Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

BeatMaker 3 July 15th.

1246777

Comments

  • @gmslayton said:
    So what's your guys opinion on the best midi controller to use with BM3?

    I think the old maschine would be really great. My friend borrowed me one a while back and i gave a quick test on it. The amount of buttons and knobs is pretty optimal imo.

    I have traktor f1 and kore 2 controllers waiting for it, along with midi keys. I think they make a pretth nice combo. But the traktor and kore need to be routed through computer.

  • @gonekrazy3000 said:

    @ToMess said:

    @Sbee said:
    Any info on iap's including costs?

    Prices are listed on beta, but beta testers cant share this sort of details of the app, and the prices might not be final, so.. But CURRENTLY they arent too expensive imo, not the cheapest either, worth the price imo, more than the few beathawk iaps i bought(which kinda regret).

    Please tell me functionality isn't hidden behind IAP. Soundpacks I don't mind but would rather not have to buy features piecemeal.

    There are only sound pack iaps :) Dunno if this will change, but i dont think it will

  • @ToMess said:

    @gonekrazy3000 said:

    @ToMess said:

    @Sbee said:
    Any info on iap's including costs?

    Prices are listed on beta, but beta testers cant share this sort of details of the app, and the prices might not be final, so.. But CURRENTLY they arent too expensive imo, not the cheapest either, worth the price imo, more than the few beathawk iaps i bought(which kinda regret).

    Please tell me functionality isn't hidden behind IAP. Soundpacks I don't mind but would rather not have to buy features piecemeal.

    There are only sound pack iaps :) Dunno if this will change, but i dont think it will

    Thank goodness! :) will prolly buy a few soundpacks to support the developer then!

  • I gotta know what Midi controllers the beta testers are rocking with this lovely lady. I'm eyeing quneo, mpd218 , beatstep pro... any I'm missing that would be tres fresh??

  • KRFT on second ipad will make a lovely controller.

  • @AudioGus said:
    KRFT on second ipad will make a lovely controller.

    Oof. Already promised my mini 4 to wifey poo. Shit!!

  • Can't wait to use KRFT with BM3 and even Groovebox!
    This is gonna be Christmas in July!!!

    @AudioGus said:
    KRFT on second ipad will make a lovely controller.

  • Hey everyone,

    A few clarifications from reading the posts.

    • IAP are for sound packs only at this point. We'll have a nice diversity of carefully designed instruments and also sound packs in specific genres.
    • MIDI controllers, welp, that'd be pretty hard to tell you which one to get, there are so many out there! Personally I work with an Arturia KeyLab 25 and an Akai MPD32. Both can be "aggregated" to control BM3 as some sort of a hybrid controller.
  • @mathieugarcia said:
    Hey everyone,

    A few clarifications from reading the posts.

    • IAP are for sound packs only at this point. We'll have a nice diversity of carefully designed instruments and also sound packs in specific genres.
    • MIDI controllers, welp, that'd be pretty hard to tell you which one to get, there are so many out there! Personally I work with an Arturia KeyLab 25 and an Akai MPD32. Both can be "aggregated" to control BM3 as some sort of a hybrid controller.

    That is cool about the aggregate midi control

  • Vestax pad one + launchControl XL will be my choice.

    @mathieugarcia congrats for the work. This seems the app of the year in my eyes (sorry AB3...)

  • @Gaia.Tree said:

    @mireko_2 said:

    @kobamoto said:
    oh yeah you just reminded me about the mid 218, that one looks good too

    Yeah that one looks nice, fat pads too

    Im definitely eyeing that MPD218 for bm3. Will make a nice companion with the new 10.5 Pro.

    Keep in mind the mpd 218 pads are stiff . It looks nice since the pads are fat ,but it's only cosmetic, you can't squeeze them enough.

  • edited June 2017

    @Dubbylabby said:
    Vestax pad one + launchControl XL will be my choice.

    @mathieugarcia congrats for the work. This seems the app of the year in my eyes (sorry AB3...)

    personally i'm going to use a launchpad pro + launchcontrol Xl. mainly because it can do both drum pads and scale modes for melodies.

  • Launchpad pro rules!

  • Way too cheap if that´s really such a powerhouse :p
    I mean people will wait for sales all the time then and saying IAP are too expensive if they even costs the half of it.
    I mean in theory it should be possible to create really deep sampled instruments like some UVI or Kontakt instruments with BM3 (or i hope so)....but with such prices it won´t attract much developers, sound designers maybe. So i´m scared that (like with goooood FX) iOS devices are way overpowered for the tools it could run.

  • edited June 2017

    @Cib said:
    Way too cheap if that´s really such a powerhouse :p
    I mean people will wait for sales all the time then and saying IAP are too expensive if they even costs the half of it.
    I mean in theory it should be possible to create really deep sampled instruments like some UVI or Kontakt instruments with BM3 (or i hope so)....but with such prices it won´t attract much developers, sound designers maybe. So i´m scared that (like with goooood FX) iOS devices are way overpowered for the tools it could run.

    Ha, the price...! Long hours discussing it! That was not easy. We just want the app to be accessible in the first place and the current iOS music app ecosystem is also something to consider even though BeatMaker 3 has a different kind of concept or features.

    Regarding the price of the sound packs we'll adapt as we go and to the complexity/diversity of the content we can provide. The sampling engine has a great flexibility and can be used to design realistic sounding instruments, or more live/performance oriented presets with macro's, modulators, effects, etc. I'm thinking of that multi-sampled Yamaha Conservatory Grand Piano for example, which really impressed us the first time we heard it -- was a big change compared to those 440Hz test samples and single cycle Adventure Kid waveforms :D
    Puremagnetik did an excellent job designing presets and truly got most of the engine capabilities, Kudos' to them!

    I'll let the newcomers, producers, sound-designers be the judge when BM3 comes out -- but we kept in mind the rapid evolution of iPad's and designed an app that will nicely scale with the processing power offered by them.

    Cheers!

  • @mathieugarcia said:

    @Cib said:
    Way too cheap if that´s really such a powerhouse :p
    I mean people will wait for sales all the time then and saying IAP are too expensive if they even costs the half of it.
    I mean in theory it should be possible to create really deep sampled instruments like some UVI or Kontakt instruments with BM3 (or i hope so)....but with such prices it won´t attract much developers, sound designers maybe. So i´m scared that (like with goooood FX) iOS devices are way overpowered for the tools it could run.

    Ha, the price...! Long hours discussing it! That was not easy. We just want the app to be accessible in the first place and the current iOS music app ecosystem is also something to consider even though BeatMaker 3 has a different kind of concept or features.

    Regarding the price of the sound packs we'll adapt as we go and to the complexity/diversity of the content we can provide. The sampling engine has a great flexibility and can be used to design realistic sounding instruments, or more live/performance oriented presets with macro's, modulators, effects, etc. I'm thinking of that multi-sampled Yamaha Conservatory Grand Piano for example, which really impressed us the first time we heard it -- was a big change compared to those 440Hz test samples and single cycle Adventure Kid waveforms :D
    Puremagnetik did an excellent job designing presets and truly got most of the engine capabilities, Kudos' to them!

    I'll let the newcomers, producers, sound-designers be the judge when BM3 comes out -- but we kept in mind the rapid evolution of iPad's and designed an app that will nicely scale with the processing power offered by them.

    Cheers!

    Thank´s for the answer. Indeed, what happens with the (promised ;) ) mac version? I mean a better crossplatform experience is important for me.
    However, sounds like BM3 is open for some interesting future options. I already dream about a script engine to create impressive instruments like Bohemian Violin and stuff. These are things multi-touch would be great for.
    But yes, the iOS market is not ready for such big projects yet........in some years it might be......

  • @Korakios You say the pads are stiff on the MPD218. Do you know how that compares to the MPD226 or MPD232? Are the pads on them stiff as well? I am eyeing the 226 over the 218 since it gets 4 faders.I guess I need to take a trip to the local guitar center and see if they have any I can get my hands on.

  • @gmslayton said:
    @Korakios You say the pads are stiff on the MPD218. Do you know how that compares to the MPD226 or MPD232? Are the pads on them stiff as well? I am eyeing the 226 over the 218 since it gets 4 faders.I guess I need to take a trip to the local guitar center and see if they have any I can get my hands on.

    Sorry ,have no idea about the 226 . They are not bad for the price (especially second hand) ,but I was expecting much better feeling due to reviews over the net.... the first generation mpd18 had softer pads but did not trigger so good ,on off-center hits ,as the 218.
    Better than lpd8 , far behind than korg padkontrol .

  • The new (226 and so) seems a bit better than the old (24 and so) and lpd8 in between.
    Padkontrol and Maschine are the best looking at users reviews. I have a Vestax pad one for the xy and midi output (my first was a PK)

    Another options are beatstep and nanokontrol. The first is sturdy and not so stiff, the second a bit more stiff but a lot less sturdy... you can also check for electrix tweaker (livid hardware inside) since it could be a great companion for BM3 (or LooptunesHD/DJ).

  • @mathieugarcia will you consider adding midi feedback support? Meaning BM3 could send the internal controller values to the hardware controller to update the display.

  • @Cib said:
    Thank´s for the answer. Indeed, what happens with the (promised ;) ) mac version? I mean a better crossplatform experience is important for me.
    However, sounds like BM3 is open for some interesting future options. I already dream about a script engine to create impressive instruments like Bohemian Violin and stuff. These are things multi-touch would be great for.
    But yes, the iOS market is not ready for such big projects yet........in some years it might be......

    Well actually the macOS version is my daily driver to avoid the annoyance of uploading the app back and forth, except when making some proper benchmarking / iOS-dependant code, etc.
    I think the iOS market, with the new "Pro" line of devices, is getting ready for more complex audio apps. A script engine is clearly something we have in mind, but that's for later :-) LUA bindings? Maybe!

    Exciting times ahead...!

  • @Korakios said:
    @mathieugarcia will you consider adding midi feedback support? Meaning BM3 could send the internal controller values to the hardware controller to update the display.

    Definitely! What controller do you have in mind? Ableton has put the Push 2 specs up on Github recently.

  • @mathieugarcia said:
    A script engine is clearly something we have in mind, but that's for later :-) LUA bindings? Maybe!

    Exciting times ahead...!

    Wow, I'd like that very much :) Exciting times indeed

  • @mathieugarcia said:

    @Cib said:
    Way too cheap if that´s really such a powerhouse :p
    I mean people will wait for sales all the time then and saying IAP are too expensive if they even costs the half of it.
    I mean in theory it should be possible to create really deep sampled instruments like some UVI or Kontakt instruments with BM3 (or i hope so)....but with such prices it won´t attract much developers, sound designers maybe. So i´m scared that (like with goooood FX) iOS devices are way overpowered for the tools it could run.

    > Ha, the price...! Long hours discussing it! That was not easy. We just want the app to be accessible in the first place and the current iOS music app ecosystem is also something to consider even though BeatMaker 3 has a different kind of concept or features.


    idexis June 14
    I was expecting and maybe hoping for more expensive app and the price would be fully justified (it will be what.. $39 after sale, maybe $49) because it has so many of our wishes fulfilled.

    @RajahP said:

    » show previous quotes
    Idexis, you can always 'gift' a copy to someone... or Two... Maybe three..

    Got you!
    But not exactly what I meant. The price is sometimes indicator about what's under the hood. Auria and Cubasis etc. I'm just preparing myself to be little underwhelmed. After several years of development, expectations are high and many are without a doubt planning to make BM3 their main DAW just like version 2 was and dominating app couple of years ago. Just my ramblings...


    @mathieugarcia and @Cib

    I mentioned the same "worries" earlier and I think some people misunderstood my thinking. The expectations for BM 3 is to be a Powerhouse and therefore one should expect to pay more than your avarage rompler.
    The price expectations from some users range from free upgrade from BM2 to something very low. This is in my opinion not a good way of approaching product development. There are plenty of cheap apps for people to play with. Personally, I'm looking for powerful application that takes things further and I'm willing to pay for that. iOS prices are very low compared to the VST plugins most are used to pay for when asking for quality. Never the less, I trust Intua fully to deliver quality product. In general though I just don't expect that catering to the lowest denominator in purchasing power will yield desktop grade products.

    Just to clear what I mean, I'm not advocating for higher prices in general for iOS apps. Only that there is a part of the user group wanting desktop quality products and we need to pay for that.

  • @mathieugarcia will the iPhone version arrive this year? This season perhaps?

  • It's easier to 'spread the word' about BM3 if it's widely available and most people can afford it.

    And whats even more important is the from the PR standpoint if you exceed the users expectations with an 'affordable' app it will spread like crazy. Sure, a lower price is a 'risk' but I do feel it's better to sell many copies at lower price than a few at a higher price. The sheer 'volume' of users will also make it more likely that they will recommend it to their friends and the more users there are out there the better :)

  • @Samu said:
    It's easier to 'spread the word' about BM3 if it's widely available and most people can afford it.

    And whats even more important is the from the PR standpoint if you exceed the users expectations with an 'affordable' app it will spread like crazy. Sure, a lower price is a 'risk' but I do feel it's better to sell many copies at lower price than a few at a higher price. The sheer 'volume' of users will also make it more likely that they will recommend it to their friends and the more users there are out there the better :)

    Could not agree more.

  • Samu you nailed it!

    Volume sales! It's the way to go and will get the product in as many hands as possible. A great product as BM3 will succeed!

    @Samu said:
    It's easier to 'spread the word' about BM3 if it's widely available and most people can afford it.

    And whats even more important is the from the PR standpoint if you exceed the users expectations with an 'affordable' app it will spread like crazy. Sure, a lower price is a 'risk' but I do feel it's better to sell many copies at lower price than a few at a higher price. The sheer 'volume' of users will also make it more likely that they will recommend it to their friends and the more users there are out there the better :)

  • edited June 2017

    Will BM3 support the screen size/ resolution of the new iPad models (12.9 and 10.5)?

    @mathieugarcia

  • @Lacm1993 said:
    Will BM3 support the screen size/ resolution of the new iPad models (12.9 and 10.5)?

    @mathieugarcia

    The UI is vectorial, so I guess it will.

Sign In or Register to comment.