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[OUT] Auto Fills - Drum Fill MIDI Generator

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Comments

  • @wim said:

    @garden said:
    Observation: it doesn’t seem to “let go” right after its last note? Even with the Wait set to zero, the downbeat of the non-fill pattern is silent, so I get a kind of pause in the beat.

    I see that here too.

    It seems that if I set the fill duration to 4 beats rather than 1 bar I can then get the first beat of the next bar.

  • @wim said:

    @garden said:
    Observation: it doesn’t seem to “let go” right after its last note? Even with the Wait set to zero, the downbeat of the non-fill pattern is silent, so I get a kind of pause in the beat.

    I see that here too.

    @wim said:
    Also, why, if I set kit to zero for a hit, do I still get fills that use that hit? I even tried setting velocity also to zero, but I still hear that hit.

    I really don’t want hand claps during a fill, but I can’t get rid of ‘em. 😐

    It happens to me as well.

  • edited February 3

    @wim said:
    Also, why, if I set kit to zero for a hit, do I still get fills that use that hit? I even tried setting velocity also to zero, but I still hear that hit.

    I really don’t want hand claps during a fill, but I can’t get rid of ‘em. 😐

    Can confirm that, I have set non zero velocity for kick and snare only and I hear hi-hats ior toms n fills on background.

    EDIT: It is caused by Variety value. It works even for strips where velocity is set to zero.

  • edited February 3

    I'm trying Auto fills with Beathawk Acoustic drums kit now and I'm impressed. BIG KUDOS to you @cem_olcay. This app is a real game changer for me, thank you!

  • @wim said:
    Also, why, if I set kit to zero for a hit, do I still get fills that use that hit? I even tried setting velocity also to zero, but I still hear that hit.

    I really don’t want hand claps during a fill, but I can’t get rid of ‘em. 😐

    If you set the probability in the Kit mode, it won’t use that drum part in the fill.
    You can set the velocity to zero, but you also need to set velocity variety to zero as well, like @filo01 said. Otherwise it would randomise the velocity between 0 and the variety percentage.

  • @jimhanks said:

    @jimhanks said:
    Anybody know if this will play nicely in EG Nodes? Like can you have a Rhythm node and also feed AutoFills into it for the fills and the "Block incoming MIDI" overrides the Rhythm?

    Maybe @cem_olcay or @ElliottGarage has the other app and can check?

    I'm gonna answer my own question. It is possible but takes 3 nodes.

    The Rhythm node (with no instrument) feeds the MIDI FX node (which houses Auto Fills) and that feeds the instrument node. This changes everyth... well, maybe not everything, but changes a lot.

    I don’t have eg nodes, but I’m glad it worked out and thanks for confirming!

  • @garden said:
    So far, very cool. I like where this is going, and it directly addresses something that’s been commanding my attention recently. Nicely done, and I look forward to seeing how it develops.

    Observation: it doesn’t seem to “let go” right after its last note? Even with the Wait set to zero, the downbeat of the non-fill pattern is silent, so I get a kind of pause in the beat.

    It might be a bug, let me take a look. Thanks for the report.
    I’m also adding the MIDI export on the next update.

  • I suppose you can make it with just 2 nodes...if you put the Fac Drums in a rhythm node, then send it's output to the midi FX with AutoFill and from that back to the rhythm node. I'm gonna check this out

  • A question for Loopy Pro users: Would it be possible to set up Auto Fill with Loopy Pro, in a way where I can press a widget in Loopy Pro which then triggers a drum fill? I would like to be able to have more control of the timing of the fills (and not just every x bars), but I see lots of potential for me, if I could trigger Auto Fill via midi.

  • Are AU parameters available? Generate, fill length, density, rate, variety, ...

  • edited February 3

    @cem_olcay said:

    @wim said:
    Also, why, if I set kit to zero for a hit, do I still get fills that use that hit? I even tried setting velocity also to zero, but I still hear that hit.

    I really don’t want hand claps during a fill, but I can’t get rid of ‘em. 😐

    If you set the probability in the Kit mode, it won’t use that drum part in the fill.
    You can set the velocity to zero, but you also need to set velocity variety to zero as well, like @filo01 said. Otherwise it would randomise the velocity between 0 and the variety percentage.

    Thank you for your explanation. Would it be possible to add feature ´Do not apply Variety for velocity 0´, please? I'm aware that I can set probability AND velocity to zero to avoid changes based on Variety value but every change of probability value causes regeneration of fill.

    PS: I have found a little bug in Loopy Pro. When I save, close and reopen project, the Variety knob is set to 200%. The same issue is happened after reopening of Loopy Pro.

  • Probability should do the trick(?) thus if I set one drum to 100% it will only play that drum in the fill. So, please add probability. I agree with others that e.g handclaps and stuff has nothing to do in a fill.

  • edited February 3

    Very nice Cem! Could you add a draw mode please? And +1 for the idea of adding scales, this is definitely useful for melodic sequencing

  • I grabbed it and love it so far. Awesome app. So useful and adds such great “realism” and spontaneity to the drums.

    One quick thing, @cem_olcay when I change patterns, each with different duration settings, it doesn’t always seem to pick up the new fill duration. For example pattern 1, has 3 beats and 1 beat fill, pattern 2, has 3 bars and 1 bar fill, but I noticed when manually changing the patterns the duration didn’t always change according while the host was running. Sometimes it did, sometimes it stayed on the previous patterns duration. If I stopped the host it worked correctly every time. I am still on iOS 17.2 so maybe something with that, but just wanted to mention it.

    Cheers Cem, congrats on another gem of an app.

  • edited February 3

    Superb app !

    The possibilty to have a global velocity Line /time for a snare roll for exemple will be cool ! 😅

  • Small newbie hint: Try to replace e.g. kick with snare in Note section. I have got a nice funky groove. This app is soooo good!

  • @ElliottGarage said:
    I suppose you can make it with just 2 nodes...if you put the Fac Drums in a rhythm node, then send it's output to the midi FX with AutoFill and from that back to the rhythm node. I'm gonna check this out

    I tried that and it doesn't seem to work as intended. FAC Drums seems to be responding to the notes in its grid as well as the ones coming from AutoFill.

  • @biggir said:
    Superb app !

    The possibilty to have a global velocity Line /time for a snare roll for exemple will be cool ! 😅

    Yea, like a ratcheting probability option. That be real cool.

  • @Gavinski said:
    Very nice Cem! Could you add a draw mode please? And +1 for the idea of adding scales, this is definitely useful for melodic sequencing

    Agreed.

  • @galmandsværk said:
    A question for Loopy Pro users: Would it be possible to set up Auto Fill with Loopy Pro, in a way where I can press a widget in Loopy Pro which then triggers a drum fill? I would like to be able to have more control of the timing of the fills (and not just every x bars), but I see lots of potential for me, if I could trigger Auto Fill via midi.

    Does Auto Fill have AUv3 parameters or have MIDI triggers for what you want? If so, it would be easy to set up in
    Loopy Pro. The question is whether Auto-Fill provides a way to do it.

  • @Poppadocrock said:

    @biggir said:
    Superb app !

    The possibilty to have a global velocity Line /time for a snare roll for exemple will be cool ! 😅

    Yea, like a ratcheting probability option. That be real cool.

    +1 for ratcheting option, also, if possible

  • @jimhanks said:

    @ElliottGarage said:
    I suppose you can make it with just 2 nodes...if you put the Fac Drums in a rhythm node, then send it's output to the midi FX with AutoFill and from that back to the rhythm node. I'm gonna check this out

    I tried that and it doesn't seem to work as intended. FAC Drums seems to be responding to the notes in its grid as well as the ones coming from AutoFill.

    There is a probability that the same note is played twice at the same time if you send MIDI from Auto Fills back to the source. Itried this approach with the Beathawk and the result was a distorted sound of kick and snare.

  • @espiegel123 said:

    @galmandsværk said:
    A question for Loopy Pro users: Would it be possible to set up Auto Fill with Loopy Pro, in a way where I can press a widget in Loopy Pro which then triggers a drum fill? I would like to be able to have more control of the timing of the fills (and not just every x bars), but I see lots of potential for me, if I could trigger Auto Fill via midi.

    Does Auto Fill have AUv3 parameters or have MIDI triggers for what you want? If so, it would be easy to set up in
    Loopy Pro. The question is whether Auto-Fill provides a way to do it.

    Yeah I asked the same, but no response. I suppose there are no AU parameters available, but they would be nice to have for Drambo clip p-locking.

  • @filo01 said:

    @jimhanks said:

    @ElliottGarage said:
    I suppose you can make it with just 2 nodes...if you put the Fac Drums in a rhythm node, then send it's output to the midi FX with AutoFill and from that back to the rhythm node. I'm gonna check this out

    I tried that and it doesn't seem to work as intended. FAC Drums seems to be responding to the notes in its grid as well as the ones coming from AutoFill.

    There is a probability that the same note is played twice at the same time if you send MIDI from Auto Fills back to the source. Itried this approach with the Beathawk and the result was a distorted sound of kick and snare.

    Yes, I think that's true. My 3-node solution works fine so that's what I'll be doing for the time being. I think @ElliottGarage would have to add a toggle for nodes to ignore their internal grid/sequencer to have a 2-node solution. But I don't know if that's a feature worth requesting

  • love this app, very clear way of achieving the fill when you want it to happen, using a good spread of voices of your choice. i assumed the app would be a bit more cryptic but it's very easy to understand. great that you can mute the midi pass-through during a fill if desired

  • Is anybody using this in Cubasis ? It does not work for me. The beats get replaced the entire time not just during the fill.

  • @ecou said:
    Is anybody using this in Cubasis ? It does not work for me. The beats get replaced the entire time not just during the fill.

    Yeah, I can't get it to work in Cubasis either. It doesn't seem MIDI effects chain? Nor could I get a MIDI clip to play through AutoFill

  • @jimhanks said:

    @ecou said:
    Is anybody using this in Cubasis ? It does not work for me. The beats get replaced the entire time not just during the fill.

    Yeah, I can't get it to work in Cubasis either. It doesn't seem MIDI effects chain? Nor could I get a MIDI clip to play through AutoFill

    I tried with a midi clip in the timeline and then Autofills in the midi efect and HALion drums. That did not work..

    I tried Beat Scolar in the Midi effects followed by Auto fills with Halion drums.. no joy.

    In all case it does not wait 3 bars before the fill

  • @jimhanks said:

    @ecou said:
    Is anybody using this in Cubasis ? It does not work for me. The beats get replaced the entire time not just during the fill.

    Yeah, I can't get it to work in Cubasis either. It doesn't seem MIDI effects chain? Nor could I get a MIDI clip to play through AutoFill

    I’m excited to use this in Cubasis 3 , but so far, for me it’s unpredicable for when it fires off , & it will even fire off fills after the transport has been stopped.

  • The new version v1.1 fixes all that issues. I’m still waiting for Apple’s review. But maybe someone on the beta could confirm.

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