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Comments
I hope Sugar Bytes can understand my report!
What I'm referring to is the DESTINATIONS section, like the one below from Thesys.
As @Vibes71 screenshot shows, this section is missing from (our) DrumComputer.
Newer ipads can handle this no problem. I honestly don't see where you would need more than 2 instances, since that gives you 16 tracks. But wanted to show how many it could run without crashing alongside gadget and Module.
But ... if you don't mind can you please give me a yes or no answer to this question: Do you have AUM running in the background when you see no destinations?
Can you first start AUM, then start DC, then go to the settings in DC and tell me if you see AUM or not?
Sorry if it seems like I'm being pushy. I don't mean to. I'm only trying to get to the bottom of why I see these destinations and you do not.
dang that ran smooth 🤣
the issue i come across is when i open an instance of dc to edit it while a host and other apps are running, mega crackles. i’ve only really tested in ns2 with two factorys and tal u and one dc tho, aum is lighter
I'll try that setup, give me a sec.
I notice the CLAP sound randomizer profile doesn’t generate anything I would ever identify as a hand clap. Usually it sound like a cymbal or metallic percussion. Is it working as intended?
Network Session should appear regardless, but the entire DESTINATIONS section is missing from (our) DrumComputer.
Below is Thesys with a Network Session and an AUM Egoist. But still, no DESTINATIONS in DrumComputer.
Right I think this is a 14.2 issue, on my Air 2 (ios 14.2) it's missing too, but on 13.7 it's there.
AUv3 should still be fine though.
Btw you can still use it because from some apps the port is still visible from other apps so you can use a midi router (like in AUM)
Thanks. iOS version? If you're on iOS 14 then maybe their quick-fix for the crashing problem was just to remove midi out altogether for iOS 14 peeps.
If I try to route it in iPadOS 14.2, DrumComputer crashes and/or no events are transmitted.
@Carnbot - As far as I can tell, the 'Drum Computer' midi source port never did anything, even on 13.7. I always had to use 'AUM Destination'.
https://www.dropbox.com/s/iqn4sp6tjou3nu4/Video Nov 07, 7 37 36 PM.mp4?dl=0
Glad I did that, forgot I started a project a couple weeks back lol. Just need drums. What a coincidence lol. Maybe a pad and some fx. Lol. Just added factory and DC for this example. But yeah air 3 handles this well.
oh ok, I've never really used the standalone much only the AU, I'm sure they'll fix it though.
Yeah they > @wim said:
I never used it so far to be honest, but it does show all my midi inputs and outputs of my midi interface on 13.7
On 14.2 it shows sources but not destinations, so yeah maybe they removed to fix crashes for now.
https://www.dropbox.com/s/2vbl7s5plkbzn4g/Video Nov 07, 7 52 06 PM.mp4?dl=0
Quickly throwing a drum sequence together and playing with the sequencer.
Lol. The bass sounds so bad through screen record. Oof.
I'm noticing this too and getting approx 1 "clap-ish" sound per 4 or 5 Randomizer taps. Even then I'm getting more "alt-snare" style sounds than claps proper but I don't mind this at all. It's okay if one can semi disregard the clap graphic and one solve is load favorite claps (and kicks if those are an issue) to the Sample slots.
iPad Air 3 256gb IPadOS 13.7
Thanks very much for that.
Man that’s impressive. I wasn’t expecting quite such a big difference!
Air2 swatted 🥊
smooth!!! what do you have for audio buffer set to? i have the 2017 pro, i think your air3 has better chip
There’s a couple of us mentioned this in one of the other threads - it’s been reported as a bug now. Feel free to join in flagging it to them - maybe more mentions will give it more attention.
Not sure what that translates to but I usually set it to 256. Some apps can go 128, but some can't so I usually stay at 256.
No difference when I change to high or very low on this project in NS2. 🤷🏾♂️
+1
Yep and if the kick isn't enough, there's always bass 808 and/or noir, but DC is pretty thick and amazing. She's treating me good.
The basic set of effects supplied are the minimum I’d expect. A few more effect options would turn this into a creative powerhouse.
Also LFOs aren’t audio effects, and delays are generally quite light on CPU. Also, there are already a number of tabbed sections which neatly manage the task of keeping the GUI tidy so there would be plenty of places to fit delay GUI into that somewhere.
And I just noticed that Ofs is centered in the middle with a negative and positive range, so my rationalization doesn't hold.
I guess this is Doug’s video..