Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Heads Up: NEW Igor Vasiliev app launched!

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Comments

  • edited November 2025

    @shazbot said:

    @skiphunt said:

    @shazbot said:

    @id_23 said:
    Anyone else refreshing the App Store waiting for this lol!
    @skiphunt
    Lovely vid and sounds btw!

    Ye> @waka_x said:

    well - I love the concept
    I love the sound
    but there are no visual gauges/indicators/tells...
    is one supposed to guide in this only by ear !?!
    no big deal - I'll get it anyways but there seem to be no visual cues whatsoever...
    Igor is a prodigy of sound coding but the interface design is horrible.
    Maybe he needs a designer partner. It will be great for all of us...
    ( mind you- many programmers think that they know how to design interfaces
    it's not only Igor's issue...)

    His original designs were amazing but everyone was bitching because they hate reading so he dumbed things down. I feel bad for him.

    I wouldn’t call this new one “dumbed down”. You can either hit some random stuff if you want and quickly find interesting stuff - or, you can tweak loads of parameters to shape and customize to your hearts content.

    It’s a good balance. For me, it’s fun 🤩 useful, and customizable.

    I will be using this for years to come, and I won’t have to watch a refresher tutorial when I haven’t used it in awhile.

    For those like me who simply want to get in there and make custom soundscape/soundtracks without the distraction of complicated interfaces… ie. those more interested in creating and a little less on interface tweaking… this is for you. If that doesn’t describe you, look elsewhere.

    This is so far my favorite new app of 2025 for my personal use :)

    It isn't specific to this. I'm excited for it to come out and I take it for what it is. I don't even care if it's more like a set and forget rompler; don't take that as an insult; like I said before, I'll be happy to just let presets switch or randomize over time and let play.

    There was a distinctive and deliberate shift after BeatCutter came out. It was too esoteric even though the manual was comprehensive and explained everything. The problem is is that people didn't want to read it. But it was also like that before. Even recently someone noted Synthscaper was too esoteric for them. I'm just being honest. The manuals were there, but people didn't want to read them. So he started using basic design with Soundsaw or Spacefields. He sacrificed his own cool aesthetic design choices just to make everyone else happy and that's why you have people like who just questioned above why it's like that.

    Hey, fine, it's simpler to make out and more more 'intuitive' (apparently, but sometimes it doesn't seem to turn out that way according to other responses). And that's what I find sad. I liked his original designs and he started scrapping them to make everyone else happy. I don't have a problem with the UI's; I just liked and preferred his original aesthetic. And I will die on the hill that if people RTFM they would've understood how things worked.

    What we lost were some incredibly cool, uniquely and still entirely functional looking devices for the sake of a largely lazy western base.

    To be clear, I'm a huge fan of all of Igor's work. One of the first sound apps I ever bought back around 2009 I think.. that excited me about the possibilities of iPad/iPhone sound design, was Fieldscaper... then Soundscaper, and the Synthscaper app I believe is pure genius. Beatcutter is amazing and I need to break that one back out again soon. I'll have to review the manual again and maybe a tutorial refresher... but that app is incredible and worth putting in the time.

    I agree that many of his apps aren't so easy to get your head around... but they are all capable of incredibly creative sound design... especially for soundtrack use... so, I get what you're saying. He did have to back off the "genius" a bit in order to sell apps.

    However, you'll have to be the judge of his new one... but for me... as I've said a few times, I find the new balance between ease of use, lack of confusion, but still just enough control to be creative... to be a most welcome addition to his catalog of creative sound apps.

  • edited November 2025

    @Gavinski said:

    @Gavinski said:

    @shazbot said:

    @skiphunt said:

    @shazbot said:

    @id_23 said:
    Anyone else refreshing the App Store waiting for this lol!
    @skiphunt
    Lovely vid and sounds btw!

    Ye> @waka_x said:

    well - I love the concept
    I love the sound
    but there are no visual gauges/indicators/tells...
    is one supposed to guide in this only by ear !?!
    no big deal - I'll get it anyways but there seem to be no visual cues whatsoever...
    Igor is a prodigy of sound coding but the interface design is horrible.
    Maybe he needs a designer partner. It will be great for all of us...
    ( mind you- many programmers think that they know how to design interfaces
    it's not only Igor's issue...)

    His original designs were amazing but everyone was bitching because they hate reading so he dumbed things down. I feel bad for him.

    I wouldn’t call this new one “dumbed down”. You can either hit some random stuff if you want and quickly find interesting stuff - or, you can tweak loads of parameters to shape and customize to your hearts content.

    It’s a good balance. For me, it’s fun 🤩 useful, and customizable.

    I will be using this for years to come, and I won’t have to watch a refresher tutorial when I haven’t used it in awhile.

    For those like me who simply want to get in there and make custom soundscape/soundtracks without the distraction of complicated interfaces… ie. those more interested in creating and a little less on interface tweaking… this is for you. If that doesn’t describe you, look elsewhere.

    This is so far my favorite new app of 2025 for my personal use :)

    It isn't specific to this. I'm excited for it to come out and I take it for what it is. I don't even care if it's more like a set and forget rompler; don't take that as an insult; like I said before, I'll be happy to just let presets switch or randomize over time and let play.

    There was a distinctive and deliberate shift after BeatCutter came out. It was too esoteric even though the manual was comprehensive and explained everything. The problem is is that people didn't want to read it. But it was also like that before. Even recently someone noted Synthscaper was too esoteric for them. I'm just being honest. The manuals were there, but people didn't want to read them. So he started using basic design with Soundsaw or Spacefields. He sacrificed his own cool aesthetic design choices just to make everyone else happy and that's why you have people like who just questioned above why it's like that.

    Hey, fine, it's simpler to make out and more more 'intuitive' (apparently, but sometimes it doesn't seem to turn out that way according to other responses). And that's what I find sad. I liked his original designs and he started scrapping them to make everyone else happy. I don't have a problem with the UI's; I just liked and preferred his original aesthetic. And I will die on the hill that if people RTFM they would've understood how things worked.

    What we lost were some incredibly cool, uniquely and still entirely functional looking devices for the sake of a largely lazy western base.

    Some truth to that, but also, those apps were very complicated to design and so he brought out new apps very rarely. He couldn't make enough money that way. Now, by having apps with simpler and similar UIs, he can make and sell a lot more apps per year.

    Regarding the new app, it's cpu intensive so I suspect that's why there are no cool visuals. Better not to add to the cpu load

    Also though, the old apps did in many cases have downright bad aspects of design, from a user perspective. They also tended to have bad manuals that didn't explain things well. The manuals are still not great tbh, just walls of text, but they're much better than before. Criticisms of the old apps were valid in many cases, imo. It wasn't just that they were complicated. They were confusing, and that confusing aspect was mainly a product of bad design.

    I don't agree with most of this. Just because you, or several others don't necessarily understand the logic of a given interface, doesn't make it patently "bad". It's simply not intuitive enough for the general app using public. That's doesn't make it "bad" design IMO. Some design that's easy as pie and extremely easy to intuit... doesn't conversely make that "good" design either. That only means it's easier for a general audience to grasp.

    I guess it depends on how you define "good" design. If good design means that the general user base has the easier time understanding everything... then yes, many of his apps aren't that. However, I'd counter that once you learn the logic of his app interface design, the design decisions make perfect sense and could be considered great design in the context of that logic.

    Let me ask you something... since you like to label app developer's design work as either "good" or "bad"... and because you make your living making app demos and tutorials... which of the current apps out there in the last year or so, would you personally label as "good" design?

  • edited November 2025

    @skiphunt said:

    @Gavinski said:

    @Gavinski said:

    @shazbot said:

    @skiphunt said:

    @shazbot said:

    @id_23 said:
    Anyone else refreshing the App Store waiting for this lol!
    @skiphunt
    Lovely vid and sounds btw!

    Ye> @waka_x said:

    well - I love the concept
    I love the sound
    but there are no visual gauges/indicators/tells...
    is one supposed to guide in this only by ear !?!
    no big deal - I'll get it anyways but there seem to be no visual cues whatsoever...
    Igor is a prodigy of sound coding but the interface design is horrible.
    Maybe he needs a designer partner. It will be great for all of us...
    ( mind you- many programmers think that they know how to design interfaces
    it's not only Igor's issue...)

    His original designs were amazing but everyone was bitching because they hate reading so he dumbed things down. I feel bad for him.

    I wouldn’t call this new one “dumbed down”. You can either hit some random stuff if you want and quickly find interesting stuff - or, you can tweak loads of parameters to shape and customize to your hearts content.

    It’s a good balance. For me, it’s fun 🤩 useful, and customizable.

    I will be using this for years to come, and I won’t have to watch a refresher tutorial when I haven’t used it in awhile.

    For those like me who simply want to get in there and make custom soundscape/soundtracks without the distraction of complicated interfaces… ie. those more interested in creating and a little less on interface tweaking… this is for you. If that doesn’t describe you, look elsewhere.

    This is so far my favorite new app of 2025 for my personal use :)

    It isn't specific to this. I'm excited for it to come out and I take it for what it is. I don't even care if it's more like a set and forget rompler; don't take that as an insult; like I said before, I'll be happy to just let presets switch or randomize over time and let play.

    There was a distinctive and deliberate shift after BeatCutter came out. It was too esoteric even though the manual was comprehensive and explained everything. The problem is is that people didn't want to read it. But it was also like that before. Even recently someone noted Synthscaper was too esoteric for them. I'm just being honest. The manuals were there, but people didn't want to read them. So he started using basic design with Soundsaw or Spacefields. He sacrificed his own cool aesthetic design choices just to make everyone else happy and that's why you have people like who just questioned above why it's like that.

    Hey, fine, it's simpler to make out and more more 'intuitive' (apparently, but sometimes it doesn't seem to turn out that way according to other responses). And that's what I find sad. I liked his original designs and he started scrapping them to make everyone else happy. I don't have a problem with the UI's; I just liked and preferred his original aesthetic. And I will die on the hill that if people RTFM they would've understood how things worked.

    What we lost were some incredibly cool, uniquely and still entirely functional looking devices for the sake of a largely lazy western base.

    Some truth to that, but also, those apps were very complicated to design and so he brought out new apps very rarely. He couldn't make enough money that way. Now, by having apps with simpler and similar UIs, he can make and sell a lot more apps per year.

    Regarding the new app, it's cpu intensive so I suspect that's why there are no cool visuals. Better not to add to the cpu load

    Also though, the old apps did in many cases have downright bad aspects of design, from a user perspective. They also tended to have bad manuals that didn't explain things well. The manuals are still not great tbh, just walls of text, but they're much better than before. Criticisms of the old apps were valid in many cases, imo. It wasn't just that they were complicated. They were confusing, and that confusing aspect was mainly a product of bad design.

    I don't agree with most of this. Just because you, or several others don't necessarily understand the logic of a given interface, doesn't make it patently "bad". It's simply not intuitive enough for the general app using public. That's doesn't make it "bad" design IMO. Some design that's easy as pie and extremely easy to intuit... doesn't conversely make that "good" design either. That only means it's easier for a general audience to grasp.

    I guess it depends on how you define "good" design. If good design means that the general user base has the easier time understanding everything... then yes, many of his apps aren't that. However, I'd counter that once you learn the logic of his app interface design, the design decisions make perfect sense and could be considered great design in the context of that logic.

    Let me ask you something... since you like to label app developer's design work as either "good" or "bad"... and because you make your living making app demos and tutorials... which of the current apps out there in the last year or so, would you personally label as "good" design?

    To be clear, I don't make a living from this, I make some money from it, couldn't live off it. Patterning 3 is the last app I can think of that struck me as well designed. Not being intuitive or easy does not equal bad design in my book. Patterning you'd need to read the manual also to grok everything, and that's totally acceptable to me. Users should be prepared to put in some work, absolutely.

    But things like tapping to change what a knob does, as in Spacefields, are examples of bad design in my book, as they constantly take the user out of flow. Not just in my book, I'd argue. Read any article about good UI or UX and it will say that the UI should not cause friction, shouldn't get in the way. I guess Igor agreed with my criticism of that dual knob design, as he stopped doing it in his apps. Things like labeling the knobs in Exosphere used to change pitch 'Tone' are another example of bad design. That term is usually used for EQ or similar. The word pitch is more accurate, Pitch should be the label. Igor apps have many examples of strange labeling that make it hard for a user to grasp or to remember what something does. I don't think it's possible to argue that those are not objectively bad design choices. Fwiw though, I think Exosphere is in general a pretty easy app to learn and understand.

  • edited November 2025

    @skiphunt said:

    @shazbot said:

    @skiphunt said:

    @shazbot said:

    @id_23 said:
    Anyone else refreshing the App Store waiting for this lol!
    @skiphunt
    Lovely vid and sounds btw!

    Ye> @waka_x said:

    well - I love the concept
    I love the sound
    but there are no visual gauges/indicators/tells...
    is one supposed to guide in this only by ear !?!
    no big deal - I'll get it anyways but there seem to be no visual cues whatsoever...
    Igor is a prodigy of sound coding but the interface design is horrible.
    Maybe he needs a designer partner. It will be great for all of us...
    ( mind you- many programmers think that they know how to design interfaces
    it's not only Igor's issue...)

    His original designs were amazing but everyone was bitching because they hate reading so he dumbed things down. I feel bad for him.

    I wouldn’t call this new one “dumbed down”. You can either hit some random stuff if you want and quickly find interesting stuff - or, you can tweak loads of parameters to shape and customize to your hearts content.

    It’s a good balance. For me, it’s fun 🤩 useful, and customizable.

    I will be using this for years to come, and I won’t have to watch a refresher tutorial when I haven’t used it in awhile.

    For those like me who simply want to get in there and make custom soundscape/soundtracks without the distraction of complicated interfaces… ie. those more interested in creating and a little less on interface tweaking… this is for you. If that doesn’t describe you, look elsewhere.

    This is so far my favorite new app of 2025 for my personal use :)

    It isn't specific to this. I'm excited for it to come out and I take it for what it is. I don't even care if it's more like a set and forget rompler; don't take that as an insult; like I said before, I'll be happy to just let presets switch or randomize over time and let play.

    There was a distinctive and deliberate shift after BeatCutter came out. It was too esoteric even though the manual was comprehensive and explained everything. The problem is is that people didn't want to read it. But it was also like that before. Even recently someone noted Synthscaper was too esoteric for them. I'm just being honest. The manuals were there, but people didn't want to read them. So he started using basic design with Soundsaw or Spacefields. He sacrificed his own cool aesthetic design choices just to make everyone else happy and that's why you have people like who just questioned above why it's like that.

    Hey, fine, it's simpler to make out and more more 'intuitive' (apparently, but sometimes it doesn't seem to turn out that way according to other responses). And that's what I find sad. I liked his original designs and he started scrapping them to make everyone else happy. I don't have a problem with the UI's; I just liked and preferred his original aesthetic. And I will die on the hill that if people RTFM they would've understood how things worked.

    What we lost were some incredibly cool, uniquely and still entirely functional looking devices for the sake of a largely lazy western base.

    To be clear, I'm a huge fan of all of Igor's work. One of the first sound apps I ever bought back around 2009 I think.. that excited me about the possibilities of iPad/iPhone sound design, was Fieldscaper... then Soundscaper, and the Synthscaper app I believe is pure genius. Beatcutter is amazing and I need to break that one back out again soon. I'll have to review the manual again and maybe a tutorial refresher... but that app is incredible and worth putting in the time.

    I agree that many of his apps aren't so easy to get your head around... but they are all capable of incredibly creative sound design... especially for soundtrack use... so, I get what you're saying. He did have to back off the "genius" a bit in order to sell apps.

    However, you'll have to be the judge of his new one... but for me... as I've said a few times, I find the new balance between ease of use, lack of confusion, but still just enough control to be creative... to be a most welcome addition to his catalog of creative sound apps.

    Oh there was nothing that made me doubt you were a fan...this topic is proof. And I'm very much a fan as well.

    Because of the bluntness of my opinions on this I may come off as more sour than I am about it, but I just see the change in aesthetic as 'it is what it is'.

    But I also see it as 'a group of adults stunting a child's imagination because it's alien to them and they don't want to put in the work to understand it'

    And while I do think there is some validity in what Gav was saying, I think it was too minor to outweigh the major.
    I consider myself an average basic person so this isn't like I'm trying to say that I understood things because I'm smarter or whatever; it's just all I did was rtfm.

    Gav said some manuals were like blocks of text. Yes, I can see that. With BeatCutter, instead of having to open the manual and look for the right place to go to all the time, I took screenshots of the pages. So I should take some flack for not putting in the effort of sharing it. I guess I thought if it as easy enough that if anybody wanted to they would also just do it.

    Anyway, I'm still getting to grips with Glitchscaper, NoiseSpace and Stellarvox since I don't have as much time to fiddle around but they're all amazing beasts. And I'm super grateful they can be used on my Macbook. So cheers to Igor and the new app coming out. My wallet is ready.

    And cheers to you all as well 😃🍻

  • edited November 2025

    @Gavinski said:

    @Gavinski said:

    @shazbot said:

    @skiphunt said:

    @shazbot said:

    @id_23 said:
    Anyone else refreshing the App Store waiting for this lol!
    @skiphunt
    Lovely vid and sounds btw!

    Ye> @waka_x said:

    well - I love the concept
    I love the sound
    but there are no visual gauges/indicators/tells...
    is one supposed to guide in this only by ear !?!
    no big deal - I'll get it anyways but there seem to be no visual cues whatsoever...
    Igor is a prodigy of sound coding but the interface design is horrible.
    Maybe he needs a designer partner. It will be great for all of us...
    ( mind you- many programmers think that they know how to design interfaces
    it's not only Igor's issue...)

    His original designs were amazing but everyone was bitching because they hate reading so he dumbed things down. I feel bad for him.

    I wouldn’t call this new one “dumbed down”. You can either hit some random stuff if you want and quickly find interesting stuff - or, you can tweak loads of parameters to shape and customize to your hearts content.

    It’s a good balance. For me, it’s fun 🤩 useful, and customizable.

    I will be using this for years to come, and I won’t have to watch a refresher tutorial when I haven’t used it in awhile.

    For those like me who simply want to get in there and make custom soundscape/soundtracks without the distraction of complicated interfaces… ie. those more interested in creating and a little less on interface tweaking… this is for you. If that doesn’t describe you, look elsewhere.

    This is so far my favorite new app of 2025 for my personal use :)

    It isn't specific to this. I'm excited for it to come out and I take it for what it is. I don't even care if it's more like a set and forget rompler; don't take that as an insult; like I said before, I'll be happy to just let presets switch or randomize over time and let play.

    There was a distinctive and deliberate shift after BeatCutter came out. It was too esoteric even though the manual was comprehensive and explained everything. The problem is is that people didn't want to read it. But it was also like that before. Even recently someone noted Synthscaper was too esoteric for them. I'm just being honest. The manuals were there, but people didn't want to read them. So he started using basic design with Soundsaw or Spacefields. He sacrificed his own cool aesthetic design choices just to make everyone else happy and that's why you have people like who just questioned above why it's like that.

    Hey, fine, it's simpler to make out and more more 'intuitive' (apparently, but sometimes it doesn't seem to turn out that way according to other responses). And that's what I find sad. I liked his original designs and he started scrapping them to make everyone else happy. I don't have a problem with the UI's; I just liked and preferred his original aesthetic. And I will die on the hill that if people RTFM they would've understood how things worked.

    What we lost were some incredibly cool, uniquely and still entirely functional looking devices for the sake of a largely lazy western base.

    Some truth to that, but also, those apps were very complicated to design and so he brought out new apps very rarely. He couldn't make enough money that way. Now, by having apps with simpler and similar UIs, he can make and sell a lot more apps per year.

    Regarding the new app, it's cpu intensive so I suspect that's why there are no cool visuals. Better not to add to the cpu load

    Also though, the old apps did in many cases have downright bad aspects of design, from a user perspective. They also tended to have bad manuals that didn't explain things well. The manuals are still not great tbh, just walls of text, but they're much better than before. Criticisms of the old apps were valid in many cases, imo. It wasn't just that they were complicated. They were confusing, and that confusing aspect was mainly a product of bad design.

    Fully agree. Take Fieldscaper for instance. Really cool app, but the manual is not very clear. It says things like “the button will say something like…” because the label on a button might change. For some reason when you press the Looper button the layout of the UI changes for absolutely no reason. To say nothing of the brutal menu diving and how settings and parameters are organized… or the preset system…

    Is it possible to learn exactly how it works and become a master of it? Yes, but not for most people. So it’s not good for business. And frankly, you can make very complex apps with good design, and I’m sure this new one is no exception.

    I don’t agree that not learning an esoteric design is laziness. It just takes up a lot more time and people don’t have time to spare. I want to make music, not spend hours studying manuals!

  • Oh boy. I’m not even going to bother with this.

    Hey, ExoSphere is an excellent app. I’m finding it both fun and very useful. I’m thrilled it was created and hope others get to experience the same joy I’ve enjoyed from it so far.

    That’s why I started the thread… to let others who share my affinity for all of Igor’s apps know that a brand new one was on the way.

    I’ve always been richly rewarded with the time I’ve spent with all of his apps. This new one is no different.

    I never cared for that weird circular patterning design to be honest. Bought the first one and became aggravated with the design mostly. Didn’t even consider the latest one. Not my cup of tea and not what I think about as good design at all. Different strokes I guess.

    Again, I hope some of you get to enjoy ExoSphere as much as I have and do. Should be out soon.

  • Ok fine I admit some manuals were like that but i chalk it up to translation

  • edited November 2025

    @shazbot said:
    Ok fine I admit some manuals were like that but i chalk it up to translation

    I've mostly been able to figure out a question I might have using Igor's in-app guides.
    Although, I do recall a couple times that something wasn't clear, and I messaged him directly for clarification. And yeah... some of the earlier in-app guides weren't as clear due to translation.

    However, I did refer to the help guide twice only for this ExoSphere app. Once to get clarification on how to export a recording out, and a second time related to describing the difference between "glide" and "fade" transition in the sequencer. I think he rewrote the export recording part of the help guide for more clarity.

    I also found his use of terms like "tone" vs the literal pitch... and "Presence" vs channel level... to be creatively refreshing. I didn't find the use of alternate words that mean the same thing confusing at all and knew exactly what they were immediately.

    It's not even out yet, so I'm sure he'll tweak ExoSphere and likely add couple more features eventually after he gets feedback after launch. He always does. :)

  • edited November 2025

    Has this been mentioned already?

    According to his website, this is going to be released on Tuesday 2nd December. https://motion-soundscape.blogspot.com/2025/11/a-story-of-exosphere.html

  • @nickneek said:
    Has this been mentioned already?

    According to his website, this is going to be released on Tuesday 2nd December. https://motion-soundscape.blogspot.com/2025/11/a-story-of-exosphere.html

    Great! Thanks for the Info!

    I'm excited and looking forward to the release.
    I really enjoy using several of Igor's instruments and FX because they simply sound fantastic.
    Some are very accessible, while others are a bit more challenging and require working through the manual.
    That's why I'm extremely curious to see how this has been handled this time.

    I absolutely love the color scheme of Synthscaper and Synthscaper LE.
    It looks so futuristic and inviting at the same time.

    Unfortunately, ExoSquere's visuals remind me more of Glitchscaper and Spacefields,
    which also have a sci-fi vibe.
    But the colors just don't appeal to me. It seems too dark and monotonous.
    Makes me feel depressed ;-)

    I would be happy if he were to be bolder with color in the future,
    or perhaps offer an alternative bright scheme like Bram Bos with Fluss
    or different color schemes like Tera Pro.

    The visual aspect plays an important role for me, at least.
    I prefer to open visually appealing instruments/effects more often :-)

  • @nickneek said:
    Has this been mentioned already?

    According to his website, this is going to be released on Tuesday 2nd December. https://motion-soundscape.blogspot.com/2025/11/a-story-of-exosphere.html

    Hey that's good to know, thanks :)

  • edited December 2025

    Grabbed it!
    Gonna love this!
    Congrats @skiphunt on your gorgeous presets!
    They sound amazing!

  • Ah, finally! Sounds great so far. Gotta learn to make samples for the various sample slots but the manual explains that very well. I also think this will be a superior companion to just released SampleScape.

  • edited December 2025

    Gavinski's demo and walkthrough

  • This is awesome. Just tried loading a simple piano loop into all the slots and got an instant William basinski song, it's gonna be a GaMCHAnGIeR!

  • @sevenape said:
    This is awesome. Just tried loading a simple piano loop into all the slots and got an instant William basinski song, it's gonna be a GaMCHAnGIeR!

    It really is a cool app. I kinda like that the design is minimal. For me, it's just the right amount of ease of use... and ability to customize without having to fuss too much, but at the same time... doesn't get in your way with multiple pages of various settings.

    Also, I think I mentioned it before... but if not... it works perfectly on macOS M1 in Logic, latest macOS and Logic. In standalone, in Logic as an instrument OR in the effects slot.

  • Oh wait... this is REALLY cool... this isn't exactly straight forward... but if you load ExoSphere into the effects slot in Logic, AUM, Drambo, apeMatrix, etc. - this also works in Stand Alone

    Then click the RAND button at the top and then click Options. You'll see each layer has sample selections for either ALL or User Lib or Sample Lib or Input.

    If you set it to ALL and hit RAND it'll randomly select a sample for that layer based on all the samples including the ones you add/import.

    You can also set it to only randomly select from your own imported sample library OR only the sample library it ships with.

    Or, you can set it to Input and run source into all the layers, or specify which layer you want the input to be processed.

    You can ALSO lock down "Constrain" any of the layers so that when you hit random, it won't randomly change that layer that you don't want to randomly change.

    LOTS of cool possibilities here, without having to jump through a bunch of hoops. Very cool :)

  • Yay constrain/lock for randomization!

  • @Prog1967 said:
    Gavinski's demo and walkthrough

    Have to agree with Gav, the lack of audio recording kinda kills the concept for me. I hate working with samples on iPad and this would be a perfect app to quickly record something from synth or mic input to get going. Hope it comes in an update.

  • edited December 2025

    deleted

  • @timfromtheborder said:

    @Prog1967 said:
    Gavinski's demo and walkthrough

    Have to agree with Gav, the lack of audio recording kinda kills the concept for me. I hate working with samples on iPad and this would be a perfect app to quickly record something from synth or mic input to get going. Hope it comes in an update.

    I believe Igor is working on that, but in the meantime… you can set each layer to accept input. I do this with ExoSphere in the effects a lot then run live source into each or all of the layers. You can do this in stand alone mode too.

    I didn’t watch Gavinsky’s video. Did he not go through this optional input functionality?

  • @looped said:
    In MacOS, can you drag and drop samples onto the different tracks?

    I don't think so, but if that's important... mention it to Igor. I'm cool with the current import method.

  • @skiphunt said:

    @timfromtheborder said:

    @Prog1967 said:
    Gavinski's demo and walkthrough

    Have to agree with Gav, the lack of audio recording kinda kills the concept for me. I hate working with samples on iPad and this would be a perfect app to quickly record something from synth or mic input to get going. Hope it comes in an update.

    I believe Igor is working on that, but in the meantime… you can set each layer to accept input. I do this with ExoSphere in the effects a lot then run live source into each or all of the layers. You can do this in stand alone mode too.

    I didn’t watch Gavinsky’s video. Did he not go through this optional input functionality?

    He kind of did, perhaps I misunderstood how it functions. He seemed to suggest that you couldn’t have different inputs for different layers, is that the case?

  • @timfromtheborder said:

    @skiphunt said:

    @timfromtheborder said:

    @Prog1967 said:
    Gavinski's demo and walkthrough

    Have to agree with Gav, the lack of audio recording kinda kills the concept for me. I hate working with samples on iPad and this would be a perfect app to quickly record something from synth or mic input to get going. Hope it comes in an update.

    I believe Igor is working on that, but in the meantime… you can set each layer to accept input. I do this with ExoSphere in the effects a lot then run live source into each or all of the layers. You can do this in stand alone mode too.

    I didn’t watch Gavinsky’s video. Did he not go through this optional input functionality?

    He kind of did, perhaps I misunderstood how it functions. He seemed to suggest that you couldn’t have different inputs for different layers, is that the case?

    Yes and no. You can't load up 5 different input sources and route them each to individual layers.

    However, what I do is load ExoSphere into the effects slot. Solo that one layer and load my source to play into that layer. Once the "loop" gets going, I adjust the parameters, then solo the next layer, and then change my input source for that one, until each has received the input that I want. Once I get a soundscape/soundtrack that I want... I record it.

    However, when you do this and save the preset, it doesn't capture those input samples into the app for future use.

    I believe this is something Igor is working on for a possible/likely update.

  • I must admit that I was a bit sceptical to this one at first but it really shines when you start importing your own samples...

  • @skiphunt thanks for the details. Is it live processing then? Buffered?

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