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Comments
Not sure. I can run 100+ DRC on my old macbook.
It depends maybe more how its optimized.
A lot audio tools i like also just not possible because they need multi-core to even run.
But if Apple fit a non throtteling 8 core A whatever in a 16“ macbook i will take one maybe.
Most of the same audio apps i have on mac and iOS perform better on my old mac. But i guess its mainly due to multi-core.
I doubt iPads will ever even come close to a desktop, especially not if desktops might run dozens of ARM chips in the future.
IPads are super great tools but still lightyears away from a medium speced notebook.
IPads are better in some tasks
iPads and MacBooks, even the Air, have very different thermal constraints.
MacBooks have fans. iPads don’t.
That makes a huge difference to how hard you can push a processor.
ARM already outperforms most intel processors in most Macs in single core performance. Multi core performance can be drastically improved if you can have more high power cores and less low power cores. And also you can push them for longer. MacBook Pro’s have better performance for heavy duty apps as the Airs run out of cooling sooner.
The same chips will perform better in an enclosure that gives them more power and more cooling. And that same better cooling and more power means you can put faster more powerful chips with more cores in.
I know my mbp pro fan works really hard whenever I do music. I have a 2012 with a quad i7, 16gb ram and 2 1tb ssd’s in it (Replaced the dvd drive with an ssd), and it has a discrete graphics card that I usually have enabled unless I need to be making a battery charge last, which isn’t often. I do worry sometimes that I’m pushing it too hard. I have it on one of those bases with fans in it and it’s on a laptop stand, hopefully that’s enough cooling.
With that being said, I think logic is a little more efficient than harrison mixbus was, the fans started right away with mixbus. Love that program when it doesn’t crash, too bad it crashes often...
just because Apple mail exists on iOS and MacOS does not for one minute mean they are the same code base or even similar, same goes for the abive mentioned software, and my point stands again, to do any comparison we have to have MacOS FOR Intel and ARM and a single universal application that is optimised for both, that is the only way a comparison is valid, it is the same code, the same DSP, comparison can be made.
Simple example
Reaper DAW runs better on Windows than it does MacOS, does that make Windows the more efficient OS ?
No of course it doesn’t.
ok basically i agree with you... just wanted to point that some apps are multimplatform... but really it is not much possible to compare apples and oranges here...
probably geekbench CPU is at least a little bit useable, it is calculated based on standard operations, it's result is normalised to match scores across platforms.. so, for example you really can compare simgle core / multi core performance score of macbook vs. ipad and it gives you real overview about relative performance between them...
but how are apps optimalised on oarticular platform is what really counts at the end of day..
Unfortunately geekbench is of no use either, yes it may be 1:1, but of a very limited set of tests, In test conditions, in the real world that doesn’t hold up, and this is the only metric that currently matters, the real world.
When we get the ARM MBP next year, we will know, if it is released next year as touted, with the covid stuff it could get delayed, but Apple not having to pay Intel is a strong motivator haha.
@dendy I'd say that the mirack/vcv rack comparison is not really relevant either; the developer pointed out early on at the problems that the original codebase had and the he specifically addressed in his fork
As someone who has spent the last few months full-time beginning to learn iOS development, I see very clearly Apple's direction toward apps that "compile" for both iOS and Mac (and even watch). A major characteristic of SwiftUI, the new UI paradigm, is adaptability across platforms. You can see it in everything about the new version of Xcode as well. And cross-platform development talk permeates almost every session I've watched from WWDC 2019. I've been happy to see a few of my favorite iOS (non-music) apps showing up with reasonably priced and well functioning MacOS counterparts.
So, with all due respect, I disagree with much of what @Turntablist is saying.
Does that mean Logic is likely to come to iOS? Don't know. Don't care. But I do think we're going to see a rapid increase in the number of apps that work on both platforms. I can say from my limited experience that it is less difficult than it may seem due to recent developments.
Not interested in engaging in an argument, just sharing how I see it.
Unless you compare like for like, it isn't a comparison, end of story.
Actually, no. I remembered there was a post about getting FL Studio Mobile as a plugin. I just tried it. Wherever you have the FL Studio, go to help, go to Support and Forums, and register. Once you've registered, you get the FL Studio Mobile VST for free.
You have to then go through the steps here in setting it up. You might have to install FL Studio.
https://forum.image-line.com/viewtopic.php?p=1434951#p1434951
I tested it and it seems to work well. The audio from FL Studio got routed to Ableton, while I was running an instance of FL Studio in Ableton.
I don't understand this dogmatic position. What do I care for your "like for like" comparisons, if what I'm interested in is how fast an app works to do what I want it to do? You tell me the comparison I base my buying decision on "isn't a comparison, end of story". I tell you I bought the machine and the app that helped me get what I wanted to get done, faster. That's what I'm interested in, end of story.
For me as well i do not care what OS or machine i use. Its simple as i can run x number of plug-ins on my iPad and i can run x number of the same plug-in on my mac. If it optimized or not, i do not care. That is the developers job.
Geekbench is the most useless comparison since it says nothing about audio. And audio is all i care when using a computer
Again i can compare it since this is the only thing which counts for me. What can i run in reality and not any theoretical numbers which says nothing, especially not if i run sessions for hours.
Whatever, endless theme. At the end it stays that iPads cannot handle audio apps as an even cheaper notebook yet.
IOS has to change. But maybe they melt down if iOS allows multi-core for real-time audio.
But Logic 10.5 is anyway a crashfest now after some days. So maybe i was too euphoric.
VCV was mentioned and it is indeed the worst optimized audio software i ever tested on my machine. Even a simple mono patch let my fans run and my macbook get so damn hot.
Normally i even not hear the fans at all wit big Logic sessions. Just a few plug-ins which use multi-core and are really heavy on cpu let the macbook get hot and the fans kicking in very fast as well. Otherwise my macbook gets just a bit warm like my iPhone and iPads do as well.
I often see this mentioned. Is it really disallowed or is it just hard to implement?
I definitely agree. I haven't bought a new computer in about 6 years and I don't see a reason I would ever buy a traditional desktop or laptop again. The last computer I bought is only running Ubuntu and strictly used as a print server so people in my household can print stuff from our phones and tablets and even that is an antiquated solution because you can buy a cheap printer with wifi printing built in now. The average consumer has even less need for a traditional computer or laptop then me or anyone on this forum does so the writing is on the wall for the entire computer industry. A lot of offices before the pandemic were already replacing desktops with thin clients running virtual machines off servers. For Apple in > @Samflash3 said:
That’s true but if you want to install FL Mobile on an iOS or Android device you have to buy it from the App Store
@Paulinko
and people who wants to see forest see it also on desert :-))(
I agree. Logic/Garageband might not be the same on iPad. That’s ok. As long as it is inspiring and helpful. In many ways iOS garageband was better than Logic in the past years. They just updated Logic with things we had 2 years ago on the iPad!!!!
iOS garageband will get an update too and will be awesome for sure. It will be an inspiring tool andnwill help the creative flow. Later you can finish projects in Logic if needed. I am sure that is what Apple has in mind. They want to sell hardware.
So you ignored what i was saying, just to have a pop, or you just cant be bothered to read and have a pop, either way, erm no, my point, if you bother to read it this time, is comparisons are pointless, use what is working for you and dont worry about what is faster, if you have to compare, then only compare like for like, dogmatic, nope, facts.
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I don’t expect Logic to be identical on iPad to Logic on a Mac at all. I’d expect it to be more like if GarageBand and Auria had a baby.
Interesting prediction.
Hey, it only took 4 years but it finally happened!
Not sure if anyone’s asked yet but is it AUV3? Would love to host it in Drambo, Logic Samplr I mean.