Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
It’s funny. I have Logic on my Mac and like it fine, but I don’t want to give up the plugins I have on iOS that I can’t get on Mac, so I don’t wind up using it. I’m thinking of upgrading to an M series Mac and honestly a real motivating factor is getting access to more AUv3s from iOS-land.
When iPad pros cost 2400.00 you’ll see Logic Pro on them…my theory anyways
GB is great for kids for sure. I try to get my kids to use the sound packs to create with, and I overheard my boy using one of them and made a piece myself. I've been trying for a year now to get them to record 'voice acting' for the battle with the monster from the 1980s that interrupts their vibing during the piece ;-)
I just wish 'share track normalised to 0 db' or 'share project to the latest mac with latest GB / Logic' weren't the only two supported options to progress things.
Wasn’t always ”marketed” towards a younger audience in that way and I personally don’t use any of the DJ features. It’s still a capable, if somewhat limiting platform, however I view it against my old 4-track tape recorders and I find far too many advantages in comparison to mention. It’s (relatively speaking) a miracle that such recording and engineering power is available to us these days in such a compact form.
You should scale that motivating facor back quite a bit. Most devs have not and won't port their apps to Mac without a separate purchase. Sideloadiang has been shutdown and the few apps that do work on M1 in logic don't work great and cause crashes.
Yeah, I get the impression that there are plenty of issues. I don't mind re-purchasing for the Mac platform considering how inexpensive most iOS plugins are, but a lot of the software I really care about (Bram Bos's stuff, Cem Olcay's stuff, etc) are not there at all yet, so I'm not stampeding to the Apple store. I'm waiting until I can get a decent deal on an M2 machine.
You need to also consider that M2 chips are brand new and developers don’t know how to optimize for those yet. M1 has been out a few years and developers are familiar with them by now.
I doubt that’s accurate. It’s very rare that anyone ever writes processor specific code. That would be nuts to maintain, and only effective in extremely rare cases.
I think that's mainly a problem for the Xcode compiler team.
I have it on an M1 Pro MBP but I barely use it. Vastly prefer the workflow in NS2 and pretty much none of my favourite iOS apps work on the Mac.
HostingUA gets far more use on my mac than any DAW does. And as far as DAWs go, Drambo gets more use on my mac than logic or anything else…
A critic weighs in on the M1 versus M2 issue: https://www.tomshardware.com/news/apple-m2-gpu-analysis
However, there are about 9 Mac models with the M2 chips in the pipeline: https://appleinsider.com/articles/22/04/15/at-least-nine-macs-with-m2-apple-silicon-chips-are-reportedly-in-development
As of today, the MacBook Pro 13" and the MacBook Air 13.6" are the only models using the M2 chip so far.
I think the 14” MBP is a far better deal than either of the M2 Macs from a horsepower-per-dollar perspective. You can get a 14” MBP with 32GB RAM and more CPU and GPU cores for the same money as the 24GB RAM MacBook Air with the same storage. I don’t want something that big though! That Tom’s article is entirely about GPU performance, which is not a big priority for me, but I’m not a gamer.
Slight deviation, but my wife just bought a new Mac for work, but we’ve also purchased Cubase (Pro, and hit the 40% off sale, win!) and MixBox (sale again) due to import of Cubasis projects being possible.
iPad Logic would at the least have got us to evaluate that.
/looks at FL Studio .. /looks at Garageband ..
hm ..
Last I heard, subjecting kids to FL is considered child abuse.
Plenty of “real musicians” use GarageBand.
I agree. It’s a bit like a modern version of a Portastudio, but much more sophisticated with regard to effects, editing and number of available tracks.
Diminishing returns with DAWs is real. If it can load plugins, play samples, and make noise then you can make good music with it. The DAW debate is probably at it's silliest point with everything we have today.
Even the title of this thread is just idle speculation rather than a solid title for a topic.
I have a strong feeling that Logic Pro will come with the new iPad Pro M2 running on iPadOS 16. A very strong feeling! This time it will happen! 😄
What makes you say that though(Ableton for iPad). If anything I would think FL studio might be there in five years or less at this rate. Or do you have any inside info? I dunno
Sorry I just wanted to follow an old tradition and get some Logic hopes up again before the next iPad release.
Anyone else heard anything?
The point is to keep you in their ecosystem. If they allowed Stem Export, everyone would just use Garageband for the Drummer feature, and never try the app out.
Aside from that, and this is pure speculation, Apple is taking a different approach with the iPad OS. Instead of directly porting apps into it, they're redesigning apps for it, to take advantage of the touch features. Garageband for iOS is the equivalent to Logic for Mac, iMovie is to Final Cut Pro, and Swift Playgrounds is to Xcode. The intent is to start a project from your phone or iPad and finish it off in a professional device like the iPad Pro (for those who want the touch features), or the Macbook Pro.
I'm not really a fan of that approach, but I can see as a business why it makes sense to keep using their products. Plus, I really do like Garageband.
You can automate pan, though.
Ya I read on the Audiobus forum that it's coming out with the new iPad Pro M2 running iPadOS 16
There are no plans whatsoever to port FL Studio over to iOS. ImageLine has been very clear about that.
[edit] I can't find the proof of that on their forum. But I maintain that it is never going to happen.
I’m not an expert on the DAW market, but I think Ableton likes charging a lot of money for software, and probably doesn’t see a market opportunity. Other big names in music have tried and I think have not made big money on the platform. Some seem to be exiting the iOS market. So I’m not holding my breath for Ableton, or really anyone not already present on the platform. Edit: [Ableton Note ships the next day] Shows what I know!
I don’t really see anyone making a serious play for the “pro” commercial space other than Steinberg, Roland and Apple. I’m guessing Apple has Logic running just fine on iPadOS but is locked in a years-long struggle to try to port that unholy mess of a UI to a tablet form factor. Just getting the built-in plugins presentable would be a monumental task.
If Steinberg came up with a clip launcher workflow for Cubasis that had good controller support they’d be way out in the lead, but I suspect they have to improve the revenue model to justify that sort of effort. I’ve bought in all the way on Cubasis, but haven’t given them a dime in years. That’s not sustainable.
Zenbeats may have a better revenue model which I think gives them an advantage for a company that isn’t sitting on an Apple-sized mountain of cash. Roland may achieve parity with Cubasis on pro routing features and UI polish before Steinberg can catch up with Zenbeats on workflow. They almost certainly have a better revenue model somewhere among the 3 or 4 that they’re trying right now.
Don’t see anyone else that’s really competing at that level. There are amazing things happening with LP and AUM and ApeMatrix that I think may lead influence the next generation of DAW design, but I suspect building a pro-grade DAW is very much an 80/20 problem.