Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

jAmp Percussive by Jan Maes (Released)

1356789

Comments

  • @Parthand said:
    @janm31415

    Hi, this really sounds great but doesn’t work in logic (for me anyway - anyone else have issues?)

    If I try to open it as a midi instrument (I was trying to get it to play a midi beat in there) it immediately crashes and closes logic every time.

    Hopefully a bug fix away

    Also, It seems to have a natural round robin effect?

    Hi Parthand,
    youtube user @zero2herobeatspaul882 commented with a similar bug below my youtube video.
    I haven't found the issue yet. I'm in the process of installing Logic pro now on my ipad. Maybe the issue is the large number of parameters that are used in the AUv3 (due to the sequencer). When I run the "auval" tool there are no errors reported, and it did seem to work fine on GarageBand. I hope I can tell you more later.

  • edited March 8

    .

  • I haven’t purchased an iOS music app in quite a while, but after looking at this thread, I bought this immediately. Sounds great and I look forward to using it more.

    To the dev, thanks for being here!

  • I've had so much fun with Bleep, all for free. This seem to have a lot of potential, so far it sound, and behave .. awesome! Some wrinkles but looking forward to see where this goes. Adding a OneShot next to, and driven by it, as a complement - wow...

  • Bought!
    A quick doodle, great for Techno too 😎

  • @Slush said:
    Bought!
    A quick doodle, great for Techno too 😎

    Wow, cool. Didn’t know you could do that with it 😀

  • @Slush said:
    Bought!
    A quick doodle, great for Techno too 😎

    Very cool Slush!

  • edited March 8

    @Slush said:
    Bought!
    A quick doodle, great for Techno too 😎

    Is this available on 7 inch?

    The app sounds great. Sequencer awesome to o.

  • @Blipsford_Baubie said:

    Is this available on 7 inch?

    Yes, you can hear it tonight in the club🪩
    Thanks @Gavinski @janm31415

  • @janm31415 said:

    @Parthand said:
    @janm31415

    Hi, this really sounds great but doesn’t work in logic (for me anyway - anyone else have issues?)

    If I try to open it as a midi instrument (I was trying to get it to play a midi beat in there) it immediately crashes and closes logic every time.

    Hopefully a bug fix away

    Also, It seems to have a natural round robin effect?

    Hi Parthand,
    youtube user @zero2herobeatspaul882 commented with a similar bug below my youtube video.
    I haven't found the issue yet. I'm in the process of installing Logic pro now on my ipad. Maybe the issue is the large number of parameters that are used in the AUv3 (due to the sequencer). When I run the "auval" tool there are no errors reported, and it did seem to work fine on GarageBand. I hope I can tell you more later.

    Thanks for the quick reply. I appreciate you tracking this down as I really love this app, and I think logic is the go to daw for people making music that involves acoustic drums, on the whole. Thanks again, look forward to hearing more hopefully

  • edited March 8

    Is there a way to configure what pad goes to what multiout.

    So I can use 2 apps to gain the needed 16 outputs ?

    It just seems like a few pads from top row and a few from bottom row ( these are different sound type sections also ) so isnt that versitile when blending with oneshot, to get 16 multiouts between both apps.

    Thanks.

  • Eight multi-outputs is the most I'd ever want from a plugin.

    Particularly if they do like the Ruismaker apps where each pad is hard-wired to an output and you have to set every one of them up to hear the whole thing. It's OK with FAC Drumkit where everything goes to the main output unless you choose to map it differently.

    I haven't checked the multi-out of Percussive to see how that works.

  • @sigma79 said:
    Is there a way to configure what pad goes to what multiout.

    So I can use 2 apps to gain the needed 16 outputs ?

    It just seems like a few pads from top row and a few from bottom row ( these are different sound type sections also ) so isnt that versitile when blending with oneshot, to get 16 multiouts between both apps.

    Thanks.

    Currently it as implemented as follows:
    Bus 1: hihat (cymbal synth)
    Bus 2: snare (membrane synth)
    Bus 3: kick (membrane synth)
    Bus 4: ride (cymbal synth)
    Bus 5: crash (cymbal synth)
    Bus 6: cowbell (membrane synth)
    Bus 7: Tom hi (membrane synth)
    Bus 8: Tom lo (membrane synth)

    So there is no option to customize this output at the moment.

  • @janm31415 said:

    @sigma79 said:
    Is there a way to configure what pad goes to what multiout.

    So I can use 2 apps to gain the needed 16 outputs ?

    It just seems like a few pads from top row and a few from bottom row ( these are different sound type sections also ) so isnt that versitile when blending with oneshot, to get 16 multiouts between both apps.

    Thanks.

    Currently it as implemented as follows:
    Bus 1: hihat (cymbal synth)
    Bus 2: snare (membrane synth)
    Bus 3: kick (membrane synth)
    Bus 4: ride (cymbal synth)
    Bus 5: crash (cymbal synth)
    Bus 6: cowbell (membrane synth)
    Bus 7: Tom hi (membrane synth)
    Bus 8: Tom lo (membrane synth)

    So there is no option to customize this output at the moment.

    I find it an interesting insight into how you think or something that you have that order, instead of a more "typical" order that starts with the kick on the left... :)

    But regardless of the order, I'd like to see them be the same in the mixer view as the others.

    If you end up lifting the hood on the multi-outs though, take a look at how SB's DrumComputer does it where you can choose the busses and have multiple voices per bus.

  • @janm31415 said:

    @sigma79 said:
    Is there a way to configure what pad goes to what multiout.

    So I can use 2 apps to gain the needed 16 outputs ?

    It just seems like a few pads from top row and a few from bottom row ( these are different sound type sections also ) so isnt that versitile when blending with oneshot, to get 16 multiouts between both apps.

    Thanks.

    Currently it as implemented as follows:
    Bus 1: hihat (cymbal synth)
    Bus 2: snare (membrane synth)
    Bus 3: kick (membrane synth)
    Bus 4: ride (cymbal synth)
    Bus 5: crash (cymbal synth)
    Bus 6: cowbell (membrane synth)
    Bus 7: Tom hi (membrane synth)
    Bus 8: Tom lo (membrane synth)

    So there is no option to customize this output at the moment.

    Hope you can customise output to maybe top and bottom row ( or whatever )

    Or make it 16 outputs.

    Thanks Jan.

  • @janm31415 , the ability to include/exclude voices from the “glitch” settings would be useful. Then you can isolate tracks and tweak until they sound good then move on to others.

  • @janm31415
    Another thing that might be useful is to have an AUParm like Mixer#n Level & Pan and have the current synth voice “volume” be “gain”. So you could create a sub mix of the voices using “gain” when volume is at, say, unity. Then bring the mix in and out via mixer channel volumes. This would also be better for the individual outs I think.

    Cause right now, midi mapping mixer is impossible as you never know which “pad” will be which “channel” on your midi device. Thus you can’t load presets and have to rely on a set/fixed pad setup.

  • edited March 8

    @janm31415 Bug?
    Even with a channels volume all the way to zero, there’s still sound leaking out…
    Really kinda a breaker bug when you can mix out the massive kick sound at low levels and then having it boosted via a limiter, etc…

    My guess is you’re making the bottom of the mixer something like -64db or something that you thought would never be a problem until I came along. :) Make it -inf. and it’s good.

  • edited March 8

    Small update on what I've done today code-wise. I plan to send a new release to Apple as soon as possible. Don't worry if your favorite request is not in there. I'll continue working on some requests.

    • added "double tap" to reset parameters.
    • The drum buttons work now as soon as you press down (and not up).
    • I coupled the active synthesizer to the active sequencer channel (The synth view and sequencer view will have the same channel active)
    • There is an "Export all" button for the presets that will create a .zip file with all presets
    • The knobs are controlled vertically at normal speed, but I've added a horizontal gesture also that allows for much finer control.
    • Added left and right buttons to cycle through the presets without the need to open the presets page.
    • The drop down menus: you don't have to hit the text precisely to active them anymore, the whole gray-colored area will now activate the menu.
    • I've updated the colors of the light theme. I still like the dark theme best, but I like to have some good light theme also, but it's hard to find good colors :)
    • I removed panning and volume control from the output busses. (Note that muted channels will also be muted in the output busses. The reason is that if for instance Tom Lo and Tom Hi are muted, then the internal groove system will replace hits on those toms by hits on the snare. So the muting has an impact on the groove algorithms, and therefore muting behaves a little bit different than you would expect. I will still think a bit deeper about this, maybe I can come up with something)
    • Added coloring to the sequencer so that the beats are accentuated, and also the active steps are visualized.
    • Long press on a pattern will open it, but the sequencer will continue playing the previous pattern (when in manual mode).
    • I think I fixed a copy/paste concurrency bug when pasting patterns. ('think' because I couldn't reproduce the bug anymore, but concurrency bugs are hard to debug)

    That's it I think.
    (I still want to investigate the Logic Pro crash further. Didn't find the cause yet.)

  • @janm31415

    • I removed panning and volume control from the output busses. (Note that muted channels will also be muted in the output busses. The reason is that if for instance Tom Lo and Tom Hi are muted, then the internal groove system will replace hits on those toms by hits on the snare. So the muting has an impact on the groove algorithms, and therefore muting behaves a little bit different than you would expect. I will still think a bit deeper about this, maybe I can come up wit

    I was wondering if the voice type played a roll in the generation process… like hats are more likely to be dense than crash…

  • @MonkeyDrummer said:

    @janm31415

    • I removed panning and volume control from the output busses. (Note that muted channels will also be muted in the output busses. The reason is that if for instance Tom Lo and Tom Hi are muted, then the internal groove system will replace hits on those toms by hits on the snare. So the muting has an impact on the groove algorithms, and therefore muting behaves a little bit different than you would expect. I will still think a bit deeper about this, maybe I can come up wit

    I was wondering if the voice type played a roll in the generation process… like hats are more likely to be dense than crash…

    Yes, crashes are not triggered that much because I really had trouble getting a good crash sound. I'm still not fully convinced of the crash sound, and therefore crashes are not triggered that much. So the basic groove always consists of a top layer (that is the hihat, or the ride, or the cowbell), a kick, and a snare. If you add some soloing, then the toms will appear in the mix, and sometimes, together with a kick, a crash is triggered.

  • @MonkeyDrummer said:
    @janm31415 Bug?
    Even with a channels volume all the way to zero, there’s still sound leaking out…
    Really kinda a breaker bug when you can mix out the massive kick sound at low levels and then having it boosted via a limiter, etc…

    My guess is you’re making the bottom of the mixer something like -64db or something that you thought would never be a problem until I came along. :) Make it -inf. and it’s good.

    It's actually -18dB :) The mixer is a combination of the "Level" parameter and the "Pan" parameter on the synth page. Not sure what most people expect here. I could make it go from -inf to -60 to 0 to +18?

  • wimwim
    edited March 8

    @janm31415 said:

    @MonkeyDrummer said:
    @janm31415 Bug?
    Even with a channels volume all the way to zero, there’s still sound leaking out…
    Really kinda a breaker bug when you can mix out the massive kick sound at low levels and then having it boosted via a limiter, etc…

    My guess is you’re making the bottom of the mixer something like -64db or something that you thought would never be a problem until I came along. :) Make it -inf. and it’s good.

    It's actually -18dB :) The mixer is a combination of the "Level" parameter and the "Pan" parameter on the synth page. Not sure what most people expect here. I could make it go from -inf to -60 to 0 to +18?

    If I want zero volume, I use mute. Don't care too much about the floor of the mixer fader.
    [edit] ok, I guess for fades it's important.

  • @wim said:

    @janm31415 said:

    @MonkeyDrummer said:
    @janm31415 Bug?
    Even with a channels volume all the way to zero, there’s still sound leaking out…
    Really kinda a breaker bug when you can mix out the massive kick sound at low levels and then having it boosted via a limiter, etc…

    My guess is you’re making the bottom of the mixer something like -64db or something that you thought would never be a problem until I came along. :) Make it -inf. and it’s good.

    It's actually -18dB :) The mixer is a combination of the "Level" parameter and the "Pan" parameter on the synth page. Not sure what most people expect here. I could make it go from -inf to -60 to 0 to +18?

    If I want zero volume, I use mute. Don't care too much about the floor of the mixer fader.
    [edit] ok, I guess for fades it's important.

    From a hardware midi live performance standpoint, slamming the faders and then riding them up is sometimes better than mutes… On a screen it’s a trivial difference, but mapping hardware is different.
    I tried mapping a fader to the mute toggle, which sometimes works, but you seem to have the toggle value at like 64/65 rather than 0,>0 so you can’t mute on fader down. If you could have the mute toggle on/off around zero…
    But -18 is still too high I think.
    Try running FAC Punchlab after percussive and it’s impossible to get high energy sounds to go away enough that limiters and expanders don’t drown out the lower volume highs.

  • Any chance of being able to select patterns via MIDI? Enjoying this a lot!

  • wimwim
    edited March 9

    I would love to see drum kit presets that are separate from the patterns. The idea would be to be able to have a pattern running and swap in different kits.

    I suppose another level would be individual hit presets. Kit presets would be enough for me though if cut and paste could work between presets.

  • I'm not sure if this is something already being worked on @janm31415, but I notice with the current version, note on and note off are being sent virtually simultaneously. This is confusing target apps. Drum hits should generally be no less than perhaps a 64th note, generally more like a 16th note or 32nd note in length. Any shorter and they're impossible to edit in some sequencers.

    Note how the note one and note off are arriving during the same millisecond below:

  • @janm31415

    This is really good ... simple, sounds great, very immediate.

    I'd love to see a randomiser of some sort, maybe options to randomise all/current sounds only, all/current sequencer only etc.

  • I really would like to see the sequencer to have 32 steps per lane and not been limited to 16. Just like in Octachron.

Sign In or Register to comment.