Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Tired of waiting For Cubasis and NanoStudio!

1234689

Comments

  • @ralis said:
    Hi guys I Listned to what you said and went and bought Audio Evolution Mobile Studio..... no tempo/time signature change in a project!

    At least it was only 8 dollars this time

    Just checked. You’re right. I could’ve sworn that it had tempo in the automation menu.

  • @AudioGus said:

    @drcongo said:
    I’m unable to select multiple clips by tapping and dragging. Tapping each one individually gets old pretty fast.

    Does it work if you tap the select icon in the upper left first and then long press on blank space before drawing a square?

    Ah yeah, thanks! Wonder why we have to long press now.

  • @AudioGus said:

    @espiegel123 said:

    @rs2000 said:
    @BroCoast
    I beg to differ. NS2 does support audio tracks, only in a way that is unlike other DAWs handle it and without waveform display on the timeline - which is moved to in-Slate audio editing.

    NS2 does not claim to be a DAW. The dev has been clear about that. Yes, you can get audio in to trigger, but for most people that have non-keyboard audio tracks to record and integrate, the workarounds are cumbersome. So, I think one should be careful about making it sound like audio tracks are truly supported. They will be one day, but for now, NS2 is a great sequencer with a nice integrated sampler that can be used to play audio.

    If Slate could simply load a long wav file to a pad and then just let me adjust ranges non destructively it would cut my pining for audio tracks in half. i just HATE having to crop and save and file manage simply when experimenting and being creative. Just let me crop and save at the end if I like.

    Ugh is this really how poorly NS2 handles resampling?
    I've been planning to move from BM3 to NS2 for the workflow and group tracks but it seems it's also a step backwards with regards to using audio samples. I find BM3 great for recording synths then pasting sample across multiple pads and setting different start/end points. Sounds like this kind of activity isn't as simple in NS2

  • Re: my Audio Evolution Mobile showing a purchase needed.

    I contacted Apple and the guy was super helpful (I’ve always had great help from them so far). I did indeed own the app, but had to press purchase again (in essence agreeing to repurchase the app), and only after that, it tells me that I own a previous version and will not be charged for this purchase! Only Apple could come up with such a process lol

  • Let's face it, iOs is begging for a top desktop DAW port. They must think that 'we' won't pay... I'll pay a pretty penny for FL studio on ios... Can't even get a decent Auv3 Midi recorder/Import/Exporter on here.

  • @RajahP said:
    Let's face it, iOs is begging for a top desktop DAW port. They must think that 'we' won't pay... I'll pay a pretty penny for FL studio on ios...

    Isn’t it already on ios?

    https://apps.apple.com/app/fl-studio-mobile/id432850619?l=en

  • @mistercharlie said:

    @RajahP said:
    Let's face it, iOs is begging for a top desktop DAW port. They must think that 'we' won't pay... I'll pay a pretty penny for FL studio on ios...

    Isn’t it already on ios?

    https://apps.apple.com/app/fl-studio-mobile/id432850619?l=en

    This is a good example for a "port" that has almost nothing to do with its desktop brother. Check out the real thing and you'll quickly confirm.

  • @ralis said:
    Hi guys I Listned to what you said and went and bought Audio Evolution Mobile Studio..... no tempo/time signature change in a project!

    At least it was only 8 dollars this time

    You asked and my response was Logic Pro X.
    I wasn't kidding 😊

  • edited February 2020

    @drewinnit said:

    @AudioGus said:

    @espiegel123 said:

    @rs2000 said:
    @BroCoast
    I beg to differ. NS2 does support audio tracks, only in a way that is unlike other DAWs handle it and without waveform display on the timeline - which is moved to in-Slate audio editing.

    NS2 does not claim to be a DAW. The dev has been clear about that. Yes, you can get audio in to trigger, but for most people that have non-keyboard audio tracks to record and integrate, the workarounds are cumbersome. So, I think one should be careful about making it sound like audio tracks are truly supported. They will be one day, but for now, NS2 is a great sequencer with a nice integrated sampler that can be used to play audio.

    If Slate could simply load a long wav file to a pad and then just let me adjust ranges non destructively it would cut my pining for audio tracks in half. i just HATE having to crop and save and file manage simply when experimenting and being creative. Just let me crop and save at the end if I like.

    Ugh is this really how poorly NS2 handles resampling?
    I've been planning to move from BM3 to NS2 for the workflow and group tracks but it seems it's also a step backwards with regards to using audio samples. I find BM3 great for recording synths then pasting sample across multiple pads and setting different start/end points. Sounds like this kind of activity isn't as simple in NS2

    Yes, you are correct.

    For NS2 I would just make Slate kits outside of NS2, either in BM3 or on desktop and build up a library. I would not really use NS2 for creative audio editing on the fly. Maybe audio tracks would change this. I don't actually push the sampler in BM3 a ton and it is overkill for my needs but yes the resampling is completely unmatched on iOS. Gotta love them group tracks and lanes in NS2 though as well as the smooth workflow. A shame no AU fx automation or ability to play a keyboard while tweaking fx. Hehe, so many slices of the pie spread across so many apps. At least one day in the mid distant future someone will inevitably get it all under one roof.

  • @AudioGus said:
    For NS2 I would just make Slate kits outside of NS2, either in BM3 or on desktop and build up a library. I would not really use NS2 for creative audio editing on the fly.
    ...

    It's not that you couldn't 'slice' one breakbeat loop in Slate by loading the same loop on multiple pads, use Sustain mode and adjust the Offset knob for each pad.

    ...
    Hehe, so many slices of the pie spread across so many apps.

    Indeed! And I think if we don't take the iOS world too seriously, this can be part of the fun.
    What happened if everything iOS was perfect? Would we be at risk to be faced with our own deficiencies? 😅

  • @RajahP said:
    Let's face it, iOs is begging for a top desktop DAW port. They must think that 'we' won't pay... I'll pay a pretty penny for FL studio on ios... Can't even get a decent Auv3 Midi recorder/Import/Exporter on here.

    There is a desktop DAW port (MultiTrackStudio) that also ticks all the OPs boxes, the PC version dropped in 2001, has had touchscreen support for 9 years on windows tablets.

  • edited February 2020

    @rs2000 said:

    @AudioGus said:
    For NS2 I would just make Slate kits outside of NS2, either in BM3 or on desktop and build up a library. I would not really use NS2 for creative audio editing on the fly.
    ...

    It's not that you couldn't 'slice' one breakbeat loop in Slate by loading the same loop on multiple pads, use Sustain mode and adjust the Offset knob for each pad.

    Yes, you can do basic simple things like extracting drum hits from a breakbeat. If I person does a lot of that sort of thing though then Reslice may serve them well.

    ...
    Hehe, so many slices of the pie spread across so many apps.

    Indeed! And I think if we don't take the iOS world too seriously, this can be part of the fun.
    What happened if everything iOS was perfect? Would we be at risk to be faced with our own deficiencies? 😅

    Yah its a hobby and certainly not my escape plan heh

  • @RajahP said:
    Let's face it, iOs is begging for a top desktop DAW port. They must think that 'we' won't pay... I'll pay a pretty penny for FL studio on ios... Can't even get a decent Auv3 Midi recorder/Import/Exporter on here.

    They know we won’t pay ... or at least that there aren’t enough people that will pay to invest the resources to develop something that has all the features of a desktop DAW with a decent enough u.i. to be satisfactory enough to keep people wanting it.

    The reason that AP, NS2, et al aren’t farther along is largely an issue of economics. They don’t generate enough revenue to justify consistent ongoing development. Each of these devs is sporadically putting in time and fitting their time in between other paying gigs.

    The larger developers would be more investing more in this market if their investment so far were paying off as well as their investment in the desktop market .... but that seems not to be the case so far...particularly since the App Store model denies them the upgrade model that provides the bulk of most desktop audio developers’ revenue.

  • @espiegel123 said:

    @RajahP said:
    Let's face it, iOs is begging for a top desktop DAW port. They must think that 'we' won't pay... I'll pay a pretty penny for FL studio on ios... Can't even get a decent Auv3 Midi recorder/Import/Exporter on here.

    They know we won’t pay ... or at least that there aren’t enough people that will pay to invest the resources to develop something that has all the features of a desktop DAW with a decent enough u.i. to be satisfactory enough to keep people wanting it.

    The reason that AP, NS2, et al aren’t farther along is largely an issue of economics. They don’t generate enough revenue to justify consistent ongoing development. Each of these devs is sporadically putting in time and fitting their time in between other paying gigs.

    The larger developers would be more investing more in this market if their investment so far were paying off as well as their investment in the desktop market .... but that seems not to be the case so far...particularly since the App Store model denies them the upgrade model that provides the bulk of most desktop audio developers’ revenue.

    There was a post on RoughRider3... it's on 250k devices... who would have thought?
    But the idea is, that more people would buy into their desktop product ... I bought Maschine because of iMaschine.. Now I am looking at two Maschine controllers (Jam and Mk1) on my desk... And who knows what will happen if they drop an iMaschine3 with Midi and their Audio Engine?

    Well... Let's see what Drambo has to offer..

  • @RajahP said:

    @espiegel123 said:

    @RajahP said:
    Let's face it, iOs is begging for a top desktop DAW port. They must think that 'we' won't pay... I'll pay a pretty penny for FL studio on ios... Can't even get a decent Auv3 Midi recorder/Import/Exporter on here.

    They know we won’t pay ... or at least that there aren’t enough people that will pay to invest the resources to develop something that has all the features of a desktop DAW with a decent enough u.i. to be satisfactory enough to keep people wanting it.

    The reason that AP, NS2, et al aren’t farther along is largely an issue of economics. They don’t generate enough revenue to justify consistent ongoing development. Each of these devs is sporadically putting in time and fitting their time in between other paying gigs.

    The larger developers would be more investing more in this market if their investment so far were paying off as well as their investment in the desktop market .... but that seems not to be the case so far...particularly since the App Store model denies them the upgrade model that provides the bulk of most desktop audio developers’ revenue.

    There was a post on RoughRider3... it's on 250k devices... who would have thought?
    But the idea is, that more people would buy into their desktop product ... I bought Maschine because of iMaschine.. Now I am looking at two Maschine controllers (Jam and Mk1) on my desk... And who knows what will happen if they drop an iMaschine3 with Midi and their Audio Engine?

    Well... Let's see what Drambo has to offer..

    First, a compressor is orders of magnitude less complex than a DAW. I think people that think a full-fledged DAW on iOS is a no-brainer have literally no concept of the scale of the problem. Logic, Cubasis, Ableton have been in development for decades which involved a lot of refinement of what worked and what didn't and lots of re-tooling behind the scenes. Much of the development was funded by upgrade sales. Logic when Apple bought it ... had been in development for years and stopped needing to generate profit (the price drop, by the way, hurt audio developers as it reduced revenue pretty significantly).

    Re 250k downloads. That 250k number is 250k free downloads over 5 or 10 years. It tells you nothing about the revenue that it would generate. Free app downloads tell one little about what people will pay.

    p.s. I was involved in music software development off and on for 40 years and was involved with devs small and large during that period.

  • @espiegel123 said:

    @RajahP said:

    @espiegel123 said:

    @RajahP said:
    Let's face it, iOs is begging for a top desktop DAW port. They must think that 'we' won't pay... I'll pay a pretty penny for FL studio on ios... Can't even get a decent Auv3 Midi recorder/Import/Exporter on here.

    They know we won’t pay ... or at least that there aren’t enough people that will pay to invest the resources to develop something that has all the features of a desktop DAW with a decent enough u.i. to be satisfactory enough to keep people wanting it.

    The reason that AP, NS2, et al aren’t farther along is largely an issue of economics. They don’t generate enough revenue to justify consistent ongoing development. Each of these devs is sporadically putting in time and fitting their time in between other paying gigs.

    The larger developers would be more investing more in this market if their investment so far were paying off as well as their investment in the desktop market .... but that seems not to be the case so far...particularly since the App Store model denies them the upgrade model that provides the bulk of most desktop audio developers’ revenue.

    There was a post on RoughRider3... it's on 250k devices... who would have thought?
    But the idea is, that more people would buy into their desktop product ... I bought Maschine because of iMaschine.. Now I am looking at two Maschine controllers (Jam and Mk1) on my desk... And who knows what will happen if they drop an iMaschine3 with Midi and their Audio Engine?

    Well... Let's see what Drambo has to offer..

    First, a compressor is orders of magnitude less complex than a DAW. I think people that think a full-fledged DAW on iOS is a no-brainer have literally no concept of the scale of the problem. Logic, Cubasis, Ableton have been in development for decades which involved a lot of refinement of what worked and what didn't and lots of re-tooling behind the scenes. Much of the development was funded by upgrade sales. Logic when Apple bought it ... had been in development for years and stopped needing to generate profit (the price drop, by the way, hurt audio developers as it reduced revenue pretty significantly).

    Re 250k downloads. That 250k number is 250k free downloads over 5 or 10 years. It tells you nothing about the revenue that it would generate. Free app downloads tell one little about what people will pay.

    p.s. I was involved in music software development off and on for 40 years and was involved with devs small and large during that period.

    I think you are missing the point... it's installed on 250k devices. That's people taking the time and it generating enough interest for 250k downloads..... 250,000 devices.

  • @RajahP said:

    @espiegel123 said:

    @RajahP said:

    @espiegel123 said:

    @RajahP said:
    Let's face it, iOs is begging for a top desktop DAW port. They must think that 'we' won't pay... I'll pay a pretty penny for FL studio on ios... Can't even get a decent Auv3 Midi recorder/Import/Exporter on here.

    They know we won’t pay ... or at least that there aren’t enough people that will pay to invest the resources to develop something that has all the features of a desktop DAW with a decent enough u.i. to be satisfactory enough to keep people wanting it.

    The reason that AP, NS2, et al aren’t farther along is largely an issue of economics. They don’t generate enough revenue to justify consistent ongoing development. Each of these devs is sporadically putting in time and fitting their time in between other paying gigs.

    The larger developers would be more investing more in this market if their investment so far were paying off as well as their investment in the desktop market .... but that seems not to be the case so far...particularly since the App Store model denies them the upgrade model that provides the bulk of most desktop audio developers’ revenue.

    There was a post on RoughRider3... it's on 250k devices... who would have thought?
    But the idea is, that more people would buy into their desktop product ... I bought Maschine because of iMaschine.. Now I am looking at two Maschine controllers (Jam and Mk1) on my desk... And who knows what will happen if they drop an iMaschine3 with Midi and their Audio Engine?

    Well... Let's see what Drambo has to offer..

    First, a compressor is orders of magnitude less complex than a DAW. I think people that think a full-fledged DAW on iOS is a no-brainer have literally no concept of the scale of the problem. Logic, Cubasis, Ableton have been in development for decades which involved a lot of refinement of what worked and what didn't and lots of re-tooling behind the scenes. Much of the development was funded by upgrade sales. Logic when Apple bought it ... had been in development for years and stopped needing to generate profit (the price drop, by the way, hurt audio developers as it reduced revenue pretty significantly).

    Re 250k downloads. That 250k number is 250k free downloads over 5 or 10 years. It tells you nothing about the revenue that it would generate. Free app downloads tell one little about what people will pay.

    p.s. I was involved in music software development off and on for 40 years and was involved with devs small and large during that period.

    I think you are missing the point... it's installed on 250k devices. That's people taking the time and it generating enough interest for 250k downloads..... 250,000 devices.

    I think you missed my points:

    -- it is vastly more expensive (really: hugely different) to develop a DAW

    -- 250k free downloads tells you nothing. Really nothing about the size of the paying market or what prices that market will support.

    -- the App Store model works against ongoing development off large-scale projects

    To be blunt: if there was tons of easy money to be made developing large-scale pro audio apps there would be more developers investing money in the market. Even if some developers didn't see the light, some would.

    There will probably be a time in the future where this changes and the OS and hardware are such that it makes sense.

    Anyone treating investment in large-scale audio app development as a no-brainer doesn't understand the issues involved . People extrapolate out from the wrong data.this may change at some point. But DAWs on iOS simply don't generate enough sales for any developer so far (not a single one) to think it worthwhile invest in the kind of resources needed to get something running on the scale of Ableton or Logic or Digital Performer in a sort time-frame.

    Even the dev (Audio Damage) whose stats you mention doesn't find iOS profitable enough to have a support team to give timely support to its iOS customers or prioritize addressing mobile-specific issues with its apps. And his apps (which are excellent) are much much less complex than a DAW.

  • @espiegel123 said:

    @RajahP said:

    @espiegel123 said:

    @RajahP said:

    @espiegel123 said:

    @RajahP said:
    Let's face it, iOs is begging for a top desktop DAW port. They must think that 'we' won't pay... I'll pay a pretty penny for FL studio on ios... Can't even get a decent Auv3 Midi recorder/Import/Exporter on here.

    They know we won’t pay ... or at least that there aren’t enough people that will pay to invest the resources to develop something that has all the features of a desktop DAW with a decent enough u.i. to be satisfactory enough to keep people wanting it.

    The reason that AP, NS2, et al aren’t farther along is largely an issue of economics. They don’t generate enough revenue to justify consistent ongoing development. Each of these devs is sporadically putting in time and fitting their time in between other paying gigs.

    The larger developers would be more investing more in this market if their investment so far were paying off as well as their investment in the desktop market .... but that seems not to be the case so far...particularly since the App Store model denies them the upgrade model that provides the bulk of most desktop audio developers’ revenue.

    There was a post on RoughRider3... it's on 250k devices... who would have thought?
    But the idea is, that more people would buy into their desktop product ... I bought Maschine because of iMaschine.. Now I am looking at two Maschine controllers (Jam and Mk1) on my desk... And who knows what will happen if they drop an iMaschine3 with Midi and their Audio Engine?

    Well... Let's see what Drambo has to offer..

    First, a compressor is orders of magnitude less complex than a DAW. I think people that think a full-fledged DAW on iOS is a no-brainer have literally no concept of the scale of the problem. Logic, Cubasis, Ableton have been in development for decades which involved a lot of refinement of what worked and what didn't and lots of re-tooling behind the scenes. Much of the development was funded by upgrade sales. Logic when Apple bought it ... had been in development for years and stopped needing to generate profit (the price drop, by the way, hurt audio developers as it reduced revenue pretty significantly).

    Re 250k downloads. That 250k number is 250k free downloads over 5 or 10 years. It tells you nothing about the revenue that it would generate. Free app downloads tell one little about what people will pay.

    p.s. I was involved in music software development off and on for 40 years and was involved with devs small and large during that period.

    I think you are missing the point... it's installed on 250k devices. That's people taking the time and it generating enough interest for 250k downloads..... 250,000 devices.

    I think you missed my points:

    -- it is vastly more expensive (really: hugely different) to develop a DAW

    -- 250k free downloads tells you nothing. Really nothing about the size of the paying market or what prices that market will support.

    -- the App Store model works against ongoing development off large-scale projects

    To be blunt: if there was tons of easy money to be made developing large-scale pro audio apps there would be more developers investing money in the market. Even if some developers didn't see the light, some would.

    There will probably be a time in the future where this changes and the OS and hardware are such that it makes sense.

    Anyone treating investment in large-scale audio app development as a no-brainer doesn't understand the issues involved . People extrapolate out from the wrong data.this may change at some point. But DAWs on iOS simply don't generate enough sales for any developer so far (not a single one) to think it worthwhile invest in the kind of resources needed to get something running on the scale of Ableton or Logic or Digital Performer in a sort time-frame.

    Even the dev (Audio Damage) whose stats you mention doesn't find iOS profitable enough to have a support team to give timely support to its iOS customers or prioritize addressing mobile-specific issues with its apps. And his apps (which are excellent) are much much less complex than a DAW.

    Ok, I’m not going to stress on iOS DAWs.. Like the heading of this thread says.. My search is now focused on getting these amazing apps ‘integrated’ with my desktop.. The fascinating Maschine Lock, NKS, the amazing FLStudio I will learn to master..

    Too many road blocks..

  • @jolico said:

    @ralis said:
    Hi guys I Listned to what you said and went and bought Audio Evolution Mobile Studio..... no tempo/time signature change in a project!

    At least it was only 8 dollars this time

    Just checked. You’re right. I could’ve sworn that it had tempo in the automation menu.

    Yeah, I was hoping! And guess what AEMS does WAY more than I need, except that!

    I will look at MultiTrack Studio again. It did not seem like a DAW to me and I originally got it as a work around to "add" audio tracks to NS2 but as we all know it does not quite work that way 😭

    As for what I am willing to spend (I cannot speak for anyone else) for an iOS daw? I have bought all my Daws at full price just to try them out as well as IAPs

    Cubasis 2 -50.00
    NS2- 50.00
    AUM- 20.00
    Gadget- 50.00 (I also bought every module at 50.00 each only to find out they are truncated versions in Gadget!)
    MultiTrackStudio- 18.00
    Audio Evolution Mobile Studio 8.00

    Just the DAWs is 196.000 and those don't do what I need. So they are just music sketch pads but I use Pure Acid for that

    I would gladly spend that again for a simple DAW that hit my 13 OG post points.

    if NS2 was 200. And had Audio tracks I would buy it

    heck I bought Pro Tools 3 times over the past 14 years plus upgrades and that ran over 2,000.00

    I am on the fence about Auria Pro it may do what I want? Can anyone confirm that? I just hear awful things about the midi, crashing and it has not been updated in a while. I Just hate to throw good money after bad, needlessly spending money on another "Daw" that I cannot use.

  • @ralis said:

    @jolico said:

    @ralis said:
    Hi guys I Listned to what you said and went and bought Audio Evolution Mobile Studio..... no tempo/time signature change in a project!

    At least it was only 8 dollars this time

    Just checked. You’re right. I could’ve sworn that it had tempo in the automation menu.

    Yeah, I was hoping! And guess what AEMS does WAY more than I need, except that!

    I will look at MultiTrack Studio again. It did not seem like a DAW to me and I originally got it as a work around to "add" audio tracks to NS2 but as we all know it does not quite work that way 😭

    As for what I am willing to spend (I cannot speak for anyone else) for an iOS daw? I have bought all my Daws at full price just to try them out as well as IAPs

    Cubasis 2 -50.00
    NS2- 50.00
    AUM- 20.00
    Gadget- 50.00 (I also bought every module at 50.00 each only to find out they are truncated versions in Gadget!)
    MultiTrackStudio- 18.00
    Audio Evolution Mobile Studio 8.00

    Just the DAWs is 196.000 and those don't do what I need. So they are just music sketch pads but I use Pure Acid for that

    I would gladly spend that again for a simple DAW that hit my 13 OG post points.

    if NS2 was 200. And had Audio tracks I would buy it

    heck I bought Pro Tools 3 times over the past 14 years plus upgrades and that ran over 2,000.00

    I am on the fence about Auria Pro it may do what I want? Can anyone confirm that? I just hear awful things about the midi, crashing and it has not been updated in a while. I Just hate to throw good money after bad, needlessly spending money on another "Daw" that I cannot use.

    Hey Ralis,

    Want to apologize for being a bit upfront in the previous post. I understand you want things to work a certain way. It's what has driven me to dive deeper into programming than I normally would have to make a tool that I (and others) can benefit from.

    I believe you have all you need from the list. With AUM, you have a modular DAW that you can design the way you want. But it's not going to be as "all in one" package as you might think. iOS (at least for now) requires you to think of out of the box ways to get things to work.

    I've been frustrated at apps, but I've also found cool tricks that I cannot do on any other device. And the ease of setup, combined with affordability of the device is what draws me deeper into this ecosystem.

    I also recommend looking up apps from thesoundtestroom to make a solid decision on apps. I understand the importance of getting things to work, although each app you buy is a solution to a problem a particular person or individuals encountered.

    https://appsliced.co/apps?sort=latest&threshold=all&l=nav&cat[]=6011

  • @ralis said:

    @jolico said:

    @ralis said:
    Hi guys I Listned to what you said and went and bought Audio Evolution Mobile Studio..... no tempo/time signature change in a project!

    At least it was only 8 dollars this time

    Just checked. You’re right. I could’ve sworn that it had tempo in the automation menu.

    Yeah, I was hoping! And guess what AEMS does WAY more than I need, except that!

    I will look at MultiTrack Studio again. It did not seem like a DAW to me and I originally got it as a work around to "add" audio tracks to NS2 but as we all know it does not quite work that way 😭

    As for what I am willing to spend (I cannot speak for anyone else) for an iOS daw? I have bought all my Daws at full price just to try them out as well as IAPs

    Cubasis 2 -50.00
    NS2- 50.00
    AUM- 20.00
    Gadget- 50.00 (I also bought every module at 50.00 each only to find out they are truncated versions in Gadget!)
    MultiTrackStudio- 18.00
    Audio Evolution Mobile Studio 8.00

    Just the DAWs is 196.000 and those don't do what I need. So they are just music sketch pads but I use Pure Acid for that

    I would gladly spend that again for a simple DAW that hit my 13 OG post points.

    if NS2 was 200. And had Audio tracks I would buy it

    heck I bought Pro Tools 3 times over the past 14 years plus upgrades and that ran over 2,000.00

    I am on the fence about Auria Pro it may do what I want? Can anyone confirm that? I just hear awful things about the midi, crashing and it has not been updated in a while. I Just hate to throw good money after bad, needlessly spending money on another "Daw" that I cannot use.

    Hard to say what you will think. AP has some quirks. How good/bad the MIDI seems is highly dependent on the person. I personally prefer it to Cubasis but many don’t. It has some MIDI features (like its non-destructive MIDI quantizing, filtering and humanization) others lack. It supports time/tempo changes. But, it has some issues, too — such as re-scaling time for existing MIDI events when you change the tempo after they have been entered.

    It is stable for me, but there are people for whom it isn’t...but few people for whom it is unstable have been interested in helping narrow down the trigger (probably particular AUs with which it has problems..but I use quite a few AUs and don’t have general stability issues).

    I suspect that people that find workarounds irksome may find it frustrating as a MIDI sequencer.

    Not sure what you mean by “it hasn’t been updated in a while” it had a significant re-working last year and a new version is in beta now. If you are willing to report problems, you might be able to get in on the beta. This beta seems focused on fixing some rough edges left over from the MIDI engine overhaul.

  • If Ableton or FL had legit, quality mobile DAWs, they could market it easily to the “bedroom producer” crowd. The Fortniters will eat it up and fund the hell out of it.

  • @ralis said:

    @jolico said:

    @ralis said:
    Hi guys I Listned to what you said and went and bought Audio Evolution Mobile Studio..... no tempo/time signature change in a project!

    At least it was only 8 dollars this time

    Just checked. You’re right. I could’ve sworn that it had tempo in the automation menu.

    Yeah, I was hoping! And guess what AEMS does WAY more than I need, except that!

    I will look at MultiTrack Studio again. It did not seem like a DAW to me and I originally got it as a work around to "add" audio tracks to NS2 but as we all know it does not quite work that way 😭

    As for what I am willing to spend (I cannot speak for anyone else) for an iOS daw? I have bought all my Daws at full price just to try them out as well as IAPs

    Cubasis 2 -50.00
    NS2- 50.00
    AUM- 20.00
    Gadget- 50.00 (I also bought every module at 50.00 each only to find out they are truncated versions in Gadget!)
    MultiTrackStudio- 18.00
    Audio Evolution Mobile Studio 8.00

    Just the DAWs is 196.000 and those don't do what I need. So they are just music sketch pads but I use Pure Acid for that

    I would gladly spend that again for a simple DAW that hit my 13 OG post points.

    if NS2 was 200. And had Audio tracks I would buy it

    heck I bought Pro Tools 3 times over the past 14 years plus upgrades and that ran over 2,000.00

    I am on the fence about Auria Pro it may do what I want? Can anyone confirm that? I just hear awful things about the midi, crashing and it has not been updated in a while. I Just hate to throw good money after bad, needlessly spending money on another "Daw" that I cannot use.

    The simple deal breaker for me with AP is you cannot re-order AU fx. Plus there is a lot of long press for edit clips.

  • To be clear . @AudioGus means that you can't reorder AU chains via drag&CD-ROM not that you literally can't reorder fx.

  • @espiegel123 said:
    To be clear . @AudioGus means that you can't reorder AU chains via drag&CD-ROM not that you literally can't reorder fx.

    Isn't the only way to ‘re-order’ them to delete and rebuild the chain?

  • edited February 2020

    @no1normal said:

    @gonekrazy3000 said:
    I basically gave up using 100% IOS and moved back to Ableton. iOS works very well in tandem with it using my Ica4+ but in terms of standalone I only use it as a sketchpad at best.

    How stable is this rig and can you describe your workflow a bit more please? Does the audio from iOS get routed directly into ableton then you pretty much chop it up, sample and re arrange? Sequence one from the other? Monitor through ableton? How’s the sync? Do you get any audible glitches?

    I had the interface when it first came out and had loads of glitches but I think it was cos I was using it with an iPad 2 and it couldn’t hack it. Recently got a pc laptop for ableton and would like to find a good setup to integrate the ipad.

    Cheers

    It's very very stable. I host apps in Aum and send audio via the 10 channels of audio I have setup on the interface. Either 10 mono channels, 5 stereo or any mix in-between. Ableton link keeps the sync between iOS and Ableton Rock solid. I actually send midi from Ableton into my iPad or use sequencer apps like Rosetta. The audio gets routed directly into Ableton. While I'm starting out it's mostly a live audio feed but once I finalise my sound I record the audio into Ableton and then henceforth I work only inside Ableton. I set it up for @ExAsperis99 so he can attest to it's stability too :)

  • @Littlewoodg said:
    There is a desktop DAW port (MultiTrackStudio) that also ticks all the OPs boxes

    Reanimating this thread

    Is it possible to edit audio with crossfades in MTS?
    Or should I look for another solution?

    MTS so far is the closest daw to pc-ones

  • @Jack_Wabba said:

    @Littlewoodg said:
    There is a desktop DAW port (MultiTrackStudio) that also ticks all the OPs boxes

    Reanimating this thread

    Is it possible to edit audio with crossfades in MTS?
    Or should I look for another solution?

    MTS so far is the closest daw to pc-ones

    Zenbeats is multi-platform and very capable. It’s also free right now on mobile. Take one of the free classes and Q&A directly with Roland product specialists.

    https://www.roland.com/us/roland_cloud_academy/zenbeats/

  • I am also on the Zenbeats train. It’s so very close to having everything I want in an iOS daw. And they keep getting better. I look forward to the journey with them. I am tired of f$%}}# around and just need to do music. This allows me to June in and go!!!

  • @onerez said:
    I am also on the Zenbeats train. It’s so very close to having everything I want in an iOS daw. And they keep getting better. I look forward to the journey with them. I am tired of f$%}}# around and just need to do music. This allows me to June in and go!!!

    +1

Sign In or Register to comment.