Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Korg Gadget Update 1.0.3 is out!

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Comments

  • how about www.korg.com ? ;)

  • @disgo said:

    1. I wonder how Abu Dhabi compares to Samplr...I guess there's still no way record and loop live audio into Gadget.

    My exact question. Anyone have both, and willing to compare/contrast?

  • edited September 2014

    Exploring GADGET new devices:

  • @Crabman said:

    how about www.korg.com ? ;)

    >
    >
    Thanx i saw the site yesterday :) but the info there is the same that the appstore, im trying to find more specs, like what kind of samples i can use bitrate and that kind of stuff or some videos

  • edited September 2014

    @johnfromberkeley said:

    @disgo said:

    1. I wonder how Abu Dhabi compares to Samplr...I guess there's still no way record and loop live audio into Gadget.

    My exact question. Anyone have both, and willing to compare/contrast?

    Abu works like Propellerheads Recycle (and many other slicers) in that it analyzes and detects transients in the audio. If you load in a beat/drums, it'll automatically find and slice the kicks, hihats, snares and other hits in the audio, and place them on the pads/your midi keyboard. You can manually move around the slice points too. Each slice have it's own adjustable attack, decay, pitch, reverse, repeats, fx-send, pan, level etc. So you can get some pretty cool stuff going just by drawing out random stuff on top of the slices/waveform. Obviously it's not only for drums/loops, but anything you can think up I guess. :) Edit: Oh and there's a pretty decent arpeggiator in there too.

  • Thank you Korg! I'm really enjoying the landscape mode, and I like how each instrument uses more screen also. It makes it more useable onstage for sure. Thank you!!!!

  • Running as an IAA generator in Cubasis works nicely, especially when you add MasterFX and Final Touch as inserts. Being able to work with effects while sequencing and composing really helps.

    I'm waiting for apps like gadget, iMPC pro etc to send out multi channel audio which can be streamed directly into DAW tracks. If we could get each drum channel out of London alongside a few synth gadgets on individual tracks into Cubasis etc....

  • @hwangman said:

    $10 per gadget is ridiculous. Unless the next update is soon and spectacular, I may be ignoring Gadget entirely.

    Before iPads you would have had to shell out hundreds for VST's that matched some of these gadgets, and if you wanted hardware .. then that would be into the thousands. Certainly have no problem selling out a tenner for a whole new instrument.

    More money to Korg means they can throw more developers into the product and suite and give us major improvements regularly going forward.
    It's not as if they are just taking your money and laughing at you.

  • edited September 2014

    Does the midi clock sync just suck for anyone else (ext.)? I've tried triggering Gadget from various solid apps like Sector, SeekBeats etc, both inside Audiobus (to really get the buffers set across the board properly) and outside AB. And Gadget is quite a ways off with the timing no matter what.

  • No proper sync in Auria either

  • 10 dollars isn't expensive for a sample slicer. There, I said it.

  • I think the slicer gadget seems more like what I wanted iMPC Pro to actually be.

  • @syrupcore said:

    10 dollars isn't expensive for a sample slicer. There, I said it.

    It's just so hilarious, and..so sad at the same time, reading all the people complaining about the IAP (not just on this forum). And it's not just the bitchin 'n moaning, it's all the usual over-analyzing, and weird shit coming from people, over...a $9.99 IAP in an app that's dirt cheap to begin with. Just chillax and make some music or something for gods sake ppl

  • edited September 2014

    $10 is indeed peanuts and as far as I'm aware purchase is not compulsory.

  • @ChrisG said:

    @syrupcore said:

    10 dollars isn't expensive for a sample slicer. There, I said it.

    It's just so hilarious, and..so sad at the same time, reading all the people complaining about the IAP (not just on this forum). And it's not just the bitchin 'n moaning, it's all the usual over-analyzing, and weird shit coming from people, over...a $9.99 IAP in an app that's dirt cheap to begin with. Just chillax and make some music or something for gods sake ppl

    We are in the age of aimless protest, and age where the sun is an injustice because it shines too bright.

  • @StormJH1 said:

    @1P18 - Point taken, but I meant delete without hooking up to a computer. Yes, I have iFunBox and use it from time to time to import samples and content into other apps, but expecting the average user to do that is unrealistic. It's an oversight and they should fix it.

    I sure hope they didn't expect users to use iTunes to manage their samples, with AudioPaste being in there and all. Still, at least it's there as an option, as opposed to not having an option at all.

  • Everything is relative. $10 doesn't mean the same thing to all people. Often when it comes to iOS folks will say 'hey its just a beer or just a coffee at Starbucks, well allot of folks think what they charge at bars and at Starbucks is too much'.... The point is it's all relative to that individual's life which they happen to be living in without the rest of us. The funny thing is that even the concept of relativity is relative, for instance I'm in Starbucks all the time and I always order vente size drinks, and there's always someone looking at me like really do you really need a vente that's too damn expensive in you they are also in Starbucks ordering something as well. In my opinion all of Starbucks drinks are too damn expensive but I do it because that's what I want, it's what's relative to my desire.
    I look at it like this, I don't judge the outcome because results will always vary, instead I judge the process and everyone is using the same process to decide whether the app is worth the price to that individual or not, but if we are all using the same process meaning we each take the moment to think whether the app is worth the price or not then that means none of suits more valid than the other cause we used the same method, only the result was different.
    People who make $15,000 a year go through the same process as people making a $150,000 a year but they usually end up with different results.

    I don't have gadget yet, I was waiting for it to get some samplers and I was excited about the update but the samplers it got don't surpass what I have with the impc pro and Samplr. I'm still interested but I will wait for it all to go on sale below $20 to try it out, cause for me $50 is too much to get those samplers comparing the Bilbao to impc pro and Abu to Samplr.

  • I think it's a given at this point that any decent app with an IAP of $10 or more is going bring out the complainers and apologists. With Gadget, I can appreciate both sides, although I don't agree with some of the arguments. I do feel that Korg hasn't done us any favors with the lack of specs, video demos, etc. It's hard to make a value judgement when you have to cobble together bits of information from here and there.

  • Yes, but we all know how much $10 means to each of us, I just don't think it makes much sense for me to decide the validity of what $10 bucks means to you?

  • It's at least a little arrogant to make the claim that $10 is no big deal. For a lot of people it isn't and for a lot of people it is. Not everyone goes to Starbucks either. It just seems that way.

    I get the impression that there are a lot of single people here who can spend whatever they want on whatever they want. People with kids might have a harder time justifying gadgets in general. I solved the problem by getting my kids interested in iOS music. When I get another music app my kids get another music app. They even talked me into getting iMPC pro.

    This time I want to see what Doug does with the new cities. I know that he's going to love both of them, but I want to see how much use I expect to get out of them. If I play my cards right my kids will twist my arm into getting one or both this weekend. There are more expensive obsessions.

  • I went from a high paying job to having been unemployed for nearly a year, so I fully appreciate how it feels on both sides. I scaled my app purchases back to nearly zero, which amounted to a significant reduction. Still, life goes on for the devs, and I feel that if they don't do their homework in determining a price, they either shortchange themselves or lose a market.

    Cutting back on the purchases turned out to be a good thing though, since I had more apps than I had time to devote to them.

    I can see myself adding more Gadgets at some point, but not now, and I don't think the price they set is unreasonable.

  • I see both sides. I think $5 for each Gadget and this wouldn't have been such a hot topic. But back to the new Gadgets - any more comments from users on them?

  • @Janie said:

    I solved the problem by getting my kids interested in iOS music.

    Genius. If you don't have the new gadgets by the holidays you should by them "for your kids" as a gift. And by "for your kids" I mean for you. :)

  • @Janie said:

    It's at least a little arrogant to make the claim that $10 is no big deal. For a lot of people it isn't and for a lot of people it is.

    Not so sure that's what people are saying. Seems to me people are more saying $10 isn't a big deal for what you're getting. In other words the price isn't that outrageous. Is it over priced compared to what's on the market? Perhaps, but even with that it's not like it's a ripoff.

    What I wonder is, did Korg do the samples in house, or are they from a third party vendor? Maybe that bumped up the price. Plus I've heard Apple takes a hefty chunk from IAP purchases, so you have to factor that in.

  • The Dropbox glitch cleared up couple hours ago here, (no update needed) and onward to Ableton.
    Wonder what that was about?

  • edited September 2014

    Dropbox is working for me now as well. Probably just a flag Korg needed to set for their developer api key or something.

    Incidentally, Gadget's Ableton export (via Dropbox) is very slick; I'm currently playing around with a test project in Live Lite and it works nicely.

  • I'm looking forward to the Live hookup, probably will try it out when I'm spozed to be working tomorrow.
    Also tried some audio into BM2 w/midi sequencing via IAA, smooth and fun. Even more synths for BM2 now...

  • Does midi clock sync work with BM2 via IAA? Never used IAA before...

  • Just got back from two hours in Abu Dubai. It was lovely. When I get the snaps back I'll have you round to take a look. Highlight for me was running up half a dozen Gadget tracks (along with Abu) and then cutting them out in singles straight across to Auria and Pluginville. Sounds damn good.

    In other news, +10 for getting people to buy apps 'for the kids', but I don't know what folks will say about this ploy at the meetings....

  • Ha! I just buy the kids drugs and alcohol and keep the apps for myself. You have to get your priorities right.

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