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Comments
Relevant to topic ;-) : anybody figure out if it's possible to add a sample in the wave chamber with out it changing pitch for diff keys ? Trying to paste a hihat from dm1 and it's does get added as a sample in the wavechamber but it tiggers on each key press and also changes pitch...looking to see if it can just simply tigger that pattern in the original copied pitch and keep it constant... The loop and single shot are useful but is there setting that I'm overlooking ...or maybe I'm just abusing it because it let me paste any sample in...
@thepinkelefant What Wavechamber mode are you in? If it's not the Sampler mode, give that one a go.
I was in Blender mode to blend some other samples with steady hihat pattern .I tried Sampler mode but same effect and the pitch ,BPM changed ..
Do you have any modulation or effects enabled?
No,I just tried a new Init patch and just added this sample..also tried blender mode again with another sine wave and no other effects or modulations...
@thepinkelefant: Using samples without change the pitch over the different keys is not possible since you would need SF2 support or Granular or Resynthesis for this when using single shot samples. I think that would be far away from what current iPad CPU's can handle.
This thread needs more cowbell:
In the list of things you can use to vary parameters (Constant, Linear, Sine etc) I was surprised not to find Keyboard, so that you could have key tracking to control things. It would be a very useful addition.
@PhilW: agreed, strange omission
@Cinebient, if you are still reading, would you be wiling to share how you created this bank-in-one? Somehow you managed to create a file that loaded up all 100 presets into Mitosynth in one action as opposed to having to import each preset one by one.
I think earlier in this thread the dev said you can save your whole user library as one file. There is no way currently to pick patches to save as a bank but he is working on it.
@Cinebient Hi man, can you resend your link for download your preset?
Now I can install it :-)
@SuperNiCd said:
I believe he sent the presets to the dev, which made the Mito bank package, could be wrong though (the workaround above works but is a pain to do). But marking and exporting multiple presets as one bank file will be available in one of the coming updates as far as I know, probably (hopefully) the next update!
@Sinapsya said:
Not sure if that's what you're after but the link in his earlier post is still working:
http://forum.audiob.us/discussion/comment/70076#Comment_70076
Yep, this link still should work... and yes, the developer made the package for me. But i'm sure we maybe see this feature (and a lot more) in a future update
Indeed, i deleted my (unfinished) second package by default and i will not have time to create new ones in near future. Well, i also think you will not need another bunch of my experimental patches since it's very easy to create these with Mitosynth.
Not supposed to say anything, but hint hint hmmm hmmm version 1.1 hint.
Read between the lines ;-)
@Cinebient Thanks Man
Just picked this up, is there a way to get/program more scales?
Not yet, but it's coming...
@Korakios said:
Could anyone answer ,please?! I am also interested on the actual workflow , meaning if it's easy to master it (like TC-11 lol)
Alchemy is the one that would be closest in that alchemy also uses a mixture of samples and synthesis. Mitosynths wave chamber can consist of up to 32 (I think?) samples and sounds you can cook up with the additive synth, which you can mix and match and morph between within a preset. I personally love it. Alchemy, Nave and Mito are my favorites for creating sounds with real world elements/instruments and evolving pads/scapes etc.
I think when 1.1 arrive you will be very happy :-)
@Korakios said:
I think the answer is yes, you will get new sounds. It comes with quite a few, and there are nice banks posted earlier up in this thread to add too. I really like the workflow. It's designed for a touchscreen and very intuitive. Having said that, patches can get complex quickly with modulators modulating other modulators. But I like the approach to this - it is a clever way to do it as opposed to a mod matrix.
Not that you don't have plenty of horsepower in the apps you already own for creating a limitless array of new sounds. But at Mitosynth's price, it could well inspire you to create a sound that the other apps don't. If you can afford it, why not?
Thank you for the feedback! I usually grub apps when on sale but I might make an exception...
I was also looking at Cube Synth. Tough decision!
Really cool update coming...
Mitosynth 1.1 has been sent to Apple, and hopefully won’t take too long to hit the App Store. So what’s new? Quite a bit! The headliners for most people will likely be:
Inter-App Audio support
New Wavechamber modes: Painter and Gridcøre (see below)
Audiobus State Saving (stores which patch was in use)
Package creation
20 more built-in patches, from freaky noises to synth basics
A bunch of extra scales (and you can transpose them into different keys)
Other new features include:
Tube Resonance added to the Prefilter
Pitch Bend: can now set the range (1-12 semitones), and map to an XY Pad
Additional options for Bit Crush, High Pass and Low Pass filters
Per-wave semitone tuning and gain controls in the Blender & Gridcøre
Type in exact values for dials
(iPad only) Synth master output gain control on performance screen
Painter mode
In Painter mode, you can draw your own single-cycle waveforms. If you switch into this mode with a simple waveform (sine, square etc) already loaded, it’ll use that as the starting point, otherwise you’ll start with a sawtooth. Just tap or drag on the waveform with your finger to paint it. There’s a brush size control underneath as well, and the painting area wraps automatically to ensure perfect loops. Of course you can copy, paste, load and save painted waveforms, and use them in the Blender or the new Gridcøre mode to combine them with other waveforms.
Gridcøre mode
For those of you who really want to get their hands dirty, the new Gridcøre mode is like an extended version of the Blender mode.
Mitosynth already supports up to 32 waves in the wavechamber, but from v1.1 you can arrange the waves into a grid (eg 8x4, 6x5, a simple 2x2) and morph across them in 2D.
In this, and classic Blender mode, you can now adjust the mix gain for each slot (to balance the levels) and also set the semitone offset (+-12).
What you do with Gridcøre is up to you, but some ideas I’ve found useful:
Set up a 2x2 grid with 4 different waveforms, and set both Morph X and Y to 50%. Now you have 4 independent wavetable oscillators.
Map Morph X % and Morph Y % to an XY-Pad’s axes, and you’ve got vector synthesis.
Put the same waveform in 4 slots, but with different pitches (using semitone offset) for a pre-baked chord.
Set up some waves in the Blender, then switch to Gridcøre to add a second row. When you add a row, it copies the previous one, so it’ll start off the same, but you can make changes and then start morphing between the changed/unchanged versions.
Add some sub-bass power to an existing Blender patch by switching it to Gridcøre and adding a row of sinewaves, shifted an octave down.
Not bassy enough? Want a two-octave gap? Shift all the existing waves up an octave, then compensate for it by going into Modulation and dropping one octave there.
You can arrange a grid with different wavesforms in each column, but a different version of the same waveform (eg with a different filter applied) on each row. Sweep left/right to morph waveforms, sweep up/down to morph filters/variations.
Which is what Prefilter has been doing automatically for you But if you have a sound library with, for example, real-life instruments recorded at different velocities, you can now make your own custom arrangements of instruments on one axis, velocities on the other.
Package Creation
This is one of those features not everyone will use, but hopefully will benefit from anyway: You can select a bunch of patches and export them into a “package”. You can then send this to someone, or put it on a website for download, or whatever you want to do with it. And if you come across a package like this, you can import it into Mitosynth, and all the patches will be installed in one go.
You can also select multiple patches to delete as well, useful for tidying up your library or uninstalling a package.
Looks like the dev has been listening to our requests.
Except for MIDI clock :-(
http://www.wooji-juice.com/blog/mitosynth-1.1.html (has pretty pictures to look at)
The Gridcøre mode looks pretty huge. Blending/morphing different waveforms/samples on a 2D grid pattern (x/y) that can contain up to 32 audio sources arranged however you want is pretty big addition/step from the linear 1 axis blender in the current version. Like the info say, one custom set of a multi sampled instrument on one axis, and velocity on the other axis, is one possible use now, cool
Edit: Vector synthesis basically:
http://forum.audiob.us/uploads/FileUpload/10/a95a40cf6e683b071a81e1d319c84f.jpg
@Trueyorky Thanks for all that info. Sounds like an awesome-packed update.
@SpookyZoo no probs, let's play!