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Fluss Granular Playground from Bram Bos and Hainbach, out now!

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Comments

  • @Edward_Alexander said:

    @lukesleepwalker said:

    @Paulo164 said:

    @Jeezs said:

    @rs2000 said:
    Looks like another Spacecraft, only much bigger in installation size 😉

    What are the specifics features of each others?
    thanks.

    I don't own Fluss (only Spacecraft) so I might be wrong but I would say :

    • Spacecraft : accept MIDI In, polyphonic and MPE, "only" 2 playheads/engines
    • Fluss : no MIDI IN, 3 playheads/engines and kinetics sliders/pads to automate easily parameters for live situations.

    The kinetics are very cool and the overall UX of Russ is what you’d expect from Bram (ie, excellent!). But anyone who is on the SpaceCraft beta knows that automation is, well… wink, wink. I sure hope Mark releases SC2 someday soon. Russ and SC2 are a lot of fun together.

    I’m probably the only one who did a search on the AppStore for “Russ”, aren’t I? (I’m assuming now Autocorrect is at it again)

    Oh, it's an inside joke that some folks here thought that Fluss was actually Russ due to the kerning in the typography.

  • @lukesleepwalker said:

    @Paulo164 said:

    @Jeezs said:

    @rs2000 said:
    Looks like another Spacecraft, only much bigger in installation size 😉

    What are the specifics features of each others?
    thanks.

    I don't own Fluss (only Spacecraft) so I might be wrong but I would say :

    • Spacecraft : accept MIDI In, polyphonic and MPE, "only" 2 playheads/engines
    • Fluss : no MIDI IN, 3 playheads/engines and kinetics sliders/pads to automate easily parameters for live situations.

    The kinetics are very cool and the overall UX of Russ is what you’d expect from Bram (ie, excellent!). But anyone who is on the SpaceCraft beta knows that automation is, well… wink, wink. I sure hope Mark releases SC2 someday soon. Russ and SC2 are a lot of fun together.

    Agreed - SC2 adds some really great stuff to an already really good app. Not long ago Mark was saying he doesn't see a reason why SC2 shouldn't be released but it's gone quiet again. I'm hoping his health is OK after all his problems - I'll drop him a line...

  • Sorry if this is a dumb question, but is it possible to save the "state" , i.e the boingy faders and bouncy balls, in recorder mode, and then open that "state" in Instrument mode (or whatever it's called) and then import a wav and have that wav played by that preset?

  • @Kashi said:
    Sorry if this is a dumb question, but is it possible to save the "state" , i.e the boingy faders and bouncy balls, in recorder mode, and then open that "state" in Instrument mode (or whatever it's called) and then import a wav and have that wav played by that preset?

    Should be, I think all you have to do is (but haven't tried): save an instance with no audio in it. That means you have basically saved a processing preset. Then load that preset and record into it. Let us know if it doesn't work 👍

  • Thanks @Gavinski , but how do I save with no audio? I mean, how do I know if I like the current state if it's not already got audio in?

  • I get you - well in this case you could load it as a processor first, process the audio you want to record, get something you like, save it as a preset, then open up a recorder instance and open that preset
    There should definitely be separate user folders for instruments and processors imo

    @Kashi said:
    Thanks @Gavinski , but how do I save with no audio? I mean, how do I know if I like the current state if it's not already got audio in?

  • @Gavinski said:
    I get you - well in this case you could load it as a processor first, process the audio you want to record, get something you like, save it as a preset, then open up a recorder instance and open that preset
    There should definitely be separate user folders for instruments and processors imo

    @Kashi said:
    Thanks @Gavinski , but how do I save with no audio? I mean, how do I know if I like the current state if it's not already got audio in?

    Cool. Will try that. Cheers buddy

  • @Kashi said:

    @Gavinski said:
    I get you - well in this case you could load it as a processor first, process the audio you want to record, get something you like, save it as a preset, then open up a recorder instance and open that preset
    There should definitely be separate user folders for instruments and processors imo

    @Kashi said:
    Thanks @Gavinski , but how do I save with no audio? I mean, how do I know if I like the current state if it's not already got audio in?

    Cool. Will try that. Cheers buddy

    Yes, that should work. If you save from Processor mode it will save the entire state without audio content, including the movements.

  • Somehow I hadn’t got around to trying it out as a processor/fx until just now.

    Flipping heck, it’s good!

  • @monz0id said:
    Somehow I hadn’t got around to trying it out as a processor/fx until just now.

    Flipping heck, it’s good!

    Damn son!

  • It's great to read how everyone is using fluss or why they like it compared with other granular synths (at least not the playable by keyboard kind). Love this forum for these threads.

    I'm waiting until next pay period to grab fluss and am in the meantime pushing myself to go further with spacecraft, idensity, and borderlands. I haven't been using granular as much recently although it's one of my favorite types of synthesis. Hmmm... Borderlands, idensity, spacecraft, and fluss all on different devices for a granular laboratory sounds like fun. Maybe not how I will record a track, but to zen out and just enjoy playing? Yes! And then we'll see what good stuff comes from that (and if there's no good stuff who cares if it's fun).

    @lukesleepwalker said:

    @Paulo164 said:

    @Jeezs said:

    @rs2000 said:
    Looks like another Spacecraft, only much bigger in installation size 😉

    What are the specifics features of each others?
    thanks.

    I don't own Fluss (only Spacecraft) so I might be wrong but I would say :

    • Spacecraft : accept MIDI In, polyphonic and MPE, "only" 2 playheads/engines
    • Fluss : no MIDI IN, 3 playheads/engines and kinetics sliders/pads to automate easily parameters for live situations.

    The kinetics are very cool and the overall UX of Russ is what you’d expect from Bram (ie, excellent!). But anyone who is on the SpaceCraft beta knows that automation is, well… wink, wink. I sure hope Mark releases SC2 someday soon. Russ and SC2 are a lot of fun together.

    While not automation, I find that using some midi LFOs to modulate scrub, grain density / size, etc. can be very deep for sound design, especially since you can have two samples per auv3 instance. But yeah, automation would be excellent.

    Idensity doesn't get nearly enough love for its ability to record your movements with the scrub and play them back in a loop. I guess people generally don't dig apesoft UIs? The apps are so powerful.

  • It’s still Russ to me.

    That filter is REALLY nice…but the rest of it doesn’t really do much, does it. In some ways its classic streamlined bram…in others, it’s almost too basic (surprised size, fwd/bwd etc aren’t individually adjustable per grain engine . Any real use for me is gonna come entirely from the phase filter. Man that thing is awesome, put it out standalone now!

  • Slush would have been a cool name too.

  • @oat_phipps said:
    It’s still Russ to me.

    That filter is REALLY nice…but the rest of it doesn’t really do much, does it. In some ways its classic streamlined bram…in others, it’s almost too basic (surprised size, fwd/bwd etc aren’t individually adjustable per grain engine . Any real use for me is gonna come entirely from the phase filter. Man that thing is awesome, put it out standalone now!

    Those suggestions would be nice. Also ability to easily tap a separate static position for each grain length. Even with these static, just playing with other sliders etc can still bring the 'flowing' sound that is the main principle behind the app.

  • @MFBT said:
    It's great to read how everyone is using fluss or why they like it compared with other granular synths (at least not the playable by keyboard kind). Love this forum for these threads.

    I'm waiting until next pay period to grab fluss and am in the meantime pushing myself to go further with spacecraft, idensity, and borderlands. I haven't been using granular as much recently although it's one of my favorite types of synthesis. Hmmm... Borderlands, idensity, spacecraft, and fluss all on different devices for a granular laboratory sounds like fun. Maybe not how I will record a track, but to zen out and just enjoy playing? Yes! And then we'll see what good stuff comes from that (and if there's no good stuff who cares if it's fun).

    @lukesleepwalker said:

    @Paulo164 said:

    @Jeezs said:

    @rs2000 said:
    Looks like another Spacecraft, only much bigger in installation size 😉

    What are the specifics features of each others?
    thanks.

    I don't own Fluss (only Spacecraft) so I might be wrong but I would say :

    • Spacecraft : accept MIDI In, polyphonic and MPE, "only" 2 playheads/engines
    • Fluss : no MIDI IN, 3 playheads/engines and kinetics sliders/pads to automate easily parameters for live situations.

    The kinetics are very cool and the overall UX of Russ is what you’d expect from Bram (ie, excellent!). But anyone who is on the SpaceCraft beta knows that automation is, well… wink, wink. I sure hope Mark releases SC2 someday soon. Russ and SC2 are a lot of fun together.

    While not automation, I find that using some midi LFOs to modulate scrub, grain density / size, etc. can be very deep for sound design, especially since you can have two samples per auv3 instance. But yeah, automation would be excellent.

    Idensity doesn't get nearly enough love for its ability to record your movements with the scrub and play them back in a loop. I guess people generally don't dig apesoft UIs? The apps are so powerful.

    Not to forget ... iPulsaret! Can we call it retro already?

    @Slush said:
    Slush would have been a cool name too.

    Oh yeah! :D

  • I love Fluss just as the rest of y'all, but I think there are about 30 threads on the matter.
    Randomly picked this one to type it in because last commenter Slush kinda sounds like Fluss :D

  • @Gavinski said:

    @oat_phipps said:
    It’s still Russ to me.

    That filter is REALLY nice…but the rest of it doesn’t really do much, does it. In some ways its classic streamlined bram…in others, it’s almost too basic (surprised size, fwd/bwd etc aren’t individually adjustable per grain engine . Any real use for me is gonna come entirely from the phase filter. Man that thing is awesome, put it out standalone now!

    Those suggestions would be nice. Also ability to easily tap a separate static position for each grain length. Even with these static, just playing with other sliders etc can still bring the 'flowing' sound that is the main principle behind the app.

    Yeah, and different grain sizes at different speeds will get some more unique rhythms going at smaller grain speeds, instead of all 3’s settings at “unison”. Plus different densities for different notes. It seems to open a nice variety of use cases to choose instead go for simplicity here. Base, simple engagement is good, but we’re not exactly kindergartners. 3rd grade level would suffice! B)

  • @oat_phipps said:

    @Gavinski said:

    @oat_phipps said:
    It’s still Russ to me.

    That filter is REALLY nice…but the rest of it doesn’t really do much, does it. In some ways its classic streamlined bram…in others, it’s almost too basic (surprised size, fwd/bwd etc aren’t individually adjustable per grain engine . Any real use for me is gonna come entirely from the phase filter. Man that thing is awesome, put it out standalone now!

    Those suggestions would be nice. Also ability to easily tap a separate static position for each grain length. Even with these static, just playing with other sliders etc can still bring the 'flowing' sound that is the main principle behind the app.

    Yeah, and different grain sizes at different speeds will get some more unique rhythms going at smaller grain speeds, instead of all 3’s settings at “unison”. Plus different densities for different notes. It seems to open a nice variety of use cases to choose instead go for simplicity here. Base, simple engagement is good, but we’re not exactly kindergartners. 3rd grade level would suffice! B)

    That’s one of the clever things in Silo, really interesting rhythms emerge as you play…

  • edited December 2022

    @oat_phipps said:

    @Gavinski said:

    @oat_phipps said:
    It’s still Russ to me.

    That filter is REALLY nice…but the rest of it doesn’t really do much, does it. In some ways its classic streamlined bram…in others, it’s almost too basic (surprised size, fwd/bwd etc aren’t individually adjustable per grain engine . Any real use for me is gonna come entirely from the phase filter. Man that thing is awesome, put it out standalone now!

    Those suggestions would be nice. Also ability to easily tap a separate static position for each grain length. Even with these static, just playing with other sliders etc can still bring the 'flowing' sound that is the main principle behind the app.

    Yeah, and different grain sizes at different speeds will get some more unique rhythms going at smaller grain speeds, instead of all 3’s settings at “unison”. Plus different densities for different notes. It seems to open a nice variety of use cases to choose instead go for simplicity here. Base, simple engagement is good, but we’re not exactly kindergartners. 3rd grade level would suffice! B)

    +1 on all these ideas for sure

  • @Krupa said:

    @oat_phipps said:

    @Gavinski said:

    @oat_phipps said:
    It’s still Russ to me.

    That filter is REALLY nice…but the rest of it doesn’t really do much, does it. In some ways its classic streamlined bram…in others, it’s almost too basic (surprised size, fwd/bwd etc aren’t individually adjustable per grain engine . Any real use for me is gonna come entirely from the phase filter. Man that thing is awesome, put it out standalone now!

    Those suggestions would be nice. Also ability to easily tap a separate static position for each grain length. Even with these static, just playing with other sliders etc can still bring the 'flowing' sound that is the main principle behind the app.

    Yeah, and different grain sizes at different speeds will get some more unique rhythms going at smaller grain speeds, instead of all 3’s settings at “unison”. Plus different densities for different notes. It seems to open a nice variety of use cases to choose instead go for simplicity here. Base, simple engagement is good, but we’re not exactly kindergartners. 3rd grade level would suffice! B)

    That’s one of the clever things in Silo, really interesting rhythms emerge as you play…

    Yes, I was trying everything I had not to compare it to Silo. But in my mind I definitely was.

  • @Gavinski said:

    @Poppadocrock said:

    @Paulo164 said:

    @Jeezs said:

    @rs2000 said:
    Looks like another Spacecraft, only much bigger in installation size 😉

    What are the specifics features of each others?
    thanks.

    I don't own Fluss (only Spacecraft) so I might be wrong but I would say :

    • Spacecraft : accept MIDI In, polyphonic and MPE, "only" 2 playheads/engines
    • Fluss : no MIDI IN, 3 playheads/engines and kinetics sliders/pads to automate easily parameters for live situations.

    Fluss doesn’t take midi in? So it’s more of a live performance type instrument and fx?

    Update- you can modulate everything in AUM correct?

    Any assistance is appreciated?

    Doesn't take midi notes in. You can change key, scale etc inside the app though, performatively, if required. Most parameters are exposed, but record on / off is not exposed, unless I missed it, and there may be others missing, not sure, but the list looks extensive enough

    Thanks Gav.

  • edited December 2022

    If anyone is looking for a desktop granular synth with some similarities to Fluss I can recommend oi grandad - https://github.com/publicsamples/Oi-Grandad

    It's a free VST / AU plugin compatible with Mac, Windows and Linux (though you can donate to the project and buy a load of additional samples and presets via Gumroad):

    • 4 independant granular voices with extensive controls
    • 12 indepentantly triggered complex modulation sources
    • Tracking modulation
    • Drone button for sustained playback
    • Delay per voice

    And it's a whole lot of fun...

  • Huuuge congrats on this release, @brambos and @Hainbach! The way it invites thinking with my hands is inspiring to me in a way that no other iOS app has been since the move to auv3. It feels deep and unique, but extremely intuitive and musical.

    I want to share a mini jam showing the kind of results I’m getting after barely more than an hour with the app. It feels like I’m just scratching the surface, but this instrument makes me want to keep exploring and playing like few other iOS apps. It’s also easy to sound like myself. Can’t wait to use it at my monthly jam session this weekend.

    The first 20 seconds of the track are the unprocessed sample. From 20 seconds onward the same sample is processed in Fluss (Hainback x BramBos). The Fluss part is the raw unprocessed output.

    https://on.soundcloud.com/aApY17hPwpam7Ww58

  • @ohwell said:
    Huuuge congrats on this release, @brambos and @Hainbach! The way it invites thinking with my hands is inspiring to me in a way that no other iOS app has been since the move to auv3. It feels deep and unique, but extremely intuitive and musical.

    I want to share a mini jam showing the kind of results I’m getting after barely more than an hour with the app. It feels like I’m just scratching the surface, but this instrument makes me want to keep exploring and playing like few other iOS apps. It’s also easy to sound like myself. Can’t wait to use it at my monthly jam session this weekend.

    The first 20 seconds of the track are the unprocessed sample. From 20 seconds onward the same sample is processed in Fluss (Hainback x BramBos). The Fluss part is the raw unprocessed output.

    https://on.soundcloud.com/aApY17hPwpam7Ww58

    Nice work!

    I’ve had a lot of fun with Fluss so far, especially now I’ve got past my initial point of having everything being modulated like crazy - which is fun! Using the modulation subtly yields remarkable results.

  • @bygjohn said:

    @ohwell said:
    Huuuge congrats on this release, @brambos and @Hainbach! The way it invites thinking with my hands is inspiring to me in a way that no other iOS app has been since the move to auv3. It feels deep and unique, but extremely intuitive and musical.

    I want to share a mini jam showing the kind of results I’m getting after barely more than an hour with the app. It feels like I’m just scratching the surface, but this instrument makes me want to keep exploring and playing like few other iOS apps. It’s also easy to sound like myself. Can’t wait to use it at my monthly jam session this weekend.

    The first 20 seconds of the track are the unprocessed sample. From 20 seconds onward the same sample is processed in Fluss (Hainback x BramBos). The Fluss part is the raw unprocessed output.

    https://on.soundcloud.com/aApY17hPwpam7Ww58

    Nice work!

    I’ve had a lot of fun with Fluss so far, especially now I’ve got past my initial point of having everything being modulated like crazy - which is fun! Using the modulation subtly yields remarkable results.

    Absolutely, less is more, and nice to do a lot of the movements manually rather than automated, on the fly ✨

  • Finally had some time to play with Fluss and am very happy with it. A key to any great app is the feel that it turns your device into an instrument. I get that vibe, very strongly, working with this. Love the way the quantizer is integrated into things.

    I played around with randomized patches in ID700 running through Fluss and highly recommend this as a way to get interesting textures going.

    SpaceCraft is the most immediate competitor in the granular realm. SpaceCraft has that funky sequencer vibe and sounds quite different, so the only answer is "both." Fluss is a bit easier to work with on a phone.

    This is not a "Borderlands killer", IMO. Borderlands remains a special and unique musical tool.

  • edited December 2022

    @suboptimal said:
    Finally had some time to play with Fluss and am very happy with it. A key to any great app is the feel that it turns your device into an instrument. I get that vibe, very strongly, working with this. Love the way the quantizer is integrated into things.

    I played around with randomized patches in ID700 running through Fluss and highly recommend this as a way to get interesting textures going.

    SpaceCraft is the most immediate competitor in the granular realm. SpaceCraft has that funky sequencer vibe and sounds quite different, so the only answer is "both." Fluss is a bit easier to work with on a phone.

    This is not a "Borderlands killer", IMO. Borderlands remains a special and unique musical tool.

    Well said. I caved and bought fluss before payday. As someone who has logged hundreds of hours into spacecraft, samplr borderlands, and idensity, I definitely agree with this feeling like an instrument. Those other apps have their own instrument feel to them for me, but I'd say the immediacy of modulation, the way modulation is done with the bouncing balls, and the file management are standouts here. You can also get a smooth sound with minimal tweaking compared with spacecraft (though tweaking spacecraft grain envelope and grain size can get you very smooth textures).

    I like the inherent chaotic!/varied nature of using this as an effect with all three playheads--. idensity is less chaotic and can use different waveforms to move the playhead, but to get the same happy accidents you have to load multiple auv3 instances and is just less direct (as auv3, idensity standalone is super immediate but with a less 'playful' ui. Idensity makes me feel like I'm in a cool lab. Spacecraft feels like... a spacecraft (that is blasting off into cosmic sonic territory). And fluss feels like playing with cool exhibits in a children's museum.

    Edited: godawful and shameful typos due to sausage fingers, the great resized phone keyboard experiment, and the eyes that are starting to get farsighted (which I truly resent. I'm not that old!).

  • @NoncompliantBryant said:

    @suboptimal said:
    Finally had some time to play with Fluss and am very happy with it. A key to any great app is the feel that it turns your device into an instrument. I get that vibe, very strongly, working with this. Love the way the quantizer is integrated into things.

    I played around with randomized patches in ID700 running through Fluss and highly recommend this as a way to get interesting textures going.

    SpaceCraft is the most immediate competitor in the granular realm. SpaceCraft has that funky sequencer vibe and sounds quite different, so the only answer is "both." Fluss is a bit easier to work with on a phone.

    This is not a "Borderlands killer", IMO. Borderlands remains a special and unique musical tool.

    Well said. I caved and bought fluss before payday. As someone who has logged hundreds of hours into spacecraft, samplr borderlands, and idensity, I definitely agree with this feeling like an instrument. Those other apps have their own instrument feel to them for me, but I'd say the immediacy of modulation, the way modulation is done with the bouncing balls, and the file management are standouts here. You can also get a smooth sound with minimal tweaking compared with spacecraft (though tweaking spacecraft'grain envelope and grain size can get you very smooth textures).

    I like the inherent chaotic nature of using this as an effect with all three playheads. Idensity is less chaotic and can use different waveforms to move the playhead, but to get the same happy accidents you have to load multiple auv3 instances and is just less direct (as auv3, idensity standalone is super immediate but with a less 'playful' ui. Idensity makes me feel like I'm in a cool lab. Spacecraft feels like... a spacecraft (that is blasting off into cosmic sonic territ. And fluss feels like playing with cool exhibits in a children's museum.

    I like those last few lines - nice comparison!

  • edited December 2022

    @Gavinski Thanks! If you could discern that beneath my aggressive typos, hats off. 😎

    There are instruments I enjoy sequencing and keyboarding in aum. Yknow... synths and stuff. Then there are apps that truly feel like instruments that use the touch screen's potential.

    Fluss is just plain fun. It has a sense of play to it that I think comes out of deep design philosophy/set of priorities in this Hainbach and Bram creation.

    Oh, I almost forgot... Thanks for the toys, @brambos! I see what you're up to! 🍳 😎

  • edited December 2022

    Double post

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