Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Now there’s a blast from the past!
Yeah, it’s more than fair to the user, not what I expected, seems like a real workload for the dev, but maybe it’s trivial…
I hooked up LP to my 18i20 last night to really give it a go for my work flow. The goal was to record loops from 6 pieces of hardware. I ran into some issues/confusions as I worked through it.
I recorded some 4 bar drum loops and have it set to play the outro wrapped around, but now it’s actually doubling the drum loop the 2nd go around and causing phase issues. Same with a few instrument loops.
I am getting crackling at the beginning of almost every loop recorded. I’m starting the recordings then hitting play on my hardware since LP can’t sync, so it’s def capturing the proper beginnings.
I’m trying to do the 4 bar loop with 1 bar tail recording, but it seems like I have to arm LP, start the recording, then play the loop on the hardware, then stop it and try and edit the loop to fit with the tail. How, exactly, is the tail recording supposed to work?
It must give the devs more motivation to add new features to keep people upgrading. When a new version of Ableton Live comes out, the devs make a big effort to make it worth the upgrade right?
If nanostudio 2 had this model, would we have audio tracks by now? That isn’t supposed to be antagonistic, just a thought.
I’m very much looking forward to getting loopy pro very soon, as soon as the Xmas craziness slows down (three over excited under 10s off school means no time to think!)
I’m thinking it will be a really good substitute (or perhaps addition to) my current favourite way of working on iOS which is to use BlocsWave to > @jonmoore said:
Weird. It’s showing as £25.99 for me still…
Might be cool. If you made your own sequencer where you can p-lock but save midi of the audio. Background midi. You could use loopy for audio as it fast to record loops but then copy and paste audio ( which would be midi )
So just making loops but then all audio copies would actually have a midi save. Maybe it wouldnt be good for cpu.
Been on the beta for a few months
Been a blast
Got pretty good at understanding everything
Then last few days it has really clicked
This is a marvel, I wake up with so many ideas, templates,
I have gone from having massive AUM sessions straining my iPad to collections of loops from those projects
Have made 4 songs in 4 days, that’s more than I made in the last year, when automation comes to the sequencer happy days
Thanks for the super hard work you put into this @Michael
To the people that are struggling, sit in there, it will click
Watch some of the videos
Make some new projects and just try everything,
Download some of the templates
Pick the bits you need, copy them and paste into a new project, or select the item, go into edit mode and see what was done to achieve it’s actions
Go make some beats !!
I’m really hoping there will be a way to do something along these lines. Currently if you feed all input through an atom 2 instance, you could record the midi and audio simultaneously, but it’d be a right faff to setup!
@tahiche : the master (cycle) length sets the retrospective loop length.
@slicetwo : when recording a tail, loopy is waiting for the level to drop to silence. The tail outro is going to be the audio that plays from when recording hit the “stop” point till it dies back down to zero. You can hear what is in the outro by playing the loop and tapping it to stop and listening to what plays.
I occasionally use my iPad for tape loop/delay fx where AUM is used to create the feedback loops with added saturation and degradation. A good example was when I recreated the tape loop fx for my Roxy Music remix of 2HB (a beatless ambient-ish affair). Audio is routed from my desktop DAW to my iPad and then routed back out to my DAW. I'm effectively using my iPad as an outboard fx unit. The link below is the full remix to stream and download.
The tape looping is used in both the midsection and the outro. This was a vinyl-only release so I'm only going to leave the 320k MP3 download active over the Xmas period (but I'll leave streaming active in perpetuity). I've also linked to the 60-second teaser Ferry posted on his YT when the vinyl was in store.
https://d.pr/a/80clEU
My download is the Testflight version so maybe that accounts for the difference.
Cool. I’m off for the week so I plan to really test it out more.
You can just set the length of the clips individually in the clip settings

You can also use the master length available in the tempo panel without presenting the clip length.
You may know this but I mention it since it seems like this is a point confusion for some.
Count me in too!
Just left a 5-star review as part of the Canadian contingent!
It would be good to move the discussion of the price over to the dedicated thread…
https://forum.audiob.us/discussion/46425/breakout-discussion-of-pricing-business-models-from-loopy-pro-thread
… And leave this one for talking about all the great stuff in the app.
Also—just had an Octatrack moment. I realized I can load a stutter AU (Perforator) as an effect into a color channel. Let’s say the yellow channel
Then, I just resample anything into a yellow loop, and it gets glitched, instantly. It’s like sampling into a pre-sliced buffer on Octatrack. Wild stuff!
I’m trying to setup control of loopy pro with my Morningstar mc8 and can’t get a loop without lag from the switch to the time it starts recording.
The midi switcher is in looper mode so there shouldn’t be any latency. And I have the buffer setting on 64 on loopy pro.
Tried with midi over usb and with midi din through a presonus interface.
Before I used this exact setup with the Morningstar switcher to an rc505 and had no latency at all.
I know everything is pretty new here with loopy, but I figured I’d ask if anyone here has any latency with foot switch controllers there using. Using a launchpad mini there was no latency at all.
I’m using a 2021 ipad 10.2
what midi event is the footswitch sending? i am not experiencing lag with my blueboard. how much lag are you experiencing?
can you post a screen shot of your midi binding?
It was a simple cc message on binding.
I used a midi monitor to triple check everything.
So crazy thing is then I just had the idea to try if it would have lag as an auv3 in AUM and now everything works perfect.
Exited out of AUM and tried stand-alone loopy again and now everything works as it should….
It was like 35ms lag so extremely noticeable playing a rhythm loop.
I haven't seen anything like that. Once or twice (in hundreds of hours of use) , I have seen other MIDI weirdness that went away after a reboot.
Yeah.. I rebooted the iPad so maybe that was it
I've had cases where when midi learn assigned "Hold" as the message type. This resulted in delays. Changing it to "On" fixed the delay. That doesn't appear to be what happened here but I thought I'd toss it out there in case anyone else ran into that.
Having fun with Loopy Pro... I do have a couple of simple questions:
+1 for midi channel filtering, on everything including anything set via midi learn
yes you can set separate play and stop midi triggers.
see if setting the play/stop quantization gets yu what you want. you could even set up gestures with different quantizations.
Yes.
I was able to make this work by setting up a button that stops the clip on press and restarts it on release. As long as you have just a very little bit of delay between press and release it works. There may be other ways to do it.
There is already midi channel filtering, though you can currently only set one channel or all, not combinations of channels like you can in AUM.
Midi mapping can be done by channel too.
It was doing that at first and I just exited out before it assigned the hold. And also checked with my midi monitor to make sure all I was sending was an “on” message.