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OneShot! By Klevgrand (Released on iOS)

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Comments

  • @MonkeyDrummer said:

    First, there’s no sequencer.

    Basically it’s the absolute best sounding multi-sample (ie velocity switching) drum sampler on iOS.
    It’s desktop shovelware so the ui and touch interface really suck on iPad, but the method to map instruments to notes is pretty quick and there’s lots of little details in the sample handling that are primarily relevant for drums/percussion.

    So… If play drums into a sequence or make extensive use of velocity dynamics it’s a no brainer.
    If you just do basic xox drum sequencing with at most 2 levels of velocity (normal+accent) it’s overkill and you’d be better served by Sintala.

    Nice summary!

  • @MonkeyDrummer said:

    First, there’s no sequencer.

    Basically it’s the absolute best sounding multi-sample (ie velocity switching) drum sampler on iOS.
    It’s desktop shovelware so the ui and touch interface really suck on iPad, but the method to map instruments to notes is pretty quick and there’s lots of little details in the sample handling that are primarily relevant for drums/percussion.

    So… If play drums into a sequence or make extensive use of velocity dynamics it’s a no brainer.
    If you just do basic xox drum sequencing with at most 2 levels of velocity (normal+accent) it’s overkill and you’d be better served by Sintala.

    Iv been blessed with a punchlab per track ( although you dont really need it ) Its cool to have ready.

    And then sequenced or just for shaping. Frequency shifting and adsr on the multiouts ( after each hit )

    So wonder with the additional sequenced freq shift and decay and fx.

    What sort of effects, if any. Might be used to mimic round robins ( or sequenced variations of a hit )

    Or if you made your own variations for oneshot ( not bought round robin samples )

    Is a round robin variation probably a miss hit like decay and a different frequency etc ?

  • @sigma79 said:

    Iv been blessed with a punchlab per track ( although you dont really need it ) Its cool to have ready.

    And then sequenced or just for shaping. Frequency shifting and adsr on the multiouts ( after each hit )

    So wonder with the additional sequenced freq shift and decay and fx.

    What sort of effects, if any. Might be used to mimic round robins ( or sequenced variations of a hit )

    Or if you made your own variations for oneshot ( not bought round robin samples )

    Is a round robin variation probably a miss hit like decay and a different frequency etc ?

    If you have a desktop PC, Randomachine by united plugins with very subtle settings can go a bit in that direction.

    I did experiment a little bit in Drambo. Putting a meta randomizer triggered by the gate of incoming notes aimed in tiny amounts at cutoffs and bigger amounts on the resonance and drive of a LP-filter(and a BP for hats), but wasn't very happy with the results, but with some tinkering maybe it can get somewhere.

  • @tyslothrop1 said:

    If you have a desktop PC, Randomachine by united plugins with very subtle settings can go a bit in that direction.

    I did experiment a little bit in Drambo. Putting a meta randomizer triggered by the gate of incoming notes aimed in tiny amounts at cutoffs and bigger amounts on the resonance and drive of a LP-filter(and a BP for hats), but wasn't very happy with the results, but with some tinkering maybe it can get somewhere.

    Thanks for reply.

    Will see what samples can be made.

  • I messaged klev before to see if they will make it 16 multiout. Although I bought forest which has some kits that are 20+ sounds but some of these sounds are multisample of the same sound ( like octaves ) So wouldnt multiout these anyway. Would be entertaining other drum apps for the 16 outs though. So dont have to use 2 x oneshot for 16 multiouts.

  • They not updating to 16 outs.

    If I need 2 x oneshot everytime I use oneshot for sweetner fx per track and adsr on the outputs.

    So favourable to host and an upgrade to the app.

    Why would they not want app to be as proffesional as can be ?

    That said.

    It works.

    2 x oneshot. 16 punchlab. A mariana on a drum ipad ( I think/hope )

    Yet not sure because of the mariana etc.

    So seems silly using 2 x oneshot.

  • Aint it lazy.

    Percusive dev made it 16 multiout on a cheap app.

    Klev charges you £100 per sample and just leave you stranded.

    Good app though.

  • Sigma oneshot is the best acoustic drum app ever on iOS or on pc

    I’m sure there is a reason its not 16 out

    It’s not a big deal. One shot is still incredible
    If you have to use 2 instances that’s not ideal but at least you can since it’s auv3

    Your an amazing producer I’m sure you’ll figure it out

  • wimwim
    edited March 24

    I don't think it's lazy. I think it's intentionally balancing between the needs of most users vs. the needs of a very select few. There is some added overhead for additional outputs. OneShot is already heavy on CPU.

    Most of the things you want to do with external FX are built-in. There are envelopes for gain, pitch and filter, and powerful humanize per hit. Plus, two FX per hit (EQ, Compressor, Finalizer, Gate, Reverb, Room, Delay, Stereo Spread, Distortion, and Bitcrusher), and two send FX, pan, pitch and gain per hit.

    If you just want to use punch lab per hit for 16 hits, sure you will need two instances. But you've got most of the power of punch lab, plus lots of other capability right in OneShot, per hit, without need for multi-out.

  • edited March 24

    Ok.

    A bit snyde comment seeing as I think its a good app and find even electronic drums kinda boring at the mo.

    It probably is because of cpu.

    and apologies for comments when the app came out.

    Me always going on about a fac drum app per track lol.

    Now Im sequencing 1 drum app.

    Its a genuine question as to not need 2 drum apps.

  • wimwim
    edited March 25

    U should start going nuts with those OneShot per-hit FX @sigma79. Some proper mayhem is just waiting to be had.

  • @wim said:
    U should start going nuts with those OneShot per-hit FX @sigma79. Some proper mayhem is just waiting to be had.

    What say you wim.

    Kinda lame demo but just realised how it will work. I had to map an ec4 etc, so I can tweak the adsr and pitch, whilst also tweaking punchlab.

    An entire ipad 9. Just to have a drum hit. An fx ( punchlab ) and an adsr, pitch etc on the audio output but the adsr, pitch do gain midi for step sequencing.

    The ipad cant run with mariana at 512.

    I say again.

    An entire ipad 9 ( of 3 )

    To try trigger a hit like a hardware machine and tweak the knob on the same track for £500 plus audio interface.

    How come Elektron machines etc give you like 16 tracks etc without issues ?

    This isnt just aimed at oneshot. Just ipad in general. The effort you must get to work to put adsrs etc on same track ( like hardware ) and then theres the cpu vs a hardware unit.

    Apart from that.

    Discuss some points.

    Is it worth using punchlab per track because the ui of oneshot is small ?

    Does the decay and pitch in vid ( sequenced ) sound like variations ( so a fake round robin ) ?

    If so.

    Will 16 Drambo samplers be any better for cpu than 2 x oneshot.

    With only the 4 velocity layers in Drambo plus the adsrs and pitch etc on tracks ( it will actually be easier to re setup ) as it will be all on same track ( no mfx needed ) Altough Id need this mfx type setup for say FAC drum.

    Unless Batalion wont be needing an mfx etc ( its internal patterns ) Therefore no general Drambo sequencer.

    Is it worth using Drambo samplers ( I already sampled every oneshit kit and DM10 )

  • 16 hits.

    16 punchlab.

    A bass synth.

    Cant run on an ipad 9.

    A hardware unit dosent have the same issues ( although it isnt decent acoustic samples etc )

    You can even buy drum machines for £50 etc.

    Press track, adjust decay.... etc

  • Tbh.

    Drambo only gives 127cc also when using midi feedback. Essential to send macros to the audio output adsr, pitch. So the macros can be sequenced on the Drambo sequencer with the notes.

    Another reason for maybe switching to Drambo modules.

    I ran out of cc.

    If module on tracks. I wont run out of cc and can then midi map or automate punchlab.

    Which I dont really need.

    Just saying.

  • Say at 3.20.

    Does it seem you can fake round robins with fx etc ?

  • I bought it . Great @wim

    My first ever sampler based paid instrument.

    My old 2020 iPad Pro seems okay using this CPU hungry app

  • edited March 25

    Im switching to Drambo samplers now ( not sure about cpu yet ) Less velocity layers, no robins etc.

    Drambo project is so much better without an mfx and cc generators ( all needed to sequence apps etc )

    Thanks for the samples.

    I can now use all my samples including Dm10 etc.

    Its just I probably wont use other apps now that need an mfx, including percusive synth. Fac drum ( which id sample )

    Electronic drums apps for me would now rely on the apps having a sequencer but still navigate a Drambo project on demand.

    So yeah the samples are good enough to make me rethink my entire drum career.

  • edited March 25

    @sigma79 said:
    Im switching to Drambo samplers now ( not sure about cpu yet ) Less velocity layers, no robins etc.

    Drambo project is so much better without an mfx and cc generators ( all needed to sequence apps etc )

    Thanks for the samples.

    I can now use all my samples including Dm10 etc.

    Its just I probably wont use other apps now that need an mfx, including percusive synth. Fac drum ( which id sample )

    Electronic drums apps for me would now rely on the apps having a sequencer but still navigate a Drambo project on demand.

    So yeah the samples are good enough to make me rethink my entire drum career.

    .

  • @sigma79 said:
    Im switching to Drambo samplers now ( not sure about cpu yet ) Less velocity layers, no robins etc.

    Round Robins are possible, if you have one audio file with several hits in it. Have a look at the factory hats for example. With the shot sampler it just works like that, with Flexi, if you set it to oneslice and offset to random.

  • @jklovemusic said:
    My first ever sampler based paid instrument.

    Ha, ha! I wish I could say the same. 😂

    My old 2020 iPad Pro seems okay using this CPU hungry app

    It's mostly some of the the FX that hog the CPU. I've disabled those from time to time and it helps.

  • Thank you, @wim and @MonkeyDrummer, for those thoughtful answers to my question about what makes OneShot special.

  • edited March 26

    @wim said:
    U should start going nuts with those OneShot per-hit FX @sigma79. Some proper mayhem is just waiting to be had.

    Here wim.

    Just finished mapping so first test.

    Used headphones that arnt accurate.

    Notes.

    The UI im using is amaze.

    Sound shaping with punchlab and modules after hits, is easy with big knobs etc.

    Then sequencing.

    External pads and Euclidean can both be used at same time.

    You can then just press a button per track to stream the incoming Euclidean notes, so on next record you can add a different euclidean pattern in the same track pattern.

    If I solo with the Drambo buttons. I can then unsolo anything with one master button.

    Magellan 2 with woodtroller will be my bass synth ( not marianna )

    It were also 512 and with a bluetooth controller.

    Might be ok 256.

    Its all I need ipad to do.

    These drum tracks with the bass synth.

    I guess I add sub bass to a completed track.

  • @tyslothrop1 said:
    @sigma79 said:
    Im switching to Drambo samplers now ( not sure about cpu yet ) Less velocity layers, no robins etc.

    Round Robins are possible, if you have one audio file with several hits in it. Have a look at the factory hats for example. With the shot sampler it just works like that, with Flexi, if you set it to oneslice and offset to random.

    Cheers ty.

  • edited March 26

    Aint the controller nice. I spent £15 just to gain essential buttons from surface builder.

    Easy kit building.

    This is the 70s kit.

    I will have a 70s folder with many variations, including other samples.

    Its good to have kit folders in your files.

  • @sigma79 said:
    Aint the controller nice. I spent £15 just to gain essential buttons from surface builder.

    Easy kit building.

    This is the 70s kit.

    I will have a 70s folder with many variations, including other samples.

    Its good to have kit folders in your files.

    That's a cool video. 👍🏼
    I'm curious why you chose to add Surface Builder rather than to use Loopy's buttons. Is it to make it so that the buttons can float over every window rather than having to be repeated on each of the Loopy controls pages?

  • @wim said:

    That's a cool video. 👍🏼
    I'm curious why you chose to add Surface Builder rather than to use Loopy's buttons. Is it to make it so that the buttons can float over every window rather than having to be repeated on each of the Loopy controls pages?

    Yeah.

    Another loopy. The buttons are small.

    Couldnt get same loopy buttons to work on the different pages.

  • Il still buy more kits.

    I did buy Forest.

  • @sigma79 said:

    Yeah.

    Another loopy. The buttons are small.

    Couldnt get same loopy buttons to work on the different pages.

    You can copy buttons between pages and they should all work the same. But, the Surface Builder solution seems to work well, so I wouldn't change it.

  • @wim said:

    You can copy buttons between pages and they should all work the same. But, the Surface Builder solution seems to work well, so I wouldn't change it.

    Cheers wim.

  • edited March 26

    Is it possible in One Shot to have a note trigger 2 différents samples at the same time.

    Exemple : the unholy snare and a Linndrum snare sample.

    The Unholy snare as multi velocity that would trigger different samples according to the velocity and the Linndrum would also play on every hit.

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