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Audiokit released their 909 app

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Comments

  • I’ve just tried it again and it’s still unusable as a drum machine.

    I’ve just layered a load of different drum apps each playing a simple part.

    Everything is rock solid until I add a 909 which sounds properly off grid. If I keep the sequence and swap it for another drum app it’s all tight again.

    I honestly can’t understand how it doesn’t jump out of the speakers for everybody.

    Shouldn’t really have been released yet.

    But it still works fine for making samples. :-)

  • For whatever reason I think maybe we’re all getting different results. Hitting play in AUM with Koala, SeekBeats, FunkBox and 909 loaded isn’t too bad except for the kick where you can hear a slight flam. Running it in Xequence next to fractal needed some timing adjustments ...🤷🏼‍♂️
    Only by ear tests though...
    The DSP is more of a concern for me but going on the other AK apps 😬

  • They should trim off the silence at the beginning of the kick sample.

  • wimwim
    edited December 2020

    @jolico said:
    They should trim off the silence at the beginning of the kick sample.

    It’s not a sample.

    I’m guessing you’re making a joke, right? ;)

  • @wim said:

    @jolico said:
    They should trim off the silence at the beginning of the kick sample.

    It’s not a sample.

    I’m guessing you’re making a joke, right? ;)

    I hope so.

    Imagine if it actually is a sample and also cropped with silence at the start.

    It is a bit suspicious that the kick is lagging behind the rest of the kit though.

    I hope they’re actually trying and not just pulling behringers on us with low effort and high familiarity.

  • @Zerozerozero said:

    @Philandering_Bastard said:

    @iOSTRAKON said:
    Is the 909 ready to play well with other drum apps?

    The delay for the BD is about 25ms, for the other instruments it’s 12ms. You’d need to record two drum tracks (at least) and then use delay compensation in your DAW.

    Worth it? It sounds damn good but I’d rather create a few sample sets and work with that.

    Out of curiosity does the impulse setting (bd transient in parameters) effect this test (low setting being worse)?
    To my ears it’s not sounding too bad now running next to another drum machine (FunkBox)...

    Good question. Unfortunately, it doesn’t look like it. Here’s the BD at max and minimum settings respectively:

  • The bad sample cropping remark would explain the BD but doesn’t explain how the rest of the instruments are all off by exactly half that amount as well.

  • Interesting, thanks for showing that. My ears were playing tricks with me!
    This app really is unusual. I’m sure all sounds were synthesised but is it normal for the sounds to get shorter when pitched up but long decay left on?
    It sounds great and would love more apps like this for iPhone but if it is all samples then could have just put some samples in BeatHawk and automated all parameters in there. And had a lower CPU load.
    I want to love it but...

  • The user and all related content has been deleted.
  • @Philandering_Bastard said:
    The bad sample cropping remark would explain the BD but doesn’t explain how the rest of the instruments are all off by exactly half that amount as well.

    Since it doesn’t use samples (Per the developers), there is no sample to trim.

  • I’m sure we can find an excuse if it turns out to be sample based, after so many claims to the contrary. :D

  • I dont care if its sample based or not, I just want it to be tight otherwise its simply useless. It also does not matter as said above if a product cost 3 dollar or 10 dollars it should just work as advertised and it does not.

  • @ChrisG said:

    @Samu said:
    I don't know what's up with the GUI of this app especially when used as AUv3 in AUM on an iPhone (iPhone 8) and switching between landscape and portrait mode. Sometimes wrong knobs are moved (ie. I touch one knob but another knobs value is changed) and some knobs don't react to taps at all...

    ...could be that the app gets 'confused' when the screen is rotated or the UI viewport is resized or something like that!?
    (It's not the only app that gets confused by screen rotation and viewport resize).

    Cheers!

    Yup I get this with most AU's inside AUM on the phone (that or the controls are unresponsive on the right side of the screen) . Tilting the phone to portrait mode and back to landscape with the AU plugin opened fixes it, but you gotta do it every single time you open up an AU window ( @j_liljedahl ).

    Yes, this is fixed already in current AUM beta.

  • edited January 2021

    Just tried the latest update.

    The timing, especially on the Bass Drum, is still way off.

    Doesn’t look as if fixing the timing is a high priority. Which is kind of disappointing considering it’s supposed to be a drum machine.

    I think this is compounded by the (in my opinion) silly limited edition gimmick. Doesn’t bode well for future releases.

    EDIT.

    lots of things not quite right, including the Crusher section continuing to make sound after you stop playing and lots of aliasing type sounds when you ‘edit’ anything.

    I thought I’d go through the app and just export some samples for use elsewhere, but this shows the limitations of the sound engine.

    There’s nothing much you can do with AR909 that you can’t achieve with Pure Acid’s sample based 909 drums and a bit crusher.

    And pure acid can keep time.

    I bought it on the promise that it was all synthesised. I was hoping it would be able to flex those synth muscles, but unfortunately the sounds seem to be just as constrained as any sample based 909 is. Only the bass drum and snare have anything other than decay and tune, and those controls don’t seem to me to be doing anything interesting. The ‘crispy’ dial for esample is just a volume control for the noise oscillator (or sample?!)

    I’m not going to go as far as suggesting it’s sample based.

    But I will say it doesn’t appear to have any more flexibility in sound design than any of the sample based 909 apps and plugins that have gone before.

  • I like the sounds you can coax out of this 909, gritty af. I do think it should stay silent though when it’s not running, this gotta be a bug, not a feature, so will hopefully be dealt with. The timing isn’t a huge issue for me personally, but then again I do like it laid back a lil.

  • edited January 2021

    Too Hot

  • This is confusing. I wonder if any otherapp devs can help. We have been rocking funk box for ages with good timing and latency. Maybe there is a gremlin in the code or something. I get that its a 909 drum synth but we should be able to nail this. I have faith in yawl!

  • @klownshed said:
    Just tried the latest update.

    The timing, especially on the Bass Drum, is still way off.

    Doesn’t look as if fixing the timing is a high priority. Which is kind of disappointing considering it’s supposed to be a drum machine.

    I think this is compounded by the (in my opinion) silly limited edition gimmick. Doesn’t bode well for future releases.

    EDIT.

    lots of things not quite right, including the Crusher section continuing to make sound after you stop playing and lots of aliasing type sounds when you ‘edit’ anything.

    I thought I’d go through the app and just export some samples for use elsewhere, but this shows the limitations of the sound engine.

    There’s nothing much you can do with AR909 that you can’t achieve with Pure Acid’s sample based 909 drums and a bit crusher.

    And pure acid can keep time.

    I bought it on the promise that it was all synthesised. I was hoping it would be able to flex those synth muscles, but unfortunately the sounds seem to be just as constrained as any sample based 909 is. Only the bass drum and snare have anything other than decay and tune, and those controls don’t seem to me to be doing anything interesting. The ‘crispy’ dial for esample is just a volume control for the noise oscillator (or sample?!)

    I’m not going to go as far as suggesting it’s sample based.

    But I will say it doesn’t appear to have any more flexibility in sound design than any of the sample based 909 apps and plugins that have gone before.

    There has in fact not been any improvement on the timing. It’s still off by 25ms for the bass drum and 12ms for the other instruments. I’ve sent another email to Audiokit but until they fix this I don’t think I’d consider another app from them.

  • I made a project in NS2 using 3 separate instances of 909 - so far so good, the timing isn’t really an issue as far as my track goes, the discrepancies in sync are part of the groove. When mixing down/bouncing to audio, the problems arise. The bounced audio files end up empty (clap and hihat, the kick channel was fine) and as NS2 doesn’t bounce silent files, they don’t even turn up in the mix down folder afterwards. I could probably work around this by bouncing three versions of the 909 channel, each with their own FX and whatnot. But as has been said before in this thread, why bother when I could probably get a similar result from samples?

  • I’m not sure that @analog_matt frequents this forum anymore? Have asked on FB if there’s any news on the 909 timing.

  • edited February 2021

    I don't know. I'm chalking this up to a good idea that is never going to pan out. Just tried the 909 on a track and the kick was obviously late. So weird that this is not fixed.

  • @gusgranite said:
    I’m not sure that @analog_matt frequents this forum anymore? Have asked on FB if there’s any news on the 909 timing.

    I’ve had a discussion with Matt and Jeff from AudioKit last Friday and submitted some more documentation regarding the lag. Haven’t heard back yet. Yes, @ExAsperis99 the timing discrepancies remain unchanged.

  • @Philandering_Bastard said:

    @gusgranite said:
    I’m not sure that @analog_matt frequents this forum anymore? Have asked on FB if there’s any news on the 909 timing.

    I’ve had a discussion with Matt and Jeff from AudioKit last Friday and submitted some more documentation regarding the lag. Haven’t heard back yet. Yes, @ExAsperis99 the timing discrepancies remain unchanged.

    I did not receive a response from @analog_matt on FB.

  • I think, sadly, people should give up on this. It's obviously not fixable, otherwise it would have been fixed already. I hope that, at the very least, mistakes have been learned from, though, and any future AudioKit drum apps will not have this problem.

  • @Gavinski said:
    I think, sadly, people should give up on this. It's obviously not fixable, otherwise it would have been fixed already. I hope that, at the very least, mistakes have been learned from, though, and any future AudioKit drum apps will not have this problem.

    At this point I’d just like to understand why. Seems baffling.

  • Couldn’t disagree more... They got away with this in the past. Neither we nor they learned anything apparently.
    If I give up on 909 or AK that’s one thing. If they do, they shouldn’t be where they are imo, sadly

  • @0tolerance4silence said:
    Couldn’t disagree more... They got away with this in the past. Neither we nor they learned anything apparently.
    If I give up on 909 or AK that’s one thing. If they do, they shouldn’t be where they are imo, sadly

    We don't disagree I think.y only point is that they likely can't fix this or they would have. I agree that it is serious and should never have happened, I also do think they will be more careful next time because this whole fandango has for sure been deeply damaging and embarrassing.

  • This isn’t a problem when you create chaos !!!

  • It sounds bad ass. I’ll find a way to make it work

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