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SynthMaster 3 by KV331 Audio (Released on Desktop)

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Comments

  • Just got info that the plan is to release SM3 for iOS at Superbooth 2025! Yay!😁

    /DMfan🇸🇪

  • I was just sitting here looking at this crazy preset list I have in my copy of SM2.

    A ways back, they had some kind of sale going on with their preset pack/bundles and I bought the full shebang which included everything.

    Now I’m just as much a sound designer as I am a preset surfer. As in sometimes I like to design my own sounds (which I’d reach for Drambo first in this regard), and other times, if I’m working on a piece of music, I might be looking for a quick type of sound that I don’t have to put much thought into. It depends on the mood I’m in really.

    So now, I have exactly 4399 presets in Synthmaster 2 (lol)

    My question is, and it’s not really like a technical question that I need answered or anything, but more of a wonder…

    What kinds of sounds will Synthmaster 3 have, or be capable of, that I wouldn’t be able to find in this list of 4399 sounds?

    FWIW I haven’t looked at any of the SM3 info, not interested in the beta (as I’ve got too many betas I’m involved with already) and haven’t seen any feature comparison or technical info of what’s going to be “NEW” about SM3.

  • @Edward_Alexander said:
    I was just sitting here looking at this crazy preset list I have in my copy of SM2.

    A ways back, they had some kind of sale going on with their preset pack/bundles and I bought the full shebang which included everything.

    Now I’m just as much a sound designer as I am a preset surfer. As in sometimes I like to design my own sounds (which I’d reach for Drambo first in this regard), and other times, if I’m working on a piece of music, I might be looking for a quick type of sound that I don’t have to put much thought into. It depends on the mood I’m in really.

    So now, I have exactly 4399 presets in Synthmaster 2 (lol)

    My question is, and it’s not really like a technical question that I need answered or anything, but more of a wonder…

    What kinds of sounds will Synthmaster 3 have, or be capable of, that I wouldn’t be able to find in this list of 4399 sounds?

    FWIW I haven’t looked at any of the SM3 info, not interested in the beta (as I’ve got too many betas I’m involved with already) and haven’t seen any feature comparison or technical info of what’s going to be “NEW” about SM3.

    There will be many new sounds with a bunch of sound designers active as we speak working on new soundbanks for the release. SM3 will also be backwards compatible with the sounds from SM One and SM2. They do not share the same sound engine but SM3 will play them all.

    There will also be new sound synthesis types introduced, previously not found in SM2. This is a monster synth coming…

    /DMfan🇸🇪

  • @HolyMoses said:

    @MrSmileZ said:
    On iOS it’s Tera Pro, aparillo, factory, or Nave for me…I still use Zeeon and Sunrizer a lot as well.
    On Mac OS it’s phase plant, pigments, alchemy, and Icarus
    On hardware it’s Iridium, minifreak, osmose, and Typhon

    Good choises!

    Just curious, do you run Alchemy as old school Camel Audio, or thru Logic Pro?

    Back in the days “we” paid up to 1000 dollars for full Alchemy (if I remember right)…

    I have spared an old iPad Air v2 from 2014 just to have the ability to run some old 32 bits apps (iOS 10.32), and one of them is Alchemy…

    I really hope Apple could bring us the whole shebangs of Alchemy to Logic Pro on iPad this spring - lets hope…

    I’m going to be hoping with you!

  • edited June 2024

    A couple of differences between SM2 and SM3.
    With SM3 all your previous preset packs from SM1 & SM2 will be available inside the browser.
    All presets have an audition feature before you load them, SM2 also now has this.

    With SM2 you can have 2 layers, each layer can have two Oscillators.
    SM3 can have 16 layers, each layer can have 16 Oscillators.
    SM3 has a few new FX including an amp sim.
    The plan is to have around 1000 unique SM3 patches added, there are over 300 of them already.

    Each of the 16 layers can have its own sequencer or arpeggiator.
    You can also layer existing patches on top of each other, for example you could have a SM2 patch on layer one, an SM1 patch on layer 2, and an SM3 patch on layer 3, then go in and add more sounds per layer as you with.

    It also has a fully editable sample engine with keys zones, layers, splits, everything you need.
    You can also build you own wavetables, add frames, layers etc.

    It really has much more new stuff, including new filters and oscillators.

  • @thesoundtestroom said:
    A couple of differences between SM2 and SM3.
    With SM3 all your previous preset packs from SM1 & SM2 will be available inside the browser.
    All presets have an audition feature before you load them, SM2 also now has this.

    With SM2 you can have 2 layers, each layer can have two Oscillators.
    SM3 can have 16 layers, each layer can have 16 Oscillators.
    SM3 has a few new FX including an amp sim.
    The plan is to have around 1000 unique SM3 patches added, there are over 300 of them already.

    Each of the 16 layers can have its own sequencer or arpeggiator.
    You can also layer existing patches on top of each other, for example you could have a SM2 patch on layer one, an SM1 patch on layer 2, and an SM3 patch on layer 3, then go in and add more sounds per layer as you with.

    It also has a fully editable sample engine with keys zones, layers, splits, everything you need.
    You can also build you own wavetables, add frames, layers etc.

    It really has much more new stuff, including new filters and oscillators.

    Unfortunately, very few have any clue how fantastic Synthmaster v3 will be in the end (release july 2024?)…

    What I like with Synthmaster v2 on my iPads is the sound quality, so fuckin’ brilliant and joyful, and, in the same time, can be bity dirty and everything we really wants…

    Big thanks to @kv331audio @kv331audio_bulent for bringing professional synths to iPad platform!

  • @thesoundtestroom said:
    A couple of differences between SM2 and SM3.
    With SM3 all your previous preset packs from SM1 & SM2 will be available inside the browser.
    All presets have an audition feature before you load them, SM2 also now has this.

    With SM2 you can have 2 layers, each layer can have two Oscillators.
    SM3 can have 16 layers, each layer can have 16 Oscillators.
    SM3 has a few new FX including an amp sim.
    The plan is to have around 1000 unique SM3 patches added, there are over 300 of them already.

    Each of the 16 layers can have its own sequencer or arpeggiator.
    You can also layer existing patches on top of each other, for example you could have a SM2 patch on layer one, an SM1 patch on layer 2, and an SM3 patch on layer 3, then go in and add more sounds per layer as you with.

    It also has a fully editable sample engine with keys zones, layers, splits, everything you need.
    You can also build you own wavetables, add frames, layers etc.

    It really has much more new stuff, including new filters and oscillators.

    It looks amazing. Already pre-purchased on desktop but haven't had much time to play wit the beta. Soon though and can't wait! The specs are wild. Do we have an ETA for ipad?

  • that SM3 info sounds fascinating. I hope we can play the 16 parts on different midi channels and use multi out to have a single instance multitimbral synth :o

  • KV331synthmaster Soundcloud:

    https://on.soundcloud.com/ZrQeyNVSKgwwJwvX8

    Examples of presets coming in SM3!

    /DMfan🇸🇪

  • @Cambler said:

    @thesoundtestroom said:
    A couple of differences between SM2 and SM3.
    With SM3 all your previous preset packs from SM1 & SM2 will be available inside the browser.
    All presets have an audition feature before you load them, SM2 also now has this.

    With SM2 you can have 2 layers, each layer can have two Oscillators.
    SM3 can have 16 layers, each layer can have 16 Oscillators.
    SM3 has a few new FX including an amp sim.
    The plan is to have around 1000 unique SM3 patches added, there are over 300 of them already.

    Each of the 16 layers can have its own sequencer or arpeggiator.
    You can also layer existing patches on top of each other, for example you could have a SM2 patch on layer one, an SM1 patch on layer 2, and an SM3 patch on layer 3, then go in and add more sounds per layer as you with.

    It also has a fully editable sample engine with keys zones, layers, splits, everything you need.
    You can also build you own wavetables, add frames, layers etc.

    It really has much more new stuff, including new filters and oscillators.

    It looks amazing. Already pre-purchased on desktop but haven't had much time to play wit the beta. Soon though and can't wait! The specs are wild. Do we have an ETA for ipad?

    Plan is an iOS release at Superbooth 2025. I’ll get a new iPad for the occasion!

    /DMfan🇸🇪

  • @DMfan said:

    @Cambler said:

    @thesoundtestroom said:
    A couple of differences between SM2 and SM3.
    With SM3 all your previous preset packs from SM1 & SM2 will be available inside the browser.
    All presets have an audition feature before you load them, SM2 also now has this.

    With SM2 you can have 2 layers, each layer can have two Oscillators.
    SM3 can have 16 layers, each layer can have 16 Oscillators.
    SM3 has a few new FX including an amp sim.
    The plan is to have around 1000 unique SM3 patches added, there are over 300 of them already.

    Each of the 16 layers can have its own sequencer or arpeggiator.
    You can also layer existing patches on top of each other, for example you could have a SM2 patch on layer one, an SM1 patch on layer 2, and an SM3 patch on layer 3, then go in and add more sounds per layer as you with.

    It also has a fully editable sample engine with keys zones, layers, splits, everything you need.
    You can also build you own wavetables, add frames, layers etc.

    It really has much more new stuff, including new filters and oscillators.

    It looks amazing. Already pre-purchased on desktop but haven't had much time to play wit the beta. Soon though and can't wait! The specs are wild. Do we have an ETA for ipad?

    Plan is an iOS release at Superbooth 2025. I’ll get a new iPad for the occasion!

    /DMfan🇸🇪

    Such a wait! However it gives you some saving time for that new pad :)

  • @thesoundtestroom said:
    A couple of differences between SM2 and SM3.

    All presets have an audition feature before you load them, SM2 also now has this.

    Aww, that is great! I guess they had them laying around from Maschine support anyway, very cool

  • I hope it works out well for them (after all, who here is rooting for a developer to fail), but since the majority of my work ultimately ends up on desktop for finaling these days, I find my requirements for more complex synthesis met by synths from Cherry Audio and other synths like Vital and Surge XT. I'm not too proud to admit I'll use a great open source synth over a paid option now.

  • @NeuM said:
    I hope it works out well for them (after all, who here is rooting for a developer to fail), but since the majority of my work ultimately ends up on desktop for finaling these days, I find my requirements for more complex synthesis met by synths from Cherry Audio and other synths like Vital and Surge XT. I'm not too proud to admit I'll use a great open source synth over a paid option now.

    I’ve narrowed down my desktop production process to Reaktor, Surge XT, and Ableton’s Operator and never looked back. I like designing my patches from scratch and I’m not much of a preset guy (nothing against it but I find dialing in faster) and Surge blows everything else away.
    I’ve used Serum, SM2, Spire and every other synth under the sun and nothing else is as powerful as Surge XT. I’ve even come to appreciate its interface over those.

  • Saving presets and preset organization were such a mess on their 1st two iPad synths that it made them unusable to me. Third time’s a charm?

  • New video from SonicLAB about SynthMaster 3:

  • Hi guys,

    After a long while, I am back on the forum! Started working porting SynthMaster 3 to iOS. Need to port our updated UI framework to iOS. This is going to take around 2-3 months. It is still going to be a real challenge to support different layouts (iPad, iPad 11 inch, iPad 13 inch). Initially, I might keep the AUv3 interface real simple without detailed editing.

    I started off with the iPad 13 inch layout:

    I will start a separate thread for "SM3 iOS feature requests"

  • @ChimmyChungaFace said:
    Saving presets and preset organization were such a mess on their 1st two iPad synths that it made them unusable to me. Third time’s a charm?

    We would appreciate if you could write down some feature requests to make it more "useable"

  • @DMfan said:
    Just got info that the plan is to release SM3 for iOS at Superbooth 2025! Yay!😁

    /DMfan🇸🇪

    We probably won't go to Superbooth, but we will hopefuly release a beta version around May/June.

  • @kv331audio_bulent said:

    @DMfan said:
    Just got info that the plan is to release SM3 for iOS at Superbooth 2025! Yay!😁

    /DMfan🇸🇪

    We probably won't go to Superbooth, but we will hopefuly release a beta version around May/June.

    I'm definitely interested in this beta. SM2 is bloody great!

  • I will be eagerly following development of this, it's easily my favourite iOS synth! Would love to be part of the beta...

  • @kv331audio_bulent said:

    @DMfan said:
    Just got info that the plan is to release SM3 for iOS at Superbooth 2025! Yay!😁

    /DMfan🇸🇪

    We probably won't go to Superbooth, but we will hopefuly release a beta version around May/June.

    Do let us know what help you need in developing SM3 for iOS.

    /DMfan🇸🇪

  • @kv331audio_bulent said:

    @ChimmyChungaFace said:
    Saving presets and preset organization were such a mess on their 1st two iPad synths that it made them unusable to me. Third time’s a charm?

    We would appreciate if you could write down some feature requests to make it more "useable"

    I would like to see a more stable Midi Learn in SM3 on iOS because these parameters are ALWAYS randomly disappearing from both SM1&2.
    A better stable system for storing presets for those of us who use MIDI Program Change, currently, creating our own Banks is only good until new presets are included in app updates, which then moves the presets around alphabetically resulting in wrong presets being selected because of this change of order. This has happened throughout the history of SM2 on iOS.

  • @kv331audio_bulent said:

    @ChimmyChungaFace said:
    Saving presets and preset organization were such a mess on their 1st two iPad synths that it made them unusable to me. Third time’s a charm?

    We would appreciate if you could write down some feature requests to make it more "useable"

    I did my best to "diagnose" the iOS SM2 preset issue and posted my results to another forum a couple of years ago. Here's that post for ease:

    Here's the best summary I can do of the iOS preset management problems.

    I recently recovered from preset hell and discovered some things. I would say very likely it's all internal database issues with Synthmaster 2.

    This is what has been going wrong for me:

    • When you save a new preset a dialog pops up with an option to make a new bank. If you make a new bank, or save a preset into a bank in that dialog, it will save, BUT, if you go to the new preset and check it's info - no bank info is there. Eventually what happened to me is that half the presets left the bank only to be found in "my presets" and half continued to still show up in the bank for some reason.
    • The problem is worse if you add a bank name to an existing preset by using the info window and re-saving. You end up creating a duplicate that can't be deleted or even selected.
    • Trying to delete a preset generally doesn't work, but sometimes does inexplicably.
    • There is no way to delete the names of banks from the save preset dialog, even if the bank itself is already deleted.
    • The presets are organized alphabetically, but the browse window rarely refreshes. So you can work for quite a while with your presets organized one way, and then suddenly it refreshes and moves everything. Things can get really confusing when you add presets to a program (to use program changes)and then they later reorganize.

    Basically, there seems to be a problem with that save preset dialog not actually adding bank names and the database getting messed up. Possibly that's why presets can't be deleted most of the time too. Database can't find them properly because not all the info is there.


    I've found some tedious workarounds, to clean up the database and seemingly save presets properly. Would be amazing to get a fix though.

    This is the best way I've found to save a preset:

    • When you're ready to save, open the info dialog and change the author name and bank name to whatever you want.
    • Then hit save preset and open the save preset dialog
    • DO NOT choose a new bank or make a bank, leave the bank slot as "empty". (Remember that you just put the bank name in the info window) Rename your preset keeping in mind the bank will alphabetize them at some point.

    If you need to delete a preset that can't be deleted - deleting a bank by using "delete presets" from the browse window (cog icon menu) seems to always work so:

    • Open the info window and change the bank name of the preset you want to delete to anything else, like "delete"
    • Save the preset, this will make a duplicate
    • Delete the new bank, using the delete presets option in browse window (under the cog icon)
    • This will delete BOTH copies of that preset and the bank
    • If you need to save that preset but move it to new bank, first change the bank in the info dialog then save it as new preset with a new name. Then add the old one to a new bank and save it normally making a duplicate. Then delete the new bank.

    As you can see working this way in iOS is incredibly tedious but I haven't found any other way that's reliable. I imagine this is why people on desktop organize presets using the Windows or Mac explorer folders instead of the browse window in Synthmaster, but that option isn't available for iOS.

  • edited February 8

    Guys, thank you so much for your feedback. I will test those issues with the desktop version of SynthMaster 3 (since the engine is crossplatform), and will fix the ones that I can reproduce.

    Regarding banks, I am also considering adding support for "virtual" banks, similar to MIDI Program Banks. Currently you can only enter one bank name for a preset, but I noticed that users want to include the same preset in multiple banks, and they end up duplicating the preset multiple times. This is not a good workaround.

  • edited February 8

    @kv331audio_bulent said:

    @ChimmyChungaFace said:
    Saving presets and preset organization were such a mess on their 1st two iPad synths that it made them unusable to me. Third time’s a charm?

    We would appreciate if you could write down some feature requests to make it more "useable"

    Fixing the database behaviour on iOS would be great, but saving presets locally on the iPad so they could be arranged using the files app would be amazing. I love the way things can be tagged and sorted, and searched for easily in SM2, but if something screws up there then the user can't do anything about it.

    Please consider storing the preset files locally with the option of storing directly on iCloud. This would make sharing presets between the iPad and desktop versions easy, as well as make it pretty foolproof to organize and save and backup.

  • Would love to be part of this beta!

  • edited February 8

    @Tentype said:
    Fixing the database behaviour on iOS would be great, but saving presets locally on the iPad so they could be arranged using the files app would be amazing. I love the way things can be tagged and sorted, and searched for easily in SM2, but if something screws up there then the user can't do anything about it.

    Please consider storing the preset files locally with the option of storing directly on iCloud. This would make sharing presets between the iPad and desktop versions easy, as well as make it pretty foolproof to organize and save and backup.

    Files app support is crucial, I agree. I will change the default location for user waveforms/wavetables/samples/presets, so that users can see them with the Files app. Currently, user related files reside under the "App Group" which is unfortunately invisible to the user. and this way, we can use the OS supported file dialog, which the user is familiar with.

  • @kv331audio_bulent said:

    @Tentype said:
    Fixing the database behaviour on iOS would be great, but saving presets locally on the iPad so they could be arranged using the files app would be amazing. I love the way things can be tagged and sorted, and searched for easily in SM2, but if something screws up there then the user can't do anything about it.

    Please consider storing the preset files locally with the option of storing directly on iCloud. This would make sharing presets between the iPad and desktop versions easy, as well as make it pretty foolproof to organize and save and backup.

    Files app support is crucial, I agree. I will change the default location for user waveforms/wavetables/samples/presets, so that users can see them with the Files app. Currently, user related files reside under the "App Group" which is unfortunately invisible to the user. and this way, we can use the OS supported file dialog, which the user is familiar with.

    Amazing! Now I'm truly excited for SM3. I've been waiting for a Super synth, with great preset management, and MPE. 💕

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