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[OUT] Auto Fills - Drum Fill MIDI Generator

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Comments

  • @cem_olcay said:
    The new version v1.1 fixes all that issues. I’m still waiting for Apple’s review. But maybe someone on the beta could confirm.

    Oh that’s most welcome news. Thanks Cem!

  • edited February 4

    @drconfusion said:

    @cem_olcay said:
    The new version v1.1 fixes all that issues. I’m still waiting for Apple’s review. But maybe someone on the beta could confirm.

    Oh that’s most welcome news. Thanks Cem!

    I just picked this up today and I’m trying it out in Cubasis. Seems I have to have two tracks. One for the regular drum beat and one for the fill. I don’t think I’m doing this correctly but it is working. ??

    Edit: I’m using Gladstone AUV3 from Gadget for drums.

    Edit 2: Seems to work as intended in Zenbeats.

  • The new version is live!

  • edited February 5

    Been loving this app together with klevgrand slammer. Great fun!

    @cem_olcay i have two question:
    1. Would you please consider adding a 1/4, 1/4 triple rate for us slowpokes? :P also 1/32 triple would be really nice.
    2. Would you consider adding a default mapping for klevgrand percussion apps? If needed i can give you the information.

    Anyway, congratulations on what is already a stellar app! I hope it get’s the attention (and sales) it deserves!

    P.s. if helpful i can join the beta. I’m an active and communicative tester

  • edited February 5

    @cem_olcay said:
    The new version is live!

    Thank you, Cem.

    Is there any workaround how to preserve/freeze fill that I like? If I close a project with Auto Fills in Loopy Pro, open another project and then go back to the previous, the fill will be regenerated. It behaves the same way when you close and reopen whole Loopy Pro.

  • @Butterfrog said:
    Been loving this app together with klevgrand slammer. Great fun!

    @cem_olcay i have two question:
    1. Would you please consider adding a 1/4, 1/4 triple rate for us slowpokes? :P also 1/32 triple would be really nice.
    2. Would you consider adding a default mapping for klevgrand percussion apps? If needed i can give you the information.

    Anyway, congratulations on what is already a stellar app! I hope it get’s the attention (and sales) it deserves!

    P.s. if helpful i can join the beta. I’m an active and communicative tester

    About mapping, another thing that I personally would find very useful would be the ability to tap in note values directly using keyboard. Because the range is wide, it can be very fiddly to dial the values in by adjusting the slider. Actually, a text entry field where you could just type in all midi note values in a line like 40 41 45.... Etc... Or like C D D# etc, just a space between each value, would be wonderful.

  • @Gavinski said:
    Very nice Cem! Could you add a draw mode please? And +1 for the idea of adding scales, this is definitely useful for melodic sequencing

    I'm intrigued by this idea...any examples?

  • @lasselu said:

    @Gavinski said:
    Very nice Cem! Could you add a draw mode please? And +1 for the idea of adding scales, this is definitely useful for melodic sequencing

    I'm intrigued by this idea...any examples?

    Yes - I put up an example on Twitter the other day Lasselu:

    https://x.com/gavinski_s/status/1753477886257107189?s=61&t=h9IT_HLFyi9pwn2iXlMGDQ

    https://www.instagram.com/reel/C22o4B8voqW/?igsh=MWdwM3Q1bzVxMDJrYg==

  • @cem_olcay thanks for the great update. This is a wonderful app.
    Would it be possible to add a one-shot trigger parameter to the AU parameters?
    I would suggest the following: Trigger low (CC value 0) = no fills. Short trigger pulse = immediately trigger a fill.
    Held trigger = Create repeated fills as configured.
    I’m thinking about a configuration (maybe in conjunction with a kind of cue option in brain bud), where it’s possible to have a fill that is then followed by a key / pattern change of other (bud) apps.
    Drum roll - Ta Da !

  • @jimhanks said:

    @filo01 said:

    @jimhanks said:

    @ElliottGarage said:
    I suppose you can make it with just 2 nodes...if you put the Fac Drums in a rhythm node, then send it's output to the midi FX with AutoFill and from that back to the rhythm node. I'm gonna check this out

    I tried that and it doesn't seem to work as intended. FAC Drums seems to be responding to the notes in its grid as well as the ones coming from AutoFill.

    There is a probability that the same note is played twice at the same time if you send MIDI from Auto Fills back to the source. Itried this approach with the Beathawk and the result was a distorted sound of kick and snare.

    Yes, I think that's true. My 3-node solution works fine so that's what I'll be doing for the time being. I think @ElliottGarage would have to add a toggle for nodes to ignore their internal grid/sequencer to have a 2-node solution. But I don't know if that's a feature worth requesting

    Probably I can ignore the internal sequencer when a node out is routed to a MIDI Fx

  • @Butterfrog said:
    Been loving this app together with klevgrand slammer. Great fun!

    @cem_olcay i have two question:
    1. Would you please consider adding a 1/4, 1/4 triple rate for us slowpokes? :P also 1/32 triple would be really nice.
    2. Would you consider adding a default mapping for klevgrand percussion apps? If needed i can give you the information.

    Anyway, congratulations on what is already a stellar app! I hope it get’s the attention (and sales) it deserves!

    P.s. if helpful i can join the beta. I’m an active and communicative tester

    Klevgrad template added on the new version v1.1. It’s the same template for their all drum synths.

    @catherder said:
    @cem_olcay thanks for the great update. This is a wonderful app.
    Would it be possible to add a one-shot trigger parameter to the AU parameters?
    I would suggest the following: Trigger low (CC value 0) = no fills. Short trigger pulse = immediately trigger a fill.
    Held trigger = Create repeated fills as configured.
    I’m thinking about a configuration (maybe in conjunction with a kind of cue option in brain bud), where it’s possible to have a fill that is then followed by a key / pattern change of other (bud) apps.
    Drum roll - Ta Da !

    Yes, I’ll work on the manual trigger next.

    @filo01 said:

    @cem_olcay said:
    The new version is live!

    Thank you, Cem.

    Is there any workaround how to preserve/freeze fill that I like? If I close a project with Auto Fills in Loopy Pro, open another project and then go back to the previous, the fill will be regenerated. It behaves the same way when you close and reopen whole Loopy Pro.

    I wasn’t aware of that, thanks for the report! I’ll fix it on the next update.

  • Thank you for the update. Love the random button.

  • @Sawiton said:

    @drconfusion said:

    @cem_olcay said:
    The new version v1.1 fixes all that issues. I’m still waiting for Apple’s review. But maybe someone on the beta could confirm.

    Oh that’s most welcome news. Thanks Cem!

    I just picked this up today and I’m trying it out in Cubasis. Seems I have to have two tracks. One for the regular drum beat and one for the fill. I don’t think I’m doing this correctly but it is working. ??

    Edit: I’m using Gladstone AUV3 from Gadget for drums.

    Edit 2: Seems to work as intended in Zenbeats.

    Works in Cubasis after update. Thank you @cem_olcay !

  • @Gavinski said:

    @lasselu said:

    @Gavinski said:
    Very nice Cem! Could you add a draw mode please? And +1 for the idea of adding scales, this is definitely useful for melodic sequencing

    I'm intrigued by this idea...any examples?

    Yes - I put up an example on Twitter the other day Lasselu:

    https://x.com/gavinski_s/status/1753477886257107189?s=61&t=h9IT_HLFyi9pwn2iXlMGDQ

    https://www.instagram.com/reel/C22o4B8voqW/?igsh=MWdwM3Q1bzVxMDJrYg==

    Ah, thank you...bought it... :)

  • Hey @Gavinski , are there any more clips of you using this for melodic purposes? I'm not remotely interested in making beats/drums, but I like the idea of using apps like this in creative ways..

  • edited February 6

    Now works as expected in Cubasis. Thank you @cem_olcay

  • @ecou said:
    Now works as expected in Cubasis. Thank you @cem_olcay

    Can you test with Hammerhead in Cubasis, I believe there’s a “bug” in Hammerhead

  • edited February 7

    @Granc said:

    @ecou said:
    Now works as expected in Cubasis. Thank you @cem_olcay

    Can you test with Hammerhead in Cubasis, I believe there’s a “bug” in Hammerhead

    In what way would you like me to test. Hammerhead as the midi generator or as the sound generator? And what is the bug you encounter ?

  • edited February 7

    @cem_olcay Drum fills usually finish with a cymbal on beat one of bar one. Would it be possible and would you consider adding that functionality ?

  • @ecou said:
    @cem_olcay Drum beats usually finish with a cymbal on beat one of bar one. Would it be possible and would you consider adding that functionality ?

    +1
    That would be a nice addition.

  • @Kashi said:
    Hey @Gavinski , are there any more clips of you using this for melodic purposes? I'm not remotely interested in making beats/drums, but I like the idea of using apps like this in creative ways..

    No, but it is defintiely useful for keyboard fills. The only problem is that dialing in the notes is currently a bit of a pain, hence the addition of scale options would be useful and / or ability to type in note values directly, preferably with an option to do it either using midi note numbers like 44 or note names like F#

  • wimwim
    edited February 7

    @Gavinski said:

    @Kashi said:
    Hey @Gavinski , are there any more clips of you using this for melodic purposes? I'm not remotely interested in making beats/drums, but I like the idea of using apps like this in creative ways..

    No, but it is defintiely useful for keyboard fills. The only problem is that dialing in the notes is currently a bit of a pain, hence the addition of scale options would be useful and / or ability to type in note values directly, preferably with an option to do it either using midi note numbers like 44 or note names like F#

    I guess you could follow it with something like Scale Bud or Rozeta Scaler.

  • edited February 9

    I did an experiment with Auto Fills tonight. I put two of them in a row in Cubasis Midi Effects and it works.

    The first one plays a small fill 1 beats (1/4 bar) after 15 beats (3 bars and 3/4 ) then wait 16 beats (4 bars) . So it plays at the en of the bar 4 ,12 , 20 , 28 ….

    The second one plays a longer fill of 2 Beats (1/2 beat) at after bar 30 (7 bar an 3/4). It plays at the end of the bar 8, 16, , 32 , 64 …

  • @Gavinski said:

    @Kashi said:
    Hey @Gavinski , are there any more clips of you using this for melodic purposes? I'm not remotely interested in making beats/drums, but I like the idea of using apps like this in creative ways..

    No, but it is defintiely useful for keyboard fills. The only problem is that dialing in the notes is currently a bit of a pain, hence the addition of scale options would be useful and / or ability to type in note values directly, preferably with an option to do it either using midi note numbers like 44 or note names like F#

    Ok cool, thanks for that input Gav. I usually snap up Cem’s apps without hesitation because they’re just so damn good! I’m not saying this one isn’t good - I’m sure it is - just not sure it suits my needs right now.

  • @ecou said:
    I did an experiment with Auto Fills tonight. I put two of them in a row in Cubasis Midi Effects and it works.

    The first one plays a small fill 1 beats (1/4 bar) after 15 beats (3 bars and 3/4 ) then wait 16 beats (4 bars) . So it plays at the en of the bar 4 ,12 , 20 , 28 ….

    The second one plays a longer fill of 2 Beats (1/2 beat) at after bar 30 (7 bar an 3/4). It plays at the end of the bar 8, 16, , 32 , 64 …

    Well my experiment was a failed one. When I put my headphone on I could hear that the beat was doubled when both Auto fills were on. Too Bad.

  • @wim said:

    @ecou said:
    @cem_olcay Drum beats usually finish with a cymbal on beat one of bar one. Would it be possible and would you consider adding that functionality ?

    +1
    That would be a nice addition.

    I have another suggestion. The patterns change are currently triggered by CC#10 as I understand it. Would it be possible to have a mode that once used it goes to the next pattern until it reach the end patterns it would go back to the first.

    I am having so much fun with this app. Thank you Cem.

  • @ecou said:

    @wim said:

    @ecou said:
    @cem_olcay Drum beats usually finish with a cymbal on beat one of bar one. Would it be possible and would you consider adding that functionality ?

    +1
    That would be a nice addition.

    I have another suggestion. The patterns change are currently triggered by CC#10 as I understand it. Would it be possible to have a mode that once used it goes to the next pattern until it reach the end patterns it would go back to the first.

    I am having so much fun with this app. Thank you Cem.

    Yes, you can use PatternBud for sequencing the patterns.

    https://apps.apple.com/tr/app/patternbud-midi-cc-sequencer/id1608966928

  • @cem_olcay Thanks for the update. Regarding the klevgrand template:
    most of their drum apps start at the bottom row (so the row starting with note c) and then work their way up (the top row ending with note b). It seems your temlate starts wroking from the top row (starting with g#) and then work your way down. It would be really cool if this could be switched to reflect the way their apps work.
    Also, the first track is named g# but actually plays note G instead.

  • edited February 13

    @Butterfrog said:
    @cem_olcay Thanks for the update. Regarding the klevgrand template:
    most of their drum apps start at the bottom row (so the row starting with note c) and then work their way up (the top row ending with note b). It seems your temlate starts wroking from the top row (starting with g#) and then work your way down. It would be really cool if this could be switched to reflect the way their apps work.
    Also, the first track is named g# but actually plays note G instead.

    Right, I'll release a new version with the fix. Thanks for the report!

    BTW, the new beta version has the manual trigger function, did anyone check it out? It's not quantized though, the fill starts playing immediately when it receives the trigger.

  • @cem_olcay said:
    Right, I'll release a new version with the fix. Thanks for the report!

    BTW, the new beta version has the manual trigger function, did anyone check it out? It's not quantized though, the fill starts playing immediately when it receives the trigger.

    @cem_olcay Tnx for the update. I’m not in the beta but i am using auto fills extensively in EG Nodes so if you need another tester let me know!

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