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KQ Sampei - Kira Q Tech

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Comments

  • edited June 2022

    Does the 'backup' include the imported SF2 files or only pointers/file-bookmarks to them?

    Includes the imported SF2 files and can be sent to another device. You can also select what you backup.
    AirDrop is easy and fast to use.

    Is the 'Mark sounds for backup' a way to disable backing up the imported SF2 files?

    Yes if it is turned off.

  • The more I dig in the more I realize that this will eventually replace BS-16i for me :sunglasses:
    The 'search' alone gives it an edge!

    @RyoutaKira Is there a way to make the App/AUv3 'remember' which Soundsets should remain 'active' when re-loading the app or AUv3?

    KQ Sampei does remember which SF2's I've imported but every time when I load the App or AUv3 they are 'inactive' and need to be activated.

    This is by no means a show-stopper, just an observation and I can understand the reasoning behind it.

    Maybe this could be added as an option in the Soundset settings for each loaded Soundset? (Ie. 'Remain Active' On/Off).

    CPU usage is a LOT lower compared BS-16i which is very good news for my trusty old iPad Air 2!

    Cheers! (I'll leave 5-stars on the Swedish AppStore).
    /Samuel

  • @Samu said:
    The more I dig in the more I realize that this will eventually replace BS-16i for me :sunglasses:
    The 'search' alone gives it an edge!

    @RyoutaKira Is there a way to make the App/AUv3 'remember' which Soundsets should remain 'active' when re-loading the app or AUv3?

    KQ Sampei does remember which SF2's I've imported but every time when I load the App or AUv3 they are 'inactive' and need to be activated.

    Oh I forgot to implement "Save as default" feature.
    I will make it in the future.

  • Does this work on Mac M1?

  • edited June 2022

    @RyoutaKira said:

    Oh I forgot to implement "Save as default" feature.
    I will make it in the future.

    No worries, it remembers the imported SF2 files so it's ok to work with.

    If you have AUM 1.40 installed the new 'copy node' feature can cause some hiccups when copying a KQ Sampei node.
    (ie. in AUM Long-Tap on the KQ Sampei node and pick 'Select', create a new audio-track, Long-Tap on + and select 'Copy Here').

    The node copies ok, but when opening the copied node I gets the 'Spinning Circle'.
    While the circle is spinning the rest of the UI works but the node produces no output :(

    This 'bug' also happens when you duplicate a track in AUM.
    (I will test Duplicate Track in Cubasis 3, Track Duplication works in Cubasis 3).

    There are no issues when manually adding another KQ Sampei node so I suspect it's got something to do with state handling?!
    (From what I've understood AUM1.40 copies the 'state' of the plug-ins, like a 'node duplicate').

    So far I really like KQ Sampei :sunglasses:

    Cheers!

  • so does it only import sounds fonts, or can you load your own samples as well?
    also. what does the search filter do? @Samu

  • @cyberheater said:
    Does this work on Mac M1?

    Already mentioned on the 1st page

  • @RyoutaKira It would be awesome if KQ Sampei also supported importing SFZs.

  • @eross said:
    so does it only import sounds fonts, or can you load your own samples as well?
    also. what does the search filter do? @Samu

    The search allows you to search for patch-names within the Imported SF2 files.
    As far as I know you can not load your own raw samples.

  • @Samu said:
    If you have AUM 1.40 installed the new 'copy node' feature can cause some hiccups when copying a KQ Sampei node.
    (ie. in AUM Long-Tap on the KQ Sampei node and pick 'Select', create a new audio-track, Long-Tap on + and select 'Copy Here').

    The node copies ok, but when opening the copied node I gets the 'Spinning Circle'.
    While the circle is spinning the rest of the UI works but the node produces no output :(

    This 'bug' also happens when you duplicate a track in AUM.
    (I will test Duplicate Track in Cubasis 3, Track Duplication works in Cubasis 3).

    There are no issues when manually adding another KQ Sampei node so I suspect it's got something to do with state handling?!
    (From what I've understood AUM1.40 copies the 'state' of the plug-ins, like a 'node duplicate').

    I confirmed the issue. It will be fixed on the next version.

  • If disk streaming works well then finally we could load huge sound fonts as AUv3 instruments!

  • @wim said:

    @Jumpercollins said:
    Ok downloaded KQ Sampei but can’t get it to show as a AU in any host strange as saw this video. It’s not listed in AUM and I opened up standalone first. Anyone else having problems ?


    Did you try the standalone first? Some apps need you to do that once to register themselves. A reboot is always good to try too.

    Rebooting works or closing all music apps that access AUV3 plugins. If you have a lot of music apps open, rebooting is the faster option 😆

  • @rs2000 said:
    If disk streaming works well then finally we could load huge sound fonts as AUv3 instruments!

    I don't have any huge sound fonts to test with.

    Mostly I use SF2 for 'classic' sounds (E-Mu Proteuses, GUS patches etc.) and after I've used Logic to convert the SF2's to EXS patches I've got access to all the raw-samples so SF2's are for the times I feel lazy :sunglasses:

  • @RyoutaKira Is the 'Reverb' supposed to sound even when a tracks send level is set to 0? (To me 0 == no send to reverb).

    If 'dry' sounds are needed from the AUv3 maybe an option to disable chorus and reverb could be handy?
    (ie. Load Reverb/Chorus Preset and select 'Off').

    Cheers!

  • @Samu said:
    @RyoutaKira Is the 'Reverb' supposed to sound even when a tracks send level is set to 0? (To me 0 == no send to reverb).

    Some sound sets defines "Initial Reverb Send". To disable them, use "Modifier" function.
    See "GeneralUser GS mod" for reference.

    If 'dry' sounds are needed from the AUv3 maybe an option to disable chorus and reverb could be handy?
    (ie. Load Reverb/Chorus Preset and select 'Off').

    Set the level to zero instead. Currently it is a better option.

  • @RyoutaKira said:

    @Samu said:
    @RyoutaKira Is the 'Reverb' supposed to sound even when a tracks send level is set to 0? (To me 0 == no send to reverb).

    Some sound sets defines "Initial Reverb Send". To disable them, use "Modifier" function.
    See "GeneralUser GS mod" for reference.

    Gotcha, so the 'Reverb Knob' on the screen is relative to the 'Initial Reverb Send' set in the SF2 file.
    No worries, just trying to grasp how it all works :)
    (I may end up disabling all Modifiers so the knobs reflect what is being heard).

    Cheers!

  • Oh cool! I’ll be purchasing this “straight away” (as they say across the pond)…

  • I would love to see a virtual analog app or a port of another open-source synth from KQ!

  • @CapnWillie said:
    1 hour reaction: Wow. Whoa. Wee. Wuh?

    Immediately fell in love. Amazing value right “out of the box”. There are enough patches to create an endless combination of multilayered instruments. Sound explosion 💥!

    The interface is easy to look at, intuitive AND customizable. Van-glorious!

    It’s just flat out fun to explore man. I haven’t even loaded it as an auv or imported anything. Just having fun and finding my way around.

    The midi file player is so saucy. I can’t wait to find a great resource for midi songs. I’m sure I have a few bookmarked. Great tool learn how to write, play, arrange songs! This app needs a seperate and new midi file and sf2 thread archive/wiki-mujiggy.

    Thanks you so much @RyoutaKira for another App Store Gem 🙏🏽.

    I do wish the “panels” were easily selectable by tap/hold and draggable to reorder. Once selected, a panel edit toggle that allowed global edits to selected panels.

    Also, I wish the keyboard had MPE slide and glide. I see the option to enable MPE on the “reset” page but I guess that’s for external controllers. Otherwise I love how scroll/resize works.

    All in all I can see this being an everdayer app for me. If I figure out how to create sf2/sf3 files from patches of my other iOS synths easily on iPad I’ll basically only need to use this app. Yikes.

    How many soundfonts does it come with initially? A good amount?

    I’m really tempted to get this. I’ve been using bs-16i but would love this as well, I think.

  • @HotStrange said:

    How many soundfonts does it come with initially? A good amount?

    It comes with the GeneralUse GS sound font (plenty of General Midi sounds and basic drumkits) which is likely from the same source as BS-16i. Considering the apps size I suspect it's in the compressed (non-destructive) SF3 format but I've not checked app-bundle for that...

    One thing I really like about KQ Sampei is that it does NOT copy the SoundFont when doing an import but rather references it thus saving space :sunglasses:

    It's well worth it and will most likely or rather definitely replace BS-16i for me...

  • @Samu said:

    @HotStrange said:

    How many soundfonts does it come with initially? A good amount?

    It comes with the GeneralUse GS sound font (plenty of General Midi sounds and basic drumkits) which is likely from the same source as BS-16i. Considering the apps size I suspect it's in the compressed (non-destructive) SF3 format but I've not checked app-bundle for that...

    One thing I really like about KQ Sampei is that it does NOT copy the SoundFont when doing an import but rather references it thus saving space :sunglasses:

    It's well worth it and will most likely or rather definitely replace BS-16i for me...

    Thanks for the reply Sam! I have a soft spot for GM and SF sounds. I love BS-16i and even kinda dig iDousyn, so it’ll be cool to add another to the arsenal. What do you like more about the KQ app? I’m a big fan of bs-16 so now you’ve got me interested haha.

  • @HotStrange said:

    Thanks for the reply Sam! I have a soft spot for GM and SF sounds. I love BS-16i and even kinda dig iDousyn, so it’ll be cool to add another to the arsenal. What do you like more about the KQ app? I’m a big fan of bs-16 so now you’ve got me interested haha.

    Well, You can have 16 Midi Parts per AUv3 which should make Midi Playback a bit smoother! (BS-16i is one sound per instance).

    You can send all 16 channels from for example Atom 2 to one instance and have one sound on each midi channel.

    It's super easy to create splits & layers using one AUv3 Instance.

    The UI is easier on my eyes. (big controls!).

    You can easily 'search/filter' patch-names (it will search thru all currently active SF2 files), so type Bass, Piano, Strings etc. and you've got a list with those words/letters in their patch/preset-name.

    All KQ Sampei knobs are already mapped to AUParamters making automation recording super easy in hosts that support it.

    Effects can be fully configure.

    You can select between multiple interpolation modes for sample-playback (select 'None' for gritty early 90s style haha).

    So yeah, just get it, you will not regret it!

    @RyoutaKira Multi-Out AUv3 support would be super sweet just like in KQ Dixie :sunglasses:

  • @rs2000 said:
    If disk streaming works well then finally we could load huge sound fonts as AUv3 instruments!

    I thought sf2 format had requirement that the soundfont be loaded entirely into memory. Does the stream from disk feature somehow work around that? Or is streaming from disk something only works with sf3 or some other format? Or does streaming from disk something different from what I'm thinking, and not actually reducing RAM requirements?

  • @Samu said:

    @HotStrange said:

    Thanks for the reply Sam! I have a soft spot for GM and SF sounds. I love BS-16i and even kinda dig iDousyn, so it’ll be cool to add another to the arsenal. What do you like more about the KQ app? I’m a big fan of bs-16 so now you’ve got me interested haha.

    Well, You can have 16 Midi Parts per AUv3 which should make Midi Playback a bit smoother! (BS-16i is one sound per instance).

    You can send all 16 channels from for example Atom 2 to one instance and have one sound on each midi channel.

    It's super easy to create splits & layers using one AUv3 Instance.

    The UI is easier on my eyes. (big controls!).

    You can easily 'search/filter' patch-names (it will search thru all currently active SF2 files), so type Bass, Piano, Strings etc. and you've got a list with those words/letters in their patch/preset-name.

    All KQ Sampei knobs are already mapped to AUParamters making automation recording super easy in hosts that support it.

    Effects can be fully configure.

    You can select between multiple interpolation modes for sample-playback (select 'None' for gritty early 90s style haha).

    So yeah, just get it, you will not regret it!

    @RyoutaKira Multi-Out AUv3 support would be super sweet just like in KQ Dixie :sunglasses:

    Oh wow those are most definitely some solid improvements over bs-16. Especially the interpolation modes, midi, and fully configuring the effects. Thanks Sam! Think I’m about to buy it now 💸

  • @hes said:

    @rs2000 said:
    If disk streaming works well then finally we could load huge sound fonts as AUv3 instruments!

    I thought sf2 format had requirement that the soundfont be loaded entirely into memory. Does the stream from disk feature somehow work around that? Or is streaming from disk something only works with sf3 or some other format? Or does streaming from disk something different from what I'm thinking, and not actually reducing RAM requirements?

    sf2 and sf3 are just file formats. It's up to the application how to handle the sample data. The app needs to read at least the loaded programs from the SF2 but disk streaming is a matter of dynamically loading portions of the actual sample data.

  • @Samu said:
    One thing I really like about KQ Sampei is that it does NOT copy the SoundFont when doing an import but rather references it thus saving space :sunglasses:

    I hate to question you but I think it does copy the SoundFont to an internal folder that only the app can access.

    @Samu said:
    Well, You can have 16 Midi Parts per AUv3 which should make Midi Playback a bit smoother! (BS-16i is one sound per instance).

    How are you getting 16 parts... The GUI lets me load presets into 16 parts but only 1 part seems to play back all the channels I throw at it.

    You can send all 16 channels from for example Atom 2 to one instance and have one sound on each midi channel.

    How? I'd like this. Are you sure each channel has a unique instrument? I haven't got there (yet).

  • @McD said:

    @Samu said:
    One thing I really like about KQ Sampei is that it does NOT copy the SoundFont when doing an import but rather references it thus saving space :sunglasses:

    I hate to question you but I think it does copy the SoundFont to an internal folder that only the app can access.

    Could be but if it's a AFPS copy then it's no issue, it's just iPadOS that can't count the storage properly?!

    I just loaded 8 of my favorite SF2's (>80Mb on Disk) and iPad Storage shows ~30MB for KQ Sampei.
    Maybe iPadOS15.5 is finally starting to calculate storage usage properly or something?!

    You can always manage the SF2's in app/AUv3 so removing them is easy when needed.
    If I collect all my 'worthy' SF2's it's roughly 600MB.

    Technically files can already be accessed and linked from anywhere without copying (an app I'm doing beta on does it close to perfection).

    Regardless, KQ Sampei is now my preferred SF2 player for iOS/iPadOS :sunglasses:

    Cheers!

  • @auxmux said:
    New app by KQ Dixie developer: Ryouta Kira. Sf2, multi-sampler, AUv3

    https://apps.apple.com/app/id1626784865

    Wow, I think I never got such a good understanding of an orchestral composition as watching this app playing. Insane. Sound actually a bit like a video game score. Zelda probably.

  • @krassmann said:

    @auxmux said:
    New app by KQ Dixie developer: Ryouta Kira. Sf2, multi-sampler, AUv3

    https://apps.apple.com/app/id1626784865

    Wow, I think I never got such a good understanding of an orchestral composition as watching this app playing. Insane. Sound actually a bit like a video game score. Zelda probably.

    Yeah, visual interface like this is intense but it works. It's also why I love multi-timbral synths.

    @RyoutaKira A visual interface like this for 16-channels of KQ Dixie like a TX816 could be neat. I already love using that in multi-channnel mode.

  • edited June 2022

    I've noticed that trying to import sf2 files from FE File Explorer Pro, which is a File Provider, fails with an error. But I can share those files from FE to Sampei and they're imported no problem. Just a heads up for anyone else experiencing this.

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