Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Loopy Pro is here!

1212224262750

Comments

  • @McD said:

    Ask any productive creator and you'll discover some loyalty to a DAW... @Lady_App_titude >mastered a desktop DAW in the 00's or earlier and hasn't budged since to stay productive.

    Since the 80s. Since the beginning of computers. I wouldn’t call it loyalty. I mean, I’ve tried many other DAWs over the years. They all have certain features that I like. They all can get the job done. And I could learn to adjust to another DAW if I had to. But I don’t have to. My focus has to be on the music. That in itself is hard enough. If I have to be an engineer on top of that, I want to devote as little time as possible to that side of it. Having to work in an unfamiliar environment where everything is there but not where I except it to be just sucks away energy that could be devoted to the music. Switching DAWs feels like an unnecessary expenditure of energy.

  • The user and all related content has been deleted.
  • @AudioGus said:

    @hes said:

    @McD said:
    We need to find and popularize a name for this App Business Model... suggestions?

    • Future Proof App Funding

    • User Funded Development Model

    • Periodic Update Funding Model

    • The Upgrade Train Model

    I would avoid anything that implies this is some strange or newfangled sales model. The sales model seems strange only to people who have been weaned on the whacky "purchase once with free upgrades forever" default Appstore model. In actuality it's the way most consumer desktop software has been sold since, say, 1980.

    • Classic Desktop Model

    Haha, yes

  • @wim said:

    @tja said:

    @Krupa said:
    Will the twelve month thing be a universal/global period (or 2022-23), or per user? The latter seems almost impossible for Michael to coordinate, especially allowing for bug fixes, even early seems like something that will get administratively worse for him as time goes on… I hope the model works out for him though, fully deserved as this thing is incredible!

    Right, that was not made clear too!

    Assuming it is implemented like in Working Copy, it is individual.
    Meaning, you get all features from the moment you buy and the next 12 months.

    I think that’s correct. I’m not sure of the mechanics, but I’m sure it doesn’t require intervention from Michael. Working Copy is the app he modeled this after.

    Also the note-taking/calendar app Agenda , which is cross-platform for iOS/macOS, has the same model. Pay for the app and 12 months of updates. If you don't pay the renewal you still have the feature additions added whilst you paid for it. At any time I can continue to pay for another 12 months, and that also gives me the eventual features added between when I stopped paying and up to current date. Good model I think. Very fair. With Agenda I didn't pay for a full year as the feature additions didn't look that useful to me, then they added some new stuff that was very useful indeed and I got it all when I "continued" (as I had been a paying customer previously).

    Also Agenda clearly tells the user, via lists in app, what features the user has paid for and which features that would be enabled if I pay for it again (I am currently, again, not paying for Agenda as I have changed how I take notes and manage calendar).

  • For those like me who have issues with Drambo losing sync with loopy when channel mute is enabled. You can long press on idle button to disable it. It’s not obvious so I thought I’d mention it.

  • @gregsmith said:

    @RUST( i )K said:

    @Michael said:
    Loopy Pro is a live-looper. And a sampler. And a sequencer. And a very capable AUv3 Audio Unit host. And a DAW. And an AUv3 Audio Unit.

    You get the idea. Loopy Pro is deep. But it's also designed to be friendly, and a great deal of fun.

    You can set up Loopy Pro to work however you do, with features like hands-free looping with count-in, count-out and automatic loop detection; or "free" looping, where you can choose on-the-fly how long to make loops. There's even retrospective recording, where you can lock in a loop after the fact.

    There's extensive MIDI controller support, including built-in support for the Launchpad and the APC40 mk2, and effortless MIDI Learn for setting up your controllers.

    You can also drag-and-drop audio straight onto loops in Loopy Pro, with sophisticated tempo and pitch adjustments, and use Loopy Pro as a clip launcher, with all kinds of options for song sectioning.

    The built-in mixer lets you set up insert and send effects for every channel in your project, and load AUv3 Audio Unit instruments, effects, and MIDI sequencers.

    And there's a built-in sequencer, for arranging songs, and even performing them live, totally automated and hands-free.

    There's also a great deal still to come.

    So, what are you reading this for? Go take Loopy Pro for a spin – there's a 7-day free trial just waiting for you.

    https://apps.apple.com/app/loopy-pro-looper-daw-sampler/id1492670451

    Have fun!

    See also JP's rather brilliant tutorial:

    Let me say this and deal with the consequences on here. It needs to be said.

    THIS APP IS A $100 APP.

    That is all.

    Once the YouTube vids build up people will realise how deep this is.

    And when it has midi and automation 🤯

    "hits like button"

  • @McD said:

    @Michael just has to code the Music Production equivalent of nudity... problem solved.

    When’s the nudity update planned for? 2022?

  • @tja said:

    @Michael_R_Grant said:

    @0tolerance4silence said:
    I disagree... this model has hardly anything to do with how desktop apps sell.

    It’s exactly like the Bitwig model, though.

    You may not "see" this, when there is just a "new version" of the App to which you can upgrade at discount price.

    This give a more clear feeling of this being a free decision.

    Thinking about this, maybe it would be better to do exactly this:

    Don't talk about 12 months and bug-fixes and upgrade prices.

    Just sell the App and offer a new version of the App (version 2, version 3,...) in the next year(s) - together with an upgrade bundle for those who bought an earlier version.

    Maybe people can understand this better?
    It is nearly the same thing, but people would not get bug fixes for their older version for free.
    And people who recently bought may be p*ssed, when shortly after a new version arrives.

    Problems over problems 😅

    Just as a (subjective) side-note:

    One (developer) issue with that model is that there are lots of versions, with existing users, to maintain, both when it comes to code base and also support. Can become very time-consuming and the anger from existing users when a particular model is "phased out", is real.

    I do a lot of photography and photo editing. Late last year I came across a piece of software called Luminar. It looked great so I gave the free trial a spin, which was impressive, and I needed some of the functionality "NOW" (deadlines etc). During my trial they announced "the next version" (Luminar AI). Despite it being released just one month after I had gotten "the previous version" I only got a negligible discount on the new version. I didn't bite but still felt slightly "cheated". Also, all new development goes to the latest version, and even bug fixing etc in the older version lags behind by months.

    2 months ago there was a Humble Bundle that included Luminar AI, so I went for it, after comparing existing discounts and official pricing etc. Just as I bought that one they announed yet another new version, the follow-up to Luminar AI. I am learning this is their strategy. The feeling I get is that of "forever being behind" and also purchasing a new version each year if I wish to guarantee it still works within Photoshop/Lightroom (which btw is an outright subscription as we all know), as I otherwise KNOW I will be left behind and what I have purchased barely will get functionality/security updates.

    Based on examples like that I feel the Sketch/Agenda/Working Copy and, now, Loopy Pro model to be much more fair and transparent. Also I will be sure that the software I have bought will continue to work. My "feeling" when using any of those is one of fairness, both towards me from the developer and the other way around.

  • @u0421793 said:

    @McD said:

    @Michael just has to code the Music Production equivalent of nudity... problem solved.

    When’s the nudity update planned for? 2022?

    "looks down at naked body"

  • @Michael

    The UK price in-app has gone up to £28.99 from £25.99 and the 'upgrade' is now listed in-app as £18.99 up from £16.99. The listing on the app store has the old prices.

    It's not an issue for me as I'm not in the market for Loopy Pro (what you've achieved is very polished, it's simply not something I would find myself using on a regular basis). I'll reassess things as the MIDI side of the app gets fleshed out, but my instinct right now is that AUM in tandem with Enso/Gaus more than furfills my occasional forays into looping.

    The conversion from US currency to UK currency is far worse than that you get with other apps (a $29.99 app becomes £28.99). Plus, I don't think it's sending out the right message to those that downloaded Loopy Pro at launch that the price has mysteriously gone up by £3. The money isn't the issue but it gives the impression that you might move the goalposts with the yearly maintenance. For comparison ref currency differences, Staffpad is listed at the moment for $39.99 and the UK price is £34.99. Your original UK pricing was at a similar ratio to Staffpad.

    There's rightly a lot of loyalty here on the AB forum for what you've done for the iOS audio community over the years, but you need to think about your offer to those that don't frequent the AB forum as these are the folk that will make up the majority of your user base in the long run.

  • The user and all related content has been deleted.
  • @wim said:

    @oat_phipps said:
    Ok this is a really fun video game. I try to build tracks up as quickly and precisely as possible and get new high scores.

    No that’s not negative at all, I’m starting to love it. The video game was just my day one adventure.

    My live playing has improved about 500% since I joined the beta. I'm almost at the point that I actually prefer toughing it out getting good audio loops than keeping a bunch of MIDI around to tweak forever.

    This is profound!

  • The sequencer reminds me of the old ACID days of painting loops. Loopy Pro is so fantastic, truly a labor of love!

  • @Stuntman_mike said:
    The sequencer reminds me of the old ACID days of painting loops. Loopy Pro is so fantastic, truly a labor of love!

    Now there’s a blast from the past!

  • @hellquist said:

    @wim said:

    @tja said:

    @Krupa said:
    Will the twelve month thing be a universal/global period (or 2022-23), or per user? The latter seems almost impossible for Michael to coordinate, especially allowing for bug fixes, even early seems like something that will get administratively worse for him as time goes on… I hope the model works out for him though, fully deserved as this thing is incredible!

    Right, that was not made clear too!

    Assuming it is implemented like in Working Copy, it is individual.
    Meaning, you get all features from the moment you buy and the next 12 months.

    I think that’s correct. I’m not sure of the mechanics, but I’m sure it doesn’t require intervention from Michael. Working Copy is the app he modeled this after.

    Also the note-taking/calendar app Agenda , which is cross-platform for iOS/macOS, has the same model. Pay for the app and 12 months of updates. If you don't pay the renewal you still have the feature additions added whilst you paid for it. At any time I can continue to pay for another 12 months, and that also gives me the eventual features added between when I stopped paying and up to current date. Good model I think. Very fair. With Agenda I didn't pay for a full year as the feature additions didn't look that useful to me, then they added some new stuff that was very useful indeed and I got it all when I "continued" (as I had been a paying customer previously).

    Also Agenda clearly tells the user, via lists in app, what features the user has paid for and which features that would be enabled if I pay for it again (I am currently, again, not paying for Agenda as I have changed how I take notes and manage calendar).

    Yeah, it’s more than fair to the user, not what I expected, seems like a real workload for the dev, but maybe it’s trivial…

  • I hooked up LP to my 18i20 last night to really give it a go for my work flow. The goal was to record loops from 6 pieces of hardware. I ran into some issues/confusions as I worked through it.

    1. I recorded some 4 bar drum loops and have it set to play the outro wrapped around, but now it’s actually doubling the drum loop the 2nd go around and causing phase issues. Same with a few instrument loops.

    2. I am getting crackling at the beginning of almost every loop recorded. I’m starting the recordings then hitting play on my hardware since LP can’t sync, so it’s def capturing the proper beginnings.

    3. I’m trying to do the 4 bar loop with 1 bar tail recording, but it seems like I have to arm LP, start the recording, then play the loop on the hardware, then stop it and try and edit the loop to fit with the tail. How, exactly, is the tail recording supposed to work?

  • @hellquist said:

    @wim said:

    @tja said:

    @Krupa said:
    Will the twelve month thing be a universal/global period (or 2022-23), or per user? The latter seems almost impossible for Michael to coordinate, especially allowing for bug fixes, even early seems like something that will get administratively worse for him as time goes on… I hope the model works out for him though, fully deserved as this thing is incredible!

    Right, that was not made clear too!

    Assuming it is implemented like in Working Copy, it is individual.
    Meaning, you get all features from the moment you buy and the next 12 months.

    I think that’s correct. I’m not sure of the mechanics, but I’m sure it doesn’t require intervention from Michael. Working Copy is the app he modeled this after.

    Also the note-taking/calendar app Agenda , which is cross-platform for iOS/macOS, has the same model. Pay for the app and 12 months of updates. If you don't pay the renewal you still have the feature additions added whilst you paid for it. At any time I can continue to pay for another 12 months, and that also gives me the eventual features added between when I stopped paying and up to current date. Good model I think. Very fair. With Agenda I didn't pay for a full year as the feature additions didn't look that useful to me, then they added some new stuff that was very useful indeed and I got it all when I "continued" (as I had been a paying customer previously).

    Also Agenda clearly tells the user, via lists in app, what features the user has paid for and which features that would be enabled if I pay for it again (I am currently, again, not paying for Agenda as I have changed how I take notes and manage calendar).

    It must give the devs more motivation to add new features to keep people upgrading. When a new version of Ableton Live comes out, the devs make a big effort to make it worth the upgrade right?

    If nanostudio 2 had this model, would we have audio tracks by now? That isn’t supposed to be antagonistic, just a thought.

  • I’m very much looking forward to getting loopy pro very soon, as soon as the Xmas craziness slows down (three over excited under 10s off school means no time to think!)

    I’m thinking it will be a really good substitute (or perhaps addition to) my current favourite way of working on iOS which is to use BlocsWave to > @jonmoore said:

    @Michael

    The UK price in-app has gone up to £28.99 from £25.99 and the 'upgrade' is now listed in-app as £18.99 up from £16.99. The listing on the app store has the old prices.

    It's not an issue for me as I'm not in the market for Loopy Pro (what you've achieved is very polished, it's simply not something I would find myself using on a regular basis). I'll reassess things as the MIDI side of the app gets fleshed out, but my instinct right now is that AUM in tandem with Enso/Gaus more than furfills my occasional forays into looping.

    The conversion from US currency to UK currency is far worse than that you get with other apps (a $29.99 app becomes £28.99). Plus, I don't think it's sending out the right message to those that downloaded Loopy Pro at launch that the price has mysteriously gone up by £3. The money isn't the issue but it gives the impression that you might move the goalposts with the yearly maintenance. For comparison ref currency differences, Staffpad is listed at the moment for $39.99 and the UK price is £34.99. Your original UK pricing was at a similar ratio to Staffpad.

    There's rightly a lot of loyalty here on the AB forum for what you've done for the iOS audio community over the years, but you need to think about your offer to those that don't frequent the AB forum as these are the folk that will make up the majority of your user base in the long run.

    Weird. It’s showing as £25.99 for me still…

  • edited December 2021

    Might be cool. If you made your own sequencer where you can p-lock but save midi of the audio. Background midi. You could use loopy for audio as it fast to record loops but then copy and paste audio ( which would be midi )

    So just making loops but then all audio copies would actually have a midi save. Maybe it wouldnt be good for cpu.

  • The user and all related content has been deleted.
  • Been on the beta for a few months
    Been a blast
    Got pretty good at understanding everything
    Then last few days it has really clicked
    This is a marvel, I wake up with so many ideas, templates,
    I have gone from having massive AUM sessions straining my iPad to collections of loops from those projects
    Have made 4 songs in 4 days, that’s more than I made in the last year, when automation comes to the sequencer happy days
    Thanks for the super hard work you put into this @Michael
    To the people that are struggling, sit in there, it will click
    Watch some of the videos
    Make some new projects and just try everything,
    Download some of the templates
    Pick the bits you need, copy them and paste into a new project, or select the item, go into edit mode and see what was done to achieve it’s actions
    Go make some beats !!

  • @sigma79 said:
    Might be cool. If you made your own sequencer where you can p-lock but save midi of the audio. Background midi. You could use loopy for audio as it fast to record loops but then copy and paste audio ( which would be midi )

    So just making loops but then all audio copies would actually have a midi save. Maybe it wouldnt be good for cpu.

    I’m really hoping there will be a way to do something along these lines. Currently if you feed all input through an atom 2 instance, you could record the midi and audio simultaneously, but it’d be a right faff to setup!

  • @tahiche said:

    @ronnieb said:

    @AudioGus said:

    @ronnieb said:

    @AudioGus said:

    @gregsmith said:

    @AudioGus said:

    @gregsmith said:

    @AudioGus said:

    @lukesleepwalker said:

    @Michael_R_Grant said:

    @Kashi said:

    @suitsus said:

    @Kashi said:

    You can set quantisation per individual loop so I think you can achieve what you want. Suggest you download and try before you buy!

    Ok thanks I’ll look into that. Do you mean there might be a “no quantisation “ option which is what I will need. I realise that wanting things to NOT sync up with each other is anathema to most looping/sequencing software/hardware, and will confuse some forum members, but that really is what I want!

    Yes, you can set loops to be free rather than 'Phase Locked'. Also, you should explore the record and play quantisation options to configure how you want to start and stop loops. You can record an FX tail after the loop ends, and an intro before the main body of the loop starts, too!

    Yeah, all these things! It's simply amazing how many options you have to start/stop loops. Download and try for free?

    Does the retrospective looper let you select the length of the uhhh, captured retrospection, after you have already been retrospecting, ala the Endlesss advanced looper setting?

    I ask because I don't want to be blow my 7 day trial just yet. ;)

    You can indeed set the length of the loop beforehand. Just swipe up on the donut and set it there. It works beautifully with 1 bar, but I’ve had some problems with 4 bars for some reason.

    I know you can set it beforehand but that is not what I am asking. In Endlesss you can choose to capture either the previous 1,2,4 or 8 bars on the fly, simply by tapping the waveform in one of the four quadrants. This is the best thing about Endlesss for me and why I would still use it over any other looper.

    Only being able to set the length beforehand kind of limits the free flow creative potential of retrospective looping.

    Oh I see! I’m not sure. It seems to capture a bar if you don’t set the length beforehand and there doesn’t seem to be a way to lengthen it that I can see.

    Someone else might know different.

    Edit: just seen @espiegel123 replied above

    Yes, but I think he assumed I was asking the same thing that you thought, size of the overall buffer and not wether or not you could capture a portion of that buffer on the fly, again ala Endlesss. I assume at this point that it cannot be done.

    Not able to test atm but I think you could just setup 4 buttons to retrospective record for 1/2/4/8 bars no?
    Or what I have is separate clips for each length. I am certain if you spend some time with the widgets you could figure out a way to implement this that works for you.

    I think that is still different though because then you are still locked in at that point to committing to filling X bars.

    Not if you’re using retrospective recording which is what endless is doing. My super basic bare bones auv3 template kinda does this. The orange clips are standard recording, the yellow clips are set to retrospective record, top row has specific lengths and the bottom just follow the master cycle. Is this not similar to what you’re looking for?

    How do you set specific lengths for retrospective recording?. Can’t find it anywhere. Count out options are grayed out when choosing retrospective.
    Cheers

    @tahiche : the master (cycle) length sets the retrospective loop length.

  • @slicetwo : when recording a tail, loopy is waiting for the level to drop to silence. The tail outro is going to be the audio that plays from when recording hit the “stop” point till it dies back down to zero. You can hear what is in the outro by playing the loop and tapping it to stop and listening to what plays.

  • @tja said:
    @jonmoore What do you do with your AUM / Enso / Gauss loops?
    Recording them into a DAW for mixing and mastering, or just live playing without further processing?

    I occasionally use my iPad for tape loop/delay fx where AUM is used to create the feedback loops with added saturation and degradation. A good example was when I recreated the tape loop fx for my Roxy Music remix of 2HB (a beatless ambient-ish affair). Audio is routed from my desktop DAW to my iPad and then routed back out to my DAW. I'm effectively using my iPad as an outboard fx unit. The link below is the full remix to stream and download.

    The tape looping is used in both the midsection and the outro. This was a vinyl-only release so I'm only going to leave the 320k MP3 download active over the Xmas period (but I'll leave streaming active in perpetuity). I've also linked to the 60-second teaser Ferry posted on his YT when the vinyl was in store.

    https://d.pr/a/80clEU

  • @klownshed said:
    I’m very much looking forward to getting loopy pro very soon, as soon as the Xmas craziness slows down (three over excited under 10s off school means no time to think!)

    I’m thinking it will be a really good substitute (or perhaps addition to) my current favourite way of working on iOS which is to use BlocsWave to > @jonmoore said:

    @Michael

    The UK price in-app has gone up to £28.99 from £25.99 and the 'upgrade' is now listed in-app as £18.99 up from £16.99. The listing on the app store has the old prices.

    It's not an issue for me as I'm not in the market for Loopy Pro (what you've achieved is very polished, it's simply not something I would find myself using on a regular basis). I'll reassess things as the MIDI side of the app gets fleshed out, but my instinct right now is that AUM in tandem with Enso/Gaus more than furfills my occasional forays into looping.

    The conversion from US currency to UK currency is far worse than that you get with other apps (a $29.99 app becomes £28.99). Plus, I don't think it's sending out the right message to those that downloaded Loopy Pro at launch that the price has mysteriously gone up by £3. The money isn't the issue but it gives the impression that you might move the goalposts with the yearly maintenance. For comparison ref currency differences, Staffpad is listed at the moment for $39.99 and the UK price is £34.99. Your original UK pricing was at a similar ratio to Staffpad.

    There's rightly a lot of loyalty here on the AB forum for what you've done for the iOS audio community over the years, but you need to think about your offer to those that don't frequent the AB forum as these are the folk that will make up the majority of your user base in the long run.

    Weird. It’s showing as £25.99 for me still…

    My download is the Testflight version so maybe that accounts for the difference.

  • @espiegel123 said:
    @slicetwo : when recording a tail, loopy is waiting for the level to drop to silence. The tail outro is going to be the audio that plays from when recording hit the “stop” point till it dies back down to zero. You can hear what is in the outro by playing the loop and tapping it to stop and listening to what plays.

    Cool. I’m off for the week so I plan to really test it out more.

  • @tahiche said:

    @ronnieb said:

    @AudioGus said:

    @ronnieb said:

    @AudioGus said:

    @gregsmith said:

    @AudioGus said:

    @gregsmith said:

    @AudioGus said:

    @lukesleepwalker said:

    @Michael_R_Grant said:

    @Kashi said:

    @suitsus said:

    @Kashi said:

    You can set quantisation per individual loop so I think you can achieve what you want. Suggest you download and try before you buy!

    Ok thanks I’ll look into that. Do you mean there might be a “no quantisation “ option which is what I will need. I realise that wanting things to NOT sync up with each other is anathema to most looping/sequencing software/hardware, and will confuse some forum members, but that really is what I want!

    Yes, you can set loops to be free rather than 'Phase Locked'. Also, you should explore the record and play quantisation options to configure how you want to start and stop loops. You can record an FX tail after the loop ends, and an intro before the main body of the loop starts, too!

    Yeah, all these things! It's simply amazing how many options you have to start/stop loops. Download and try for free?

    Does the retrospective looper let you select the length of the uhhh, captured retrospection, after you have already been retrospecting, ala the Endlesss advanced looper setting?

    I ask because I don't want to be blow my 7 day trial just yet. ;)

    You can indeed set the length of the loop beforehand. Just swipe up on the donut and set it there. It works beautifully with 1 bar, but I’ve had some problems with 4 bars for some reason.

    I know you can set it beforehand but that is not what I am asking. In Endlesss you can choose to capture either the previous 1,2,4 or 8 bars on the fly, simply by tapping the waveform in one of the four quadrants. This is the best thing about Endlesss for me and why I would still use it over any other looper.

    Only being able to set the length beforehand kind of limits the free flow creative potential of retrospective looping.

    Oh I see! I’m not sure. It seems to capture a bar if you don’t set the length beforehand and there doesn’t seem to be a way to lengthen it that I can see.

    Someone else might know different.

    Edit: just seen @espiegel123 replied above

    Yes, but I think he assumed I was asking the same thing that you thought, size of the overall buffer and not wether or not you could capture a portion of that buffer on the fly, again ala Endlesss. I assume at this point that it cannot be done.

    Not able to test atm but I think you could just setup 4 buttons to retrospective record for 1/2/4/8 bars no?
    Or what I have is separate clips for each length. I am certain if you spend some time with the widgets you could figure out a way to implement this that works for you.

    I think that is still different though because then you are still locked in at that point to committing to filling X bars.

    Not if you’re using retrospective recording which is what endless is doing. My super basic bare bones auv3 template kinda does this. The orange clips are standard recording, the yellow clips are set to retrospective record, top row has specific lengths and the bottom just follow the master cycle. Is this not similar to what you’re looking for?

    How do you set specific lengths for retrospective recording?. Can’t find it anywhere. Count out options are grayed out when choosing retrospective.
    Cheers

    You can just set the length of the clips individually in the clip settings

  • @ronnieb said:

    @tahiche said:

    @ronnieb said:

    @AudioGus said:

    @ronnieb said:

    @AudioGus said:

    @gregsmith said:

    @AudioGus said:

    @gregsmith said:

    @AudioGus said:

    @lukesleepwalker said:

    @Michael_R_Grant said:

    @Kashi said:

    @suitsus said:

    @Kashi said:

    You can set quantisation per individual loop so I think you can achieve what you want. Suggest you download and try before you buy!

    Ok thanks I’ll look into that. Do you mean there might be a “no quantisation “ option which is what I will need. I realise that wanting things to NOT sync up with each other is anathema to most looping/sequencing software/hardware, and will confuse some forum members, but that really is what I want!

    Yes, you can set loops to be free rather than 'Phase Locked'. Also, you should explore the record and play quantisation options to configure how you want to start and stop loops. You can record an FX tail after the loop ends, and an intro before the main body of the loop starts, too!

    Yeah, all these things! It's simply amazing how many options you have to start/stop loops. Download and try for free?

    Does the retrospective looper let you select the length of the uhhh, captured retrospection, after you have already been retrospecting, ala the Endlesss advanced looper setting?

    I ask because I don't want to be blow my 7 day trial just yet. ;)

    You can indeed set the length of the loop beforehand. Just swipe up on the donut and set it there. It works beautifully with 1 bar, but I’ve had some problems with 4 bars for some reason.

    I know you can set it beforehand but that is not what I am asking. In Endlesss you can choose to capture either the previous 1,2,4 or 8 bars on the fly, simply by tapping the waveform in one of the four quadrants. This is the best thing about Endlesss for me and why I would still use it over any other looper.

    Only being able to set the length beforehand kind of limits the free flow creative potential of retrospective looping.

    Oh I see! I’m not sure. It seems to capture a bar if you don’t set the length beforehand and there doesn’t seem to be a way to lengthen it that I can see.

    Someone else might know different.

    Edit: just seen @espiegel123 replied above

    Yes, but I think he assumed I was asking the same thing that you thought, size of the overall buffer and not wether or not you could capture a portion of that buffer on the fly, again ala Endlesss. I assume at this point that it cannot be done.

    Not able to test atm but I think you could just setup 4 buttons to retrospective record for 1/2/4/8 bars no?
    Or what I have is separate clips for each length. I am certain if you spend some time with the widgets you could figure out a way to implement this that works for you.

    I think that is still different though because then you are still locked in at that point to committing to filling X bars.

    Not if you’re using retrospective recording which is what endless is doing. My super basic bare bones auv3 template kinda does this. The orange clips are standard recording, the yellow clips are set to retrospective record, top row has specific lengths and the bottom just follow the master cycle. Is this not similar to what you’re looking for?

    How do you set specific lengths for retrospective recording?. Can’t find it anywhere. Count out options are grayed out when choosing retrospective.
    Cheers

    You can just set the length of the clips individually in the clip settings

    You can also use the master length available in the tempo panel without presenting the clip length.

    You may know this but I mention it since it seems like this is a point confusion for some.

  • @tja said:

    If nanostudio 2 had this model, would we have audio tracks by now? That isn’t supposed to be antagonistic, just a thought.

    I would pay the original price again to get audio tracks. Finally.

    Count me in too!

Sign In or Register to comment.