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Comments
For me the update is worse than the first one. The kick and the snare do not hit at the same time, which makes no sense.
Yeah, it seems the constant delay improved, but timing (jitter) gotten worse.
Would you mind posting your numbers here so we'll know if you win
I lament the death of trust in the world today...
I was only joking
Well put.
Also..it doesn’t always save decay/tuning settings. Pretty frustrating if you’ve tuned/tweaked a few kits. I know it’s only £3 but it’s not really usable at the moment. Hopefully they can crack it (and look at the DSP) 🤞
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(accidentally posted in the wrong thread. sorry)
Yes, I can confirm that Decay is definitely not being saved. At least that's the experience I had with my short decay crash cymbal preset.
Hi @Jamie_Mallender - I’m sorry but I think you are out of line for calling us out re the latency as “pissy panting” (although the phrase did make me laugh).
This is a 909! The ONE thing you want it to do is play on time. Look at its history. This isn’t emulating a drunk pub rock drummer. On the initial release, as soon as you synced it with other programmed beats/sounds - well it sounded crap. Unusable for its most common usage actually. It doesn’t matter if it’s $3 or $30. You need electronic drum machines to keep time.
Now if you didn’t know about the problem when you made your video then so be it. If the other video makers did know about it then it would have made sense to give their viewers the heads up or delay the video until it was fixed.
Anyway it looks like they are on it which is great. It will be great once they fix it. Until then I like @Svetlovska suggestion of washing it out with FX for sound design.
Ahh, I feel you a lil. Don't stress it, I feel like we should be more free to babble.
909 sounds ace but the first thing in priority is locked timing. Its kinda strange so lets use 'funk box' as an example: midi and link and 909s and old perfect timing. What did they do right? I mean this in a nice way like we are reinventing the wheel or something because the iOS drums I use are all dead solid, but alas not audio kit made>? Maybe its CPU hungry? I mean We need our acid lines to be locked and loaded. Looks and sounds good but yea metronomic perfection is needed. Cheers.
I didn't read what Jamie wrote as calling people out for commenting on the latency problems.
I think his point is that HOW people express themselves about it makes a difference.
It is a simple fact that quite a few devs have stopped participating here because a handful of folks express themselves in ways that are dispiriting to read. It seems like in any discussion there are some people who feel that being insulting/dismissive makes their comments "edgy"/"cool" or "honest".
A number of people -- when this is called out -- respond "they need to have thicker skins" -- which is a cop out. If we want a community -- just like in the real world -- we can spend a moment to think about how to get our points across without being insulting.
It really is possible with a few moments of thought to report about a bug and one's frustration without being mean/dismissive. I really don't understand -- given the number of times that this comes up -- that people don't recognize that they should give some thought to how they express themselves. This isn't shutting down criticism -- it is a suggestion that one not be a jerk when expressing such. It is possible.
One can be honest -- and kind at the same time.
For instance, one can say: "this app's timing is all over the place. It has latency I don't experience with other apps. It is frustrating"
But some folks would rather they say: "What the hell is this crap! It is an unusable waste of time." This latter conveys less about the app than the person writing it.
And really, there are a lot of devs that just don't bother any more. They get paid peanuts and a handful of people here make it an unpleasant place for them to hang out.
@espiegel123 That’s not what happened here.
Having read the thread -- I respectfully disagree. While most of the comments have been reasonable in expressing the issues -- not all have in my opinion.
You’re responding to the wrong guy. I believe I have good communications with developers. I constantly champion their work. To my memory I have never been called out for disrespectful communication. I’ve been here a while.
Here's the TL;DR for this whole thread...
I did not say that you were disrespectful.
I was replying to your message to Jamie. His message was summed up as "Always be honest but kind. It’s not hard." You seemed to be jumping on him for asking people to think twice about how they express themselves.
In fact this whole timing issue discussion is a complement to audiokit.
If it was a shitty sounding app everybody would say well that’s 3 euro’s i wish i’ve spended on a nice beer.
Just because it is so good sounding people are pulling their hair out about this timing issue.
They can’t benefit from that huge kick😁’
If they fix this and i hope they will, it wil be my go to drum machine. For now the ruismaker remains undefeated.
@tk32 - but the Swift codebase is not being kind to them
I admit I haven't read all 13 pages of this, but is that what the AK team are actually saying?
I'm just curious, because I'm a Swift guy... (sorry @brambos )
Also, some people suspect that the kick is actually sample based, but wouldn’t that be easier to process and not have timing issues, unless the sample hasn’t been cropped properly and has a bit of silence at the beginning?
In truth, they haven't said this. But my intuition is that they are having a mighty tough time trying to get a high level language like Swift to play nicely with low level DSP audio. Though I'm no expert in this field.
The kick is a strange one. It seems to do the same “aliasing “ type sound that DM1 does (definitely sample based) when tuned in any way. Also doesn’t respond to velocity in external sequencer when other sounds do ...
No, because you stayed within the app. It will keep time and you won’t notice the delay playing live with it. If you were to use it as an AUv3 and send midi to it or use the internal sequencer along with other sequenced instruments you would have a greater chance of noticing the delay.
Yeah...kickdrum sounds "interesting"> @Zerozerozero said:
I’m not sure I understand you, it might just be me being thick. If it is, I apologise, I don’t mean to be confrontational but in this video I use the AR-909 in AUM and in a few different Cubasis 3 projects. Now, to be fair - having seen other people’s tests of the App and then having done my own (after making my video) I’ve found exactly the same as some of you guys. Run it alongside Ruismaker in AUM and the latency is noticeable. The AUM project at the beginning of my video doesn’t show it up though - it might if it were a different kind of arrangement, I’m not sure. In Cubasis 3 though - I haven’t measured the latency in any other way than to listen to the music and it sounds in time to my ears. Interesting thing - everything I’ve frozen from the AR-909 is bang on the money and everything ends up frozen before I mix anyway.
If I can answer a couple of other things in this same post - I would like to make sure I’ve expressed myself as I intended. I wanted to say that it’s important for people to be honest but that it doesn’t have to be done in a shitty way. I’m not calling people out for being truthful or asking them to stop being so. If I can back that up by saying, nobody has been more outspoken about Steinberg with regards to Cubasis 3 than I have, and I’ve said how I feel about it on my channel, to Lars, in the Steinberg forum and this one and Facebook etc.. I’ve also been brutally honest about my distaste for Positive Grids sales tactics. Steinberg responded with honours - by asking me to be a beta tester. I’m helping them improve Cubasis 3 and proud of that. Positive Grid just ignore me. I’m not the kind of YouTuber who won’t say anything bad about an app or company because I don’t want to jeopardise getting free stuff. But I would always say it as nicely as can be.
If a developer sends me an app or if I buy an app just cos I want it I’ll use it, I’ll make music with it, I’ll teach people how to use it, I’ll do anything to help anyone with iOS music absolutely whenever I can whether they’re a patron or watch my channel or not but - I’m not a guy who measures milliseconds. I’ll throw it into the mix and if it sounds good to me, it flies. I’m here to make music and to help others do so.
Yes, the aliasing “ringing” when tuned is the only part I really don’t care for. It’s not as noticeable in AUM as in GarageBand.
The kick is not sampled. And the earth is not flat. Just sayin’.
Lol I’m not getting involved in no kick sample conspiracy! If Matt says no samples them it’s no samples. 👌
I suspect it's more of an issue with Apple's MusicPlayer / MusicSequence, or how they're being used. I've no idea if that's what they're actually using under the hood, but I've seen some AK stuff that does, so my intuition leans more in that direction
By the time you're into all that low-level DSP stuff, there should be no trace whatsoever of even Objective-C code, let along Swift
I think it's an unfortunate consequence of the AK team having grasped the nettle and being very up-front about doing audio stuff with Swift (and good on'em for doing so!), whenever something goes wrong, the reaction in user-land is oh... it's because they're using Swift. I think often, the more likely explanation is simply that this stuff is hard to get right, and there's virtually no documentation telling us (the developers) how to do it right
A lot of the time you're learning from your mistakes, and some developers are further down that road than others...
😂🤔
Hopefully the dev can take all this criticism as a back handed compliment. If we didn’t care, we wouldn’t moan. Obviously an appetite/market for an aggressive, tweakable drum machine. Hope they keep at it. Midi learn is a big one 🤞
It also has twice the lag of the other instruments.