Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
I put a Bleass Slow Machine below Fluss works great for taming those fast grains
hell yeah! slow machine is basically my secret weapon for most tracks these days lol. i just wish there was a function to freely control the general speed of them.
Yes, as I said, that's the density slider - it controls the speed. But I guess you want it to go even slower than it currently goes?
@brambos @Hainbach
I love Fluss with its unique take on granular, but I also find myself running into its limits more quickly than I'd like to, and wishing for a couple of changes to release it to be an even better creative playground.
Some of this has been mentioned already, so this is to +1 and add my voice to the conversation ...
It's great that some settings can be different for each playhead (Scan speed, pitch, volume), but I would love per-playhead settings for the following:
Also, a third "Direction setting" to allow "Forward, backwards, or Both (randomly chosen per grain)"
Not asking for a change of personality i.e. to add sync (as cool as that would be), but within the unique personality of Fluss, to extend the existing functionality to each playhead separately would really take it up a level and increase its creative scope.
I've created a concept of how this might be presented in the GUI ...
its all subjective but with the density slider all the way down, they still go quite fast to me and i wish i had control to change it. but @Toastedghost came up with a great solution of adding slow machine. now i feel like i’m being picky and this app just rules anyways.
Cool. Thanks for that.
Would love to see all these implemented, as well as the record button being exposed as a parameter (this got implemented in Gauss after release, it allows 2 handed players to make recordings), and panning removed from the xy pad and handled as a separate slider, with kinetic features and ability to choose start / end point like the other SLIDERS. Ability to overdub in the recording buffer would be pretty neat too.
Great mockup of how the UI could be btw - that still looks quite simple and intuitive while offering more exploration possibilities to the user.
+1Crafty what a beautiful UI job you did with your suggestions! Cheers, ED
That does look cool
One request I would like to make (aside from the pitch control I mentioned last week), since we’re making requests, is for the selected sample area (e.g. the active bit between the blue sections) to be smaller. On longer samples this currently covers quite a big bit of the audio, so to make more effective sounding ‘drones’, if this could be tightened up it’d be more convincing.
But you can already drag those blue boundaries around to adjust the start and end points to whatever you like, including very small sizes.
Not small enough for me, Gav.
I’m so hooked on just shaking Fluss to see what pops out next.
I wish you could continue to drive all of the parameters afterwards with slow gyroscope movements, letting the sound morph as you tip the phone gently like you are trying to balance a handful of water. That kind of feedback interaction would be so immersively intoxicating.
There are a handful of apps that translate gyro movements to Midi CC. You could try mapping to Fluss parameters to realize your dream of not spilling a drop. 😁
I probably will. Not sure if it will have exactly the whole “my precious” feeling that my dream Fluss stand alone fidget spinner would have, though. It’s a little less magical if I’m controlling the virtual patch cords. 🤣
Is there a way to see how many hz or semitones by which the pitch is altered by the rightmost middle knob? I've just been using my ears so far.
Really like the things that Hainbach and several developers have put out. As a fan of tape music Gauss and Fluss add to that feeling. Now I know Fluss is meant for granular work but I think it has even more potential. Lots of good suggestions have been made. My two cents:
A marriage of the two would be awesome, NatLab/Radiophonic style.
Yes, I totally agree with this. The grains are out of the starting blocks like Olympic sprinters on performance-enhancing drugs😳 I wish there was a way to slooooooooow them dooooooown
Thanks @suboptimal
Holon.ist is one, @cem_olcay new midi motion, couple others.
I thought u could, no? I’m gonna buy this, waiting on gift card, but that’s definitely something I would want.
Unfortunately not. As @drewhino says, they come into existence rapidly and jitter around rapidly and although you can smooth out the envelope and you can determine how many grains arise, and how far they move from the playhead, you can’t change the speed at which the grain moves. I want just one or two grains moving very slowly, so that it’s like a sampler being played ,but at the moment everything sounds like it’s drunk 3 too many espressos 😳
I still do not understand what you mean with "slow them down"
The number of grains per second: that's the density slider
The playback rate of the grain sound: that's the pitch
Hear more of the original sound in the grains: that's the grain size/duration slider
The playback heads move with pretty finely tunable speeds
I can't think of any other dimension you can slow down? I'm a bit confused.
The density doesn't go any lower because that's not how granular is meant to be used. The concept is to build new textures out of a multitude (cloud) of grains, hearing individual grains is not really the point.
Yes, sorry @brambos , I'm finding it hard to articulate.
I just opened Granulator 2 in Ableton, to see if I could observe the visual representation of the grains, in the hope that it would help me explain. And I think it might be the envelope . In Gran 2 there's an ADSR, so when I have a slow attack rate and a long release, the grains overlap, and kind of "tumble" over each other. In Fluss, even with the envelope at it's "smoothest", let's say, the grains are still quite pointillistic. Make sense?
By the way, @Poppadocrock - in no way am I suggesting that you shouldn't get this app. You definitely should!
I don’t have it yet @brambos but I was assuming they meant the speed of the grain movement.
@Kashi I know. I’m getting it. Just a matter of time only Bram app I don’t have, lol. I was just surprised to hear that cause I thought I saw it in a YouTube demo.
PS. an envelope could be what is causing that.
I guess the answer lies here:
"The density doesn't go any lower because that's not how granular is meant to be used. The concept is to build new textures out of a multitude (cloud) of grains, hearing individual grains is not really the point."
Kashi is simply saying he would like grain density at it's lowest to have fewer grains than it currently does without having to, for example, lower pitch. He wants the slider range to go lower than it currently does.
Yep, fair point. But it's not just fewer grains @Gavinski ...I think it may be a longer release time on the envelope that I'm wishing for. Might that be feasible @brambos ?
And, for what it's worth, I don't want this feedback/request to be taken as criticism. I appreciate that you have put a lot of love and effort and time and (maybe?) money into developing this app @brambos , and I'm only bringing this question to the table because Fluss has resonated so deeply with me
It will feature heavily on a record I am currently working on, and it has really helped me to access a certain type of energy in my music that I have been struggling to find elsewhere.
The envelopes are the envelopes of the individual grains (in granular, the jargon is "window" rather than envelope, don't ask me why ); i.e. the "shape" of each tiny little speck of sound.
So changing the release of the grain envelope would not make the grains longer. If the grain size is set to 10 milliseconds, it would still be 10 milliseconds, just with a different overall shape.
You can increase the length of the grains (with the grain size slider) and play around with the window-shape slider to find the optimal combination (it morphs through several different grain shapes). But due to the nature of granular synthesis, individual grains will always be measured in milliseconds, rather than seconds.