Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Roland Zenbeats by Roland Corporation (Auv3)

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Comments

  • @onerez said:

    @Littlewoodg said:

    @onerez said:

    @Littlewoodg said:

    @onerez said:
    @Littlewoodg Do you have SynthJacker? I did a quick test and it exported a folder with the Sfz files in it and it seemed to work....

    you were able to get the Synthjacker-made Sfz to work in Sampleverse?

    Yes in one simple test I did.... not a large range. Like a2-a3. But it worked.

    sorry to keep on this, i can be a dog on a bone...
    can you screen shot the one that worked as it appears in your Files app of Sampleverse's User SFZ files

    i feel as if the sample naming is part of my issue

    I will in a bit. I will send you video.

    thnx!

  • @Littlewoodg said:

    @onerez said:

    @Littlewoodg said:

    @onerez said:

    @Littlewoodg said:

    @onerez said:
    @Littlewoodg Do you have SynthJacker? I did a quick test and it exported a folder with the Sfz files in it and it seemed to work....

    you were able to get the Synthjacker-made Sfz to work in Sampleverse?

    Yes in one simple test I did.... not a large range. Like a2-a3. But it worked.

    sorry to keep on this, i can be a dog on a bone...
    can you screen shot the one that worked as it appears in your Files app of Sampleverse's User SFZ files

    i feel as if the sample naming is part of my issue

    I will in a bit. I will send you video.

    thnx!

    Matthew said they found a bug in SFZ import. Might be worth letting it rest until they update. :p

  • @anickt said:

    @Littlewoodg said:

    @onerez said:

    @Littlewoodg said:

    @onerez said:

    @Littlewoodg said:

    @onerez said:
    @Littlewoodg Do you have SynthJacker? I did a quick test and it exported a folder with the Sfz files in it and it seemed to work....

    you were able to get the Synthjacker-made Sfz to work in Sampleverse?

    Yes in one simple test I did.... not a large range. Like a2-a3. But it worked.

    sorry to keep on this, i can be a dog on a bone...
    can you screen shot the one that worked as it appears in your Files app of Sampleverse's User SFZ files

    i feel as if the sample naming is part of my issue

    I will in a bit. I will send you video.

    thnx!

    Matthew said they found a bug in SFZ import. Might be worth letting it rest until they update. :p

    ahhh
    good to know, thnx!

    if you have his ear, tell him from me: keep up the good work

  • @Littlewoodg said:

    @anickt said:

    @Littlewoodg said:

    @onerez said:

    @Littlewoodg said:

    @onerez said:

    @Littlewoodg said:

    @onerez said:
    @Littlewoodg Do you have SynthJacker? I did a quick test and it exported a folder with the Sfz files in it and it seemed to work....

    you were able to get the Synthjacker-made Sfz to work in Sampleverse?

    Yes in one simple test I did.... not a large range. Like a2-a3. But it worked.

    sorry to keep on this, i can be a dog on a bone...
    can you screen shot the one that worked as it appears in your Files app of Sampleverse's User SFZ files

    i feel as if the sample naming is part of my issue

    I will in a bit. I will send you video.

    thnx!

    Matthew said they found a bug in SFZ import. Might be worth letting it rest until they update. :p

    ahhh
    good to know, thnx!

    if you have his ear, tell him from me: keep up the good work

    Tell him yourself! I agree! @MatthewAtZenbeats 🤣

  • edited May 2020

    @MatthewAtZenbeats the mix faders need serious work done as soon as poss. Its impossible to get a level accurate. Numbers jump all over the place. I can’t even get to 0db the most important of all in mixing and I still can’t understand the decision to default the mix faders at -6db for new projects. 0db is standard since years gone by to present time. Was wondering why my imported audio sounded low for days till I realised the -6db default.

  • Guys. Please please be patient. These guys are working on 4 platforms on this. I know personally that Matt and team are working their butts off!!!!! I know I want these things fixed as well. But it’s not going to happen over night.

    Peace and make music!!

  • @onerez said:
    Guys. Please please be patient. These guys are working on 4 platforms on this. I know personally that Matt and team are working their butts off!!!!! I know I want these things fixed as well. But it’s not going to happen over night.

    Peace and make music!!

    @onerez this is true. Its just some pointers but your point is received.

  • @MatthewAtZenbeats hi rendered stems & mixes are at 24bit / 44.1khz Any future plans to have stems option 48khz. otherwise the stems will not play back correctly in hosts supporting 48khz? No rush or demand but just a thought.

  • @stormbeats said:
    @MatthewAtZenbeats the mix faders need serious work done as soon as poss. Its impossible to get a level accurate. Numbers jump all over the place. I can’t even get to 0db the most important of all in mixing and I still can’t understand the decision to default the mix faders at -6db for new projects. 0db is standard since years gone by to present time. Was wondering why my imported audio sounded low for days till I realised the -6db default.

    The -6 dB setting in the tracks allows some headroom going into the main output. In a full mix in an app where tracks default to 0 dB I’m always pulling tracks back. So that doesn’t bother me. I would like to see double-tap to reset to default everywhere and a way to enter values numerically. I asked about longer faders but that may be a limitation of making cross-platform (I mean Apple devices, Windows, Android). I have ZB on my phone, iPad and Mac and it’s nice to have basically the same experience on all.

  • @anickt said:

    @stormbeats said:
    @MatthewAtZenbeats the mix faders need serious work done as soon as poss. Its impossible to get a level accurate. Numbers jump all over the place. I can’t even get to 0db the most important of all in mixing and I still can’t understand the decision to default the mix faders at -6db for new projects. 0db is standard since years gone by to present time. Was wondering why my imported audio sounded low for days till I realised the -6db default.

    The -6 dB setting in the tracks allows some headroom going into the main output. In a full mix in an app where tracks default to 0 dB I’m always pulling tracks back. So that doesn’t bother me. I would like to see double-tap to reset to default everywhere and a way to enter values numerically. I asked about longer faders but that may be a limitation of making cross-platform (I mean Apple devices, Windows, Android). I have ZB on my phone, iPad and Mac and it’s nice to have basically the same experience on all.

    @anickt the -6db is not a major issue but a lot of my audio are wavs recorded into ipad or any digital source at -18db which = 0db on analogue desks This is the professional standard for Analogue to Digital conversion/Signal to noise ratio So importing into a -6db default means a very low audio signal. Not to get over scientific though. Once they add the option to type in numerical on the faders I can create some 0db unison levels across the Zen Mixer & save as templates. :)

  • @anickt said:

    That is interesting. Thanks! 👍🏼

    @anickt cool

  • Got no reply to my question in another thread, so trying here:
    It seems there’s no control over volume decay in drumkits. Same as with GarageBand, no way to shorten a cymbal, ohh, tom, kick...

  • @R_2 said:
    Got no reply to my question in another thread, so trying here:
    It seems there’s no control over volume decay in drumkits. Same as with GarageBand, no way to shorten a cymbal, ohh, tom, kick...

    Do these help?

  • @onerez Thanks. Yeah, those are the controls I saw and there’s no decay
    Unfortunate, I need those on drums.

  • So each drum sound can have its own FX. Is there a simple ADSR or other fx you can add that would help?

  • R_2R_2
    edited May 2020

    @onerez said:
    So each drum sound can have its own FX. Is there a simple ADSR or other fx you can add that would help?

    I would at least expect a decay knob to the controls on the left. Build in, not extra steps, like adding fx. That’s a showstopper when building a kit with multiple sounds.

  • R_2R_2
    edited May 2020

    double post

  • @R_2 said:

    @onerez said:
    So each drum sound can have its own FX. Is there a simple ADSR or other fx you can add that would help?

    I would at least expect a decay knob to the controls on the left. Build in, not extra steps, like adding fx. That’s a showstopper when building a kit with multiple sounds.

    Well I will say this. They are adding and doing all they can to make this a awesome app.
    @MatthewAtZenbeats can you look at adding this on the roadmap?

    Thanks.

  • @onerez said:

    @R_2 said:

    @onerez said:
    So each drum sound can have its own FX. Is there a simple ADSR or other fx you can add that would help?

    I would at least expect a decay knob to the controls on the left. Build in, not extra steps, like adding fx. That’s a showstopper when building a kit with multiple sounds.

    Well I will say this. They are adding and doing all they can to make this a awesome app.
    @MatthewAtZenbeats can you look at adding this on the roadmap?

    Thanks.

    I suggested they add attack, decay and probability to the drum automation functions. They responded they thought those were good ideas.

  • @anickt said:

    @stormbeats said:
    @MatthewAtZenbeats the mix faders need serious work done as soon as poss. Its impossible to get a level accurate. Numbers jump all over the place. I can’t even get to 0db the most important of all in mixing and I still can’t understand the decision to default the mix faders at -6db for new projects. 0db is standard since years gone by to present time. Was wondering why my imported audio sounded low for days till I realised the -6db default.

    The -6 dB setting in the tracks allows some headroom going into the main output. In a full mix in an app where tracks default to 0 dB I’m always pulling tracks back. So that doesn’t bother me. I would like to see double-tap to reset to default everywhere and a way to enter values numerically. I asked about longer faders but that may be a limitation of making cross-platform (I mean Apple devices, Windows, Android). I have ZB on my phone, iPad and Mac and it’s nice to have basically the same experience on all.

    This is precisely why we implemented -6 on new tracks. Perhaps we should look at making this a preference.

  • Would really love a list if AUs that are not working well with ZB. I’m still getting the skippy mixdowns. I turned off animations, force 44.1 and Plugin delay compensation and still skips.

    I removed all effects everywhere and mixdown was dry completely and had no skips. 😌

  • That isn't going to happen magically, but only if people take the time to help build one. You could help with that by adding FX back in one at a time until you have a problem, then noting it. Maybe others will join the party ... if they're having the same issues.

  • Plugins are often the source of crashes on desktop too. People complain about Logic crashing and it’s usually a third party plugin causing it. I know AUv3 is the future of iOS music but there are still growing pains and maybe not all devs implement them well? (not pointing fingers). Plus it seems people often forget the RAM limitation can cause problems (300-350mb per any given plugin not per instance of any plugin).

  • edited June 2020

    Nm

  • @onerez said:
    I’m just sad..... 6 hours into a project and I cant render it at all........... @wim I get what you are saying but I am just soooooooooooooo angry right now. I have done 14 different ways of rendering to no avail. I have put so much time and money and what ever into this..... @MatthewAtZenbeats I really hope we can fix this rendering problem.

    @yowza I hear ya.... but all the plugins I am using work flawlessly in AUM. I just ugggggg. Need to step away.

    Oh ... don't get me wrong. I wasn't discounting the frustration factor. I was only pointing out to @Musikman4Christ that expecting a master list of problem plugins to magically appear isn't going to happen. People need to help out.

    I would be frustrated too.

  • @Tones4Christ said:
    Would really love a list if AUs that are not working well with ZB. I’m still getting the skippy mixdowns. I turned off animations, force 44.1 and Plugin delay compensation and still skips.

    I removed all effects everywhere and mixdown was dry completely and had no skips. 😌

    We're working on a fix for the Force 44.1 Render option now. Have you tried the Real-time Render option?

  • Hi,
    I don’t know if this the right place to ask, I will anyway, just in case.
    Is there a way to manually assign a cc number / channel for midi mapping?. Say I got Rozeta LFO (read in this post how to add midi plugins), i know it’s outputting cc 13. How would I assign that cc 13 to a given parameter?. Midi learn seems to be for external controllers.

This discussion has been closed.