Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Combustor by BeepStreet (Released)

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Comments

  • @NeuM said:

    @sigma79 said:
    Grey might be nice.

    I have no issue with the module colors, just the usability problem due to lack of contrast with white type on light background.

    Ok.

    With this app.

    You could remove the writing, saying what the modules are.

    but if it were more modules or to be Drambo.

    Black writing essential.

    It would be ok if these were black writing.

    Both cases are trivial for this app.

  • Giku is fairly open to feedback so it's just a matter of letting him know

  • I want a drambo update instead :'( :p

  • You guys realize the action happens on the knobs, right?

  • Yeah, for this app the white headings don't really matter. Still, better to fix it, everyone likes legible design

  • edited June 2023

    Posted this feedback as a suggestion fwiw:

  • I don't know what the app will do and whether it will be useful to me, but I will buy anything from Beepstreet to support him. I've had many times when using Drambo that I wish there was a tip option.

  • @echoopera said:
    Posted this feedback as a suggestion fwiw:

    This! Perfect.

  • Klevgrand does it like this with their channel strip, white and black font. But I like @echoopera version better.

  • A funky logo type thing for the module headers might be the better option anyway…

  • @echoopera said:
    Posted this feedback as a suggestion fwiw:

    Great improvement!

  • @echoopera said:
    Posted this feedback as a suggestion fwiw:

    That’s it.

  • @Slush said:
    Klevgrand does it like this with their channel strip, white and black font. But I like @echoopera version better.

    I like this design very much, except those round dots on the knobs! 🤔

  • @Luxthor said:

    @Slush said:
    Klevgrand does it like this with their channel strip, white and black font. But I like @echoopera version better.

    I like this design very much, except those round dots on the knobs! 🤔

    Haha. Googly eyes.

  • Can’t unsee it

  • Hahahaha

  • @rvr said:
    I want a drambo update instead :'( :p

    Honestly the only* thing I want is a buffer module for continuous recording

    *Not really

  • edited June 2023

    Thanks for this precious feedback. I made them white, because I wanted controls to be the only "heavy weight" elements. At this level of complexity they don't really matter, you read them once and they shouldn't be eye catching.

  • @rvr said:
    I want a drambo update instead :'( :p

    Will be updated soon

  • @giku_beepstreet said:

    @rvr said:
    I want a drambo update instead :'( :p

    Will be updated soon

    👏🏾👏🏾👏🏾

  • On a sidenote, but somewhat related...

    I never not into Drambo. I tried in the beginning after release and for a short while afterward. Watched tutorials but it never quite gelled for me.

    Then, last night I opened it up and had a play. Everything seemed much more intuitive. I didn't have to rewatch any tutorials or dig into help docs, etc. It all just made sense.

    Maybe I was trying to hard before? Or, did Drambo go through quite a few iterations of the interface that could explain it being so much more intuitive now for me?

  • @skiphunt said:
    On a sidenote, but somewhat related...

    I never not into Drambo. I tried in the beginning after release and for a short while afterward. Watched tutorials but it never quite gelled for me.

    Then, last night I opened it up and had a play. Everything seemed much more intuitive. I didn't have to rewatch any tutorials or dig into help docs, etc. It all just made sense.

    Maybe I was trying to hard before? Or, did Drambo go through quite a few iterations of the interface that could explain it being so much more intuitive now for me?

    Did Drambo change? Or did you? 😉

  • @NeuM said:

    @skiphunt said:
    On a sidenote, but somewhat related...

    I never not into Drambo. I tried in the beginning after release and for a short while afterward. Watched tutorials but it never quite gelled for me.

    Then, last night I opened it up and had a play. Everything seemed much more intuitive. I didn't have to rewatch any tutorials or dig into help docs, etc. It all just made sense.

    Maybe I was trying to hard before? Or, did Drambo go through quite a few iterations of the interface that could explain it being so much more intuitive now for me?

    Did Drambo change? Or did you? 😉

    😂

  • edited June 2023

    @NeuM said:

    @skiphunt said:
    On a sidenote, but somewhat related...

    I never not into Drambo. I tried in the beginning after release and for a short while afterward. Watched tutorials but it never quite gelled for me.

    Then, last night I opened it up and had a play. Everything seemed much more intuitive. I didn't have to rewatch any tutorials or dig into help docs, etc. It all just made sense.

    Maybe I was trying to hard before? Or, did Drambo go through quite a few iterations of the interface that could explain it being so much more intuitive now for me?

    Did Drambo change? Or did you? 😉

    Ummm… I believe that’s the gist of my question/post.

    I haven’t revisited Drambo in a good while. It’s possible that there were lots of interface changes that now jive better with my personal interface logic/understanding.

    And, I think you are trying to be humorous here? If so, can you elaborate? Not offended in any way, I simply don’t get the joke.

  • @skiphunt said:

    @NeuM said:

    @skiphunt said:
    On a sidenote, but somewhat related...

    I never not into Drambo. I tried in the beginning after release and for a short while afterward. Watched tutorials but it never quite gelled for me.

    Then, last night I opened it up and had a play. Everything seemed much more intuitive. I didn't have to rewatch any tutorials or dig into help docs, etc. It all just made sense.

    Maybe I was trying to hard before? Or, did Drambo go through quite a few iterations of the interface that could explain it being so much more intuitive now for me?

    Did Drambo change? Or did you? 😉

    Ummm… I believe that’s the gist of my question/post.

    I haven’t revisited Drambo in a good while. It’s possible that there were lots of interface changes that now jive better with my personal interface logic/understanding.

    And, I think you are trying to be humorous here? If so, can you elaborate? Not offended in any way, I simply don’t get the joke.

    At the risk of ruining the joke, yes it was just a joke.

  • @NeuM said:

    @skiphunt said:

    @NeuM said:

    @skiphunt said:
    On a sidenote, but somewhat related...

    I never not into Drambo. I tried in the beginning after release and for a short while afterward. Watched tutorials but it never quite gelled for me.

    Then, last night I opened it up and had a play. Everything seemed much more intuitive. I didn't have to rewatch any tutorials or dig into help docs, etc. It all just made sense.

    Maybe I was trying to hard before? Or, did Drambo go through quite a few iterations of the interface that could explain it being so much more intuitive now for me?

    Did Drambo change? Or did you? 😉

    Ummm… I believe that’s the gist of my question/post.

    I haven’t revisited Drambo in a good while. It’s possible that there were lots of interface changes that now jive better with my personal interface logic/understanding.

    And, I think you are trying to be humorous here? If so, can you elaborate? Not offended in any way, I simply don’t get the joke.

    At the risk of ruining the joke, yes it was just a joke.

    Okie dokie artichokie. You do you boo. Must be a cultural reference I’m unfamiliar with.

  • @skiphunt said:
    On a sidenote, but somewhat related...

    I never not into Drambo. I tried in the beginning after release and for a short while afterward. Watched tutorials but it never quite gelled for me.

    Then, last night I opened it up and had a play. Everything seemed much more intuitive. I didn't have to rewatch any tutorials or dig into help docs, etc. It all just made sense.

    Maybe I was trying to hard before? Or, did Drambo go through quite a few iterations of the interface that could explain it being so much more intuitive now for me?

    You just described the same experience I had with Dambro. After a few sessions with the major update, I began to open it for every session instead of AUM. Funny how before the big update, I was too stubborn to watch tutorials. After the update, even though things became more intuitive, I began watching the tutorials, and I’m glad, just to maximize my utilization of Dambro.

  • @Blipsford_Baubie said:

    @skiphunt said:
    On a sidenote, but somewhat related...

    I never not into Drambo. I tried in the beginning after release and for a short while afterward. Watched tutorials but it never quite gelled for me.

    Then, last night I opened it up and had a play. Everything seemed much more intuitive. I didn't have to rewatch any tutorials or dig into help docs, etc. It all just made sense.

    Maybe I was trying to hard before? Or, did Drambo go through quite a few iterations of the interface that could explain it being so much more intuitive now for me?

    You just described the same experience I had with Dambro. After a few sessions with the major update, I began to open it for every session instead of AUM. Funny how before the big update, I was too stubborn to watch tutorials. After the update, even though things became more intuitive, I began watching the tutorials, and I’m glad, just to maximize my utilization of Dambro.

    I do want to explore it more, but I think for me… I didn’t try to do anything more complicated than throwing a couple different AUv3 instruments on a couple tracks with a couple effects, and then started playing with that awesome sequencer. I was like, “Hey, this is kinda fun… and super easy! I should play with this one more. “ :)

  • @NeuM said:

    @skiphunt said:
    On a sidenote, but somewhat related...

    I never not into Drambo. I tried in the beginning after release and for a short while afterward. Watched tutorials but it never quite gelled for me.

    Then, last night I opened it up and had a play. Everything seemed much more intuitive. I didn't have to rewatch any tutorials or dig into help docs, etc. It all just made sense.

    Maybe I was trying to hard before? Or, did Drambo go through quite a few iterations of the interface that could explain it being so much more intuitive now for me?

    Did Drambo change? Or did you? 😉

    😂😂😂😂😂

  • Will be purchasing for sure. Sweet.

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