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Fluss Granular Playground from Bram Bos and Hainbach, out now!

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Comments

  • Sorry if this has been mentioned already (so many Fluss threads , it's hard to keep up!), but is there a way of recording automation in the "scan speed/fliter" box, so that just a subtle movement is recorded and then repeated? I have to say, I don't really like the fact that with friction turned to zero, any movement of the blue circle will continue on that trajectory until it hits a wall and then bounce off it. I want to be able to just make a small circular movement to get some subtle filter modulation, without the blue ball wandering off. Is this possible @brambos ?

  • I would like that option!

    @Kashi said:
    Sorry if this has been mentioned already (so many Fluss threads , it's hard to keep up!), but is there a way of recording automation in the "scan speed/fliter" box, so that just a subtle movement is recorded and then repeated? I have to say, I don't really like the fact that with friction turned to zero, any movement of the blue circle will continue on that trajectory until it hits a wall and then bounce off it. I want to be able to just make a small circular movement to get some subtle filter modulation, without the blue ball wandering off. Is this possible @brambos ?

  • As a workaround, you can of course do it with lfos

  • @Kashi said:
    Sorry if this has been mentioned already (so many Fluss threads , it's hard to keep up!), but is there a way of recording automation in the "scan speed/fliter" box, so that just a subtle movement is recorded and then repeated? I have to say, I don't really like the fact that with friction turned to zero, any movement of the blue circle will continue on that trajectory until it hits a wall and then bounce off it. I want to be able to just make a small circular movement to get some subtle filter modulation, without the blue ball wandering off. Is this possible @brambos ?

    It sends out automation, so if your host support it, you can use that to record AU parameter movement and repeat those.

  • wimwim
    edited December 2022

    @lukesleepwalker said:

    @Edward_Alexander said:

    @lukesleepwalker said:

    @Paulo164 said:

    @Jeezs said:

    @rs2000 said:
    Looks like another Spacecraft, only much bigger in installation size 😉

    What are the specifics features of each others?
    thanks.

    I don't own Fluss (only Spacecraft) so I might be wrong but I would say :

    • Spacecraft : accept MIDI In, polyphonic and MPE, "only" 2 playheads/engines
    • Fluss : no MIDI IN, 3 playheads/engines and kinetics sliders/pads to automate easily parameters for live situations.

    The kinetics are very cool and the overall UX of Russ is what you’d expect from Bram (ie, excellent!). But anyone who is on the SpaceCraft beta knows that automation is, well… wink, wink. I sure hope Mark releases SC2 someday soon. Russ and SC2 are a lot of fun together.

    I’m probably the only one who did a search on the AppStore for “Russ”, aren’t I? (I’m assuming now Autocorrect is at it again)

    Oh, it's an inside joke that some folks here thought that Fluss was actually Russ due to the kerning in the typography.

    In my senior year high school history class we had a team assignment to create a short educational film about some issue or another. Most of the teams did documentary type films but some got rather creative.

    The winning team named themselves "Great FLICKS Productions" (The Best FLICK films in town). Their titles had close kerning between the L and the I. The class was in stitches. It was all the teacher could do to keep a straight face and pretend that she was oblivious to the joke. 😂

  • @Gavinski said:
    As a workaround, you can of course do it with lfos

    I wish I could @Gavinski , but try as I may, I just cannot get my head round using LFOs in the iOS environment..... Just can't figure out how to do it.

    @brambos said:

    @Kashi said:
    Sorry if this has been mentioned already (so many Fluss threads , it's hard to keep up!), but is there a way of recording automation in the "scan speed/fliter" box, so that just a subtle movement is recorded and then repeated? I have to say, I don't really like the fact that with friction turned to zero, any movement of the blue circle will continue on that trajectory until it hits a wall and then bounce off it. I want to be able to just make a small circular movement to get some subtle filter modulation, without the blue ball wandering off. Is this possible @brambos ?

    It sends out automation, so if your host support it, you can use that to record AU parameter movement and repeat those.

    I don't really understand what that means, but I will investigate it. Thanks man!

  • @Kashi said:

    @Gavinski said:
    As a workaround, you can of course do it with lfos

    I wish I could @Gavinski , but try as I may, I just cannot get my head round using LFOs in the iOS environment..... Just can't figure out how to do it.

    @brambos said:

    @Kashi said:
    Sorry if this has been mentioned already (so many Fluss threads , it's hard to keep up!), but is there a way of recording automation in the "scan speed/fliter" box, so that just a subtle movement is recorded and then repeated? I have to say, I don't really like the fact that with friction turned to zero, any movement of the blue circle will continue on that trajectory until it hits a wall and then bounce off it. I want to be able to just make a small circular movement to get some subtle filter modulation, without the blue ball wandering off. Is this possible @brambos ?

    It sends out automation, so if your host support it, you can use that to record AU parameter movement and repeat those.

    I don't really understand what that means, but I will investigate it. Thanks man!

    Well, for example (not necessarily the only way): in Cubasis you can record all movement of knobs and pads and sliders of my plugins. If you fiddle with the XY pads while recording and loop that bit, it will do what you're describing.

  • @Kashi said:

    @Gavinski said:
    As a workaround, you can of course do it with lfos

    I wish I could @Gavinski , but try as I may, I just cannot get my head round using LFOs in the iOS environment..... Just can't figure out how to do it.

    @brambos said:

    @Kashi said:
    Sorry if this has been mentioned already (so many Fluss threads , it's hard to keep up!), but is there a way of recording automation in the "scan speed/fliter" box, so that just a subtle movement is recorded and then repeated? I have to say, I don't really like the fact that with friction turned to zero, any movement of the blue circle will continue on that trajectory until it hits a wall and then bounce off it. I want to be able to just make a small circular movement to get some subtle filter modulation, without the blue ball wandering off. Is this possible @brambos ?

    It sends out automation, so if your host support it, you can use that to record AU parameter movement and repeat those.

    I don't really understand what that means, but I will investigate it. Thanks man!

    Maybe this will help @Kashi the lfos are covered at the start of the vid. Same basic principles will apply to other lfos. If you're not very familiar with midi in general, Pt 1 vid is also worth a watch

  • @brambos said:

    @Kashi said:

    @Gavinski said:
    As a workaround, you can of course do it with lfos

    I wish I could @Gavinski , but try as I may, I just cannot get my head round using LFOs in the iOS environment..... Just can't figure out how to do it.

    @brambos said:

    @Kashi said:
    Sorry if this has been mentioned already (so many Fluss threads , it's hard to keep up!), but is there a way of recording automation in the "scan speed/fliter" box, so that just a subtle movement is recorded and then repeated? I have to say, I don't really like the fact that with friction turned to zero, any movement of the blue circle will continue on that trajectory until it hits a wall and then bounce off it. I want to be able to just make a small circular movement to get some subtle filter modulation, without the blue ball wandering off. Is this possible @brambos ?

    It sends out automation, so if your host support it, you can use that to record AU parameter movement and repeat those.

    I don't really understand what that means, but I will investigate it. Thanks man!

    Well, for example (not necessarily the only way): in Cubasis you can record all movement of knobs and pads and sliders of my plugins. If you fiddle with the XY pads while recording and loop that bit, it will do what you're describing.

    Drambo does this beautifully. A couple of instances of Fluss and Spacecraft, everything recorded and automated, is my current favourite thing.

  • @monz0id said:

    @brambos said:

    @Kashi said:

    @Gavinski said:
    As a workaround, you can of course do it with lfos

    I wish I could @Gavinski , but try as I may, I just cannot get my head round using LFOs in the iOS environment..... Just can't figure out how to do it.

    @brambos said:

    @Kashi said:
    Sorry if this has been mentioned already (so many Fluss threads , it's hard to keep up!), but is there a way of recording automation in the "scan speed/fliter" box, so that just a subtle movement is recorded and then repeated? I have to say, I don't really like the fact that with friction turned to zero, any movement of the blue circle will continue on that trajectory until it hits a wall and then bounce off it. I want to be able to just make a small circular movement to get some subtle filter modulation, without the blue ball wandering off. Is this possible @brambos ?

    It sends out automation, so if your host support it, you can use that to record AU parameter movement and repeat those.

    I don't really understand what that means, but I will investigate it. Thanks man!

    Well, for example (not necessarily the only way): in Cubasis you can record all movement of knobs and pads and sliders of my plugins. If you fiddle with the XY pads while recording and loop that bit, it will do what you're describing.

    Drambo does this beautifully. A couple of instances of Fluss and Spacecraft, everything recorded and automated, is my current favourite thing.

    Excellent tip, thanks! Mental note to self: I need to dive into the automation possibilities of Drambo.

  • Great! Thanks @Gavinski @brambos and @monz0id . Really appreciate the help :)

    @monz0id any chance of a quick video, demonstrating this?
    Or if not, then a clear step-by-step explanation of how I would set something like this up? Would be eternally grateful!

  • edited December 2022

    @brambos said:

    @monz0id said:

    @brambos said:

    @Kashi said:

    @Gavinski said:
    As a workaround, you can of course do it with lfos

    I wish I could @Gavinski , but try as I may, I just cannot get my head round using LFOs in the iOS environment..... Just can't figure out how to do it.

    @brambos said:

    @Kashi said:
    Sorry if this has been mentioned already (so many Fluss threads , it's hard to keep up!), but is there a way of recording automation in the "scan speed/fliter" box, so that just a subtle movement is recorded and then repeated? I have to say, I don't really like the fact that with friction turned to zero, any movement of the blue circle will continue on that trajectory until it hits a wall and then bounce off it. I want to be able to just make a small circular movement to get some subtle filter modulation, without the blue ball wandering off. Is this possible @brambos ?

    It sends out automation, so if your host support it, you can use that to record AU parameter movement and repeat those.

    I don't really understand what that means, but I will investigate it. Thanks man!

    Well, for example (not necessarily the only way): in Cubasis you can record all movement of knobs and pads and sliders of my plugins. If you fiddle with the XY pads while recording and loop that bit, it will do what you're describing.

    Drambo does this beautifully. A couple of instances of Fluss and Spacecraft, everything recorded and automated, is my current favourite thing.

    Excellent tip, thanks! Mental note to self: I need to dive into the automation possibilities of Drambo.

    I use the parameter lock option, so it records everything - pitch, speeds, etc. - just activate p-lock, click record, and start twiddling! I then put it through a couple of fx (again lots of automation), create a few tracks with different bar lengths, and you get a lovely evolving ambient thing.

    (Edit: actually you don’t even need p-lock to record automation with Fluss, just hit record)

    I found Doug’s vid helpful for p-lock:

  • @Kashi said:
    Great! Thanks @Gavinski @brambos and @monz0id . Really appreciate the help :)

    @monz0id any chance of a quick video, demonstrating this?
    Or if not, then a clear step-by-step explanation of how I would set something like this up? Would be eternally grateful!

    Doug’s vid is a good place to start with p-lock, but I’ve just tested Fluss without it, and it recorded all knob movements anyway - same with Spacecraft. I’ve had Drambo since it was released and only just now getting into it properly, so one of the others might know a better way! Doug’s beginners vid was also really helpful to me for getting started.

  • @wim said:

    @lukesleepwalker said:

    @Edward_Alexander said:

    @lukesleepwalker said:

    @Paulo164 said:

    @Jeezs said:

    @rs2000 said:
    Looks like another Spacecraft, only much bigger in installation size 😉

    What are the specifics features of each others?
    thanks.

    I don't own Fluss (only Spacecraft) so I might be wrong but I would say :

    • Spacecraft : accept MIDI In, polyphonic and MPE, "only" 2 playheads/engines
    • Fluss : no MIDI IN, 3 playheads/engines and kinetics sliders/pads to automate easily parameters for live situations.

    The kinetics are very cool and the overall UX of Russ is what you’d expect from Bram (ie, excellent!). But anyone who is on the SpaceCraft beta knows that automation is, well… wink, wink. I sure hope Mark releases SC2 someday soon. Russ and SC2 are a lot of fun together.

    I’m probably the only one who did a search on the AppStore for “Russ”, aren’t I? (I’m assuming now Autocorrect is at it again)

    Oh, it's an inside joke that some folks here thought that Fluss was actually Russ due to the kerning in the typography.

    In my senior year high school history class we had a team assignment to create a short educational film about some issue or another. Most of the teams did documentary type films but some got rather creative.

    The winning team named themselves "Great FLICKS Productions" (The Best FLICK films in town). Their titles had close kerning between the L and the I. The class was in stitches. It was all the teacher could do to keep a straight face and pretend that she was oblivious to the joke. 😂

    LOL, brilliant!

  • @brambos said:

    Excellent tip, thanks! Mental note to self: I need to dive into the automation possibilities of Drambo.

    Bram/BeepStreet collab confirmed.

  • edited December 2022

    @brambos said:

    @monz0id said:

    @brambos said:

    @Kashi said:

    @Gavinski said:
    As a workaround, you can of course do it with lfos

    I wish I could @Gavinski , but try as I may, I just cannot get my head round using LFOs in the iOS environment..... Just can't figure out how to do it.

    @brambos said:

    @Kashi said:
    Sorry if this has been mentioned already (so many Fluss threads , it's hard to keep up!), but is there a way of recording automation in the "scan speed/fliter" box, so that just a subtle movement is recorded and then repeated? I have to say, I don't really like the fact that with friction turned to zero, any movement of the blue circle will continue on that trajectory until it hits a wall and then bounce off it. I want to be able to just make a small circular movement to get some subtle filter modulation, without the blue ball wandering off. Is this possible @brambos ?

    It sends out automation, so if your host support it, you can use that to record AU parameter movement and repeat those.

    I don't really understand what that means, but I will investigate it. Thanks man!

    Well, for example (not necessarily the only way): in Cubasis you can record all movement of knobs and pads and sliders of my plugins. If you fiddle with the XY pads while recording and loop that bit, it will do what you're describing.

    Drambo does this beautifully. A couple of instances of Fluss and Spacecraft, everything recorded and automated, is my current favourite thing.

    Excellent tip, thanks! Mental note to self: I need to dive into the automation possibilities of Drambo.

    Side note to the other self: There are two ways to make AUv3 parameters available on the AUv3 container module.
    1. Hit "MAP" and tweak the respective control on the AUv3
    2. Hit the (n) field to show a list of available AUv3 parameters.

  • @brambos said:

    @Kashi said:

    @Gavinski said:
    As a workaround, you can of course do it with lfos

    I wish I could @Gavinski , but try as I may, I just cannot get my head round using LFOs in the iOS environment..... Just can't figure out how to do it.

    @brambos said:

    @Kashi said:
    Sorry if this has been mentioned already (so many Fluss threads , it's hard to keep up!), but is there a way of recording automation in the "scan speed/fliter" box, so that just a subtle movement is recorded and then repeated? I have to say, I don't really like the fact that with friction turned to zero, any movement of the blue circle will continue on that trajectory until it hits a wall and then bounce off it. I want to be able to just make a small circular movement to get some subtle filter modulation, without the blue ball wandering off. Is this possible @brambos ?

    It sends out automation, so if your host support it, you can use that to record AU parameter movement and repeat those.

    I don't really understand what that means, but I will investigate it. Thanks man!

    Well, for example (not necessarily the only way): in Cubasis you can record all movement of knobs and pads and sliders of my plugins. If you fiddle with the XY pads while recording and loop that bit, it will do what you're describing.

    LFOs are used to move knobs, or sliders, or etc on an app automatically, thus the term automation. It’s an amazing way to add movement and evolution to any sound, midi fx or audio effect to make it come alive and sound different over time. You can set a range, a waveform, etc… to dictate exactly how and when you want the know to move. Or make it go crazy random all over the place.

    Simply put it’s a way to move any parameter (ie knob) on an app without touching it. The lfo does the knob turning for you.

    Hope this helps.

  • edited December 2022

    @timelining said:

    @brambos said:

    Excellent tip, thanks! Mental note to self: I need to dive into the automation possibilities of Drambo.

    Bram/BeepStreet collab confirmed.

    Na ah. Really?

  • Can someone please share a screenshot of all the parameters exposed in AUM? Thanks in advance.

  • Oh also… if anyone can help that be great. Im on the verge of buying it but want to make sure my iPad can handle it. I’m guessing the app is over 400mb because of the audio files included? How is it on DSP/CPU?

    @brambos Any plans to accept mp3 or other audio files other then WAV?

  • @Poppadocrock said:
    Oh also… if anyone can help that be great. Im on the verge of buying it but want to make sure my iPad can handle it. I’m guessing the app is over 400mb because of the audio files included? How is it on DSP/CPU?

    @brambos Any plans to accept mp3 or other audio files other then WAV?

    You can see the size on the app store. It's very light on dsp, I've found. I've had tons of instances running no probs. Someone else will have to send u that screenshot but I can tell you that I think almost everything is exposed, except the record knob, which I'm sure some ppl would like to automate on / off for

  • @rs2000 said:

    @brambos said:

    @monz0id said:

    @brambos said:

    @Kashi said:

    @Gavinski said:
    As a workaround, you can of course do it with lfos

    I wish I could @Gavinski , but try as I may, I just cannot get my head round using LFOs in the iOS environment..... Just can't figure out how to do it.

    @brambos said:

    @Kashi said:
    Sorry if this has been mentioned already (so many Fluss threads , it's hard to keep up!), but is there a way of recording automation in the "scan speed/fliter" box, so that just a subtle movement is recorded and then repeated? I have to say, I don't really like the fact that with friction turned to zero, any movement of the blue circle will continue on that trajectory until it hits a wall and then bounce off it. I want to be able to just make a small circular movement to get some subtle filter modulation, without the blue ball wandering off. Is this possible @brambos ?

    It sends out automation, so if your host support it, you can use that to record AU parameter movement and repeat those.

    I don't really understand what that means, but I will investigate it. Thanks man!

    Well, for example (not necessarily the only way): in Cubasis you can record all movement of knobs and pads and sliders of my plugins. If you fiddle with the XY pads while recording and loop that bit, it will do what you're describing.

    Drambo does this beautifully. A couple of instances of Fluss and Spacecraft, everything recorded and automated, is my current favourite thing.

    Excellent tip, thanks! Mental note to self: I need to dive into the automation possibilities of Drambo.

    Side note to the other self: There are two ways to make AUv3 parameters available on the AUv3 container module.
    1. Hit "MAP" and tweak the respective control on the AUv3
    2. Hit the (n) field to show a list of available AUv3 parameters.

    The 3rd method would be to skip the manual assignment, hit record and tweak until you're done :sunglasses:
    This way all recorded parameters will get a knob in the AUv3 container module... (This is the way I do it, I'm lazy).

  • edited December 2022

    possibly the best app of the year. immediately helped with so many songs i’ve been working on.

    was wondering if it’s possible to control the speed of the grains. looks like you can control the amount of grains but there is this inherent speed that they’re always going at that i would looooove to control. plz tell me i’m just missing something.

  • @drewhino said:
    possibly the best app of the year. immediately helped with so many songs i’ve been working on.

    Super great to hear!!

    was wondering if it’s possible to control the speed of the grains. looks like you can control the amount of grains but there is this inherent speed that they’re always going at that i would looooove to control. plz tell me i’m just missing something.

    Do you mean the interval between the grains? That's pretty much tied to the amount/density of grains.

    The other "speed" is of course the pitch of the grains (the speed at which they're being played) which can be controlled using the pitch/octave XY pad.

    Is that what you mean?

  • @Gavinski said:

    @Poppadocrock said:
    Oh also… if anyone can help that be great. Im on the verge of buying it but want to make sure my iPad can handle it. I’m guessing the app is over 400mb because of the audio files included? How is it on DSP/CPU?

    @brambos Any plans to accept mp3 or other audio files other then WAV?

    You can see the size on the app store. It's very light on dsp, I've found. I've had tons of instances running no probs. Someone else will have to send u that screenshot but I can tell you that I think almost everything is exposed, except the record knob, which I'm sure some ppl would like to automate on / off for

    Basically Everything is exposed, super light, typical Bram greatness, get it now, lol. Awesome thanks for that info I wanted to confirm.

    I did see the size, I was just wondering if maybe it was that large because of loaded presets with audio files?

  • @Poppadocrock said:
    I did see the size, I was just wondering if maybe it was that large because of loaded presets with audio files?

    Yes, basically. There’s a whole slew of presets using samples from Hainbach’s vast array of stuff, and I’m pretty sure elsewhere in all the brouhaha (possibly in the chat for Gav’s video premiere) Bram confirmed that that’s where most of the size comes from.

  • @enkaytee said:
    If anyone is looking for a desktop granular synth with some similarities to Fluss I can recommend oi grandad - https://github.com/publicsamples/Oi-Grandad

    Very interesting. Thank you for the suggestion.

  • @brambos said:

    @drewhino said:
    possibly the best app of the year. immediately helped with so many songs i’ve been working on.

    Super great to hear!!

    was wondering if it’s possible to control the speed of the grains. looks like you can control the amount of grains but there is this inherent speed that they’re always going at that i would looooove to control. plz tell me i’m just missing something.

    Do you mean the interval between the grains? That's pretty much tied to the amount/density of grains.

    The other "speed" is of course the pitch of the grains (the speed at which they're being played) which can be controlled using the pitch/octave XY pad.

    Is that what you mean?

    thanks for the response!

    meaning like when i reduce the grains to just one there is a tempo that the one grain is going at that i can’t really seem to change. i know you guys were trying to get away from the quantized and sync paradigm, which i totally respect! it would just be cool if there was a way to make the grain go like reaaaalllly slow or reallllly fast. messing with the pitch seems to give an ever so slight change to this built in tempo but nothing that extreme. like i said, maybe i’m missing something? either way, if this doesn’t exist, still an amazing app that i will probably use forever.

    oh also, maybe another colored skin for a future update? something a little darker for those hermit music makers that like working with all the lights off :smile:

  • I noticed some strange behaviour while playing with this today.

    Using a plucked sound with only the volume on the first play head. When it reaches near the end of the wave the grains separate and jump to the start.

    When the play head reaches the end it loops the the start and joins the grains again but retriggers the start of the sound again.

    You wouldn’t notice this in the normal granular chaos but it looks like a bug.

  • I also had something where I found weird behavior - spread was at zero and I only had one playhead active, but the grains were in a completely different part of the buffer from the playhead

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