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Drambo v2.40 released!!

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Comments

  • I reported it to Giku, and the good news is - a fix is on the way.

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  • The user and all related content has been deleted.
  • Hi @offbrands, and thanks for the suggestion. I tried restarting my iPad, but unfortunately, it didn't help. Maybe it's because my iPad is quite old.

    But maybe you didn't see my second post saying that a fix is on the way. I wrote to Giku about the problem, he asked a few more questions and wrote that the fixed version should appear in the App Store within a few days.

  • @monomatik

    Maybe it's because my iPad is quite old.

    Older than iOS15? Cause that has ceased support
    Anyway, great that Giku’s providing a fix
    (Btw, I couldn’t replicate the error either)

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  • @pedro Thanks. It's an iPad Air 3 from 2019, but it has the latest iPadOS 26.2. I also have a second, Pro with M1, but I won't be installing the Drambo update on it for now.

    @offbrands No need to apologize. :) Thanks for your help.

    But it's strange that it only happens to me. I did a 'forced restart' of the iPad and in a new 'clean' Drambo project, with a very simple synth and a few simple notes, I still get the bug that changing the clip speed has no effect on its actual speed.

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  • My Air 3 works quite well, maybe the iPadOS 26 slows it down a little, but not enough to make it unusable - in fact, it only froze slightly for a few seconds on Safari a couple of times. Drambo runs very smoothly on it, but I use 99% only Drambo modules and only synth modules, without samples, so maybe that's why.

    @offbrands said:
    Send me the project. You might have to zip it first. I’ll try it out.

    And thanks a lot, but I think I'll wait for a fix. Even if it works for you, it won't work for me anyway.

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  • I’ve made a shitty little kick synth (yes I know there’s a kick preset, but I wanted to make my own without even checking that one out). I’m no programmer, so the code is a bit of a mess, but I enjoyed stretching my brain a bit. I’m wondering if I should make a video on it (I’m no vlogger, so it’d be just Drambo with my voice in the background).

    // Inputs
    p = input(pitch)
    g = input(gate)

    // Pitch Envelope
    pdecay = param(time, pitchDecay)
    pmod = param(value, pitchMod) * 0.2

    // Pitch drops on attack
    penv = envD(g, pdecay)
    p = p * (1 - pmod) + p * pmod * penv

    // Oscillator Section
    o1 = oscTri(p)
    o2 = oscPulse(p, 0.5)
    o3 = noise() * envD(g, 0.1)
    osum = o1 + o2 + o3

    // Amplitude Envelope
    adecay = param(time, ampDecay)
    ampEnv = envD(g, adecay)
    osum = osum * ampEnv

    // Filter Envelope
    lpfBase = param(pitch, LPF)
    fdecay = param(time, LPFdecay)
    fenvAmt = param(value, LPFenv)
    fenv = envD(g, fdecay)
    lpfFreq = lpfBase + 5000 * fenv * fenvAmt

    // Filtering (3‑stage LPF6 cascade)
    osum = lpf6(osum, lpfFreq)
    osum = lpf6(osum, lpfFreq)
    osum = lpf6(osum, lpfFreq)

    // Output
    output(osum * 0.1, audio)

  • wimwim
    edited January 29

    @alexwasashrimp - nice! thanks for posting that. Your code looks nice and clean to me. 😎

    Hint: rather than painfully enclosing each line in back-ticks, you can put three back-ticks on a line by themselves before and after the code to put it into a code block.

    You can also select the whole block and pick "Code" from the paragraph formatting menu. I don't prefer this method because it indents all the lines by 4 spaces, making editing the code a bit harder.

  • wimwim
    edited January 29

    @timfromtheborder said:
    Is there documentation for the code module?

    Hey @timfromtheborder I posted the link based on the erroneous module help text. Here's the current URL.

    https://www.beepstreet.com/drambo-docs/code-module.html

    There are a few more examples in the updated docs.

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