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I paid £4.49 for Diode 108 and it has gone [move along now, nothing to see]

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Comments

  • @yug said:
    Has anyone contacted the app store support team about this?

    Yes, I did this the other day. Two separate Apple support staff lacked the appropriate knowledge. The first one's solution was to contact the second one. The second one's was to try asking the developers themselves!

    But I asked on here, and if you save .ipa files for your favoured version of each app, you can restore it even after it's been vanished from the App Store and Purchased Apps list:

    https://forum.audiob.us/discussion/comment/318741#Comment_318741

  • It may be just a glitch they will fix soon. There was another very annoying glitch when the app store app kept bugging me about new app versions that I couldn't install (i.e. iOS 10 or 64-bit only), but it's fixed now.

    Yes, downloading all your purchases to your desktop machine is the best protection against such issues. Also, keeping previous versions of .ipa files is another good idea - there maybe a situation when you'd want to revert to a previous version

  • @Artmuzz said:
    If Apple still allowed backing up of apps on shitty iTunes then it wouldn't bother me if they removed apps on the App Store because I would have a backup on my computer in case I wanted to use again. Unfortunately they have stopped the ability of customers backing up apps which is really shitty of Apple.

    Apple are becoming slimy fucking Hitlers. It is just a shame that latency is a problem for the Android platform because if those app developers created those fantastic iOS apps for Android too then a I would tell Apple to fuck off and buy an Android device instead.

    You can back up apps by downloading them onto your computer from 'purchased' in iTunes. That's what I'm doing now.

  • edited February 2017

    @Crabman said:

    @MonzoPro said:

    @Crabman said:

    @MonzoPro said:

    Still Apple's decision to remove downloads for existing purchasers though.

    This is an important point here.Are you sure the apps should stay in the purchased list even after the dev cancelled his developer subscription?

    Why shouldn't they? Apple are under no obligation to update them, but as they've created a culture and business model that makes money for someone else's product by merely hosting it on a server and processing payments, surely the least they can do is to keep it online so previous purchasers can access a copy if they need to.

    If there's no security or other issues with the file, why not?

    So,the answer is:you don't know it :wink:
    Apple has often done weird things that"normal"thinking people/consumer don't understand.So i don't ask questions like"why shouldn't they" anymore :smiley:
    To my understanding at least,you have to pay a little for their serverspace as well,even if it's just a few MB.To counter your question:why should they keep those files/apps if no one pays for the webspace anymore?

    There are more reasons why they should not do this: (more) damage to their brand, responses similar to those in this thread, damage to future app sales - in particular from smaller devs, lack of trust in iOS as a professional platform etc.

    The only excuse I can think of for this move would be cost - which would be so minimal as to be invisible to their accountants: you could probably get every single deleted app on one old server, and it'd only be used when customers downloaded a previously purchased app (and anyway the have their own hardware and 'cloud' FFS).

    But of course most likely the real reason is to keep everyone on the hedonical treadmill using forced, built-in obsolescence. And along with iOS update nags and app performance 'warnings' that interrupt your work, what better way of doing this than removing old apps you've already bought and replacing them with new products?

  • What bugs me about software being withdrawn is the lack common decency to inform. I've had the same with Sony removing games without any email warning.

    I get so much junk advertising from all companies, but not even a one week email warning that they are removing software I would download if made aware.

  • I agree with a lot that has been said (although there is a lot of hyperbole being used. I mean.. Apple cleaning up their store does not equal them to Hitler who murdered millions of innocent people, right?).

    But it has to be said that the Appstore is/was in desperate need of a cleanup. The vast majority of apps currently on their virtual shelves (I'd guess more then 70% of what is there) is no longer maintained, no longer relevant and no longer downloaded by anyone.

    Why would anyone still download the Official Moldovian Fan App for the 2012 Olympics, or the Virtual Radio App for a station that went belly up three years ago? Not to mention the millions of "My First TicTacToe Game" experiments from every starting hobby dev. All that crap lingers in the store, making your app searches a pain. Even if you do a specific search query ("graphing calculator", "fitness coach", "guitar tuner") you typically have to wade through six dozen irrelevent and outdated/unsupported apps before you find what you're looking for... and usually you can only learn from the appstore reviews that an app is no longer supported and a dev doesn't fix bugs nor answer questions anymore. The Appstore has become a bit of a pain for its users and something MUST happen.

    This is really the right moment for Apple to weed out the crap. Nobody is going to manually review 2.2 million apps to judge their relevance. So the move from 32 to 64 bits is really the most natural and appropriate opportunity for Apple to weed out the store and start fresh.

    Personally, however, I'll probably be losing a handful of apps I will miss. Notably a couple of nice childrens games that my son still regularly plays. It's going to be difficult to explain to him why he will be missing his favorite animal puzzle apps... :|

  • I know it's slightly off topic.

    I'm a consumer. I love consuming music, games and media of all kinds. I have lots of games on my Sony Vita. Thing is I would have lots more if they had not done the stupid priced memory cards that I believe has virtually killed that machine.

    However much these companies believe people will consume whatever conditions we are subjected to, I believe they are wrong. Eventually people will just say 'fuck it' and move on.

    Call me a tin hat wearer if you want, but I believe it's all part of the failing of consumerism and market led economies in general. Chasing growth forever will eventually become unsustainable and this passage of manskinds history will pass. Maybe it's just meant to be. I'm not religious or under any illusions that mankind will find a way to share wealth and living standards properly, I do however truly believe we are digging our own graves ;)

  • @MonzoPro said:

    @Crabman said:

    @MonzoPro said:

    @Crabman said:

    @MonzoPro said:

    Still Apple's decision to remove downloads for existing purchasers though.

    This is an important point here.Are you sure the apps should stay in the purchased list even after the dev cancelled his developer subscription?

    Why shouldn't they? Apple are under no obligation to update them, but as they've created a culture and business model that makes money for someone else's product by merely hosting it on a server and processing payments, surely the least they can do is to keep it online so previous purchasers can access a copy if they need to.

    If there's no security or other issues with the file, why not?

    So,the answer is:you don't know it :wink:
    Apple has often done weird things that"normal"thinking people/consumer don't understand.So i don't ask questions like"why shouldn't they" anymore :smiley:
    To my understanding at least,you have to pay a little for their serverspace as well,even if it's just a few MB.To counter your question:why should they keep those files/apps if no one pays for the webspace anymore?

    There are more reasons why they should not do this: (more) damage to their brand, responses similar to those in this thread, damage to future app sales - in particular from smaller devs, lack of trust in iOS as a professional platform etc.

    The only excuse I can think of for this move would be cost - which would be so minimal as to be invisible to their accountants: you could probably get every single deleted app on one old server, and it'd only be used when customers downloaded a previously purchased app (and anyway the have their own hardware and 'cloud' FFS).

    But of course most likely the real reason is to keep everyone on the hedonical treadmill using forced, built-in obsolescence. And along with iOS update nags and app performance 'warnings' that interrupt your work, what better way of doing this than removing old apps you've already bought and replacing them with new products?

    Yes. I think this is it. Apple want to be a subscription service and are pushing to do that. Keep updating, buying new apps. App disappeared? No problem lots more in the store to buy, keep on clicking.

    No excuse for them to delete apps you want to keep in your purchase list. At least they should tell their customers they are going to clean the AppStore so review the apps you have purchased and download to your library in case of deletion.

  • edited February 2017

    @brambos said:
    I agree with a lot that has been said (although there is a lot of hyperbole being used. I mean.. Apple cleaning up their store does not equal them to Hitler who murdered millions of innocent people, right?).

    But it has to be said that the Appstore is/was in desperate need of a cleanup. The vast majority of apps currently on their virtual shelves (I'd guess more then 70% of what is there) is no longer maintained, no longer relevant and no longer downloaded by anyone.

    Why would anyone still download the Official Moldovian Fan App for the 2012 Olympics, or the Virtual Radio App for a station that went belly up three years ago? Not to mention the millions of "My First TicTacToe Game" experiments from every starting hobby dev. All that crap lingers in the store, making your app searches a pain. Even if you do a specific search query ("graphing calculator", "fitness coach", "guitar tuner") you typically have to wade through six dozen irrelevent and outdated/unsupported apps before you find what you're looking for... and usually you can only learn from the appstore reviews that an app is no longer supported and a dev doesn't fix bugs nor answer questions anymore. The Appstore has become a bit of a pain for its users and something MUST happen.

    This is really the right moment for Apple to weed out the crap. Nobody is going to manually review 2.2 million apps to judge their relevance. So the move from 32 to 64 bits is really the most natural and appropriate opportunity for Apple to weed out the store and start fresh.

    Personally, however, I'll probably be losing a handful of apps I will miss. Notably a couple of nice childrens games that my son still regularly plays. It's going to be difficult to explain to him why he will be missing his favorite animal puzzle apps... :|

    Agreed, but this thread is about a paid, working app that was updated a year or so ago. It's not a free guitar tuner abandoned in 2012. This is worrying because us iOS music buffs have hundreds/thousands of pounds invested in this platform, and could see hundreds of pounds lost in forced cleansing.

    And discontinued items wouldn't be cluttering up the App Store anyway as they'd only be visible to previous purchasers. Apple can stick them on an archive server if it wants to keep its storage tidy.

    With the recent nearly doubling in prices here, this move isn't going to convince me that I should continue to invest in this platform in the way I have been doing.

  • It's a good thing for Apple to clean up the appstore of the apps no longer supported/developed/etc, but do the robber barons have to snake these apps out of my purchased list as well when I legally purchased the apps in the first place?! Can't they at least have the decency to refund me iTunes credit for the apps they take away from me?

  • @pichi said:

    @Artmuzz said:
    If Apple still allowed backing up of apps on shitty iTunes then it wouldn't bother me if they removed apps on the App Store because I would have a backup on my computer in case I wanted to use again. Unfortunately they have stopped the ability of customers backing up apps which is really shitty of Apple.

    Apple are becoming slimy fucking Hitlers. It is just a shame that latency is a problem for the Android platform because if those app developers created those fantastic iOS apps for Android too then a I would tell Apple to fuck off and buy an Android device instead.

    You can back up apps by downloading them onto your computer from 'purchased' in iTunes. That's what I'm doing now.

    Thanks for that advise. I have downloaded the apps on iTunes on my MacBook Pro and I have them safely backed up on a folder. :)

  • @Artmuzz said:

    @pichi said:

    @Artmuzz said:
    If Apple still allowed backing up of apps on shitty iTunes then it wouldn't bother me if they removed apps on the App Store because I would have a backup on my computer in case I wanted to use again. Unfortunately they have stopped the ability of customers backing up apps which is really shitty of Apple.

    Apple are becoming slimy fucking Hitlers. It is just a shame that latency is a problem for the Android platform because if those app developers created those fantastic iOS apps for Android too then a I would tell Apple to fuck off and buy an Android device instead.

    You can back up apps by downloading them onto your computer from 'purchased' in iTunes. That's what I'm doing now.

    Thanks for that advise. I have downloaded the apps on iTunes on my MacBook Pro and I have them safely backed up on a folder. :)

    Hmm...I need to get on with that too..

  • @MonzoPro said:

    @Artmuzz said:

    @pichi said:

    @Artmuzz said:
    If Apple still allowed backing up of apps on shitty iTunes then it wouldn't bother me if they removed apps on the App Store because I would have a backup on my computer in case I wanted to use again. Unfortunately they have stopped the ability of customers backing up apps which is really shitty of Apple.

    Apple are becoming slimy fucking Hitlers. It is just a shame that latency is a problem for the Android platform because if those app developers created those fantastic iOS apps for Android too then a I would tell Apple to fuck off and buy an Android device instead.

    You can back up apps by downloading them onto your computer from 'purchased' in iTunes. That's what I'm doing now.

    Thanks for that advise. I have downloaded the apps on iTunes on my MacBook Pro and I have them safely backed up on a folder. :)

    Hmm...I need to get on with that too..

    Me three...thanks!

  • I think a crux is the dichotomy between protective convenience and technical exposure. What if you actually want to get shit done, once you become a bit of an expert in your working domain. You can't risk this sort of nonsense.

    Each year I say 'this is the year that Linux on the desktop will not happen, they should finally realise this and give up and go home' or something to that effect. Actually, though, I'm secretly quite impressed with the latest Ubuntu. I'm using it more and more these days, and the Mac less and less.

    On Linux, we have the opposite problem. There's applications still hanging around that have been there forever, clumsy, ugly, zero documentation, but they're still there. There's also better designed, more attractive, responsibly documented 'proper' apps, alongside. Which should a beginner choose? a] get a bit more experienced, and 2] community - follow what the community is talking about.

    I put my hand up - I've fallen into the same trap with iOS synths that I did with hardware vintage analogue in the 90s - I've bought too many to use. I'm hardly making music at all - actually, none. When I come back to make songs in earnest in a future time, who knows what won't exist for an iPad. On the other hand, everything I've ever used on Linux will probably still be able to be gotten at, and who knows, some of it may have even been updated nicely.

  • If the subscription service is to be adopted, it wouldn't work well for the consumer if it is on an app-to-app basis; it would be similar to subscribing to individual directors on Netflix, not gonna happen. Now if Apple could see themselves as the Netflix for apps, where a large consumer base pays a monthly fee to get access to all the apps in their catalogue, now that could work. I think many would be willing to pay monthly for such a service.

  • This is the inherent issue with the iOS platform - it's difficult to learn, and build a stable, lasting toolset for professional use when there is this constant push for change. Just when you've got the hang of an app, there's the danger it'll stop working after the next iOS update, and/or it gets abandoned or removed. And then there's the iOS bugs that appear - such as the screen rotation issue - that affect the whole usability of the device, or force users into buying a new one by crippling performance. Don't want to update? How about a series of pop-up nags when you're in the middle of a performance?

    For the platform to mature and attract professional users, it needs to balance future innovation with sensible support for older purchases. The new direction is wrong - a case of 'throwing the baby out with the bath water' in pursuit of higher profit.

  • Yup I have similar experience with an app which cut "old version", substitute with new legacy (not avairable for iOS 7 and don't being the same) and go for subscription model. The dev give a free code for a year but I don't use it so much and other lacks makes me wonder about just forget about it. Meanwhile similar apps going full price with more actual features than dvs support. I'm not going to disclosure the app since I promised to stop ranting about it but I wanted to state "yes and sometimes isn't a mistake but a change in business model which obviously I'm very dissapointing as OP"

    So buy what do you need, take care of these shit and time to time think on standalone hardware since one never know...

  • Send Tim Cook an email to [email protected]. You never know, if he gets enough.....

  • The developer(s) of Diode-108 have obviously decided to 'go out of business' as they have not even bothered to re-new their domain subscription...

    I do have 'local backups' of the latest versions of all the apps I've bought over the year but I have not kept all versions for different iOS revisions as there is no simple way to check required iOS version for apps and hosting multiple version of apps in iTunes is not 'manageable'.

    Now this discussion would be at a completely different level if companies like Korg, Steinberg, Moog, WaveMachineLabs etc. would 'drop' the iOS AppStore...

    In the early days of iTunes Music store it was not even possible to re-download purchased music.
    It was up to the customer to keep backups.

    And here's the kicker, some of the earlier DRM protected music I happen to 'own' were never converted to iTunes+ thus I'm not able to re-download them, thankfully I've got backups :)

    iOS is a 'moving platform' and for me personally 'refreshing' the tools I use for noise-making is well 'refreshing'.
    (I'm on a 'cleaning spree' at the moment cleaning out apps I don't use anymore).

    Crying a river for 4.99 app makes no fricking sense to me at all...

  • Apple seems to of being doing a bit of Spring Cleaning then. They've got their broom, shovel & Dustbin out, it's time to clear out there bedroom. Can't blame them. Pain for us who have bought the apps, but what can you do?......... Go with the flow, or make a decision to opt towards Microsoft Surface Pro(if you want to keep making music on a Tablet?) rather than spending out on the new iPad Pro 2 when it's released. This may wake up the Devs who have put anymore time in keeping there apps updated?......... Or more so, the Devs may have to get a proper job to pay there bills, &'put food on the table for there families? I cannot see a Dev earning enough money in an app alone to do this. So things get side tracked, so there app get put back on the burner....... That's why, when a Dev updates his apps for nothing to keep us happy using it for our musical enjoyment, I respect there hard work, &'have respect for them, as they don't get earn anything out of it. So guys like @brambos, @Sebastian, @rim, Steinberg, etc. Thank for keeping the music creation scene on iOS alive.

  • Well I feel these apps which has hardware support (and partnership licensing model) seem a bit more healthy (and attractive) against those which not and later go subscription. It hurts when these were 20€ and you buy for support them (since I can't use the old due bugs and instead get fixed, gone subscription lol)

    Jm2c

  • This is why I started re-installing all my old favorite apps before apple removes them. Not the first time I see apps disappear from the purchased list. I expected a little more from Apple and at least they should give a warning before removing apps from the store.

  • edited February 2017

    @Samu said:
    Crying a river for 4.99 app makes no fricking sense to me at all...

    Usually I stay out of discussions like this or at least I try to not take any sides but I have to say I agree with this one.

    Apple most likely has nothing to do with it. The developer has probably just removed it from sale and for some apps that means it's also gone from previous purchases (not really sure how that works, but maybe the dev has deleted the app all together).

  • @Sebastian said:

    @Samu said:
    Crying a river for 4.99 app makes no fricking sense to me at all...

    Usually I stay out of discussions like this or at least I try to not take any sides but I have to say I agree with this one.

    Apple most likely has nothing to do with it. The developer has probably just removed it from sale and for some apps that means it's also gone from previous purchases (not really sure how that works, but maybe the dev has deleted the app all together).

    GB cost 4.99 and mostep 20, oh the irony... but is not about the money, it's about trust and support. I have apps that I never use that I will never miss (lemur I'm looking to you) and another which work properly on old devices blurred from no reason than business model (like Alchemy)

    2c more.

  • iTunes was indeed more risky initially, well in some ways. Yes, you had to back everything up, but to be fair, that was part of the tech times. You downloaded your songs, put them on your iPod and then burnt a cd from your computer. The idea was you had a hard copy, but still had the convenience of the digital media. That usually came at a cost of either the same as the disc, or more (in rare cases less). Convenience was the selling point.

    Roll on to the iPad and discless laptops era. Suddenly it was not so easy to backup media, so Apple adapted their idea of storage, yet they had found that people could get addicted to the actual purchase itself and consuming vast sums of 'cheap' often throwaway media became the norm. Apple responded and made devices for these people as that's where they make their profit 'mostly' (said in manner of little girl from Aliens).

    Where am I going with this? Well it seems that music making apps (and other either creative or professional use apps) have been shoehorned into a market that they really don't fit well. The whole Apple model is based around those that can afford to keep purchasing. This does not fit in well with markets that need some stability of use for their creative output. This does not fit in well with those hard up strapped for cash musicians.

    Initially we see the cheapness of the apps and get hooked into a buying frenzy, like kids in a sweet shop. Later, we realise that all is not first as it seems and there is a price to pay for all this gluttony of candy. Cheap, small bites of app goodness in a device that is more portable than anything us (mostly) clumsy musicians have ever been used to.

    Then comes the kicker. We no longer have easy built in ways to back everything up (without spending more money). We can no longer produce our own hard copies (without spending more money). We no longer have easy ways to keep our devices stable or keep our setups bomb proof for live use. We find we miss our knobs and sliders and find we add more hardware to make our once portable device act like those devices we once loved. We find going back to produce something even a couple of years old becomes problematic. We find many costs for our convenience. We find the sweet shop means a trip to the dentist now and again!

    So, while I can appreciate the sentiment of 'it's only a fiver lost', I believe why many of us moan the loss of apps, is because it is part of a much bigger problem we are just coming to terms with. We are realising iOS may mean a few trips to the dentist if we eat all it's sweets ;)

  • Btw diode was officially discontinued due to dev's real life issues

  • Apple do strange things sometimes. I think they just love to take things away somehow. Remember the free iBooks "Winnie The Poo" and "Yellow Submarine"? Where are they now? Why were they completely removed from the store?

  • edited February 2017

    @Sebastian said:

    @Samu said:
    Crying a river for 4.99 app makes no fricking sense to me at all...

    Usually I stay out of discussions like this or at least I try to not take any sides but I have to say I agree with this one.

    Apple most likely has nothing to do with it. The developer has probably just removed it from sale and for some apps that means it's also gone from previous purchases (not really sure how that works, but maybe the dev has deleted the app all together).

    I'd bet £4.99 that not one single customer of Diode bought just that app. You'd have to be pretty hardcore to have one single drum app in your iOS music setup, most of us have invested hundreds, if not thousands in this platform.

    If Apple aren't going to make working, secure purchases available for re-download (and after all we bought them from Apple, not the developer), then there's the potential for very big losses to customers.

    And there's an even bigger loss to Apple, and developers - customer trust.

  • @Dubbylabby said:

    @Sebastian said:

    @Samu said:
    Crying a river for 4.99 app makes no fricking sense to me at all...

    Usually I stay out of discussions like this or at least I try to not take any sides but I have to say I agree with this one.

    Apple most likely has nothing to do with it. The developer has probably just removed it from sale and for some apps that means it's also gone from previous purchases (not really sure how that works, but maybe the dev has deleted the app all together).

    GB cost 4.99 and mostep 20, oh the irony... but is not about the money, it's about trust and support.

    +1 for trust And support but it is about the money too !! Diode-108 is unfortunately not the only app removed (klimper, praxis beats and more to come).Im bored with this gimmick " it s only cost a cup of coffee or a bag of chips .The reality is that Coffee x hundred (perhaps thousand) euros is a big amount of money ! I could have hardware equipment with all the little shitty apps i bought last year.

    The main reasons to cry a river is to understand that we pay for short-lived apps in the AppStore which are often free on android or windows (if you pirate and crack them).

    For example : sphere tones is free on android
    . Check the price on iOS SphereTones par Agoston Nagy
    https://appsto.re/fr/cFl4db.i

    Why are the coffee and the chips free on android and expensive on iOS ? Expensive and with a bad support !

  • Yeah it's fact that the developer has had to let the app go due to real life problems (well documented else where. The gripe I have with any of this though is the fact that people are not given informed choice and time to download if they want to. I can see why. It fits in with the usual attitude of this society - if it does not make profit, it's not worth the effort to be considerate or polite. That's the way I see it. "Don't worry kids, there will be plenty more sweets we can tempt you with, so shut up and eat your fill"

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