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Logic Pro X and FCPX rumoured to get iPad OS versions

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Comments

  • @Samflash3 said:

    @Montreal_Music said:
    I did not read the thread, but I have 2 questions:
    1- did LPX will only need a top of the line iPad to work properly?
    2- I know it’s a guessing game, but, what will be the price of the app?

    My guess is 65,99$

    My guess is higher. $79.99 to $99.99, but people who have Logic on Mac may get a discount.

    My guess would be free for the limited version (GB) and $199.99 IAP to unlock the full cross platform version

  • @rms13 said:

    @RajahP said:

    @supadom said:
    So we were supposed to get Logic on iOS but we got a remote instead. If I was promised a tv and was given a remote I’d probably lose it!

    If this only come to iOS.... I’ll pay full price..

    What does that do that several existing iOS apps don't do? I watched that video and I can do all of that in Zenbeats right now

    Not sure if any iOS sequencer does this but you can set values per step for every automation parameter from every plug-in. This thing in Logic is quite more powerful as it seems. I also used some iOS apps like Patterning or iOS step sequencers as midi output but not needed anymore if i´m in Logic.

  • @Clueless said:

    @rms13 said:

    @RajahP said:

    @supadom said:
    So we were supposed to get Logic on iOS but we got a remote instead. If I was promised a tv and was given a remote I’d probably lose it!

    If this only come to iOS.... I’ll pay full price..

    What does that do that several existing iOS apps don't do? I watched that video and I can do all of that in Zenbeats right now

    Not sure if any iOS sequencer does this but you can set values per step for every automation parameter from every plug-in. This thing in Logic is quite more powerful as it seems. I also used some iOS apps like Patterning or iOS step sequencers as midi output but not needed anymore if i´m in Logic.

    Zenbeats does that with the drum sequencer. Lots of fun. I think other instruments and fx are more standard automation where you draw or record. Not sure when I'd need per step automation for a synth or effect but I'm sure I'd find things to do with it if I had it.

  • edited May 2020

    I still do not believe (sadly) in a Logic for iOS.
    Benchmarks are useless. IPads won‘t do multi-core processing with audio apps.
    The reality is you might could run simple Logic set-ups but nothing even close to what an old macbook which might look worse on paper can perform. Try using the same tools on an iPad Pro and on a 5,6 or 7 year old macbook. You can still run dozens more on the macbook and maybe 10 times more on the latest (overpriced) 16“.
    Also i guess before Logic comes to iOS, GarageBand has to get major updates and Mainstage comes to iOS.
    Some of the newer Logic tools can be very demanding on cpu and ram, i doubt Apple would bring them now to iPads.
    But i hope i‘m wrong.
    But fact (for me) is also a full Logic on iOS which is touch optimized would replace for sure 99% of all my audio apps. Beside modular synthesis, Logic does it all now. I might be not alone and beside the hardcore apps collectors it could be bad for iOS only developers, at least for DAW makers.
    But maybe not so bad for for AUv3 developers.
    We will see.

  • edited May 2020

    I wonder since the Jon Prosser prediction came so recently if it’s somehow tied to the Mac OS version’s update. Maybe they figured people will expect all the live looping stuff coming from GarageBand on iOS and they felt they had to also add it to the desktop version or people would be pissed that the iPad version of Logic has features the desktop one doesn’t. Or something like that... And I could definitely see them wanting to unveil it during WWDC and make a big deal about iPad Pro finally having Pro apps.

  • I know that logic on my 15” mbp screen is a bit of a challenge, and the ipad screen is much smaller, even on a pro. I just cant imagine looking down at the small screen for that long to do music production. I have a 37” tv as my monitor and I still need to take breaks for physical reasons. If you’re going to be attaching a mouse, keyboard, and screen anyway, why not just use a laptop in the first place, it’s pretty mobile.

    I don’t know, just my opinion, but I’m not gung ho on being ios only anymore, I’m gung ho on finishing my work. As always, it’s only my opinion, but I don’t see my world changing much if logic came to ipad.

  • edited May 2020

    @mrufino1 said:
    I know that logic on my 15” mbp screen is a bit of a challenge, and the ipad screen is much smaller, even on a pro. I just cant imagine looking down at the small screen for that long to do music production. I have a 37” tv as my monitor and I still need to take breaks for physical reasons. If you’re going to be attaching a mouse, keyboard, and screen anyway, why not just use a laptop in the first place, it’s pretty mobile.

    I don’t know, just my opinion, but I’m not gung ho on being ios only anymore, I’m gung ho on finishing my work. As always, it’s only my opinion, but I don’t see my world changing much if logic came to ipad.

    You do know they fit Garageband in tiny iPhones, right? And it was initially on Mac before it came to mobile.
    Source: https://en.m.wikipedia.org/wiki/GarageBand

  • edited May 2020

    @Samflash3 said:

    @mrufino1 said:
    I know that logic on my 15” mbp screen is a bit of a challenge, and the ipad screen is much smaller, even on a pro. I just cant imagine looking down at the small screen for that long to do music production. I have a 37” tv as my monitor and I still need to take breaks for physical reasons. If you’re going to be attaching a mouse, keyboard, and screen anyway, why not just use a laptop in the first place, it’s pretty mobile.

    I don’t know, just my opinion, but I’m not gung ho on being ios only anymore, I’m gung ho on finishing my work. As always, it’s only my opinion, but I don’t see my world changing much if logic came to ipad.

    You do know they fit Garageband in tiny iPhones, right? And it was initially on Mac before it came to mobile.
    Source: https://en.m.wikipedia.org/wiki/GarageBand

    Yes, but there’s a big difference between ios garageband and logic in terms of gui and capability. I’ve been doing a lot of editing and key commands on logic recently, and I can’t imagine that working too well via touch (that stuff is a pain for me in auria and the editing in garageband is pretty basic).

    I’m still on a 2012 mbp, so I haven’t experienced the usb-c port yet, but my uad apollo rack has become a huge part of my workflow and i need to be able to attach things like the digico ub-madi interface for the work I do as well when doing live recordings. Apollo won’t ever be class compliant because of how it needs to work. That also means once I use any uad plugins I can’t use my laptop without the apollo, so I’ve adapted to not being mobile with that stuff anymore, perhaps that’s why ios has become less a part of my workflow. I mixed my first album entirely in auria, working in the car at times, or on headphones, things like that, and at the time that’s what I needed.

    I’m very happy with the workflow of ios garageband for capturing quick ideas and starting songs, then finishing them later in logic. But again, I know that’s only me, others may feel differently.

  • @mrufino1 said:

    @Samflash3 said:

    @mrufino1 said:
    I know that logic on my 15” mbp screen is a bit of a challenge, and the ipad screen is much smaller, even on a pro. I just cant imagine looking down at the small screen for that long to do music production. I have a 37” tv as my monitor and I still need to take breaks for physical reasons. If you’re going to be attaching a mouse, keyboard, and screen anyway, why not just use a laptop in the first place, it’s pretty mobile.

    I don’t know, just my opinion, but I’m not gung ho on being ios only anymore, I’m gung ho on finishing my work. As always, it’s only my opinion, but I don’t see my world changing much if logic came to ipad.

    You do know they fit Garageband in tiny iPhones, right? And it was initially on Mac before it came to mobile.
    Source: https://en.m.wikipedia.org/wiki/GarageBand

    Yes, but there’s a big difference between ios garageband and logic in terms of gui and capability. I’ve been doing a lot of editing and key commands on logic recently, and I can’t imagine that working too well via touch (that stuff is a pain for me in auria and the editing in garageband is pretty basic).

    I’m very happy with the workflow of ios garageband for capturing quick ideas and starting songs, then finishing them later in logic. But again, I know that’s only me, others may feel differently.

    Agreed. But they don't need to rebuild the wheel. They just need to make a software that can open Logic projects, with a similar interface to what they have on Logic. Logic remote shows that it can fit visually. They just need to get the program right.

    They have all the elements with Garageband for iOs, and Logic remote. Plus, they wrote the programming language. Apple has all the keys to do the task. The question is more if they want to..

  • edited May 2020

    The 1st gen iPad Pro had a bigger bevel then the new ones. I’d say the bevel was big enough to be 14”
    So I think maybe Apple has a 14” or bigger iPad Pro, going to debut with iPadOS 14 and lpx, with some really awesome auto update features where whatever you do on your iOS updates on mbp or so. And release is holiday this year.

    This way Apple gets to sell new iPad pros instead of old ones, and show Final Cut Pro and Logic Pro x on them touting the professional on the go workflow, and os14 prob have a file system that somehow integrates with OS X lol

  • Can't see Logic on iOS either. I'm sure something is on the way but it won't be a fully featured Logic.
    What I can see is parts of Logic (instruments, editors, fxs) reworked to be usable/taking advantage of touch screen and tighter integration between Logic desktop and GB+. So you can handoff parts of your project back and forth. Extending what's already there into two way communication. I can't help but think that Logic as a tool will 'suffer' while growing popularity.

  • I really hope it's coming, even if in a stripped-back form. I get the thing that apple want to sell expensive hardware, but an iPad Pro is basically in line with a Mac Book Air in terms of cost. Hell, you can spend more on a phone than a Mac if you're so inclined.

    Most of the issues : ram, thermal control, multi-core support, UI design are all things that apple is more than capable of solving. like I said earlier (perhaps in a different thread), I used to run logic and protools on an 800Mhz G4 powerbook with 512Mb ram and a current iPad Pro is at least one and perhaps two orders of magnitude more powerful (with all the above caveats)

    Also, it's worth saying that until about 5-10 years ago a lot of people would say "oh, a laptop is just for word and email and you need a desktop for music or video production" and those days are long gone. I know a bunch of composers, engineers and producers for whom their main machine is a laptop.

  • fwiw, I just read this:

    https://www.macrumors.com/2020/05/12/ipad-pro-vs-macbook-air-vs-macbook-pro/

    pretty interesting in terms of both benchmarks, real world tests and comparative cost.

  • I hope it will come, even if I’m a Windows users.. It would give me insight in the Mac version.. I would of thought if Apple did release it, it would be be Lite version on iOS?.. Almost everything from Desktop, but only 16 channels only.. Then if you have a MAC full version, you could take it further.. This is just my lucky dip guess tho.. Not unless Apple go the Image Line (FL Studio) way of things?.. You pay 199 buckaroonies (or what ever it cost?).. On iOS, but If you can use the license from your Apple account for all platforms.. ;)

  • @studs1966 said:
    I hope it will come, even if I’m a Windows users.. It would give me insight in the Mac version.. I would of thought if Apple did release it, it would be be Lite version on iOS?.. Almost everything from Desktop, but only 16 channels only.. Then if you have a MAC full version, you could take it further.. This is just my lucky dip guess tho.. Not unless Apple go the Image Line (FL Studio) way of things?.. You pay 199 buckaroonies (or what ever it cost?).. On iOS, but If you can use the license from your Apple account for all platforms.. ;)

    Well, you still have to buy FL mobile even if you own the FL desktop because they are different apps but I get what you're saying.

  • @rms13 said:

    @studs1966 said:
    I hope it will come, even if I’m a Windows users.. It would give me insight in the Mac version.. I would of thought if Apple did release it, it would be be Lite version on iOS?.. Almost everything from Desktop, but only 16 channels only.. Then if you have a MAC full version, you could take it further.. This is just my lucky dip guess tho.. Not unless Apple go the Image Line (FL Studio) way of things?.. You pay 199 buckaroonies (or what ever it cost?).. On iOS, but If you can use the license from your Apple account for all platforms.. ;)

    Well, you still have to buy FL mobile even if you own the FL desktop because they are different apps but I get what you're saying.

    Thanks.. & yes your right, you had to pay a little for it, but only once.. Only add-on plugs were extra.. But its only a little thing for Lifetime free updates..

  • @swarmboy said:
    fwiw, I just read this:

    https://www.macrumors.com/2020/05/12/ipad-pro-vs-macbook-air-vs-macbook-pro/

    pretty interesting in terms of both benchmarks, real world tests and comparative cost.

    Interesting but still nothing about audio apps. It seems a lot things can run on multiple cores on iOS but not audio apps?
    But then i must say that NS2 can run impressive numbers of intern synths.
    I did my own real world test with apps/tools i have on both platforms and the iPad Pro 10.5 i tested against my 6 1/2 years old macbook 15" (but only the entree with slowest cpu and 8GB RAM) really is way behind. But that might also because of some obscure RAM limitations and/or aggressive iOS optimizations.
    The worst things is when iOS mostly crash if RAM is limited or something else while on mac it just get slow everything while it try to swap.
    But maybe a really more powerful ARM macbook with 4-A14 X or whatever chips might do the tasks.
    But not sure sine i think ARM and X-86 are so different. Then there are things like using AVX-2 and vectorizing cores etc. to get the code much faster and more efficient. Some tools got updated with 30% of the cpu usage in some cases.
    Not sure how far ARM have such things, ways to speed things up.
    But ARM might be the future in the longer term. At the end i do not care, as long as i get my tools and they work.
    So far a macbook and iOS devices works great together and the last thing i want is such a terrible surface hybrid thing which does everything but not great.

  • edited May 2020

    You may have tried to do comparative tests on iOS (ARM) vs MacOS (Intel) but as there is not one 1:1 software or OS on both platforms to compare, simply put you did not do any comparisons, if you don't have like for like, you can't compare like for like, so no comparison.
    Comparisons across different architectures is actually complete and total nonsense anyway that is best left to click bait articles.

    1:1 comparisons of the same software on MacOS vs Windows often lead to Windows software versions being faster, even on official Mac hardware, but wait, that isn't even parity of the same architecture vs the same architecture, does not compute, does not compute.
    Again, comparisons are total nonsense, a lot of Windows centric ports of software will always run faster on Windows, and you can expect the same vice versa, any particular compiler optimisation, any particular OS feature blah blah blah.

    Here's the chicken dinner, pick a platform, use it, leave the comparisons to click baiters and advertising execs, then ignore their bullshit anyway, you will be happier for it.

  • edited May 2020

    Apple creates environments for people to live in since the very first Mac came out in 1984. As you can hear, music has been part of their marketing from the get go.

    The very first Mac was the beginning of their world building approach at a time when the PC market was text based computers running DOS (Disk Operating System not dumb OS). The general public had no idea what an OS with a GUI even was.

    How did that turn out?

    Now that their mobile products have started to mature more, they’re moving to the next phase of integrating all of the software and hardware lines to conform to their integrated Apple environment approach.

    I agree with Henny, who knows the Biz, that Logic will be coming to Apple’s mobile devices sooner than many people think.

    The clues are not subtle.

    1. Uniform names for Apple’s operating systems: iOS, iPadOS, MacOS
    2. @jon_prosser, “XCode is present on iOS / iPad OS 14“
    3. Logic 10.5 major new features originating from GarageBand on iOS and iPadOS
    4. Significant updates to existing features in Logic
    5. Logic Remote updated with a form factor that’s compatible with their mobile devices.
    6. Keyboard Support and Mouse Support on their mobile devices.

    People who believe Logic will not come to Apple’s mobile devices simply can not see the forest for the trees. They’re too locked into their own myopic world view to comprehend Apple’s ongoing business strategy as they analyze the situation from their own perspective rather than Apple’s.

    Time will tell who’s correct in this speculation.

  • @Turntablist said:
    You may have tried to do comparative tests on iOS (ARM) vs MacOS (Intel) but as there is not one 1:1 software or OS on both platforms to compare, simply put you did not do any comparisons, if you don't have like for like, you can't compare like for like, so no comparison.
    Comparisons across different architectures is actually complete and total nonsense anyway that is best left to click bait articles.

    1:1 comparisons of the same software on MacOS vs Windows often lead to Windows software versions being faster, even on official Mac hardware, but wait, that isn't even parity of the same architecture vs the same architecture, does not compute, does not compute.
    Again, comparisons are total nonsense, a lot of Windows centric ports of software will always run faster on Windows, and you can expect the same vice versa, any particular compiler optimisation, any particular OS feature blah blah blah.

    Here's the chicken dinner, pick a platform, use it, leave the comparisons to click baiters and advertising execs, then ignore their bullshit anyway, you will be happier for it.

    Sure the os are different but there are a lot of the same audio tools on iOS and mac.
    Fabfilter, Audio Damage, PPG, Imaginando, Korg, Eventide and a lot more.

  • edited May 2020

    Detailed info about Launchpad integration:
    https://cdm.link/2020/05/novation-launchpad-live-loops-grid-in-logic-pro/

    Video about midi mapping for third party...

  • schsch
    edited May 2020

    Dunno about LPX on iOS, but I'd sure love to see GB able to somehow bypass all the fucking delays built into the GUI. It takes soooo long to go from any screen to another. Yawn!

    It's certainly the most logical link between the two platforms.

  • @sch said:
    Dunno about LPX on iOS, but I'd sure love to see GB able to somehow bypass all the fucking delays built into the GUI. It takes soooo long to go from any screen to another. Yawn!

    It's certainly the most logical link between the two platforms.

    I’d love a grid like gadget has for choosing instruments.

  • @Clueless said:

    @Turntablist said:
    You may have tried to do comparative tests on iOS (ARM) vs MacOS (Intel) but as there is not one 1:1 software or OS on both platforms to compare, simply put you did not do any comparisons, if you don't have like for like, you can't compare like for like, so no comparison.
    Comparisons across different architectures is actually complete and total nonsense anyway that is best left to click bait articles.

    1:1 comparisons of the same software on MacOS vs Windows often lead to Windows software versions being faster, even on official Mac hardware, but wait, that isn't even parity of the same architecture vs the same architecture, does not compute, does not compute.
    Again, comparisons are total nonsense, a lot of Windows centric ports of software will always run faster on Windows, and you can expect the same vice versa, any particular compiler optimisation, any particular OS feature blah blah blah.

    Here's the chicken dinner, pick a platform, use it, leave the comparisons to click baiters and advertising execs, then ignore their bullshit anyway, you will be happier for it.

    Sure the os are different but there are a lot of the same audio tools on iOS and mac.
    Fabfilter, Audio Damage, PPG, Imaginando, Korg, Eventide and a lot more.

    Non of those tools are the same, you missed the point entirely, if it was compiled for iOS then it is for iOS, comparing something that is compiled for MacOS is a complete nonsense, when we have MacOS that runs on ARM and compiles of the same software for ARM or Intel, then do a comparison, before then, nonsense.

  • edited May 2020

    @Paulinko said:
    Apple creates environments for people to live in since the very first Mac came out in 1984. As you can hear, music has been part of their marketing from the get go.

    The very first Mac was the beginning of their world building approach at a time when the PC market was text based computers running DOS (Disk Operating System not dumb OS). The general public had no idea what an OS with a GUI even was.

    How did that turn out?

    Now that their mobile products have started to mature more, they’re moving to the next phase of integrating all of the software and hardware lines to conform to their integrated Apple environment approach.

    I agree with Henny, who knows the Biz, that Logic will be coming to Apple’s mobile devices sooner than many people think.

    The clues are not subtle.

    1. Uniform names for Apple’s operating systems: iOS, iPadOS, MacOS
    2. @jon_prosser, “XCode is present on iOS / iPad OS 14“
    3. Logic 10.5 major new features originating from GarageBand on iOS and iPadOS
    4. Significant updates to existing features in Logic
    5. Logic Remote updated with a form factor that’s compatible with their mobile devices.
    6. Keyboard Support and Mouse Support on their mobile devices.

    People who believe Logic will not come to Apple’s mobile devices simply can not see the forest for the trees. They’re too locked into their own myopic world view to comprehend Apple’s ongoing business strategy as they analyze the situation from their own perspective rather than Apple’s.

    Time will tell who’s correct in this speculation.

    1. Uniform names ? so to you uniform means they all have the letters OS in the name, so by that measure we can assume that the Amiga will have a Logic port too right, I mean AmigaOS was around a long time before MacOS or iPadOS or iOS hahaha.
    2. XCode is present on iOS/iPad OS, so Apple allowing developers on iOS to actually develop on erm iOS, rather than needing a Mac, that points to Logic being ported, not seeing it.
    3. Major new features originating from Garageband on iOS, OK, so how does that equate to "We need to port these new features to iOS, because we already have these features on iOS, Garageband"
    4. significant updates, and ?
    5. Logic remote updated witha form factor that compatible with their mobile devices, so logic remote, control from mobile devices, and you think they shouldnt have updated it to a form factor that makes that viable, interesting, but also insane.
    6. keyboard and mouse support, OK lets go circular and ruin your number 2 point too, they want to allow developers to develop on the platform they are developing for, iOS, ergo, keyboard and mouse support so you can use Xcode.

    People who believe Logic will come to Apples mobile devices (Soon) simply can not see the forest for the trees, They are too locked in to their own nonsense world view that professional apps that take a lot of maintenance are a viable money making investment (In iOS current economic set up) for large teams of developers, and quite probably actually don't believe that Apples ongoing business strategy is to make as much money as possible with as little outlay as possible (Like any good business)

    Here is some actual, real, non silly speculation, 12.9 ipads actually become 12.9/13" hybrids in the coming years as MacOS becomes ARM based, so the entry level Macbook is also the high end iPad, then come back with speculation of Logic ported to iOS, and I will give you speculation of the death of iPadOS, iPadOS is the new rosetta, a half way house between the old iPads (iOS) and the next gen hybrid iPads, dare we say hyPads (MacOS)

  • @sch said:
    Dunno about LPX on iOS, but I'd sure love to see GB able to somehow bypass all the fucking delays built into the GUI. It takes soooo long to go from any screen to another. Yawn!

    This. Exactly why I find it impossible to work in. Such a ridiculous and unprofessional feature that cannot be turned off. Form over function.

  • Apple have a big advantage over everybody for > @BitterGums said:

    @sch said:
    Dunno about LPX on iOS, but I'd sure love to see GB able to somehow bypass all the fucking delays built into the GUI. It takes soooo long to go from any screen to another. Yawn!

    This. Exactly why I find it impossible to work in. Such a ridiculous and unprofessional feature that cannot be turned off. Form over function.

    I tend to be bothered more by horrible 'lowest-common-denominator' cross platform UIs that are janky and unresponsive.

    I find ZenBeats intolerable but can live with GB just fine. Different strokes...

  • @klownshed said:
    Apple have a big advantage over everybody for > @BitterGums said:

    @sch said:
    Dunno about LPX on iOS, but I'd sure love to see GB able to somehow bypass all the fucking delays built into the GUI. It takes soooo long to go from any screen to another. Yawn!

    This. Exactly why I find it impossible to work in. Such a ridiculous and unprofessional feature that cannot be turned off. Form over function.

    I tend to be bothered more by horrible 'lowest-common-denominator' cross platform UIs that are janky and unresponsive.

    I find ZenBeats intolerable but can live with GB just fine. Different strokes...

    I’m mostly bothered by the bad UI hierarchy. You have to go for a deep dive to add a AUv3. GB for iOS is definitely not meant to be more than a simple play around song creation tool. It’s a pita to go for more than that. Time for a more professional tool by Apple :)

  • edited May 2020

    @Turntablist

    1. Apple goes to great lengths in their stylistic branding of themselves and even the superficial renaming of their OS to be so uniform is their market speak for attempting to integrate all of the hardware and software together more.

    2. Apple is a mega corporation based on a proprietary hegemonic strategy where they want to keep users in their ecosystem rather than taking a more a la carte approach. Having Xcode playing a more significant role is similar to Swift being promoted by Apple, they even want developers staying in their environment so they can continue to get their cut. Making it easier for people to develop on whatever Apple device they have for whatever Apple OSes they’d like is designed to entice more development for Apple platforms. More AUv3 plugin apps which can be used on both their mobile and PC hardware is a necessary prerequisite for having a version of Logic on their mobile devices because they’re marketing their products on being able to take or share projects from one Apple product to another to encourage people to go all in on Apple rather than go a la carte. I would add they’ve updated the MacOS App Store to be more inline with the mobile version. Once again, Apple is trying to keep both developers and users in their environment as much as possible to minimize the purchase of apps directly from developers so Apple can continue to get their cut.

    3. Apple is all about directing people to stay within the Apple environment by having transitions between GarageBand and Logic on all of their platforms. Adding the more recent iOS contributions to Logic is part of their strategy for people to be able to use their projects in a variety of Apple hardware and software. Bringing a version of Logic to mobile devices will be how they complete the circle. Adding cell based loop workflows is a way of modernizing Logic so it’s not limited to a linear timeline approach. They’d already done this with GarageBand, so now they’re expanding it to Logic. Even a mega corporation has to acknowledge that hip hop and Ableton Live have a huge market share they need to address.

    4. Significant updates to Logic mean Apple is investing more into Logic rather than abandoning it as some have suggested. Since the mobile market is already such a significant part of their business, they’re updating it to prepare for the transition of projects between GarageBand and Logic across platforms.

    5. Having Logic Remote visually resemble the Logic it controls is once again a preview and a prelude to a version of Logic coming to mobile devices as it enables users to see how they could use Logic on mobile devices.

    6. Keyboard and mouse support are part of Apple’s central strategy to allow people to stay within the Apple environment for whatever they do. Yes developers will use these tools to develop apps with XCode and Swift plus they’ll be able to use the same keyboard shortcuts and mouse with Logic versions on mobile devices and PC.

    While we can all have different ideas about how rational, reasonable, or useful Apple’s approach is, I think they’ve been on and will continue to on this path. They’ve used both Logic and GarageBand as loss leaders to entice people into the Apple environment. It’s a similar marketing strategy to supermarkets discounting products to get buyers into their store in the hopes they’ll buy other products while they’re there rather than go buy them at a competitor’s store. Clearly the loss leader strategy works because it’s widely used in a wide variety of industries.

    When do I think a version of Logic will come to mobile devices? I predict in the next 2-3 years. It will be a less capable version of Logic just as GarageBand on mobile devices is less capable than GarageBand on PC.

    Your ideas on the future of the iPad Pro seem quite reasonable and viable to me.

  • edited May 2020

    @Turntablist said:
    You may have tried to do comparative tests on > iOS (ARM) vs MacOS (Intel) but as there is not
    one 1:1 software or OS on both platforms to compare

    miRack vs. VCV rack ... people are reporting same patches are performimg lot better on iPad, but this may be subjective...

    Korg Polysix, moni/poly, iOssysei, iMs20 exists on iOS and MacOS too

    Waldorf NAVE, Sunrizer too.. and there is more for
    sure ...

    I think ARM architecture is actually better for DSP code than Intel processors (i
    think) so it's just matter od time when iPads vastly outpeeform desktops for realtime audio apps

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