Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
My guess is that loading in a single sample which can then be trimmed and mapped across multiple channels, is a whole bunch more complicated that loading a sample and applying it to a single channel. I'm sure it can be done (Gadget does it in Abu Dhabi), but I don't agree it's as simple as you're implying - unless you're an app developer and would know how this would be coded, but even then without access to their framework you can't say this for sure. I'm not going to mark down the app for not supporting this feature at this stage.
+1s
Im not talking about mapping. Just loading the same wave into each layer. What I'm really saying is to tighten up the start / end point adjustments. Nothing more.
No need to add layers of complexity to a simple feature. Why are you so compelled to contradict every single remark I make? You intentionally misinterpret my comment, just so you have an excuse to a argue?
Is the current sample editor really that bad?
Is that really the issue?
No. It's not that bad.
I'd like to see it a little bit more advanced. It's a little fidgety in terms of accurately nailing the start & end of a sample. A little course. It could be better. That's my stance. It's a drum program that incorporates user samples, but it makes setting simple start / end points less accurate than it could be.
Wow, thanks everyone! I'm feeling a bit overwhelmed at the moment. Thanks for the great launch! There's a lot here and I'm not sure I will remember to get to all of it.
Audio export - I am 100% in agreement that this is an essential feature! And it's also a feature that is a bit complicated to do well, and I've been thinking about it for about a month while I've been wrapping up all the other things. It became important to get the app out and not get that feature in for launch, simply because my summer months of being able to full-time code are coming to an end and I could add features forever and never put it out. So know that yes, this is important to me, and I want to do it right instead of rushing it. As previously stated, I'm planning on a minor update to prepare for iOS 9 and then plan on adding some new features in a bigger update, with that included.
I already addressed deleting samples, I think elsewhere on the thread. But yea, I've never tried loading a huge file like 90 mb, I'm not totally surprised that it crashed, but now we know I'll put an upper limit on the length, what? 20 seconds?
Batch import. Right now actually the easiest thing is to drag your sample into the app in iTunes File Sharing. On next launch it'll import them into your library. I'm going to add sample renaming and such, but if you put a word like "kick" "snare" etc in the file name, it'll try to give them a "short name" to label the tracks.
Deleting songs -- someone mentioned they couldn't delete a song. You can't delete the current song, but switch to another song and you'll be able to select the one you want to delete.
I missed that request, but just before read this i was playing with songs and this is what made to delete. To me it was logical step. You cant detele what is in use
^ Good stuff. Thank you and congrats on the release @benkamen. Total bawss mode.
@supadom their website says "MIDI clock sync courtesy of the Spectacular Sync Engine. " So I'm guessing it would play well with Loopy, since Michael made SSE.
According to Sebastian, it works really well with Loopy!
I thought you were arguing the case for mapping, not complaining about the existing editor - which I though worked fine, my bad.
Personally I'm so impressed with the app requesting improvements and new features feels a bit premature at this stage, maybe in a few weeks time but for now I can only applaud the brilliant design and functionality.
Never said I was smart.
Sure. But from my perspective, there's about 100 other posts by people recommending improvements and features.... Yet I seem to be the only one privileged enough to be on the receiving end of your scolding ripostes!!
Spectacular Sync Engine is aptly named. It should be a standard, nay a LAW for all other apps. just build it into the os... So good.
cant wait to play with this as a general sequencer! Maybe a future dedicated midi controller app... Hint hint, pet pet
Most feedback seems (to me anyway), fair enough, such as the lack of loop export. The fact it supports sample trimming at all though puts it above a lot of similar, more expensive apps so it just felt a bit too picky to me. Nothing personal, sorry you felt I'd singled you out.
Ahh cool. I tried itunes dropping but did not see any results. I guess i did not relaunch... Although part of me feels they did not even drop into itunes... Hmmm i will try this again later when i am in pc land.
Oh and one minor thing, it seemed my open hats and closed hats folder shortcuts were swapped. I chose open and it takes me to closed.
Thanks. That works.
yup that's already fixed and will go out with the next incremental update
Ah, nice one. Thanks. I think I'll have to get it then
Gotta say....I'm just having loads of fun with it, and that is what I care about the most.
Interesting and good thought. Most of us have this internal rating system as though we were about to release our next platinum album, but one of the scores we should be able to share about an app is just how much plain fun it is to use....And patterning IS fun. That's what great UIs do
The dev deserves an award for the UI - user friendly as well as good to look at - everything good design should be.
It does. Very impressive. Loopy, Samplr and Patterning make for a pretty groovy trio. There is some lag but I personally can work with it it is obvious when playing short and sharp sounds, otherwise pretty tight.
The synth freak in me was missing more sound sample tweaking but this is just not how this app works. Nice going and thanks @benkamen
Yup. Got to agree. It's a fine piece of work
Patterning simply rocks!
Any chance of external MIDI control by CC in the future? Could be nice to have mixer section with filters and sends mapped to MIDI controller.
Hi. Does it send any Midi cc's out at all?
Thanks. No time to play yet. But I will.
tried to pair it w/ my OP-1 via USB cable / CCK. Nothing. Any chance that MIDI out via USB isn't implemented yet?
I can record audio directly via iCM2+/Asio4All into Cubase. Unfortunately - Midi Sync Receive doesn't work yet in Patterning!
@icepulse I've def done MIDI with CCK... is the port showing up ?