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BeatMaker 3 July 15th.

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Comments

  • @mathieugarcia would a push 1 be similar as far as integration or would it be possible? I know it shares a lot of similar features as a push 2 but for way less than the push 2.

  • @mathieugarcia said:

    @5pinlink said:
    If you have interest in making the Push 2 completely integrated i have $100 or more towards a kickstarter or something ;)

    Ah! Appreciated! That's not about the money though, more about time even though I'd have a lot of fun adding Push 2 compatibility. I'll get one after the release and see how it goes from here?

    Super tight integration to the Push 2 as a IAP is something I would gladly pay for.

  • @gmslayton said:
    @mathieugarcia would a push 1 be similar as far as integration or would it be possible? I know it shares a lot of similar features as a push 2 but for way less than the push 2.

    The open API is only for the Ableton one (Push2)... or not?

  • In my understanding, push2 does not use midi for the display so you need to port the USB driver to iOS

  • edited June 2017

    @RajahP said:
    Can someone tell how the 'Au on a pad' will work... Any other app does this now..

    As a matter of fact... A video now will be great..

    Are you crazy ? The teasing video was announced only about a month ago... And there has not been any delay announcement or announcement of new announcement concerning this video yet... It's way too early to request it man...

    Just kidding of course :-D

  • @mathieugarcia said:

    @Enkerli said:
    In this case, though, there might have been a “boy who cried ’wolf’” situation. Announcing a long time in advance that something will be launched during Q2, posting occasional teasers, not letting too much out, and announcing the product as “redefining” something broader than a single app, there’s a strong risk of overpromising and underdelivering.

    In other words, hype is a blunt instrument.

    Hey @Enkerli,

    We decided to let the word out on the BeatMaker 3 back in August 2016 since it was a recurring question from our users. Shortly after beta-testing started; it was a bit anticipated to start giving out vague ETA's, yes, but we thought people would be interested to get an update on what was coming later on. We saw that more as an "dev update" than any kind of product announcement.

    As our communication budget was (and is) limited it was difficult to come up with a solid plan with a good balance of teasing and "secrecy". We made mistakes, we learned a lot, and that's when you realise it can backfire pretty easily. A really good exercise, in the end. We also became aware that people wouldn't really know who was behind INTUA. To be honest, that was extremely interesting; errors were made, you're absolute right on that point, but I'm now looking forward and not in the past. That was the point of our last ETA/price announcement :-)

    There's always a risk, but you know, sometime you have to be willing to take it. It reminds me of the early days of BeatMaker 1, or even BeatMaker 2. That's how the game is for smaller indie devs like us. I see this more as an opportunity than surfing on some "hype". We really are trying our best to come out with something "fresh". We spent a good amount of time reading and analysing the huge amount of feedback and requests we received through the years. INTUA can exists because our community is supportive, and that's paramount to us to always keep that in mind.

    Now we just hope people will realise how much efforts have been put in this new version. We know the workflow or feature set won't be for everyone, and people will still prefer app X or Y because they have their own good reasons and we totally respect that. We should be glad the iOS music ecosystem has such a amazing variety of apps!

    I hope it's a bit more clear, this is were we stand!

    Have an excellent day!
    Cheers,
    Mathieu.

    Thank you so much, Mathieu! This response makes a huge difference for me and it will allow me to talk more positively about INTUA (especially after buying BM3 on July 15). Given my background in Romandie, it feels good to support an indie developer based in France and Switzerland.

    Despite what it sounded like, really didn’t want to make a fuss. Just wanted to point out that the strategy was quite tricky. It was bold enough that it made me feel like INTUA was trying to bill itself as a big corporation.
    As we often hear on Under the Radar, there are some huge advantages in independent iOS development. The way @brambos does it is a “textbook case” of proper engagement.

    Live and learn.

    Merci encore!

    Alexandre

  • Forget video! Let the man concentrate on the final wrinkles if any and get on with the show. This is going to be an amazing day for IOS!

  • I agree with @MusicMan4Christ There will be enough videos created for this app on the day its released. Maybe I need to clear my schedule for July 15 and try to do a live initial thoughts and demo video. Need to work out a few kinks in my live setup first though.

  • Yeah would love that!!! This is how we all can reward small companies of devs that are working extra hard to make our music dreams a reality!

    @gmslayton said:
    I agree with @MusicMan4Christ There will be enough videos created for this app on the day its released. Maybe I need to clear my schedule for July 15 and try to do a live initial thoughts and demo video. Need to work out a few kinks in my live setup first though.

  • edited June 2017

    @gmslayton said:
    I agree with MusicMan4Christ There will be enough videos created for this app on the day its released. Maybe I need to clear my schedule for July 15 and try to do a live initial thoughts and demo video. Need to work out a few kinks in my live setup first though.

    Maybe it would be a good idea for @mathieugarcia to ask if @jakoB_haQ or someone else would be interested of demoing the app(even the beta) before release? So that they wouldnt have to waste precious development time in making the video and Jakob would get to make a nice video that would certainly get a lot of attention and views.

  • edited June 2017

    @5pinlink said:
    They should avoid stylised videos (no disrespect to Jacob meant here at all) and do their own vision of advertising/feature videos

    Even if it meant delaying the promised release date by few days?

  • NO NO NO! No more delays on account of a video. Please!

    @ToMess said:

    @5pinlink said:
    They should avoid stylised videos (no disrespect to Jacob meant here at all) and do their own vision of advertising/feature videos

    Even if it meant delaying the promised release date by few days?

  • what are the export options for BM3, does it have
    export to track?
    export to pad?
    bounce to track and pad from pattern?

  • @5pinlink said:
    No i mean for release day, and i dont actually care when they release, i am not a gasser, i can make songs right now, Beatmaker is a tool, not the new messiah,

    Blasphemer

  • Is it July 15th yet?!

  • @kobamoto said:
    what are the export options for BM3, does it have
    export to track?
    export to pad?
    bounce to track and pad from pattern?

    All of the above, once you export something you can drag it back to a pad or an audio-track :)

    The 'sampler' can optionally do synced recordings straight to pads using another bank or pads as the source.

    The export track selection is pretty granular (you can select individual audio files for banks, pads, aux tracks etc.).

    I've not yet bumped into something that can not be done?!!
    (There's a work around for most tasks)

  • @Enkerli said:

    Thank you so much, Mathieu! This response makes a huge difference for me and it will allow me to talk more positively about INTUA (especially after buying BM3 on July 15). Given my background in Romandie, it feels good to support an indie developer based in France and Switzerland.

    Despite what it sounded like, really didn’t want to make a fuss. Just wanted to point out that the strategy was quite tricky. It was bold enough that it made me feel like INTUA was trying to bill itself as a big corporation.
    As we often hear on Under the Radar, there are some huge advantages in independent iOS development. The way @brambos does it is a “textbook case” of proper engagement.

    Live and learn.

    Merci encore!

    Alexandre

    Hey @Enkerli !

    No worries! Thanks a bunch for the support and the reality check. We should never take anything for granted, and clearly, it was a pretty bold move as you say!

    I do hope you will have a blast with BM3, and never hesitate to share any kind of positive AND negative criticism about it!

    Bien à toi :-)

    Cheers!
    Mathieu.

  • edited June 2017

    @Samu said:

    @kobamoto said:
    what are the export options for BM3, does it have
    export to track?
    export to pad?
    bounce to track and pad from pattern?

    All of the above, once you export something you can drag it back to a pad or an audio-track :)

    The 'sampler' can optionally do synced recordings straight to pads using another bank or pads as the source.

    The export track selection is pretty granular (you can select individual audio files for banks, pads, aux tracks etc.).

    I've not yet bumped into something that can not be done?!!
    (There's a work around for most tasks)

    please tell me there is audioshare import/export.

  • @gonekrazy3000 said:

    @Samu said:

    @kobamoto said:
    what are the export options for BM3, does it have
    export to track?
    export to pad?
    bounce to track and pad from pattern?

    All of the above, once you export something you can drag it back to a pad or an audio-track :)

    The 'sampler' can optionally do synced recordings straight to pads using another bank or pads as the source.

    The export track selection is pretty granular (you can select individual audio files for banks, pads, aux tracks etc.).

    I've not yet bumped into something that can not be done?!!
    (There's a work around for most tasks)

    please tell me there is audioshare import/export.

    Offcourse, using the standard document picker it's easy to import entire folders from audioshare and for export just open it in Audioshare.

    When iOS11 arrices you can access 'everything' using the Files.app :)

  • edited June 2017

    I think this is all too soon. Too sudden. They need to take a step back. Have a rethink. Consider the unconsidered. Run the grist up the mill one more time and see who salutes etc. Better safe than sorry. Take another long hard look. Take a breath. Put it in a drawer for a few months. No need to rush in all willynilly. More haste less speed as my old mum always says.

    You're welcome.

  • .

    @5pinlink said:

    @Korakios said:
    In my understanding, push2 does not use midi for the display so you need to port the USB driver to iOS

    Since last week the Push 2 was opened up entirely, and is now capable of IOS support, BM3 with a fully integrated Push 2 would be the next generation of IOS beatmaker and could kick up some very serious waves in the audio world, we are talking about something that would cost less than an MPClive with vastly superior standalone capabilities, even at $100 for a push 2 IAP it would be a complete steal ;)

    Couldn't find any info for iOS support, are you both sure?

  • @Samu said:

    @kobamoto said:
    what are the export options for BM3, does it have
    export to track?
    export to pad?
    bounce to track and pad from pattern?

    All of the above, once you export something you can drag it back to a pad or an audio-track :)

    The 'sampler' can optionally do synced recordings straight to pads using another bank or pads as the source.

    The export track selection is pretty granular (you can select individual audio files for banks, pads, aux tracks etc.).

    I've not yet bumped into something that can not be done?!!
    (There's a work around for most tasks)

    release the hounds

  • edited June 2017

    @Korakios said:

    Couldn't find any info for iOS support, are you both sure?

    Its been made to work with code that supports ios, but nothing made(or at least released) with it yet.

  • @Korakios said:

    .

    @5pinlink said:

    @Korakios said:
    In my understanding, push2 does not use midi for the display so you need to port the USB driver to iOS

    Since last week the Push 2 was opened up entirely, and is now capable of IOS support, BM3 with a fully integrated Push 2 would be the next generation of IOS beatmaker and could kick up some very serious waves in the audio world, we are talking about something that would cost less than an MPClive with vastly superior standalone capabilities, even at $100 for a push 2 IAP it would be a complete steal ;)

    Couldn't find any info for iOS support, are you both sure?

    I was looking at the specs yesterday and some features can be controlled by MIDI/SysEx, and everything related to the screen and firmware can only be done via USB. So iOS could benefit of proper mapping, RGB Leds feedback/control, encoders, etc. ; this is exposed in the diagram:

    This is will be neat to check out for sure!

  • Push2 support for BM3 makes my head spin.

  • edited June 2017

    And also at the link I posted it's explained the possibility to use the code/libraries inside another framework (aka inside any app including screen support... if apple let the code go at the appstore of course) :wink:
    The point is that these libraries are open and documented so it could be possible with the proper effort and maybe Ableton is promoting it to see the tinkering around the Push (and later stole the best ideas :trollface:)

  • Said that I will prefer launchpad pro over push2 and iPad screen over Push2 screen.

  • Are there any screenshots of the arrangement/session views, or more detailed features ?

  • edited June 2017

    Any recommendations for a decent controller keyboard to get the most out of BM3 when it drops? Akai mpk 249, novation impulse 49, alesis vi49, nektar impact... A lot of options out there. Would be great to hear what would work best for this.

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