nicely however....

    If the file doesn't include BPM data (such as including it in the filename), Cubasis applies the project BPM. If you need to change this, open it in the editor and press the XXXbpm callout in the top right of the editor. It will open a popup where you can type in its BPM. Now you should be able to use the AUTO setting in the stretcher.

    Amongst everything else I must say a quick thank you as I doubt I would have opened Session Band this afternoon if it wasn't for your question. Being able to add the two DDMF AUs makes that simple guitar ring. I wish I could use Pro-Q too, but I'm making real progress with this thing....

  • @kobamoto said:
    oh is there a slicer in the app?

    No. Misspoke unfortunately. I just meant to split the clip up before editing. This way you can isolate the reversed part and slide it in the timeline separately.

  • edited September 2016

    So Beathawk remains the only app in which you can import a folder of sounds from Audioshare (via iCloud document picker); and Audioshare and BeatMaker 2 remain the only apps through which you can import folders from Dropbox. This would be nice in Cubasis 2 (and in every dang app with a sampler or audio/midi importing generally).

    Edit: Auria imports folders, of course, but it's a bit of a PITA with the zip file and labeling requirements.

  • @parallaxobject said:
    So Beathawk remains the only app in which you can import a folder of sounds from Audioshare (via iCloud document picker); and Audioshare and BeatMaker 2 remain the only apps through which you can import folders from Dropbox. This would be nice in Cubasis 2 (and in every dang app with a sampler or audio/midi importing generally).

    Edit: Auria imports folders, of course, but it's a bit of a PITA with the zip file and labeling requirements.

    Cubasis imports zip files as well i believe

  • @kobamoto said:

    @kobamoto said:

    @kobamoto said:
    does cubasis have destructive or non-destructive audio editing?
    and does it have audio import via the iTunes music library?

    Yes, you can import full tracks from iTunes Library...

    As for 'editing' setting the Audio-Event start/end points in the arrange window are non-destructive.
    (If you need to 'work' on a file that you know is 'sensitive' just copy the audio-event before editing).

    If you 'split' or 'copy' and Audio-Event the 'copy' is the same identical file until you start to edit one of the events since that causes Cubasis to create a copy(It makes sense since it's no longer a 'copy' but a new 'changed' file).

    For now there is no 'Glue' for Audio-Files even if the 'Events' would be unchanged(and still in practice the same file).

    You can do non-destrictive fade in/out of a files and overlap audio-events with fade in/out (in practice 'cross fade' between events). To fade in/out an event drag the top-handles' of the audio-events.

    Over all it's a solid update wit a few minor issues regarding track-freezing and grids options...

  • @parallaxobject said:
    So Beathawk remains the only app in which you can import a folder of sounds from Audioshare (via iCloud document picker); and Audioshare and BeatMaker 2 remain the only apps through which you can import folders from Dropbox. This would be nice in Cubasis 2 (and in every dang app with a sampler or audio/midi importing generally).

    Edit: Auria imports folders, of course, but it's a bit of a PITA with the zip file and labeling requirements.

    Cubasis has iCloud Drive support so direct import/export from/to AudioShare is possible...

    *.zip remains the only option to batch-import files but it will become quite a chore to manage them as there is no folder management inside Cubasis...

    I hope Lars(@LFS) and his team understand why there is a need for a improved file(s)/folder(s) management inside Cubasis.

    For example the Mini-Sampler could temporarily store all the samples(recorded and imported) in a 'folder' with the instruments name, and once the instrument is 'finished' it would be pretty handy to just delete the folder since all the samples are already 'baked-in' inside the *.cbi (Cubasis Instrument) file. For now the samples have to be deleted on-by-one... (or using wifi-drive and select multiple files for deletion).

  • @Samu said:

    @parallaxobject said:
    So Beathawk remains the only app in which you can import a folder of sounds from Audioshare (via iCloud document picker); and Audioshare and BeatMaker 2 remain the only apps through which you can import folders from Dropbox. This would be nice in Cubasis 2 (and in every dang app with a sampler or audio/midi importing generally).

    Edit: Auria imports folders, of course, but it's a bit of a PITA with the zip file and labeling requirements.

    Cubasis has iCloud Drive support so direct import/export from/to AudioShare is possible...

    *.zip remains the only option to batch-import files but it will become quite a chore to manage them as there is no folder management inside Cubasis...

    Yes, batch import with folder structure intact is the kind of importing I had in mind. And, like you mentioned, the lack of subfolders makes for tedious deleting process.

  • @Samu said:

    @kobamoto said:

    @kobamoto said:

    @kobamoto said:
    does cubasis have destructive or non-destructive audio editing?
    and does it have audio import via the iTunes music library?

    Yes, you can import full tracks from iTunes Library...

    As for 'editing' setting the Audio-Event start/end points in the arrange window are non-destructive.
    (If you need to 'work' on a file that you know is 'sensitive' just copy the audio-event before editing).

    If you 'split' or 'copy' and Audio-Event the 'copy' is the same identical file until you start to edit one of the events since that causes Cubasis to create a copy(It makes sense since it's no longer a 'copy' but a new 'changed' file).

    For now there is no 'Glue' for Audio-Files even if the 'Events' would be unchanged(and still in practice the same file).

    You can do non-destrictive fade in/out of a files and overlap audio-events with fade in/out (in practice 'cross fade' between events). To fade in/out an event drag the top-handles' of the audio-events.

    Over all it's a solid update wit a few minor issues regarding track-freezing and grids options...

    Thanks for helping out answering the question, Samu ... :)

  • @jn2002dk said:

    @parallaxobject said:
    So Beathawk remains the only app in which you can import a folder of sounds from Audioshare (via iCloud document picker); and Audioshare and BeatMaker 2 remain the only apps through which you can import folders from Dropbox. This would be nice in Cubasis 2 (and in every dang app with a sampler or audio/midi importing generally).

    Edit: Auria imports folders, of course, but it's a bit of a PITA with the zip file and labeling requirements.

    Cubasis imports zip files as well i believe

    Correct! Please have a look at the MediaBay chapter of Cubasis' in-app help to read more about the available formats.

    Thanks
    Lars

  • @Matt_Fletcher_2000 said:
    Actually the mix down is weird:

    Animoog and Model15 mixed in a single master track - you just hear Model15, you can't hear the Animoog track.

    But if they are mixed down to separate tracks then both tracks come out silent.

    Any ideas @Lars ? Do you know if Animoog or Model 15 have been tested for IAA mix down?

    While I have been in touch with Geert about the issue and fixes has been rolled in by us and them, I am able to reproduce the issue using track freeze with Cubasis 2 on iOS 10 (not able to check on iOS 9 this minute). Will have to check where the problem could be related to.

    Best,
    Lars

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