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Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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Jim Audio Groove Rider 2 - RELEASED

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Comments

  • edited March 6

    @cokomairena said:

    @Blipsford_Baubie said:
    So i stopped keeping up at page 23 of this thread cause I’m either using GRii or watching SFM on GR2.

    Has there been any mention of some crackling when the sampler is playing back?
    It even happens during quiet parts. It’s not exclusive to one sample source. I tried switching from 256 to 1024 and restarted the app, but still there. I disabled warp too.
    2024 11” Air M2

    I experienced cracking when playing lot of notes with one sampler, weird. It went away when changing the buffer

    I was actually noticing some crackling with certain Soundfonts and samples that I originally thought was just the sample or Soundfont itself.

    It wasn’t until I started messing around with AUM yesterday (which was rare, as I haven’t started AUM in months!) and started going through some older projects, when I noticed a lot of crackling there, which wasn’t the case when I created those older projects.

    So I then took a look at my audio settings in AUM and noticed my buffer size stuck at only 160 samples. Weird right? Of course I made sure any and all apps were closed, and then went through all of my host apps and made sure “background audio” was turned off in all of them.

    Then restarted my iPad and started AUM. Nothing. Still stuck at 160 with the message “this cannot be changed as another application may be using etc”

    So then I had to do some searching. I discovered a post about “Apple Intelligence” having some sort of bug in iPadOS 18.3.1 in the way that Siri works with audio (I assume the listening part but idrk).

    Anyway, Siri is now part of Apple Intelligence, so in order to turn off Siri, I had to turn off Apple Intelligence. 🤷🏻‍♂️ So I turned it off and alls well in Smallsville. No more crackling in AUM! (Tho I still need to go find those Soundfonts and samples I was hearing crackling in in GR2 to confirm)

  • In Clips mode, no Song in timeline, just multiple Parts in multiple Scenes. If you go to Settings Menu > Export and select ‘Render Pattern to Audio File’ my expectation is the whole Pattern (Project) would render to audio file but actually only the currently selected Scene does. Am I missing something?

  • @Alfred said:
    What does the cpu meter say? Had cpu overload with two tracks of mariana.

    For me it barely moved, 0% cpu

  • @Edward_Alexander said:

    @cokomairena said:

    @Blipsford_Baubie said:
    So i stopped keeping up at page 23 of this thread cause I’m either using GRii or watching SFM on GR2.

    Has there been any mention of some crackling when the sampler is playing back?
    It even happens during quiet parts. It’s not exclusive to one sample source. I tried switching from 256 to 1024 and restarted the app, but still there. I disabled warp too.
    2024 11” Air M2

    I experienced cracking when playing lot of notes with one sampler, weird. It went away when changing the buffer

    I was actually noticing some crackling with certain Soundfonts and samples that I originally thought was just the sample or Soundfont itself.

    It wasn’t until I started messing around with AUM yesterday (which was rare, as I haven’t started AUM in months!) and started going through some older projects, when I noticed a lot of crackling there, which wasn’t the case when I created those older projects.

    So I then took a look at my audio settings in AUM and noticed my buffer size stuck at only 160 samples. Weird right? Of course I made sure any and all apps were closed, and then went through all of my host apps and made sure “background audio” was turned off in all of them.

    Then restarted my iPad and started AUM. Nothing. Still stuck at 160 with the message “this cannot be changed as another application may be using etc”

    So then I had to do some searching. I discovered a post about “Apple Intelligence” having some sort of bug in iPadOS 18.3.1 in the way that Siri works with audio (I assume the listening part but idrk).

    Anyway, Siri is now part of Apple Intelligence, so in order to turn off Siri, I had to turn off Apple Intelligence. 🤷🏻‍♂️ So I turned it off and alls well in Smallsville. No more crackling in AUM! (Tho I still need to go find those Soundfonts and samples I was hearing crackling in in GR2 to confirm)

    Oooh yeah, i updated to ios 18, had 0 crackling before 🤡

  • edited March 6

    Anyone own standalone sequencer like Xequence 2 can sync the with the clock of GR2 and how?

  • @Uprightmusic said:
    Just wondering if he’s added the P-Locks yet? I sent an email but didn’t get a response from him…I imagine he’s getting lots of emails and it’s probably overwhelming. So I figured I’d ask again here.

    You'd see it in the change notes for updates if it had been added.

  • @Edward_Alexander said:

    @cokomairena said:

    @Blipsford_Baubie said:
    So i stopped keeping up at page 23 of this thread cause I’m either using GRii or watching SFM on GR2.

    Has there been any mention of some crackling when the sampler is playing back?
    It even happens during quiet parts. It’s not exclusive to one sample source. I tried switching from 256 to 1024 and restarted the app, but still there. I disabled warp too.
    2024 11” Air M2

    I experienced cracking when playing lot of notes with one sampler, weird. It went away when changing the buffer

    I was actually noticing some crackling with certain Soundfonts and samples that I originally thought was just the sample or Soundfont itself.

    It wasn’t until I started messing around with AUM yesterday (which was rare, as I haven’t started AUM in months!) and started going through some older projects, when I noticed a lot of crackling there, which wasn’t the case when I created those older projects.

    So I then took a look at my audio settings in AUM and noticed my buffer size stuck at only 160 samples. Weird right? Of course I made sure any and all apps were closed, and then went through all of my host apps and made sure “background audio” was turned off in all of them.

    Then restarted my iPad and started AUM. Nothing. Still stuck at 160 with the message “this cannot be changed as another application may be using etc”

    So then I had to do some searching. I discovered a post about “Apple Intelligence” having some sort of bug in iPadOS 18.3.1 in the way that Siri works with audio (I assume the listening part but idrk).

    Anyway, Siri is now part of Apple Intelligence, so in order to turn off Siri, I had to turn off Apple Intelligence. 🤷🏻‍♂️ So I turned it off and alls well in Smallsville. No more crackling in AUM! (Tho I still need to go find those Soundfonts and samples I was hearing crackling in in GR2 to confirm)

    The crackling went away in the same project when i got home last night. Maybe my change of buffer never took cause the app wasn’t closed long enough. I was swiping up to rid the app, but relaunching from the dock without truly going home first.

    Also thanks @Edward_Alexander , i was hoping someone mentioned that thread regarding siri & apple ai. I remember UncleDave starting it, but forgot the details.

  • Big shout out once again to @jwmmakerofmusic
    He told me to get pure acid and poison 202 for internal gr2 integration and now I feel like the man for having the Jim audio collection thanks to Jim. Really thanks for sharing and also for being a cool dude making acid, techno, hip hop, salsa, jigs, country , master of DAWs and genres.

    GR2 is without a doubt the greatest thing on ipad (besides Cubasis 3.)

    And big shout out to LP as well; cb3 watch out (

  • What would be the best integration for Playbeat 4 in GR2? How would I go from Playbeat to the clips? Maybe just exporting the audio and importing into the sampler?

  • iPhone mirroring is so cool btw

    Now you can use GR2 and Cubasis on the Mac

  • @yellow_eyez said:
    iPhone mirroring is so cool btw

    Now you can use GR2 and Cubasis on the Mac

    Can you full screen mirrored apps on a Mac?

  • edited March 6

    @oscillotus said:
    What would be the best integration for Playbeat 4 in GR2? How would I go from Playbeat to the clips? Maybe just exporting the audio and importing into the sampler?

    I’m just getting started with playbeat, but my first throught for me would be to use playbeat as a midi fx & then print the midi as I hit on good patterns. Then it might be possible to use it as an auv3 instrument to pick the final sounds?

  • @oscillotus said:
    What would be the best integration for Playbeat 4 in GR2? How would I go from Playbeat to the clips? Maybe just exporting the audio and importing into the sampler?

    My take would be to use playbeat to sequence and make the sounds then send midi to it to sequence the different patterns

  • @yellow_eyez said:
    Big shout out once again to @jwmmakerofmusic
    He told me to get pure acid and poison 202 for internal gr2 integration and now I feel like the man for having the Jim audio collection thanks to Jim. Really thanks for sharing and also for being a cool dude making acid, techno, hip hop, salsa, jigs, country , master of DAWs and genres.

    Thanks mate. Can't wait to hear someday what you make in it!

    GR2 is without a doubt the greatest thing on ipad (besides Cubasis 3.)

    I'll have to agree there mate.

    And big shout out to LP as well; cb3 watch out (

    Lol. Cheers. 🥂

  • @wim said:

    @wim said:

    @jklovemusic said:
    Damn, my sequencer is Xequence 2... not an AUv3 one :neutral:

    GR-16 paired very well with Xequence 2. Its possible GR2 will work just as well. I'll work with it some today and report back.

    I've done a bit of testing. The results aren't what I hoped.

    You can definitely use Xequence 2 to "Play" GR2, but the utility largely stops there. GR-16 can follow Xequence 2's timeline and can start and stop from Xequence 2's transport. GR2 can't. That means, while you could capture Xequence 2 output to the song mode timeline in GR2, you'd have to trim and position the clips each time. GR-16 has midi out, so you can sequence in GR-16, then record to Xequence 2 for further refinement and song arranging. GR2 doesn't have midi out, so that can't happen either.

    So, if you want to do all sequencing from Xequence 2 and just use GR2 as 16 channel sound module, then it works fine. If you want further integration, it's very limited.

    Every time I open up Xequence 2 I'm struck again at how elegant it is. I rarely do because of the inconvenience of integrating it with other app workflow, but it sure is a beautiful piece of work.

    I asked a stupid question... GR2 actually work under AUM as IAA.

    I can start and stop everything including my MPE tracks on Xequence 2 but the GR 2 clock is not sync with AUM

  • @drconfusion said:

    @oscillotus said:
    What would be the best integration for Playbeat 4 in GR2? How would I go from Playbeat to the clips? Maybe just exporting the audio and importing into the sampler?

    I’m just getting started with playbeat, but my first throught for me would be to use playbeat as a midi fx & then print the midi as I hit on good patterns. Then it might be possible to use it as an auv3 instrument to pick the final sounds?

    I'll need to watch some videos about printing to midi, it's very new to me!

  • @cokomairena said:

    @oscillotus said:
    What would be the best integration for Playbeat 4 in GR2? How would I go from Playbeat to the clips? Maybe just exporting the audio and importing into the sampler?

    My take would be to use playbeat to sequence and make the sounds then send midi to it to sequence the different patterns

    You mean that you would make a few patterns then launch the different patterns using a midi signal? I'll need to dig deeper in Playbeat to figure this out!

  • wimwim
    edited March 7

    @jklovemusic said:

    @wim said:

    @wim said:

    @jklovemusic said:
    Damn, my sequencer is Xequence 2... not an AUv3 one :neutral:

    GR-16 paired very well with Xequence 2. Its possible GR2 will work just as well. I'll work with it some today and report back.

    I've done a bit of testing. The results aren't what I hoped.

    You can definitely use Xequence 2 to "Play" GR2, but the utility largely stops there. GR-16 can follow Xequence 2's timeline and can start and stop from Xequence 2's transport. GR2 can't. That means, while you could capture Xequence 2 output to the song mode timeline in GR2, you'd have to trim and position the clips each time. GR-16 has midi out, so you can sequence in GR-16, then record to Xequence 2 for further refinement and song arranging. GR2 doesn't have midi out, so that can't happen either.

    So, if you want to do all sequencing from Xequence 2 and just use GR2 as 16 channel sound module, then it works fine. If you want further integration, it's very limited.

    Every time I open up Xequence 2 I'm struck again at how elegant it is. I rarely do because of the inconvenience of integrating it with other app workflow, but it sure is a beautiful piece of work.

    I asked a stupid question... GR2 actually work under AUM as IAA.

    I can start and stop everything including my MPE tracks on Xequence 2 but the GR 2 clock is not sync with AUM

    Did you enable IAA Host Sync in GR-2 settings > audio? Probably you should disable Ableton Link if using IAA Host Sync to be safe. Just asking - I haven't tried myself, but that seems like it should work. If not, it could be a bug.

  • @oscillotus said:

    @drconfusion said:

    @oscillotus said:
    What would be the best integration for Playbeat 4 in GR2? How would I go from Playbeat to the clips? Maybe just exporting the audio and importing into the sampler?

    I’m just getting started with playbeat, but my first throught for me would be to use playbeat as a midi fx & then print the midi as I hit on good patterns. Then it might be possible to use it as an auv3 instrument to pick the final sounds?

    I'll need to watch some videos about printing to midi, it's very new to me!

    +1

  • It's very cool. If you have an AUv3 midi plugin on a layer and it's playing something successfully on that part, then just stop the transport and long-press in an empty cell in the clip launcher. Select Print Midi from the popup menu, it'll play through one pattern length, capturing the mid output, then ask if you want to switch to the clip and disable the plugin.

    Set the default clip length in the pattern settings before printing the midi.

  • @wim said:

    @jklovemusic said:

    @wim said:

    @wim said:

    @jklovemusic said:
    Damn, my sequencer is Xequence 2... not an AUv3 one :neutral:

    GR-16 paired very well with Xequence 2. Its possible GR2 will work just as well. I'll work with it some today and report back.

    I've done a bit of testing. The results aren't what I hoped.

    You can definitely use Xequence 2 to "Play" GR2, but the utility largely stops there. GR-16 can follow Xequence 2's timeline and can start and stop from Xequence 2's transport. GR2 can't. That means, while you could capture Xequence 2 output to the song mode timeline in GR2, you'd have to trim and position the clips each time. GR-16 has midi out, so you can sequence in GR-16, then record to Xequence 2 for further refinement and song arranging. GR2 doesn't have midi out, so that can't happen either.

    So, if you want to do all sequencing from Xequence 2 and just use GR2 as 16 channel sound module, then it works fine. If you want further integration, it's very limited.

    Every time I open up Xequence 2 I'm struck again at how elegant it is. I rarely do because of the inconvenience of integrating it with other app workflow, but it sure is a beautiful piece of work.

    I asked a stupid question... GR2 actually work under AUM as IAA.

    I can start and stop everything including my MPE tracks on Xequence 2 but the GR 2 clock is not sync with AUM

    Did you enable IAA Host Sync in GR-2 settings > audio? Probably you should disable Ableton Link if using IAA Host Sync to be safe. Just asking - I haven't tried myself, but that seems like it should work. If not, it could be a bug.

    That works perfectly

  • @wim said:
    It's very cool. If you have an AUv3 midi plugin on a layer and it's playing something successfully on that part, then just stop the transport and long-press in an empty cell in the clip launcher. Select Print Midi from the popup menu, it'll play through one pattern length, capturing the mid output, then ask if you want to switch to the clip and disable the plugin.

    Set the default clip length in the pattern settings before printing the midi.

    I will try that tomorrow, thanks!

  • Anyone have recordings of their workflow in GR2? I’d love to get some ideas from other folks workflows.

  • edited March 7

    @wim said:
    Did you enable IAA Host Sync in GR-2 settings > audio? Probably you should disable Ableton Link if using IAA Host Sync to be safe. Just asking - I haven't tried myself, but that seems like it should work. If not, it could be a bug.

    All good now after rebooting, changing the setting!

    edit: I am spoiled by AUv3 I have to admit this is my very first timing playing with IAA

    I'm very happy to have everything I like putting together. Now GR2 has midi clip and song mode and I wonder how Loopy Pro will react.

    I believe even Drambo diehard users, which they most likely use the internal modules, will like the idea to host Drambo under GR2 for gaining the clips and song mode.

  • @jklovemusic said:

    I believe even Drambo diehard users, which they most likely use the internal modules, will like the idea to host Drambo under GR2 for gaining the clips and song mode.

    Drambo already has a very good clip launcher mode (which I use as a vertical “song mode” and/or timeline).

    GR2 does admittedly have some nice features in it’s clip mode over Drambo (and some that I’d like to see come to Drambo eventually, like the clip follow actions etc.)

    But indeed, using the Drambo AUV3 inside GR2 is great, as an instrument, OR as an AUV3 MIDI processor, OR both.

  • @wim said:
    It's very cool. If you have an AUv3 midi plugin on a layer and it's playing something successfully on that part, then just stop the transport and long-press in an empty cell in the clip launcher. Select Print Midi from the popup menu, it'll play through one pattern length, capturing the mid output, then ask if you want to switch to the clip and disable the plugin.

    Set the default clip length in the pattern settings before printing the midi.

    Thanks man, man How I love this app

    Poison 202 and pure acid are almost like IAP with this; perfect integration like with Cubasis 3…maybe why I love this groovebox so much is it reminds me of if cb3 was turned into a groove box or something

    The dev is really special and I finally appreciate Jim Audio![ Thanks Jim and wim]

  • @yellow_eyez said:

    @wim said:
    It's very cool. If you have an AUv3 midi plugin on a layer and it's playing something successfully on that part, then just stop the transport and long-press in an empty cell in the clip launcher. Select Print Midi from the popup menu, it'll play through one pattern length, capturing the mid output, then ask if you want to switch to the clip and disable the plugin.

    Set the default clip length in the pattern settings before printing the midi.

    Poison 202 and pure acid are almost like IAP with this; perfect integration like with Cubasis 3…maybe why I love this groovebox so much is it reminds me of if cb3 was turned into a groove box or something

    I already had Pure Acid and after getting GR2 I quickly bought Poison-202. I especially love the stripped down Pure Acid. At times I want the bass as an instrument without the sequencer. I can’t seem to get a flow for the combination of button presses it takes to set it up in Pure Acid so the straightforward editor is significantly less frustrating.

  • The manual says:

    Render Pattern to Audio File:
    Select it to render currently opened >Pattern to a .wav audio file. The dialog will >prompt you to enter a number of Pattern >repeats to be rendered (from 1 to 32 max). >Available only when the Song Mode is OFF.

    I’m selecting all clips in Session Mode but Render Pattern to Audio File: still only renders the last played Scene - nothing more.

    Should this export option by changed to say ‘Render Scene to Audio File:’? Could someone check if I’m misinterpreting something or explain how it works with the full pattern? My understanding of which is GRII’s definition of a pattern is the whole project not a just a scene, clip, part or layer.

  • wimwim
    edited March 7

    @Overreach said:
    The manual says:

    Render Pattern to Audio File:
    Select it to render currently opened >Pattern to a .wav audio file. The dialog will >prompt you to enter a number of Pattern >repeats to be rendered (from 1 to 32 max). >Available only when the Song Mode is OFF.

    I’m selecting all clips in Session Mode but Render Pattern to Audio File: still only renders the last played Scene - nothing more.

    Should this export option by changed to say ‘Render Scene to Audio File:’? Could someone check if I’m misinterpreting something or explain how it works with the full pattern? My understanding of which is GRII’s definition of a pattern is the whole project not a just a scene, clip, part or layer.

    It may be that you need to have the clips set with the follow actions set so that they play through as a song. I'm referring to where you set the number of repeats for each clip and which pattern they play next. My guess is its rendering the clip launcher "performance" to audio file. I think you need to set things up so that the clips play through in the order you want before rendering.

    It might be quicker to record a clip performance to the the timeline, triggering each scene as needed, then render from the timeline.

  • wimwim
    edited March 7

    The clip launcher page really needs to have follow actions and repeats that you can set at the scene level in addition to at the clip level.

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