Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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iOS needs

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Comments

  • edited July 2023

    .

  • @Wyvern said:
    Nothing to apologise for. We all have different opinions and approaches when it comes to making music. The main thing is to work with what you're most comfortable with and enjoy the tools you have.

    @richardyot said:
    You really have nothing to apologise for, all you were doing was posting a perfectly valid opinion. :)

    You shouldn't feel the need to delete posts if people disagree with them, and you certainly didn't say anything that was out of line.

    Appreciate your replies :)

  • edited July 2023

    @ErrkaPetti said:

    @purpan2 said:

    @ErrkaPetti said:

    >

    Forget Reason DAW on iPad - Propellerhead/Reason Studios isn’t interested in mobile software any more…

    Reason Studios isn’t too interested in Reason DAW on desktop, either.

    What proof do you have that Reason Studios is uninterested in Reason DAW??
    Have I missed something? Tell us more!

    I don't have "proof". This is a forum, not a court of law ;)

    To answer your question, though, many Reason users have been asking for years for the sequencer to be modernised. If you're a Reason user (I have been since Reason 2.5 until 11), you might have read the multiple threads on, for example, Reason Talk, or the now defunct Props forums. For people without huge monitors it can be very fiddly. The design paradigm was groundbreaking when it first appeared but, across time, technologies affect paradigms. A parallel example on the iPad might be to compare the Props' Rebirth app with Pure Acid. Imagine if Rebirth had been further developed with extra sounds/instruments etc., but without changing the design and functionality. That, to a more limited extent, is what's happened with Reason. It's still fundamentally as it was when 6.5 came out.

    I say "uninterested" in the DAW, because most of Reason Studios' marketing now seems to concentrate on the subscription service and/or the plug-in rack. Yes, high-res scaling was brought in with 12, but how many years late to the party was that? Many people love Reason (I'm one of them) but want to see some innovation that makes it easier to use on a laptop. And not just as a plug-in for another DAW.

  • @gsm909 said:
    iOS needs a real file system, and proper access to it.

    Amen! Worst thing about iOS by far, apart from lack of headphone jack on recent devices.

  • @semtek01 said:
    The touchscreen.

    It’s shocking.

    They need to use a better quality touchscreen on the iOS products.

    I recently used one from a non-Apple maker and was flabbergasted. And that is not a word I enjoy using but it is how I felt.

    Apple use crap touchscreens.

    Really? What difference did you find between the Apple touchscreen and the other? Now the real problem is that a lot of devs do not optimize their UIs and touch controls for touch screen. Eg, problems like difficulty dialing in an accurate value on a knob or sliders being too short, but these are UI design or coding deficiencies.

  • edited July 2023

    @purpan2 said:

    @ErrkaPetti said:

    @purpan2 said:

    @ErrkaPetti said:

    >

    Forget Reason DAW on iPad - Propellerhead/Reason Studios isn’t interested in mobile software any more…

    Reason Studios isn’t too interested in Reason DAW on desktop, either.

    What proof do you have that Reason Studios is uninterested in Reason DAW??
    Have I missed something? Tell us more!

    I don't have "proof". This is a forum, not a court of law ;)

    To answer your question, though, many Reason users have been asking for years for the sequencer to be modernised. If you're a Reason user (I have been since Reason 2.5 until 11), you might have read the multiple threads on, for example, Reason Talk, or the now defunct Props forums. For people without huge monitors it can be very fiddly. The design paradigm was groundbreaking when it first appeared but, across time, technologies affect paradigms. A parallel example on the iPad might be to compare the Props' Rebirth app with Pure Acid. Imagine if Rebirth had been further developed with extra sounds/instruments etc., but without changing the design and functionality. That, to a more limited extent, is what's happened with Reason. It's still fundamentally as it was when 6.5 came out.

    incan confirm rhis .. half of year ago there was discount 50% on Reason so i jumped on it with intention to start it using on my Macook Air .. last time i used reason was exactly around 5 or 6 .. i was surpriswd how much editing easential featurea which are present in most (of not all) other desktop daws were missing in Reason’s sequencer. Like for example desktop Logic sequencer is like 15 years ahead of Reason one ..

    I say "uninterested" in the DAW, because most of Reason Studios' marketing now seems to concentrate on the subscription service and/or the plug-in rack.

    this is sad and inevitable result when in company marketing/sales divisions take control and developement division can’t speak into dev strategy anymore, just listen to commands feom sales/marketing .. I believe this is what exactly happened in Propellerheads.

    If this is true then RIP Reason.

    sales/marketing people are plague, they are literally killers of any progress…

  • edited July 2023

    @Gavinski said:

    @gsm909 said:
    iOS needs a real file system, and proper access to it.

    Amen! Worst thing about iOS by far, apart from lack of headphone jack on recent devices.

    Gav, I think you exaggerate how bad the file system on iPadOS/iOS is - what do you want to do that you’re not allowed to?

  • @Gavinski said:

    @semtek01 said:
    The touchscreen.

    It’s shocking.

    They need to use a better quality touchscreen on the iOS products.

    I recently used one from a non-Apple maker and was flabbergasted. And that is not a word I enjoy using but it is how I felt.

    Apple use crap touchscreens.

    Really? What difference did you find between the Apple touchscreen and the other? Now the real problem is that a lot of devs do not optimize their UIs and touch controls for touch screen. Eg, problems like difficulty dialing in an accurate value on a knob or sliders being too short, but these are UI design or coding deficiencies.

    Coding deficiencies is definitely a big one, particularly on non-Apple devices. A friend of mine releases a lot of stuff on the Google Play store, and he said that he often has to account for an unmanageable number of screen sizes, and has sometimes cheated by approximating screen ratio then scaling coordinates up or down. Not pretty, but there’s not enough return on the apps to spend the time on coding for every possible screen size.

  • @michael_m said:

    @Gavinski said:

    @semtek01 said:
    The touchscreen.

    It’s shocking.

    They need to use a better quality touchscreen on the iOS products.

    I recently used one from a non-Apple maker and was flabbergasted. And that is not a word I enjoy using but it is how I felt.

    Apple use crap touchscreens.

    Really? What difference did you find between the Apple touchscreen and the other? Now the real problem is that a lot of devs do not optimize their UIs and touch controls for touch screen. Eg, problems like difficulty dialing in an accurate value on a knob or sliders being too short, but these are UI design or coding deficiencies.

    Coding deficiencies is definitely a big one, particularly on non-Apple devices. A friend of mine releases a lot of stuff on the Google Play store, and he said that he often has to account for an unmanageable number of screen sizes, and has sometimes cheated by approximating screen ratio then scaling coordinates up or down. Not pretty, but there’s not enough return on the apps to spend the time on coding for every possible screen size.

    This is the thing. It’s definitely related to the scaling. I’ve only done very basic stuff, very very basic in Director (if you know you know) but even J could tell from that you can’t physically have one scale for two different sized variables.

    However, and this extends to iPad, I think and I hope in the future they will get better at implementing measures using AI to prevent what I would call ‘false moves’. Accidental presses and so on. That can’t be too hard once they have the data. If you could class for example someone grasping their iPad as they try to catch the pencil which just fell off the side where it’s badly positioned to prevent typing as a ‘null press’ then that would help those of us who constantly drop the iPad when the pencil etc etc.

    The accessibility controls which allow you some degree of authority over length of what constitutes a long press and so on ade woefully inadequate. If I activate any one of them my iPad behaves like I’ve insulted it’s ancestry by trying to regain some vestige of personal independence.

    The brightness could be better scaled. The touch sensitivity is both too sensitive and not sensitive enough. Too sensitive to short pressed not sensitive enough to longer presses. Apple are you listening you old fruits!

    The keyboard can be customised and I’m doing that tonight.

    I’d like to ban certain apps from opening without a deliberate open. Stuff where you have an app like Mega (don’t judge, please, we all need our 808 rimshots) and it opens because you clicked on a zip file. I want it to open when I click on one of its idiotic archives and only then.

    Is it still Kim Jong Il who owns it?

    I demand the release of seven members of the New Provo front, five leaders of the Liberte de Quebec, and nine members of the Asian Dawn movement.

    Etc etc

  • edited July 2023

    @JMcMillanMusic said
    For me, the limitations are
    1. software quality (level of bugs and if/when they are fixed)
    @ErrkaPetti said
    1. Software quality - what are you talking about? Which software? With Logic Pro you can make everything (almost)…

    My point was there is software on iOS iPadOS that is buggy, abandoned leaving choice of non-buggy non-abandoned software limited. Desktop has more, better working software options. Therefore, iOS iPadOS is limited in options of quality software.

  • @JMcMillanMusic said:
    2. DAW quality / features. Limited choice and features on iOS.
    @ErrkaPetti said:
    2. DAW quality - have you even checked what’s present on mobile platform these days?
    Not only Logic Pro, Zenbeats and Multitrack Studio is very capable, although LP4i is most powerful just now…

    Yes. I have Cubasis 2&3, Auria Pro with FabFilter IAPs, and Multitrack DAW. They are limited in quality and feature to the desktop DAWs. Therefore, this is a limitation of iOS iPadOS.

  • @JMcMillanMusic said:
    3. acoustic instrument quality (sample based like East West, Spitfire or Kontakt)
    @ErrkaPetti said:
    3. Acoustic instruments - must they be samples based? Lots of physical modeled realistic instruments nowadays on iPad, not only Pianoteq and the whole SWAM series of strings reeds blown instruments - you don’t need 2TB samples to make good music…

    Whether it’s Physical modeled or sample based is irrelevant to the point. The point is there are limited options in this area compared to desktop. Therefore, iOS and iPadOS is limited in acoustic instrument quality.

    Not unusable, but not as good or plentiful as desktop.

  • @ErrkaPetti said:
    @JMcMillanMusic said:
    4. Synth instrument choice/quality
    @ErrkaPetti said:
    4. Synth instrument, choice & quality - hey, you don’t know a shit here - there’s a huge amount of good synth on this platform, not only Syntmaster one and v2, lots and lots of great and powerful synths.
    If you wants extra fabulous synthsounds you can make an trackstack in Logic Pro for iPad with very impressive sound, and not to forget the Logic stock instruments like Alchemy Sculture etc etc…

    I’ll ignore the rudeness of your comment and simply say synth quality and number of synths goes beyond what iOS iPadOS has available. ios and iPadOS synths are good synths and quite usable, I’ve used them in several tracks, but, well I think the point is made.

  • @JMcMillanMusic said:
    5. screen size.
    @ErrkaPetti said:
    5. Screen size? If I want to use my 12.9” iPad Pro M1 together with my 88-key hammer MIDI-controller, I connect my iPad to my 32” curved 5k monitor, together with a mouse and keyboard (and great sound speaker system)…
    No screen size problem for me…
    The same goes for 80% of all people today making music on “desktops”, they’ve got laptops with small screens, but connect their laptop to external equipment’s, so, what’s the difference??

    My point was just considering the device alone. Max screen on iPad is 12.9, laptop maybe 17”. Desktop is whatever you buy. So yes as a device alone iPad is limited.
    But to your point you can connect a screen to M1 ipad, but then maybe not a “mobile” music device.

  • I apologized before, and am sorry for “causing turmoil” but do request you tone down the rudeness of your comments.

  • @JMcMillanMusic said:

    @JMcMillanMusic said:
    2. DAW quality / features. Limited choice and features on iOS.
    @ErrkaPetti said:
    2. DAW quality - have you even checked what’s present on mobile platform these days?
    Not only Logic Pro, Zenbeats and Multitrack Studio is very capable, although LP4i is most powerful just now…

    Yes. I have Cubasis 2&3, Auria Pro with FabFilter IAPs, and Multitrack DAW. They are limited in quality and feature to the desktop DAWs. Therefore, this is a limitation of iOS iPadOS.

    @JMcMillanMusic said:

    @JMcMillanMusic said:
    3. acoustic instrument quality (sample based like East West, Spitfire or Kontakt)
    @ErrkaPetti said:
    3. Acoustic instruments - must they be samples based? Lots of physical modeled realistic instruments nowadays on iPad, not only Pianoteq and the whole SWAM series of strings reeds blown instruments - you don’t need 2TB samples to make good music…

    Whether it’s Physical modeled or sample based is irrelevant to the point. The point is there are limited options in this area compared to desktop. Therefore, iOS and iPadOS is limited in acoustic instrument quality.

    Not unusable, but not as good or plentiful as desktop.

    I think where the wires getting crossed lies in how each of us works and what we each need. For you, those options are limited, for me, I feel it’s more than enough for what I need. But we all have our workflows and that’s perfectly valid. I just use DAWs for some light final mastering on AUM jams so I don’t need all of those features, so for me, it’s not s limitation. It seems to be for you and I get that. Hopefully that will change in the future.

    I do agree about the lack of physical modeling and sampled instruments on iOS. Luckily we’re getting more and more these days so I hope within the next year or so that will change. With apps like Pianoteq, Xinematix, SWAM, etc paving the way.

    One thing I really want is something like (I think Spitfires or UVIs) foley plugin. It’s super cool and an app like that on iOS would be an instabuy for me. More UVI and Spitfire in general would be great.

  • edited July 2023

    Good points! I agree with your perspective a person may not feel limited in iOS iPadOS. I’m trying to say objectively there are limitations, “quantitatively” I guess is another way to say it:)

    I made a track this morning with AUM+XEQ2 using SM1, Alteza and Kosmonaut sitting on my patio with coffee. I love that about mobile music making.

    Still thinking if I want to make it on PC though to expand on it.

  • A virtual Machinedrum, please.

  • @JMcMillanMusic said:
    Good points! I agree with your perspective a person may not feel limited in iOS iPadOS. I’m trying to say objectively there are limitations, “quantitatively” I guess is another way to say it:)

    I made a track this morning with AUM+XEQ2 using SM1, Alteza and Kosmonaut sitting on my patio with coffee. I love that about mobile music making.

    Still thinking if I want to make it on PC though to expand on it.

    I don’t have a desktop so I’m all iOS. But it works for me :)

  • @Gavinski said:

    @gsm909 said:
    iOS needs a real file system, and proper access to it.

    Amen! Worst thing about iOS by far, apart from lack of headphone jack on recent devices.

    +2!

  • U-he synths.
    A second large tablet that can run Windows, has a headphones jack and a proper file system plus a Micro SD card slot for an additional gigabyte of samples. Does that exist? 😂

  • Bitwig Studio 5 fully ported.

  • edited July 2023

    I recently bought an M1 Macbook Air in anticipation of Push 3. Already had M1 mini but want more portability.

    The biggest problem with iPad for me is the screen. Great when I don’t have to interact with it that much but then that’s kind of missing the point!

  • @MrSmileZ said:
    These plug ins:

    1. A version of melodyne studio, or something as good. (Or flexpitch)
    2. A version of infiltrator 2, flux pro is on the road…but will it go all the way
    3. Ozone …there really isn’t anything else to me… fabfilter can get you close but…(more time eaten up here)
    4. A version of movement…yea really nothing on iOS close to this yet
    5. Trackspacer…we need one of these beautiful plugs all day
    6. Ovox? Anyone anything?
    7. Full alchemy synth…ugh wtf Apple?
    8. A version of NI PlayBox…
    9. A version of SubLab2..or very similar
    10. A great wavetable synth with user wavetable support… only thing close is synthmaster
    11. We need for Korg to make there gadgets auv3 already
    12. Reason? …not reason “bs” compact include it in PLUS…FULL REASONwith auv3 plug in ability
    13. Soothe2, oh yeaaaa I’d love to have soothe2, at least smooth operator…

    Anyone wanna add?

    From your shopping list, I need only 7. Full Alchemy, this will greatly improve my workflow. 👍

    @Bruques said:
    Adaptr Metric AB / Melda MCompare

    Resolume!!!!

    Great surprising request, 🤩 I would be happy with MadMapper too.

    @sevenape said:
    Drambo 3

    That is the best request in this thread imho.

    And for my list of what iOS needs:

    1. Drambo 3 - Just complete / evolve what already is there - or just MIDI export and I’m gtg.
    2. AUM - Zoom Feature, MIDI CC routing graph.
    3. Alchemy for LP4iOS (optimistically will be available in 5 years from now, because they made a fictive obstacle with UI philosophy).

    P.S. Afterthought: What I really need is not that list at all but just a little more time to finish everything I already started. 🫣

  • I need only Full Alchemy too

  • @MrSmileZ said:
    These plug ins:

    1. A great wavetable synth with user wavetable support… only thing close is synthmaster

    Tera Pro is a great synth with user wavetable support (and so much more) and sounds much better than synthmaster!

  • @Ploe said:

    @MrSmileZ said:
    These plug ins:

    1. A great wavetable synth with user wavetable support… only thing close is synthmaster

    Tera Pro is a great synth with user wavetable support (and so much more) and sounds much better than synthmaster!

    Also Buttersynth!

  • @Ploe said:

    @MrSmileZ said:
    These plug ins:

    1. A great wavetable synth with user wavetable support… only thing close is synthmaster

    Tera Pro is a great synth with user wavetable support (and so much more) and sounds much better than synthmaster!

    Tera Pro sounds better than Synthmaster 2??

    C’mon, you must have some problem with your hearing aid 😂😂

  • @MrSmileZ said:
    These plug ins:

    1. A version of melodyne studio, or something as good. (Or flexpitch)
    2. A version of infiltrator 2, flux pro is on the road…but will it go all the way
    3. Ozone …there really isn’t anything else to me… fabfilter can get you close but…(more time eaten up here)
    4. A version of movement…yea really nothing on iOS close to this yet
    5. Trackspacer…we need one of these beautiful plugs all day
    6. Ovox? Anyone anything?
    7. Full alchemy synth…ugh wtf Apple?
    8. A version of NI PlayBox…
    9. A version of SubLab2..or very similar
    10. A great wavetable synth with user wavetable support… only thing close is synthmaster
    11. We need for Korg to make there gadgets auv3 already
    12. Reason? …not reason “bs” compact include it in PLUS…FULL REASONwith auv3 plug in ability
    13. Soothe2, oh yeaaaa I’d love to have soothe2, at least smooth operator…

    Anyone wanna add?

    If you need all this above for making music, stay on the desktop, surely much cheaper over time…

  • @suboptimal said:
    A virtual Machinedrum, please.

    What is a Virtual MachineDrum??
    I’m confused…

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