Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Loopy Pro Questions

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Comments

  • @espiegel123 said:

    @sigma79 said:
    Can loopy sort of work like Koala. Each donut be triggered via the different keyboard note range. So audio would be static until triggered. Press a donut to record. Press donut to stop record?

    Yes

    What about audition donut. Like if triggering a koala pad but via screen?

  • @sigma79 said:

    @espiegel123 said:

    @sigma79 said:
    Can loopy sort of work like Koala. Each donut be triggered via the different keyboard note range. So audio would be static until triggered. Press a donut to record. Press donut to stop record?

    Yes

    What about audition donut. Like if triggering a koala pad but via screen?

    I am not 100% sure what you mean. If you mean, can you set up clips that play while pressed, the answer is yes.

    While there is a lot of overlap between the two apps, their workflows are different. You may want to watch Loopy tutorial or performance videos to get a sense of its workflow. There are quite a few of them out there.

    It is a very deep app if you want it to be .. or pretty straightforward and Simone.

  • @espiegel123 said:

    @sigma79 said:
    Can loopy sort of work like Koala. Each donut be triggered via the different keyboard note range. So audio would be static until triggered. Press a donut to record. Press donut to stop record?

    @espiegel123 said:
    @sigma79 said:

    @espiegel123 said:

    @sigma79 said:
    Can loopy sort of work like Koala. Each donut be triggered via the different keyboard note range. So audio would be static until triggered. Press a donut to record. Press donut to stop record?

    Yes

    What about audition donut. Like if triggering a koala pad but via screen?

    I am not 100% sure what you mean. If you mean, can you set up clips that play while pressed, the answer is yes.

    While there is a lot of overlap between the two apps, their workflows are different. You may want to watch Loopy tutorial or performance videos to get a sense of its workflow. There are quite a few of them out there.

    It is a very deep app if you want it to be .. or pretty straightforward and Simone.

    Thanks. About to buy.

    Heres a screenshot. Is loopy already configured so each donut is the next key etc for a keyboard and so then sequenced, from a drambo sequencer. So can be sequenced per audio clip? Audio which can only be triggered via midi note so loop is static until triggered and easy enough to record like koala?

  • @sigma79 said:

    @espiegel123 said:

    @sigma79 said:
    Can loopy sort of work like Koala. Each donut be triggered via the different keyboard note range. So audio would be static until triggered. Press a donut to record. Press donut to stop record?

    @espiegel123 said:
    @sigma79 said:

    @espiegel123 said:

    @sigma79 said:
    Can loopy sort of work like Koala. Each donut be triggered via the different keyboard note range. So audio would be static until triggered. Press a donut to record. Press donut to stop record?

    Yes

    What about audition donut. Like if triggering a koala pad but via screen?

    I am not 100% sure what you mean. If you mean, can you set up clips that play while pressed, the answer is yes.

    While there is a lot of overlap between the two apps, their workflows are different. You may want to watch Loopy tutorial or performance videos to get a sense of its workflow. There are quite a few of them out there.

    It is a very deep app if you want it to be .. or pretty straightforward and Simone.

    Thanks. About to buy.

    Heres a screenshot. Is loopy already configured so each donut is the next key etc for a keyboard and so then sequenced, from a drambo sequencer.

    Midi bindings are not pre-set in Loopy. Once you have things set up as you like, you can save the setup as a template for easy reusability.

    So can be sequenced per audio clip? Audio which can only be triggered via midi note so loop is static until triggered and easy enough to record like koala?

    I recommend watching some tutorials and performance videos (there are quite a few on YouTube) to get a feel for what it’s about. I think that will be more fruitful than trying to figure it out a question at a time.

  • I can't figure out how to actually start doing retrospective recording. The manual did not help.

    After I turn on the clip option for retrospective recording how do I actually start the recording? How to I stop to review something I think sounded nice? How do I then put the bit I want into a track?

    Thanks!!

  • I've tried a couple of Youtube videos but they are mostly not searchable / indexed.

  • @des1303 said:
    I can't figure out how to actually start doing retrospective recording. The manual did not help.

    After I turn on the clip option for retrospective recording how do I actually start the recording? How to I stop to review something I think sounded nice? How do I then put the bit I want into a track?

    Thanks!!

    See if this video helps:

    The way retrospective looping works is that you set the master length to the loop size you want to capture. You need to have set a tempo and Loopy’s clock needs to be running. At any time past the first clock cycle, if you tap a donut, it will capture the audio from the previous clock cycle.

  • Hello clever people. Simple question from simple man etc.

    I want this loop to only play once. I have checked that, but still it runs, presume there is something over-riding/taking precedence? Any clues?

  • @JohnnyGoodyear said:
    Hello clever people. Simple question from simple man etc.

    I want this loop to only play once. I have checked that, but still it runs, presume there is something over-riding/taking precedence? Any clues?

    Does that happen with all the clips you set to play once?

    If you create a new project, record a clip and set it to play once what happens?

  • @espiegel123 said:

    Does that happen with all the clips you set to play once?

    If you create a new project, record a clip and set it to play once what happens?

    Away wrestling with Los Angeles, but will take a run at a new project and report back later...

  • @JohnnyGoodyear said:

    @espiegel123 said:

    Does that happen with all the clips you set to play once?

    If you create a new project, record a clip and set it to play once what happens?

    Away wrestling with Los Angeles, but will take a run at a new project and report back later...

    Btw, if you change a clip from Loop to Play Once and then press loopy's play button, that clip may loop until you tap to stop it playing. Thereafter it'll play once when tapped.

  • @espiegel123 said:

    @JohnnyGoodyear said:

    @espiegel123 said:

    Does that happen with all the clips you set to play once?

    If you create a new project, record a clip and set it to play once what happens?

    Away wrestling with Los Angeles, but will take a run at a new project and report back later...

    Btw, if you change a clip from Loop to Play Once and then press loopy's play button, that clip may loop until you tap to stop it playing. Thereafter it'll play once when tapped.

    it looks like if play once is turned on that the "play once" property is not active till the loop has been off once.I'll let Michael know in case that is unintentional. It is a little confusing.

  • @espiegel123 said:

    @espiegel123 said:

    @JohnnyGoodyear said:

    @espiegel123 said:

    Does that happen with all the clips you set to play once?

    If you create a new project, record a clip and set it to play once what happens?

    Away wrestling with Los Angeles, but will take a run at a new project and report back later...

    Btw, if you change a clip from Loop to Play Once and then press loopy's play button, that clip may loop until you tap to stop it playing. Thereafter it'll play once when tapped.

    it looks like if play once is turned on that the "play once" property is not active till the loop has been off once.I'll let Michael know in case that is unintentional. It is a little confusing.

    Excellent. Only glad I got my foot caught in the mantrap for the greater good etc. In other news; this really is a superb piece of musicmaking fun lovely.

  • @JohnnyGoodyear said:

    @espiegel123 said:

    @espiegel123 said:

    @JohnnyGoodyear said:

    @espiegel123 said:

    Does that happen with all the clips you set to play once?

    If you create a new project, record a clip and set it to play once what happens?

    Away wrestling with Los Angeles, but will take a run at a new project and report back later...

    Btw, if you change a clip from Loop to Play Once and then press loopy's play button, that clip may loop until you tap to stop it playing. Thereafter it'll play once when tapped.

    it looks like if play once is turned on that the "play once" property is not active till the loop has been off once.I'll let Michael know in case that is unintentional. It is a little confusing.

    Excellent. Only glad I got my foot caught in the mantrap for the greater good etc. In other news; this really is a superb piece of musicmaking fun lovely.

    So, now play the loop and while it is playing, tap it to toggle it off. From now on it should play just once when you tap to play it.

  • @espiegel123 said:

    @JohnnyGoodyear said:

    @espiegel123 said:

    @espiegel123 said:

    @JohnnyGoodyear said:

    @espiegel123 said:

    Does that happen with all the clips you set to play once?

    If you create a new project, record a clip and set it to play once what happens?

    Away wrestling with Los Angeles, but will take a run at a new project and report back later...

    Btw, if you change a clip from Loop to Play Once and then press loopy's play button, that clip may loop until you tap to stop it playing. Thereafter it'll play once when tapped.

    it looks like if play once is turned on that the "play once" property is not active till the loop has been off once.I'll let Michael know in case that is unintentional. It is a little confusing.

    Excellent. Only glad I got my foot caught in the mantrap for the greater good etc. In other news; this really is a superb piece of musicmaking fun lovely.

    So, now play the loop and while it is playing, tap it to toggle it off. From now on it should play just once when you tap to play it.

    Can confirm :)

    Thanks so much. This allows for an extra layer of fiddling about.

  • edited May 2022

    Hi
    32 bar length is the max length recording time of any audio clip ?

    If yes, is that fixed or variable length based on tempo e.g. 120 bpm, 95 bpm, 150 bpm etc ?

    What I should have probably asked : Has anyone been able to sync Nano Studio 2 to LP as an audio tracks work around for NS2 ?

    Thanks !

  • @joniqwest said:
    Hi
    32 bar length is the max length recording time of any audio clip ?

    If yes, is that fixed or variable length based on tempo e.g. 120 bpm, 95 bpm, 150 bpm etc ?

    What I should have probably asked : Has anyone been able to sync Nano Studio 2 to LP as an audio tracks work around for NS2 ?

    Thanks !

    No. If is not the max recording length. I have recordings 20 minutes long. That is the max clock cycle length . You can record longer than the clock cycle.

  • @espiegel123 Thanks !

    Any experience syncing LP to NS2 as an audio tracks work around ?

  • @joniqwest said:
    @espiegel123 Thanks !

    Any experience syncing LP to NS2 as an audio tracks work around ?

    I haven’t. It should work.

  • @espiegel123 said:

    @joniqwest said:
    @espiegel123 Thanks !

    Any experience syncing LP to NS2 as an audio tracks work around ?

    I haven’t. It should work.

    Thanks again I am trying to research before I start 7 day trial. I have it (NS2) working (i think) in CB3 via IAA but LP the LP is really appealing.

  • @joniqwest said:
    Any experience syncing LP to NS2 as an audio tracks work around ?

    One thing to be aware of: You can't record audio from outside of NS2 into Loopy Pro or any other AUv3 in NS2. You can import audio to Loopy, or record audio in the standalone and copy/paste it into the AUv3. So, for instance, you can't record a guitar or singing directly to the Loopy AUv3 instance.

    You can send NS2 internal audio, including from other AUv3's to Loopy, you just can't get external audio into it directly.

  • @wim said:

    @joniqwest said:
    Any experience syncing LP to NS2 as an audio tracks work around ?

    So, for instance, you can't record a guitar or singing directly to the Loopy AUv3 instance.

    You can send NS2 internal audio, including from other AUv3's to Loopy, you just can't get external audio into it directly.

    So thanks :) and yes I am aware or the inability to record audio into AUv3 instance. What I'm looking to do which looks like I am able to do in CB3 is route audio from NS2 (via IAA) to CB3 record to a track and then use CB3 to add "audio" vocals, guitar, bass etc.

    The more I read the more I like the LP workflow so my thought is to record NS2 master out to LP clip and then record additional audio to LP directly. I also think any potential sync issues in LP would be minimal if even existent based on the other threads I have read on the forum.

  • @joniqwest said:

    @wim said:

    @joniqwest said:
    Any experience syncing LP to NS2 as an audio tracks work around ?

    So, for instance, you can't record a guitar or singing directly to the Loopy AUv3 instance.

    You can send NS2 internal audio, including from other AUv3's to Loopy, you just can't get external audio into it directly.

    So thanks :) and yes I am aware or the inability to record audio into AUv3 instance. What I'm looking to do which looks like I am able to do in CB3 is route audio from NS2 (via IAA) to CB3 record to a track and then use CB3 to add "audio" vocals, guitar, bass etc.

    The more I read the more I like the LP workflow so my thought is to record NS2 master out to LP clip and then record additional audio to LP directly. I also think any potential sync issues in LP would be minimal if even existent based on the other threads I have read on the forum.

    Yep, that should work very well.

  • !> @espiegel123 said:

    See if this video helps:

    The way retrospective looping works is that you set the master length to the loop size you want to capture. You need to have set a tempo and Loopy’s clock needs to be running. At any time past the first clock cycle, if you tap a donut, it will capture the audio from the previous clock cycle.

    That video was perfect. As always, an huge thank you, @espiegel123

  • @wim said:

    @joniqwest said:
    Any experience syncing LP to NS2 as an audio tracks work around ?

    One thing to be aware of: You can't record audio from outside of NS2 into Loopy Pro or any other AUv3 in NS2. You can import audio to Loopy, or record audio in the standalone and copy/paste it into the AUv3. So, for instance, you can't record a guitar or singing directly to the Loopy AUv3 instance.

    You can send NS2 internal audio, including from other AUv3's to Loopy, you just can't get external audio into it directly.

    The way to do it is run Loopy Pro standalone and NS2 and record into Loopy. You could then load the project into the Loopy AU in NS2 for playback or export the audio from Loopy , etc

    A bit cumbersome , though and problematic if there are tempo/meter changes

  • Maybe I missed it, but I tried by searching… How do I copy Loopy HD sessions to Loopy Pro sessions?

  • wimwim
    edited May 2022

    @johnfromberkeley said:
    Maybe I missed it, but I tried by searching… How do I copy Loopy HD sessions to Loopy Pro sessions?

    There's no direct way to do that. Copy / Paste on a loop by loop basis is the only option at this time.

    There's a feature request on the Roadmap if you want to upvote it. It only has a few votes currently.

  • @wim said:

    @johnfromberkeley said:
    Maybe I missed it, but I tried by searching… How do I copy Loopy HD sessions to Loopy Pro sessions?

    There's no direct way to do that. Copy / Paste on a loop by loop basis is the only option at this time.

    There's a feature request on the Roadmap if you want to upvote it. It only has a few votes currently.

    Thank you. Upvoted.

  • Every time I open loopy pro I’m welcomed with a row of midi connections that I’m not interested in. Is there a way to fold/hide this?

    Also, since the last update Samplr stopped loading and I have to load IAA in the background. It used to load though!

    I know that IAA is a pain in the neck but unfortunately I’m stuck with it. 😭

This discussion has been closed.