Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
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Comments
It seems that if I set the fill duration to 4 beats rather than 1 bar I can then get the first beat of the next bar.
It happens to me as well.
Can confirm that, I have set non zero velocity for kick and snare only and I hear hi-hats ior toms n fills on background.
EDIT: It is caused by Variety value. It works even for strips where velocity is set to zero.
I'm trying Auto fills with Beathawk Acoustic drums kit now and I'm impressed. BIG KUDOS to you @cem_olcay. This app is a real game changer for me, thank you!
If you set the probability in the Kit mode, it won’t use that drum part in the fill.
You can set the velocity to zero, but you also need to set velocity variety to zero as well, like @filo01 said. Otherwise it would randomise the velocity between 0 and the variety percentage.
I don’t have eg nodes, but I’m glad it worked out and thanks for confirming!
It might be a bug, let me take a look. Thanks for the report.
I’m also adding the MIDI export on the next update.
I suppose you can make it with just 2 nodes...if you put the Fac Drums in a rhythm node, then send it's output to the midi FX with AutoFill and from that back to the rhythm node. I'm gonna check this out
A question for Loopy Pro users: Would it be possible to set up Auto Fill with Loopy Pro, in a way where I can press a widget in Loopy Pro which then triggers a drum fill? I would like to be able to have more control of the timing of the fills (and not just every x bars), but I see lots of potential for me, if I could trigger Auto Fill via midi.
Are AU parameters available? Generate, fill length, density, rate, variety, ...
Thank you for your explanation. Would it be possible to add feature ´Do not apply Variety for velocity 0´, please? I'm aware that I can set probability AND velocity to zero to avoid changes based on Variety value but every change of probability value causes regeneration of fill.
PS: I have found a little bug in Loopy Pro. When I save, close and reopen project, the Variety knob is set to 200%. The same issue is happened after reopening of Loopy Pro.
Probability should do the trick(?) thus if I set one drum to 100% it will only play that drum in the fill. So, please add probability. I agree with others that e.g handclaps and stuff has nothing to do in a fill.
Very nice Cem! Could you add a draw mode please? And +1 for the idea of adding scales, this is definitely useful for melodic sequencing
I grabbed it and love it so far. Awesome app. So useful and adds such great “realism” and spontaneity to the drums.
One quick thing, @cem_olcay when I change patterns, each with different duration settings, it doesn’t always seem to pick up the new fill duration. For example pattern 1, has 3 beats and 1 beat fill, pattern 2, has 3 bars and 1 bar fill, but I noticed when manually changing the patterns the duration didn’t always change according while the host was running. Sometimes it did, sometimes it stayed on the previous patterns duration. If I stopped the host it worked correctly every time. I am still on iOS 17.2 so maybe something with that, but just wanted to mention it.
Cheers Cem, congrats on another gem of an app.
Superb app !
The possibilty to have a global velocity Line /time for a snare roll for exemple will be cool ! 😅
Small newbie hint: Try to replace e.g. kick with snare in Note section. I have got a nice funky groove. This app is soooo good!
I tried that and it doesn't seem to work as intended. FAC Drums seems to be responding to the notes in its grid as well as the ones coming from AutoFill.
Yea, like a ratcheting probability option. That be real cool.
Agreed.
Does Auto Fill have AUv3 parameters or have MIDI triggers for what you want? If so, it would be easy to set up in
Loopy Pro. The question is whether Auto-Fill provides a way to do it.
+1 for ratcheting option, also, if possible
There is a probability that the same note is played twice at the same time if you send MIDI from Auto Fills back to the source. Itried this approach with the Beathawk and the result was a distorted sound of kick and snare.
Yeah I asked the same, but no response. I suppose there are no AU parameters available, but they would be nice to have for Drambo clip p-locking.
Yes, I think that's true. My 3-node solution works fine so that's what I'll be doing for the time being. I think @ElliottGarage would have to add a toggle for nodes to ignore their internal grid/sequencer to have a 2-node solution. But I don't know if that's a feature worth requesting
love this app, very clear way of achieving the fill when you want it to happen, using a good spread of voices of your choice. i assumed the app would be a bit more cryptic but it's very easy to understand. great that you can mute the midi pass-through during a fill if desired
Is anybody using this in Cubasis ? It does not work for me. The beats get replaced the entire time not just during the fill.
Yeah, I can't get it to work in Cubasis either. It doesn't seem MIDI effects chain? Nor could I get a MIDI clip to play through AutoFill
I tried with a midi clip in the timeline and then Autofills in the midi efect and HALion drums. That did not work..
I tried Beat Scolar in the Midi effects followed by Auto fills with Halion drums.. no joy.
In all case it does not wait 3 bars before the fill
I’m excited to use this in Cubasis 3 , but so far, for me it’s unpredicable for when it fires off , & it will even fire off fills after the transport has been stopped.
The new version v1.1 fixes all that issues. I’m still waiting for Apple’s review. But maybe someone on the beta could confirm.