Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Sadly it might be the better marketing decision....but i still have mixed feelings and the hope that really high quality and pro apps for sound creation is a long way off since customers never will "learn" to expect higher prices for good apps.
The music apps still goes the way like the gaming area in iOS (but not as bad) where just the amount of users maybe count instead of a smaller audience willing to pay more but awaiting for tools which a desktop like feature set.
A reason why iOS never could replace a mac yet.
I can understand that but exact that is one of the major reasons holding a lot big players back to create iOS tools (yes, i asked a few).
I hope i won't regret it if i buy tomorrow an iPad by impulse
@Samu
I think you are right in theory (and reality sadly). And if you look at the App Store now, 98% of the apps in all categories are for playing and joking (it's bad in music category, but even worse in others). You can hardly find usable not to mention professional app unless you know exactly where to look. If only mass interest will guide you, why create feature for those boring people needing something other than beats, EDM etc.
There must be a way to create professional apps and maintain development momentum. One way is to get professionals to start using the platform as such.. I hope. But I'm no marketing guru, only expressing wishes.
If they really 'believed in their product' the 'Big Players' would do it!
But I guess they are only after fast ROI(Return of Investment) so the stock-owners will get their share...
What really bothers me that they are afraid to even try to release apps for iOS version!
There is no way of knowing in advance how the market will 'react' unless you try...
I mean what's the loss in 're-packaging/compiling' DSP-Code for iOS and checking if it will generate some revenue?
I guess the 'Big Players'(If they are really are that 'big') should do a 'Nintendo Move' and work together with Apple...
But if the apps get 'too good' who will buy hardware???
I think it's what the market will pay since it's mainly amateurs and enthusiasts, as the ipad OS becomes more pro there's more reason for prices to reflect that as the apps mature.
Any vids of BM3 available yet? I'm sure I'll get it but I'm just trying to convince myself why I need it
This will be top priority after the iPad version is out. Can't give you any estimate but it's mainly UI/CSS tweaking -- can be done relatively quickly.
BM3 supports the higher iPad Pro 12.9" resolution already -- the UI being pretty "responsive", I think it should be fine on the new 10.5" model too. I ordered one to conduct some tests though, just waiting for it now :-)
That's the problem. Releasing a similar powerful iOS app for the fraction of the price could hurt their main market. Long time customers could complain why they put development time on "toys" instead of their flag ship tools and i heard a lot other things.
I mean a lot small developers makes a living from it so they have to loose a lot if that fails.
Only developers which offers apps crossplatform could answer it maybe really.
F.e. i really would love an outstanding solo violin like Bohemian Violin or Emotional Cello or a keys collection like Spectrasonics Keyscape, synths like Bazille, Dune 2, FX like Kakeidoscope, B2 and monster tools for scoring like Heavyocity's Gravity and Nova.
I own all that on my mac but i REALLY think about that i want these on iOS willing to pay the same amount of money........here is the next problem. Even if that would work....who wants to buy everything again. People would expect free upgrades for every OS maybe which could work with new instruments which was build from the beginning cross platform but not for porting things with new GUI, development time etc.
Also if major players would offer all their pro tools for iOS as cheap as the average iOS synths, they could kill the market for the older well known and loved independent developers which took iOS where it is in terms of music production.
But anyway i think the convergence will come.....one day.
I hope Apple sees better opportunities around their Pro iPad line and the new apps that are coming. We need more of their support to expose the ever growing credibility of iOS as a music production platform. Professional are already using iOS though -- as a complementary scratch board for working on new ideas.
This mobile music community have come a very long way. Back when BeatMaker 1 came out, people would absolutely laugh at us for ever considering developing such an app on a phone. Then the iPad came out -- game changer. After that we've seen some top audio companies like Korg, N.I., etc. make the move.
This is absolutely amazing to me that small indie dev companies can co-exist with aforementioned "big" companies on the App Store. An very sane market place indeed, a land of opportunities, although we could use some help from Apple to shed more light on the Music category.
Even Apple is beginning to realize that to survive or at least compete, more people will need to buy the iPad etc. prices are gonna have to be adjusted or else, look what happened to Blackberry. Where are they now??
@Carnbot
When I say the thing below, people protest and think I do things because I have money to throw around. Unfortunately that's not the case at all.
I try to purchase as many apps as I can even if I don't plan to use them exactly now. The criteria a have is that there is ambition in creating something useful. Most often the cost is less than a cup of tea. This is an selfish act because I want as many developers as possible to keep on what they are doing; developing. And I do my part in the ecosystem. I have said it before, saving purchase of one plugin for the desktop can cover months of iOS music app purchasing. On top of that, I'm kind of music appaholic.
Obviously one has to be sensible. There are many with obvious one trick ponies and companies that sell number of apps that are not working, very simple for the price or blatantly stolen design. We all know those companies and individuals.
My point Cambot, go for it if it doesn't brake your wallet.
The major players would have to 're-imagine' their stuff for touch-based interaction.
And they could 'test the waters' by releasing stuff that could eventually 'lure' iOS users over to their other products.
I'm personally mostly interested in pure synthesis based apps rather than 'huge sample libraries'.
This is where I feel the 'big ones' could contribute and re-monetise what they already have...
(Korg is setting a prime example here).
Yes, apple needs to pay attention for real. I bought my first ipad because off apps like beatmaker, impc, the large amount of synths and because i believed back then that mobile production was going to be way better and it has. Now BM3 has everything i wanted and more on paper. Can't wait to play with it.
But some already done this or (like Virsyn) using all derivates of their (abandoned) desktop plug-ins, put a new GUI on it and voila.
Korg done a very bad job for me on the multi-touch side. Lol, even a lot desktop plug-ins like they are would fit much better here (maybe they do on windows 10 already).
I totally concur with the things said in this post.
@mathieugarcia maybe you guys at intua should maybe get together with some hardware company and create a dedicated control for BM3
. with midi in and out (usb and din) audio in/out, battery powered and a nice ipad holder that can vary in size for the different type of devices. You can send me one for free for my services 
I beg disagree here...
Both iM1 and iWavestation are way more useable on iOS than their desktop counterparts in the Legacy Collection. Same deal with iMS-20 and iPolysix, iElectribe etc. They are next to perfect sources for creating samples in BM3
use some help from Apple to shed more light on the Music category.
Absolutely!
And the user/purchasers must do their part in that. It's service for them after all.
Developers should also be more active in encouraging Apple in stopping companies selling fraudulent apps; stolen design and not working even close to description. It stops people from buying and testing stuff, no one wants to be cheated, so inactivity is the safest way?
Oh wow. Add me to the list of people who would love LUA bindings or any kind of scripting support. Completely changed the way I work when I switched to Reaper on the desktop.
True....their desktop tools are the worst thing ever....in terms of GUI.
But many iOS apps lacks really good multi-touch workflow. But that is of course a personal thing too.
Drag and drop modulations. An old thing in some desktop synths....where is it on iOS? Navigating and tabbing trough menus is the worst thing for a multi-touch device.
I don´t use all the Korg iOS apps for some other reasons. Korg is a good name but damn. No proper preset management, double tap to default? and a lot more. Not all their apps are as bad but for me it doesn´t feel they put much thought in it. The crowd buy it. That´s it.
If 'Files' in iOS11 delivers as promised I think it will be one of the biggest bumps to the whole 'iOS as production tool' spectrum.
Absolutely. So give us iMonoPoly now, please Korg! Why is this taking so long?
It needs proper keyboard bindings, some adjustments for the mouse too, and other tweaks.
Funny to read this kind of theory from Apple Hardware users (which I'm part of)... As Apple does exactly the contrary by making people want an iPhone or iPad by selling twice the price it should be sold... And it works lol
Noticed the news from a Facebook post and immediately thought “oh, noes, what will the AB crowd say now?” Not disappointed.
It is indeed pretty exciting. The intro price is fair (especially if it doesn’t require a whole bunch of IAPs) and it’s neat to have a firm date.
At the same time, there’s been so much hype (and so many apps released in the meantime) that it feels like a bit of an anticlimax. Not in terms of what it can or cannot do (still completely unsure about this). But in terms of positioning the app in a much broader and continually expanding ecosystem.
It’s always a challenge to manage people’s expectations. There are probably enough BM2 users out there that the leadup to the next version must have been pretty difficult. But this is where a strategy like Apple’s of only announcing products when you can afford to do so makes sense. Would be difficult to say that Apple doesn’t generate hype. They literally use hyperbolic language like “redefining”. But they do so in a very specific way.
Of course, Intua can’t hold an event like WWDC. And it’s not like journalists will fight for a chance to hear first about an announcement for a new iOS musicking app. But a reason there’s so much frustration, here in this forum and through the iOS musicking ecosystem, isn’t just that we’re collectively impatient. It’s also about this “just you wait” attitude which goes way too well with the Gear Acquisition Syndrome.
No offense about any of this, @mathieugarcia and the rest of the Intua gang. «Y’a pas d’lézard», as we say. But this is where following this forum can get difficult.
I remember a lot of the same things when Auria Pro was being fleshed out. Beatmaker and Auria are major programs. They take a long long time to develop. Couple that with these being extremely small companies and you understand why they have to take the path they have.
Im so stoked to smash some dank beats on this bad boy. I am falling deep deep in love with making hip hop(to me its easier and more fun than any kind of EDM) and i know that hosting Mood and Beathawk and Wavemapper all as AU is gonna be ridic
Actually a simpler behringer BCR2000 controller could do the trick .
Some more midi suggestions
Implementing an anti-jump-value mechanism would be great especially for hardware that have fixed knob position ( non endless ) and faders. Example:
I have a hardware controller and assign a fader to filter cutoff. I close the filter from 80% to 20% . Then I change the controller bank of the hardware that allows me to control the volume from the same fader. Let's say that the volume is 100% and I want to decrease to 80% . If I move the fader then the volume will jump instantly to 20% . Instead it can be prevented on software level , so the value remains the same until the hardware transmits the same value.
For hardware controllers that have endless rotary encoders , it's very difficult to assign on the same encoder multiple parameters ,especially when there is no display. But if BM3 accepts NRPN midi messages you can set the encoders to transmit data Increment or data Decrement values . That way I know that turning clockwise the knob would increase the filter or volume without the need knowing what's the actual value .
Hope it's clear ,since it's a bit difficult to explain in English
Pickup value ableton feature?
OK -- I think we need some kind of sponsoring haha -- so much devices to try out...
Gotcha! We implemented knob pick-up in BM3 :-)