Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

iOS needs

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Comments

  • Those plug-ins sound amazing! I totally agree, we need those and more. Exciting stuff!

  • @ErrkaPetti said:

    >

    Forget Reason DAW on iPad - Propellerhead/Reason Studios isn’t interested in mobile software any more…

    Reason Studios isn’t too interested in Reason DAW on desktop, either.

  • edited July 2023

    For me, the limitations are
    1. software quality (level of bugs and if/when they are fixed)
    2. DAW quality / features. Limited choice and features on iOS.
    3. acoustic instrument quality (sample based like East West, Spitfire or Kontakt)
    4. Synth instrument choice/quality
    5. screen size.

    These areas are better on PC.

  • Audio tracks in NS2. Somebody has to say it 🙃😎

  • @JMcMillanMusic said:

    @ErrkaPetti said:
    Making music on mobile device may differ from the desktop world, but, have you put any thoughts why you feeling limited with iPad/iPhone?

    @Wyvern said:

    I’d be interested in what you see as limitations in iOS.

    For me, the limitations are
    1. software quality (level of bugs and if/when they are fixed)
    2. DAW quality / features. Limited choice and features on iOS.
    3. acoustic instrument quality (sample based like East West, Spitfire or Kontakt)
    4. Synth instrument choice/quality
    5. screen size.

    These areas are better on PC.

    Fair enough, thanks. I would say however, iOS has some great apps available and also gives the musician instant access to being able to get ideas down quickly and easily from a mobile phone. I wouldn't dismiss iOS music creating possibilities out of hand. It's handy having a device available when inspiration strikes.

  • edited July 2023

    @JMcMillanMusic said:

    @ErrkaPetti said:
    Making music on mobile device may differ from the desktop world, but, have you put any thoughts why you feeling limited with iPad/iPhone?

    @Wyvern said:

    I’d be interested in what you see as limitations in iOS.

    For me, the limitations are
    1. software quality (level of bugs and if/when they are fixed)
    2. DAW quality / features. Limited choice and features on iOS.
    3. acoustic instrument quality (sample based like East West, Spitfire or Kontakt)
    4. Synth instrument choice/quality
    5. screen size.

    These areas are better on PC.

    1. Software quality - what are you talking about? Which software? With Logic Pro you can make everything (almost)…

    2. DAW quality - have you even checked what’s present on mobile platform these days?
      Not only Logic Pro, Zenbeats and Multitrack Studio is very capable, although LP4i is most powerful just now…

    3. Acoustic instruments - must they be samples based? Lots of physical modeled realistic instruments nowadays on iPad, not only Pianoteq and the whole SWAM series of strings reeds blown instruments - you don’t need 2TB samples to make good music…

    4. Synth instrument, choice & quality - hey, you don’t know a shit here - there’s a huge amount of good synth on this platform, not only Syntmaster one and v2, lots and lots of great and powerful synths.
      If you wants extra fabulous synthsounds you can make an trackstack in Logic Pro for iPad with very impressive sound, and not to forget the Logic stock instruments like Alchemy Sculture etc etc…

    5. Screen size? If I want to use my 12.9” iPad Pro M1 together with my 88-key hammer MIDI-controller, I connect my iPad to my 32” curved 5k monitor, together with a mouse and keyboard (and great sound speaker system)…
      No screen size problem for me…
      The same goes for 80% of all people today making music on “desktops”, they’ve got laptops with small screens, but connect their laptop to external equipment’s, so, what’s the difference??

    As I said earlier, maybe you are the limitation, not the mobile platform…

  • edited July 2023

    @purpan2 said:

    @ErrkaPetti said:

    >

    Forget Reason DAW on iPad - Propellerhead/Reason Studios isn’t interested in mobile software any more…

    Reason Studios isn’t too interested in Reason DAW on desktop, either.

    What proof do you have that Reason Studios is uninterested in Reason DAW??
    Have I missed something? Tell us more!

  • @Wyvern said:

    @JMcMillanMusic said:
    iOS music is not for everyone. So many limitations, but best portability.
    I switched to PC for music. Couldn’t take the limitations anymore.
    Good luck!

    Each to their own. I think you’ll find there’s a lot of good music made in iOS by some very talented people. And that’s what it comes down to in the end, talent. You could have a multi-million pound studio that’s all singing and dancing, but if you haven’t got a creative ounce in your body, you’ve got no chance. Meanwhile, the guy equipped only with NS2 or CB3 is churning out beautiful music. I think many will agree with me when I say they’re making good music with iOS and are happy to continue that way.

    I’d be interested in what you see as limitations in iOS.

    I agree but maybe that’s due to current Audio Units and DAWs. For example CB3 and Zb3 didn’t start off as to what they became , it took updates and user feedbacks . Bm3 is still a good daw too and so many people use it still despite no updating, ns2 as mention .

    With Tonebooster and fabfilter iOS you can do almost anything you can do on macOS. I mean everyone has their own style and music and needs but I don’t know of a more amazing time than 2022 for iOS, it was like the year of amazing things. It’s almost like apple saw it and was like we must get into this game before it’s too late (must’ve been ZB hehehe)

    No but seriously, I am limited producer but I can do anything I can on iOS now with a bit more ease , and I almost don’t use my logic anymore because I prefer iOS for some reason , maybe it’s the way things worked out, like getting the iPad and joining here when at the same time the tools I needed weee available , but that just means if it could work for me it definitely can work for someone with real skill

    With Logic (and Zenbeats) I don’t see anything lacking anymore but hey, what do I know ? Compared to many of you I am still in pre school

  • edited July 2023

    iOS is limited compared to desktop and you can make good music with what is there on iOS. Both things are true.

    To each their own. I’ll leave it there. Good luck!

  • @JMcMillanMusic said:
    iOS is limited compared to desktop and you can make good music with what is there on iOS. Both things are true.

    To each their own. I’ll leave it there. Good luck!

    So you just can’t stand to be exposed for facts, and just fade away… Typical PC-nissar…

  • edited July 2023

    -

  • No one would be disputing desktop is more powerful than iOS, that would be crazy. I agree with McMillan on that.

    But I think iOS has all a producer really needs to make a full track but I’m not as versed in production as others

    I’ll say this, everything I use in iOS has equivalent on desktop; Zenbeats, fab filter, sugar bytes, beat scholar, Klevgrand etc

    The only thing iOS has that macOS doesn’t is some synthesizer apps I think, stuff I don’t need anymore with zenbeats and Turnado

    So I see both sides of argument; is macOS more powerful and able, of course; is iOS just as capable in the right hands or with the right determination , yes, both are true

  • @fearandloathing said:
    No one would be disputing desktop is more powerful than iOS, that would be crazy. I agree with McMillan on that.

    But I think iOS has all a producer really needs to make a full track but I’m not as versed in production as others

    I’ll say this, everything I use in iOS has equivalent on desktop; Zenbeats, fab filter, sugar bytes, beat scholar, Klevgrand etc

    The only thing iOS has that macOS doesn’t is some synthesizer apps I think, stuff I don’t need anymore with zenbeats and Turnado

    So I see both sides of argument; is macOS more powerful and able, of course; is iOS just as capable in the right hands or with the right determination , yes, both are true

    First, iOS is iPhone, iPadOS is something different from iOS - important to use the right terminology.

    Second, if we can’t make well produced and complete productions on an high end iPad Pro, then we’re fuckin’ untalented - can’t blame on limitations…

  • edited July 2023

    @ErrkaPetti said:

    @fearandloathing said:
    No one would be disputing desktop is more powerful than iOS, that would be crazy. I agree with McMillan on that.

    But I think iOS has all a producer really needs to make a full track but I’m not as versed in production as others

    I’ll say this, everything I use in iOS has equivalent on desktop; Zenbeats, fab filter, sugar bytes, beat scholar, Klevgrand etc

    The only thing iOS has that macOS doesn’t is some synthesizer apps I think, stuff I don’t need anymore with zenbeats and Turnado

    So I see both sides of argument; is macOS more powerful and able, of course; is iOS just as capable in the right hands or with the right determination , yes, both are true

    First, iOS is iPhone, iPadOS is something different from iOS - important to use the right terminology.

    Second, if we can’t make well produced and complete productions on an high end iPad Pro, then we’re fuckin’ untalented - can’t blame on limitations…

    I just said that

    And macOS and iPadOS is what I said, Erika, are you mad at me?*

    • you mean because I didn’t say iPadOS??? I wasn’t aware that was needed here. I’m assuming we’re tallying avout iPads …
  • @fearandloathing said:

    @ErrkaPetti said:

    @fearandloathing said:
    No one would be disputing desktop is more powerful than iOS, that would be crazy. I agree with McMillan on that.

    But I think iOS has all a producer really needs to make a full track but I’m not as versed in production as others

    I’ll say this, everything I use in iOS has equivalent on desktop; Zenbeats, fab filter, sugar bytes, beat scholar, Klevgrand etc

    The only thing iOS has that macOS doesn’t is some synthesizer apps I think, stuff I don’t need anymore with zenbeats and Turnado

    So I see both sides of argument; is macOS more powerful and able, of course; is iOS just as capable in the right hands or with the right determination , yes, both are true

    First, iOS is iPhone, iPadOS is something different from iOS - important to use the right terminology.

    Second, if we can’t make well produced and complete productions on an high end iPad Pro, then we’re fuckin’ untalented - can’t blame on limitations…

    I just said that

    And macOS and iPadOS is what I said, Erika, are you mad at me?*

    • you mean because I didn’t say iPadOS??? I wasn’t aware that was needed here. I’m assuming we’re tallying avout iPads …

    No, you doesn’t mention iPadOS…

    Not angry at you, just wants people use the right terminology…

  • @ErrkaPetti said:

    @fearandloathing said:

    @ErrkaPetti said:

    @fearandloathing said:
    No one would be disputing desktop is more powerful than iOS, that would be crazy. I agree with McMillan on that.

    But I think iOS has all a producer really needs to make a full track but I’m not as versed in production as others

    I’ll say this, everything I use in iOS has equivalent on desktop; Zenbeats, fab filter, sugar bytes, beat scholar, Klevgrand etc

    The only thing iOS has that macOS doesn’t is some synthesizer apps I think, stuff I don’t need anymore with zenbeats and Turnado

    So I see both sides of argument; is macOS more powerful and able, of course; is iOS just as capable in the right hands or with the right determination , yes, both are true

    First, iOS is iPhone, iPadOS is something different from iOS - important to use the right terminology.

    Second, if we can’t make well produced and complete productions on an high end iPad Pro, then we’re fuckin’ untalented - can’t blame on limitations…

    I just said that

    And macOS and iPadOS is what I said, Erika, are you mad at me?*

    • you mean because I didn’t say iPadOS??? I wasn’t aware that was needed here. I’m assuming we’re tallying avout iPads …

    No, you doesn’t mention iPadOS…

    Not angry at you, just wants people use the right terminology…

    I thought iPad OS was iOS
    I MEANT what Erka said
    “If you can’t do it on an iPad Pro, you can’t do it”

  • @dendy said:
    i was thinking hard what is at least one major / important thing i am missing on iOS..

    sorry.. didn’t found nothing.

    yeah, would be nice to have synths like Diva or Zebra on iOS .. but .. it’s not that i see it like limitation they aren’t here ..

    I feel less limited on iPad than on desktop, thanks to worklflow and way how i interact with apps (with fingers on touch screen). Workflow is for me much more important than some speciffic features…

    My approach to making music is - I tend to look at set tools i have and then i think about what i can do with them, instead of thinking what i want to do and searching for tools which makes that possible. Realised it removes most of frustration "i can't do this and that" and what remains is just pure creativity and fun. I see the tools (apps, hw) like something where is music locked/hidden inside (like all kinds of possible statuses locked inside block of stone) and my goal is to find that locked music and unlock it, make it to it's existence :-))

    As usual I definitely agree with you. Even before Logic I never felt limited in what I can do on iOS. It’s perfect for me. I’m way more inspired with my iPad and a midi controller than I ever was with hardware. I still enjoy hardware but the iPad is where songwriting happens and actually gets seen to completion.

  • @ErrkaPetti said:

    @JMcMillanMusic said:

    @ErrkaPetti said:
    Making music on mobile device may differ from the desktop world, but, have you put any thoughts why you feeling limited with iPad/iPhone?

    @Wyvern said:

    I’d be interested in what you see as limitations in iOS.

    For me, the limitations are
    1. software quality (level of bugs and if/when they are fixed)
    2. DAW quality / features. Limited choice and features on iOS.
    3. acoustic instrument quality (sample based like East West, Spitfire or Kontakt)
    4. Synth instrument choice/quality
    5. screen size.

    These areas are better on PC.

    1. Software quality - what are you talking about? Which software? With Logic Pro you can make everything (almost)…

    2. DAW quality - have you even checked what’s present on mobile platform these days?
      Not only Logic Pro, Zenbeats and Multitrack Studio is very capable, although LP4i is most powerful just now…

    3. Acoustic instruments - must they be samples based? Lots of physical modeled realistic instruments nowadays on iPad, not only Pianoteq and the whole SWAM series of strings reeds blown instruments - you don’t need 2TB samples to make good music…

    4. Synth instrument, choice & quality - hey, you don’t know a shit here - there’s a huge amount of good synth on this platform, not only Syntmaster one and v2, lots and lots of great and powerful synths.
      If you wants extra fabulous synthsounds you can make an trackstack in Logic Pro for iPad with very impressive sound, and not to forget the Logic stock instruments like Alchemy Sculture etc etc…

    5. Screen size? If I want to use my 12.9” iPad Pro M1 together with my 88-key hammer MIDI-controller, I connect my iPad to my 32” curved 5k monitor, together with a mouse and keyboard (and great sound speaker system)…
      No screen size problem for me…
      The same goes for 80% of all people today making music on “desktops”, they’ve got laptops with small screens, but connect their laptop to external equipment’s, so, what’s the difference??

    As I said earlier, maybe you are the limitation, not the mobile platform…

    Agreed 100%. I don’t see any of those listed as limitation and the sheer amount of great synths on iOS is almost staggering. And the biggest iPad screen is the size of a lot of laptop screens. Weird issue for them to bring up imo. I would like to see more physical modeling but I think we’re heading in that direction now with Pianoteq and GSI all in. And SWAM as you mentioned.

    As far as DAWs, for what I do, I have everything covered on iOS and have for a while. And now with Logic there’s not a lot missing anymore and I’m sure more will be added with time.

  • iOS needs a real file system, and proper access to it.

  • @HotStrange said:

    @ErrkaPetti said:

    @JMcMillanMusic said:

    @ErrkaPetti said:
    Making music on mobile device may differ from the desktop world, but, have you put any thoughts why you feeling limited with iPad/iPhone?

    @Wyvern said:

    I’d be interested in what you see as limitations in iOS.

    For me, the limitations are
    1. software quality (level of bugs and if/when they are fixed)
    2. DAW quality / features. Limited choice and features on iOS.
    3. acoustic instrument quality (sample based like East West, Spitfire or Kontakt)
    4. Synth instrument choice/quality
    5. screen size.

    These areas are better on PC.

    1. Software quality - what are you talking about? Which software? With Logic Pro you can make everything (almost)…

    2. DAW quality - have you even checked what’s present on mobile platform these days?
      Not only Logic Pro, Zenbeats and Multitrack Studio is very capable, although LP4i is most powerful just now…

    3. Acoustic instruments - must they be samples based? Lots of physical modeled realistic instruments nowadays on iPad, not only Pianoteq and the whole SWAM series of strings reeds blown instruments - you don’t need 2TB samples to make good music…

    4. Synth instrument, choice & quality - hey, you don’t know a shit here - there’s a huge amount of good synth on this platform, not only Syntmaster one and v2, lots and lots of great and powerful synths.
      If you wants extra fabulous synthsounds you can make an trackstack in Logic Pro for iPad with very impressive sound, and not to forget the Logic stock instruments like Alchemy Sculture etc etc…

    5. Screen size? If I want to use my 12.9” iPad Pro M1 together with my 88-key hammer MIDI-controller, I connect my iPad to my 32” curved 5k monitor, together with a mouse and keyboard (and great sound speaker system)…
      No screen size problem for me…
      The same goes for 80% of all people today making music on “desktops”, they’ve got laptops with small screens, but connect their laptop to external equipment’s, so, what’s the difference??

    As I said earlier, maybe you are the limitation, not the mobile platform…

    Agreed 100%. I don’t see any of those listed as limitation and the sheer amount of great synths on iOS is almost staggering. And the biggest iPad screen is the size of a lot of laptop screens. Weird issue for them to bring up imo. I would like to see more physical modeling but I think we’re heading in that direction now with Pianoteq and GSI all in. And SWAM as you mentioned.

    As far as DAWs, for what I do, I have everything covered on iOS and have for a while. And now with Logic there’s not a lot missing anymore and I’m sure more will be added with time.

    I agree with all 3 of you as usual too. I actually went overboard with App Aquiring Syndrome. If I knew what I knew about Zenbeats and the built in stuff, I would’ve saved at least $50+ if not more like $80. So with GF2 since i have all i need, i have no reasons to buy anything else, i overspent and I’m glad the summer sales are kind of leveled off otherwise i would have some excuse to find some other things to buy. I am telling you if you catch me buying something or asking anything beside troubleshooting type questions, as I admitted I have all i need now before this, then flag me and have me on a 6 month ban so I can’t do anything until cyber Monday lol. Im serious about no more buying for me. If i dont have what I need now. It’s like Logic on my desktop, if i need something else, I have less talent than anyone even thinks! :smile:

  • @fearandloathing said:

    @HotStrange said:

    @ErrkaPetti said:

    @JMcMillanMusic said:

    @ErrkaPetti said:
    Making music on mobile device may differ from the desktop world, but, have you put any thoughts why you feeling limited with iPad/iPhone?

    @Wyvern said:

    I’d be interested in what you see as limitations in iOS.

    For me, the limitations are
    1. software quality (level of bugs and if/when they are fixed)
    2. DAW quality / features. Limited choice and features on iOS.
    3. acoustic instrument quality (sample based like East West, Spitfire or Kontakt)
    4. Synth instrument choice/quality
    5. screen size.

    These areas are better on PC.

    1. Software quality - what are you talking about? Which software? With Logic Pro you can make everything (almost)…

    2. DAW quality - have you even checked what’s present on mobile platform these days?
      Not only Logic Pro, Zenbeats and Multitrack Studio is very capable, although LP4i is most powerful just now…

    3. Acoustic instruments - must they be samples based? Lots of physical modeled realistic instruments nowadays on iPad, not only Pianoteq and the whole SWAM series of strings reeds blown instruments - you don’t need 2TB samples to make good music…

    4. Synth instrument, choice & quality - hey, you don’t know a shit here - there’s a huge amount of good synth on this platform, not only Syntmaster one and v2, lots and lots of great and powerful synths.
      If you wants extra fabulous synthsounds you can make an trackstack in Logic Pro for iPad with very impressive sound, and not to forget the Logic stock instruments like Alchemy Sculture etc etc…

    5. Screen size? If I want to use my 12.9” iPad Pro M1 together with my 88-key hammer MIDI-controller, I connect my iPad to my 32” curved 5k monitor, together with a mouse and keyboard (and great sound speaker system)…
      No screen size problem for me…
      The same goes for 80% of all people today making music on “desktops”, they’ve got laptops with small screens, but connect their laptop to external equipment’s, so, what’s the difference??

    As I said earlier, maybe you are the limitation, not the mobile platform…

    Agreed 100%. I don’t see any of those listed as limitation and the sheer amount of great synths on iOS is almost staggering. And the biggest iPad screen is the size of a lot of laptop screens. Weird issue for them to bring up imo. I would like to see more physical modeling but I think we’re heading in that direction now with Pianoteq and GSI all in. And SWAM as you mentioned.

    As far as DAWs, for what I do, I have everything covered on iOS and have for a while. And now with Logic there’s not a lot missing anymore and I’m sure more will be added with time.

    I agree with all 3 of you as usual too. I actually went overboard with App Aquiring Syndrome. If I knew what I knew about Zenbeats and the built in stuff, I would’ve saved at least $50+ if not more like $80. So with GF2 since i have all i need, i have no reasons to buy anything else, i overspent and I’m glad the summer sales are kind of leveled off otherwise i would have some excuse to find some other things to buy. I am telling you if you catch me buying something or asking anything beside troubleshooting type questions, as I admitted I have all i need now before this, then flag me and have me on a 6 month ban so I can’t do anything until cyber Monday lol. Im serious about no more buying for me. If i dont have what I need now. It’s like Logic on my desktop, if i need something else, I have less talent than anyone even thinks! :smile:

    I wish I had that willpower 😂 I can find a way to talk myself into buying something new in a heartbeat. I definitely do have all I need but definitely don’t have all I want lol. I say that but I actually do kinda need Brusfri as I don’t have anything for that kind of noise cancellation right now. But I’m definitely halting my buying for a bit since I’m moving next week. So unless something mind blowing comes out, I’m gonna be passing on it for at least the meantime.

  • edited July 2023

    I’m sorry to have cause some turmoil. I meant no harm by my previous posts. I’ve since deleted them.

    iOS and iPadOS are perfectly capable options for creating music. I have and still do use them to make music. I’ve mostly switched to desktop for more options/flexibility.

    Anyway, sorry again. I’ll try and post a track from time to time.

  • One iOS feature would be great: if the iPad could use more than one USB Audio Interface at once. Like the aggregate device in macOS ...

  • @JMcMillanMusic said:
    I’m sorry to have cause some turmoil. I meant no harm by my previous posts. I’ve since deleted them.

    iOS and iPadOS are perfectly capable options for creating music. I have and still do use them to make music. I’ve mostly switched to desktop for more options/flexibility.

    Anyway, sorry again. I’ll try and post a track from time to time.

    Nothing to apologise for. We all have different opinions and approaches when it comes to making music. The main thing is to work with what you're most comfortable with and enjoy the tools you have.

  • edited July 2023

    @gsm909 said:
    iOS needs a real file system, and proper access to it.

    But, for me the limitation in the file system on iPad is something I can live with…

    I can copy files, I can move files, I can duplicate files, I can multiselect files, I can rename files/folders, I can create folders, I can read/write to external SSD-drive and memory cards, I can access network drives…

    This is exactly what I do with my Mac and the MacOS file system…

    Perhaps the lack of rename multiselections of files is something I miss on iPad…

    Can you explain what you’re missing?

  • The touchscreen.

    It’s shocking.

    They need to use a better quality touchscreen on the iOS products.

    I recently used one from a non-Apple maker and was flabbergasted. And that is not a word I enjoy using but it is how I felt.

    Apple use crap touchscreens.

  • edited July 2023

    @semtek01 said:
    The touchscreen.

    It’s shocking.

    They need to use a better quality touchscreen on the iOS products.

    I recently used one from a non-Apple maker and was flabbergasted. And that is not a word I enjoy using but it is how I felt.

    Apple use crap touchscreens.

    Perhaps you’re both right and wrong here…

    I can assume that Apple is using cheaper less quality touchscreens on their budget iPads, but, when it comes to iPad Pro (11” and 12.9”) Apple use the best they can get…

    The same goes for the whole Android series of tablets - a $400 tablet compair to a $1500 Samsung Galaxy Tab, guess which tablet has great touchscreen…

    And, when you goes to Android you have less less of great software compare to the iPad community…

    1. A version of melodyne studio, or something as good. (Or flexpitch)

    https://apps.apple.com/at/app/vocal-tune-studio/id1664414521

  • iOS in my opinion needs two things. A dedicated iPad for music making and/or an interface. We have all the apps you really need to make music. The request for a new app will never end. It's called being human.

    What do I mean by dedicated iPad? One that has ports. You know the usual suspects. Some of us like gear. Gear enhances. Gear has knobs. Gear has muscle memory. Gear is cool. Getting that gear to talk to the iPad. You know the usual frustrations. With the silicon chips, processing power will not be an argument. SD cards, audio jacks.. again, you know the usual suspects. I did a video talking about this. No iPhone. Just stop.

    Audio interface. Because Apple will never make the ultimate iPad, although I presented valid reasons in my video why they could, the audio interface could be done by a third party designer to address the ports. Sure, someone will mention iConnectivity or some other device. They all fall short. Did another video on this too. Then, Apple sees this, buys them out and makes the ultimate iPad.

    All crazy right? That's me. Krazy Wabbit for you.

  • @JMcMillanMusic said:
    I’m sorry to have cause some turmoil. I meant no harm by my previous posts. I’ve since deleted them.

    iOS and iPadOS are perfectly capable options for creating music. I have and still do use them to make music. I’ve mostly switched to desktop for more options/flexibility.

    Anyway, sorry again. I’ll try and post a track from time to time.

    You really have nothing to apologise for, all you were doing was posting a perfectly valid opinion. :)

    You shouldn't feel the need to delete posts if people disagree with them, and you certainly didn't say anything that was out of line.

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