Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Drum computer is out!!!!

191012141526

Comments

  • @sound4mation said:
    I was wondering if anyone has tried DC in Zenbeats. I can’t seem to get it to record the midi from the DC without first adding DC as an instrument and then attaching another DC to it as a midi effect. There has got to be a better way.

    I think its like that with all plugins that have a sequencer in zenbeats. It records from the midi effect and not the instrument

    Also interested if this can be done without having to add midi effect

  • @reasOne said:
    fisher price my first drum computer jam

    Very nice!!! 👏

  • I too am old and not properly caffeinated, but nevertheless...using DC as a midi source in AUM, it appears to be sending data over channel 1 for all tracks. Looking at the settings and not seeing a way to assign midi out.

    Any help would be appreciated.

  • @ecamburn said:

    @reasOne said:
    fisher price my first drum computer jam

    Nice one.

    @drez said:

    @reasOne said:
    fisher price my first drum computer jam

    Very nice!!! 👏

    thank you guys! i hope to finish this jam today and mix it better!

  • @sound4mation said:
    I was wondering if anyone has tried DC in Zenbeats. I can’t seem to get it to record the midi from the DC without first adding DC as an instrument and then attaching another DC to it as a midi effect. There has got to be a better way.

    i’m going to test it in zb right now...

  • @reasOne said:

    @sound4mation said:
    I was wondering if anyone has tried DC in Zenbeats. I can’t seem to get it to record the midi from the DC without first adding DC as an instrument and then attaching another DC to it as a midi effect. There has got to be a better way.

    i’m going to test it in zb right now...

    i am finding no way to capture the midi.
    id like to know how to record audio from an au tho into an audio track where the audio comes from the source and not the mic tho!

  • The user and all related content has been deleted.
  • Simplest N00B question:

    If I have two (or more) patterns, how do I select (say) Pattern: 2 for editing rather than being stuck with Pattern: 1?

    Have been prodding, pushing, sliding and slashing, but with no luck :)

  • @JohnnyGoodyear said:
    Simplest N00B question:

    If I have two (or more) patterns, how do I select (say) Pattern: 2 for editing rather than being stuck with Pattern: 1?

    Have been prodding, pushing, sliding and slashing, but with no luck :)

    Open the Mapping tool (the rainbow button next to the SEQ button). The leftmost side of the mapping keyboard is assigned to the sequence patterns, with numbers above the keys. Tap a number. (There may be more efficient ways to do this if you’ve purchased the full version; I’m still using the free demo.)

  • @JohnnyGoodyear said:
    Simplest N00B question:

    If I have two (or more) patterns, how do I select (say) Pattern: 2 for editing rather than being stuck with Pattern: 1?

    Have been prodding, pushing, sliding and slashing, but with no luck :)

    Here are two patterns chained. Select pattern 2 for editing. Turn off the visual update. Now the 2 patterns will play but the sequencer edit panel stays locked on pattern 2

  • Thank you much @zeropoint @celtic_elk that gives me something to noodle through this fine and somewhat presidential Austin afternoon.... :)

  • Any Attack/Stroke heads out there can compare this? Was about to spring on Stroke Machine, now torn.

    Not too sure this sounds as versatile, listening to peeps jams... the first genere that I imagine DC would be awesome with is liquid\glitchy dNb

  • @jollyDodger said:
    Any Attack/Stroke heads out there can compare this? Was about to spring on Stroke Machine, now torn.

    Not too sure this sounds as versatile, listening to peeps jams... the first genere that I imagine DC would be awesome with is liquid\glitchy dNb

    Personally, I don’t think we have scratched the surface of DC.. Stroke Machine don’t seem to be Auv3.

    I think DC demos in Stand Alone mode?

  • wimwim
    edited November 2020

    @jollyDodger said:
    Any Attack/Stroke heads out there can compare this? Was about to spring on Stroke Machine, now torn.

    Not too sure this sounds as versatile, listening to peeps jams... the first genere that I imagine DC would be awesome with is liquid\glitchy dNb

    I can't answer your actual question, but I see no limitations whatever in the genre this can achieve. Just about any type of sounds can be made, and the sequencer is just ... a (quite powerful) sequencer.

  • edited November 2020

    I'm so spoiled by 'playing' in parts to record into other sequencers, it seems bizarre to have to come up with the part on the pad, sing it to myself, and then switch pages and then manually enter it into the graph! I know I could use another sequencer like Drambo with this sound engine, but I love just jamming in standalone apps for creation and then going back to them later.

    That said, limitations I guess are all part of the fun. As a long time Ultrabeat user, I love this app, fun to craft percussion from scratch again. I love Ruismaker FM too, but this really scratches an itch on the iPad. Drambo is fun for making your own sounds as well, but it's comforting to have a dedicated box with the controls always in the exact same places on the screen.

  • I am struggling to find a way to dramatically soften the attack of any sound - looks like from the tutorials that the decay and attack are all really encapsulated in the decay knob for each oscillator? Just looking to make some kits more suitable to ambient type music

  • @aleyas said:
    @Proppa said:

    @ExAsperis99 said:
    You know, this is all making me think I can do this in Drambo. Not kidding.

    Genuine question - because I truly don’t know: Could one employ Drambo to create randomized voices per genre (character parameters of Snare, Tom etc) the way DrumComputer can?

    To me this makes DC worth it alone: building kits by tapping on single voices and getting endless variations back WITH an ‘undo’ button that reverts said voice to previous version (this is Huge).

    Yeah randomizing a voice to just output snares, or kicks would be simple enough. It’s just a matter of selecting the desired parameters to randomize, and setting minimum and maximum thresholds for their values. There are a number of ways to achieve this, but using a RNG or S&H fed by a manual trigger should do the trick. There are a number of modules you could use to scale or convert the randomized output including min/max modules, the graphic modulator and more. Of course, you’d have to do the initial patching and routing yourself first, but once that’s done you can drop those percussion templates into any project or track.
    One major advantage of the Drambo method of randomization is that you can randomize your voices on any and every step, or every 4 bars for example. It seems like you can’t automate randomization from within DC.

    I’m planning on doing a Drum Computer vs Drambo comparison video in time. There are some things like the resynth and formant filters which set DC apart, but there are even more features which set Drambo apart. I’ll try to highlight what they have in common though, and a few big things each one does differently. I think Drum Computer has a faster workflow at the outset, but my biggest concern with apps like these is that they tend to have a ‘sound’. That is, many of the play demos I’ve heard the last few days sound like Drum Computer, like Sugar Bytes, but not really like the person playing it. In those regards, I think coaxing ‘personal’ sounds and character out of DC may prove more difficult in the long run. I can’t speak for others, but I’ve never had an identity crisis with Drambo. IMO, by its design Drambo always ends up sounding like the person playing it whether they like that or not. The choices, parameters and modulations are much more deliberately selected.

    Not to derail the thread, but here’s an example of randomizing an impulse generator + modal resonator for every hit. (Turns into a jam after about 30 seconds. This was a while ago). Could do the same thing with a snare device, toms, kick, etc. There's a couple more randomization videos on my channel, including one for mirack's modal synth.

    What a thorough and illuminating reply. Thanks for that!

    It makes me realize how far one can go (and how far I have to go) with the legendary Drambo.

    It also makes me appreciate the (relative) prefab simplicity of DrumComputer. It’s a wonderful time to be iOS-alive.

  • edited November 2020

    Driving and modulating DC with the Octatrack is the bee's knees. Since I don't own the full version yet, I just hit the Make Kit button until I got something I could tweak a bit.

    Also, since I don't own it, when I have made a sound I like, I've been taking screen shots that I could use to recreate the sounds. Let's be real, though, they probably won't actually get done.

  • @jasonpeter said:
    I am struggling to find a way to dramatically soften the attack of any sound - looks like from the tutorials that the decay and attack are all really encapsulated in the decay knob for each oscillator? Just looking to make some kits more suitable to ambient type music

    Have you tried reversing the envelopes? Or using the "Soft" envelope type? You also have the "Up" envelopes shapes in the MGs.

  • @jasonpeter

    I was surprised to not find a more general Attack parameter, as so often with kick drums, the first thing I reach for is a slower attack to make it more of a thud.

    As far as I can tell, the way to get the softest attacks is to leave out or radically filter the Resonator, and use the A/D 3/4 envelopes on the other 2 sources.

  • @wim said:

    @jasonpeter said:
    I am struggling to find a way to dramatically soften the attack of any sound - looks like from the tutorials that the decay and attack are all really encapsulated in the decay knob for each oscillator? Just looking to make some kits more suitable to ambient type music

    Have you tried reversing the envelopes? Or using the "Soft" envelope type? You also have the "Up" envelopes shapes in the MGs.

    I see the options for soft but I’m looking for a bit longer than what that audibly produces - think like 500 ms or so. Not sure where the reverse envelope is....

  • @jasonpeter said:

    @wim said:

    @jasonpeter said:
    I am struggling to find a way to dramatically soften the attack of any sound - looks like from the tutorials that the decay and attack are all really encapsulated in the decay knob for each oscillator? Just looking to make some kits more suitable to ambient type music

    Have you tried reversing the envelopes? Or using the "Soft" envelope type? You also have the "Up" envelopes shapes in the MGs.

    I see the options for soft but I’m looking for a bit longer than what that audibly produces - think like 500 ms or so. Not sure where the reverse envelope is....

    Duh - I see it now - the minus sign :)

  • Could it be midi-out is missing after the update ? Or am I overlooking something ?

  • Still trying to understand the nuts and bolts of midi out with DC.

    For example, MIDI OUT from DC to Patterning. Or really just standalone DC to any standalone or AUV3 app in AUM.

    Any help would be appreciated immeasurably. I want to get going with this thing!

  • @mojozart said:

    @slicetwo said:

    @mojozart said:

    @slicetwo said:
    I wish the pitch and decay mod sliders in the sequencer were Bipolar. It seems like a massive oversight that you can't decrease those per step, only increase.

    The SEQ Pitch (Ptch) is 0-24 semitones that is added to the track's pitch. You can achieve the effect you want by offsetting the track's pitch on the Kit Page, which has a range +/-24

    Similarly, the SEQ Decay (Dec) is in the range 0-100% which can be offset on the Kit Page by +/-100%

    It's weird but consistent.

    I figured that, but it's still kind of stupid. It means having to then offset everything just to be able to shorten or pitch down one or two hits.

    I think it was done this way so that the contour functions such as Init, Invert, and Ramp would apply consistently to all the parameters.

    I firmly stand by my feelings. Haha.

  • @Vibes71 said:
    Could it be midi-out is missing after the update ? Or am I overlooking something ?

    Fine here in both standalone and AU. Which are you referring to?

  • @jasonpeter said:
    I am struggling to find a way to dramatically soften the attack of any sound - looks like from the tutorials that the decay and attack are all really encapsulated in the decay knob for each oscillator? Just looking to make some kits more suitable to ambient type music

    The Finalizer section has some transient shaping:

    Here we have a dynamics section with Transient Shaper, Compressor and Maximizer, plus a Warmth circuit with 3 Distortion modes.

  • @Vibes71 said:
    Could it be midi-out is missing after the update ? Or am I overlooking something ?

    it seems Sugar Bytes removed the midi out section in the advanced settings...that's a pity

  • wimwim
    edited November 2020

    @zilld2017 said:
    Still trying to understand the nuts and bolts of midi out with DC.

    For example, MIDI OUT from DC to Patterning. Or really just standalone DC to any standalone or AUV3 app in AUM.

    Any help would be appreciated immeasurably. I want to get going with this thing!

    For standalone DC to AUv3's in AUM: just select 'AUM Destination', not 'Drum Computer' as the input to the AU. You might need to do some note remapping depending on the plugin that you want to work with. Check the Mapping page for how to change the notes assigned to pads.

    If you're not getting any midi, then go to settings > advanced > midi > destinations, and make sure AUM is on.

    Patterning is similar. Make sure you select 'Patterning 2', not 'Drum Computer' as the midi input. You can choose whether to midi-learn the pads in patterning, or to map them in DC.

  • wimwim
    edited November 2020

    @wim said:

    @Vibes71 said:
    Could it be midi-out is missing after the update ? Or am I overlooking something ?

    Fine here in both standalone and AU. Which are you referring to?

    Even though 'Drum Computer' shows up as a midi source in AUM, etc, it doesn't seem to output on that port. You need to select the virtual port of the app you're sending to. For instance, in AUM, you would select 'AUM Destination' as the midi source, not 'Drum Computer'.

    That little bit is going to confuse a lot of people. If they don't output on their virtual port, then they shouldn't advertise it as a Source port. I've commented about this on their support page.

Sign In or Register to comment.