Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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Jim Audio Groove Rider 2 - RELEASED

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Comments

  • @ChrisG said:
    Anyone else having issues with the latency in this app when using on-screen drum pads etc? I’m on iPad Pro 12,9 M1 latest iPadOS. Triggering from external controller seems fine, but practically impossible to do any finger drumming/playing using the touch screen. I’ve tried changing buffer size under audio settings, doesn’t help much at all. I don’t have this issue in any other app at all.

    No issues here. I'm not playing fast though. Maybe I'm just not sensitive to it.

  • @wim said:

    @oscillotus said:
    Thanks @wim, as you said, I think export/import might be the way to go then! I haven't verified yet, but is it possible to record into GR2s native sampler? I'm looking for a way to add a Bleep bar into the song timeline.

    Help me out. What do you mean by a Bleep bar?

    Ha, that wasn't very clear eh? 😅

    What I meant is a finding a way of looping a 1 bar length of the Bleep app. I want to generate different sections with Bleep and arranging them into a song. In LP, I would just hit a donut to record it but I still have to figure out how something similar could be achieved in GR2.

  • @oscillotus said:

    @wim said:

    @oscillotus said:
    Thanks @wim, as you said, I think export/import might be the way to go then! I haven't verified yet, but is it possible to record into GR2s native sampler? I'm looking for a way to add a Bleep bar into the song timeline.

    Help me out. What do you mean by a Bleep bar?

    Ha, that wasn't very clear eh? 😅

    What I meant is a finding a way of looping a 1 bar length of the Bleep app. I want to generate different sections with Bleep and arranging them into a song. In LP, I would just hit a donut to record it but I still have to figure out how something similar could be achieved in GR2.

    Well, I had a few minutes to go and check out and to answer myself, I think a good way is to record the loop into the sampler. Pretty straightforward and gives the ability to edit the sample.

  • @oscillotus said:

    @wim said:

    @oscillotus said:
    Thanks @wim, as you said, I think export/import might be the way to go then! I haven't verified yet, but is it possible to record into GR2s native sampler? I'm looking for a way to add a Bleep bar into the song timeline.

    Help me out. What do you mean by a Bleep bar?

    Ha, that wasn't very clear eh? 😅

    What I meant is a finding a way of looping a 1 bar length of the Bleep app. I want to generate different sections with Bleep and arranging them into a song. In LP, I would just hit a donut to record it but I still have to figure out how something similar could be achieved in GR2.

    OK, that's easy.

    • In an empty part, Add Bleep as a layer. Add a sampler as another layer.
    • Open the sampler and hit the edit button to create an empty clip
    • Set the input for the sampler (below the record button in the sample edit window) to the Part that you're using.
    • Hit record in the sampler. Hit play in GR-2. Stop the sampler recorder when you have what you need.
    • Trim the sample as needed using the editor.

    You can record from any part to any other part using the input source, so you don't necessarily need to have the sampler on the same part as Bleep. Also, you can minimize the sampler window if you need to get to Bleep's controls while sampling.

  • @wim said:

    @oscillotus said:

    @wim said:

    @oscillotus said:
    Thanks @wim, as you said, I think export/import might be the way to go then! I haven't verified yet, but is it possible to record into GR2s native sampler? I'm looking for a way to add a Bleep bar into the song timeline.

    Help me out. What do you mean by a Bleep bar?

    Ha, that wasn't very clear eh? 😅

    What I meant is a finding a way of looping a 1 bar length of the Bleep app. I want to generate different sections with Bleep and arranging them into a song. In LP, I would just hit a donut to record it but I still have to figure out how something similar could be achieved in GR2.


    You can record from any part to any other part using the input source, so you don't necessarily need to have the sampler on the same part as Bleep. Also, you can minimize the sampler window if you need to get to Bleep's controls while sampling.

    Oh, this is cool! Thanks for confirming and for the extra bits of info!

  • @wim said:

    OK, that's easy.

    • In an empty part, Add Bleep as a layer. Add a sampler as another layer.
    • Open the sampler and hit the edit button to create an empty clip
    • Set the input for the sampler (below the record button in the sample edit window) to the Part that you're using.
    • Hit record in the sampler. Hit play in GR-2. Stop the sampler recorder when you have what you need.
    • Trim the sample as needed using the editor.

    You can record from any part to any other part using the input source, so you don't necessarily need to have the sampler on the same part as Bleep. Also, you can minimize the sampler window if you need to get to Bleep's controls while sampling.

    Can you easily record a bounce from a sampler? I still find getting bounces out of this very clunky.

    Say you had a four bar loop of an initial idea in a couple of samplers and added a bass line and a synth, how do you easily just get a quick bounce of all four elements playing twice over 8 bars?

  • I’m back with my basic questions. Has anyone worked out how to record a fill in song mode? Pressing shift activates fills, but it doesn’t seem to save it to the automations.

  • edited March 2025

    @cokomairena said:

    @ChrisG said:
    Anyone else having issues with the latency in this app when using on-screen drum pads etc? I’m on iPad Pro 12,9 M1 latest iPadOS. Triggering from external controller seems fine, but practically impossible to do any finger drumming/playing using the touch screen. I’ve tried changing buffer size under audio settings, doesn’t help much at all. I don’t have this issue in any other app at all.

    Is this on the bottom row? might be you are tapping to close to the navigation thingie xD

    No it’s definitely a latency issue. I’ve tried every other daw/groovebox/drum app I can think of.

  • wimwim
    edited March 2025

    @Overreach said:

    @wim said:

    OK, that's easy.

    • In an empty part, Add Bleep as a layer. Add a sampler as another layer.
    • Open the sampler and hit the edit button to create an empty clip
    • Set the input for the sampler (below the record button in the sample edit window) to the Part that you're using.
    • Hit record in the sampler. Hit play in GR-2. Stop the sampler recorder when you have what you need.
    • Trim the sample as needed using the editor.

    You can record from any part to any other part using the input source, so you don't necessarily need to have the sampler on the same part as Bleep. Also, you can minimize the sampler window if you need to get to Bleep's controls while sampling.

    Can you easily record a bounce from a sampler? I still find getting bounces out of this very clunky.

    What do you find clunky?
    For me it's only the lack of ability to tie the sampler record button to the GR-2 transport. It's a pain to have to trim samples from internal playback every time. Other than that, it's smooth as silk to me.

    Say you had a four bar loop of an initial idea in a couple of samplers and added a bass line and a synth, how do you easily just get a quick bounce of all four elements playing twice over 8 bars?

    Solo the tracks you want, then set up a new sampler and set the input to "Master".

  • @wim said:

    @Overreach said:

    @wim said:

    OK, that's easy.

    • In an empty part, Add Bleep as a layer. Add a sampler as another layer.
    • Open the sampler and hit the edit button to create an empty clip
    • Set the input for the sampler (below the record button in the sample edit window) to the Part that you're using.
    • Hit record in the sampler. Hit play in GR-2. Stop the sampler recorder when you have what you need.
    • Trim the sample as needed using the editor.

    You can record from any part to any other part using the input source, so you don't necessarily need to have the sampler on the same part as Bleep. Also, you can minimize the sampler window if you need to get to Bleep's controls while sampling.

    Can you easily record a bounce from a sampler? I still find getting bounces out of this very clunky.

    For me it's only the lack of ability to tie the sampler record button to the GR-2 transport. It's a pain to have to trim samples from internal playback every time.

    This would be nice! Have you written to Jim about this?

  • @oscillotus said:

    @wim said:

    @Overreach said:

    @wim said:

    OK, that's easy.

    • In an empty part, Add Bleep as a layer. Add a sampler as another layer.
    • Open the sampler and hit the edit button to create an empty clip
    • Set the input for the sampler (below the record button in the sample edit window) to the Part that you're using.
    • Hit record in the sampler. Hit play in GR-2. Stop the sampler recorder when you have what you need.
    • Trim the sample as needed using the editor.

    You can record from any part to any other part using the input source, so you don't necessarily need to have the sampler on the same part as Bleep. Also, you can minimize the sampler window if you need to get to Bleep's controls while sampling.

    Can you easily record a bounce from a sampler? I still find getting bounces out of this very clunky.

    For me it's only the lack of ability to tie the sampler record button to the GR-2 transport. It's a pain to have to trim samples from internal playback every time.

    This would be nice! Have you written to Jim about this?

    No. I don't do much internal sampling myself.

  • @wim I think you would notice it even when playing slow, so might be an issue on my end :/

  • @Blipsford_Baubie said:

    @RajahP said:

    @audio_DT said:

    @RajahP said:

    @wim said:

    @oscillotus said:
    Will it be possible in this app to use midi generating AUv3s? Like Harmony Bloom?

    Yes

    Does it record its sequences?

    Records as a DAW and as a clip launcher.

    Great.. we had problems with other DAWs recording Auv3Mfx before.. BM3 still does..

    I use to have that problem in Drambo. Turning quantize off for recording fixed that.

    Is that still an issue? I've been considering picking up Drambo, but only if handles auto-quantize on record correctly (along with other specific things it does seem to do).

  • @ChrisG said:
    @wim I think you would notice it even when playing slow, so might be an issue on my end :/

    I have the same iPad Pro 12.9 M1 ( I have the 1 TB version w/16GB RAM ) and I see no latency issues with onscreen pads and/or keys at all.

  • so, GR2 became my most expensive piece of software for now – because version 1.1.0 made me order Launchpad Pro :D

  • @wim said:
    Solo the tracks you want, then set up a new sampler and set the input to "Master".

    I’ll try that thanks. It’s a good example of clunky. I’d just like a bounce button that records what’s being played and allows me to save it to files for listening back.

  • @Edward_Alexander said:

    @ChrisG said:
    @wim I think you would notice it even when playing slow, so might be an issue on my end :/

    I have the same iPad Pro 12.9 M1 ( I have the 1 TB version w/16GB RAM ) and I see no latency issues with onscreen pads and/or keys at all.

    Thank you. I’ll try a complete wipe/reinstall.

  • Reinstall didn’t fix the latency issue. It’s so weird, I tried OG Grooverider 16, Beathawk, Gadget, stuff in Cubasis/AUM etc. GRII definitely has latency issues going on, especially with drum rack it seems. Impossible to finger out a fast beat.

  • edited March 2025

    @Overreach said:

    @wim said:
    Solo the tracks you want, then set up a new sampler and set the input to "Master".

    I’ll try that thanks. It’s a good example of clunky. I’d just like a bounce button that records what’s being played and allows me to save it to files for listening back.

    Yeah, it’d be nice if you could just bounce whatever you have in between the loop markers.

    But still, i feel it’s not all too terribly clunky.

    However, i get it. Whenever my Obsessive Precision Sampling Disorder flares up, I like to put an instance of Flexi Sampler (Drambo) on a Send Bus. Flexi has the ability to have Record Start and Stop quantized to the bar. Then i can simply drag and drop the sample onto a Koala pad. But that’s for special use cases.

  • @ChrisG said:

    @cokomairena said:

    @ChrisG said:
    Anyone else having issues with the latency in this app when using on-screen drum pads etc? I’m on iPad Pro 12,9 M1 latest iPadOS. Triggering from external controller seems fine, but practically impossible to do any finger drumming/playing using the touch screen. I’ve tried changing buffer size under audio settings, doesn’t help much at all. I don’t have this issue in any other app at all.

    Is this on the bottom row? might be you are tapping to close to the navigation thingie xD

    No it’s definitely a latency issue. I’ve tried every other daw/groovebox/drum app I can think of.

    are you using a pitch shifting fx?

  • @Overreach said:

    @wim said:
    Solo the tracks you want, then set up a new sampler and set the input to "Master".

    I’ll try that thanks. It’s a good example of clunky. I’d just like a bounce button that records what’s being played and allows me to save it to files for listening back.

    you can render the current pattern in the menu

  • @EnergyCrush said:

    @Blipsford_Baubie said:

    @RajahP said:

    @audio_DT said:

    @RajahP said:

    @wim said:

    @oscillotus said:
    Will it be possible in this app to use midi generating AUv3s? Like Harmony Bloom?

    Yes

    Does it record its sequences?

    Records as a DAW and as a clip launcher.

    Great.. we had problems with other DAWs recording Auv3Mfx before.. BM3 still does..

    I use to have that problem in Drambo. Turning quantize off for recording fixed that.

    Is that still an issue? I've been considering picking up Drambo, but only if handles auto-quantize on record correctly (along with other specific things it does seem to do).

    Sorry, I don’t know, only cause i no longer work that way. Also, it could have been Arp Bud. I never did narrow it down.

  • @cokomairena said:

    @Overreach said:

    @wim said:
    Solo the tracks you want, then set up a new sampler and set the input to "Master".

    I’ll try that thanks. It’s a good example of clunky. I’d just like a bounce button that records what’s being played and allows me to save it to files for listening back.

    you can render the current pattern in the menu

    Not if you’re playing something like an external sequence from something like DM10 you can’t. It can’t record anything sequenced without printing to midi first, then adding a sound source and then either recording a ‘song’ part or now capturing the master output in a sampler as suggested above. This is also likely the reason you can’t use the sequencer in the native Pure Acid.

    Think of Koala and the wonderfully simple ‘Record Song’ functionality where it just records everything going to the master output and allows you to save the file for playback - that’s what I’m getting at.

  • I would like to have AUv3 fx per part…Up to 3 will be enough for me and will be compatible with the actual ergonomics. This is becoming very frustrating as I can’t really use my new toys (Bleass Tides for example) inside GR2. Using AUv3 fx in the bus is not a solution…

    Is there any chance that Jim will implement this in the parts?

  • edited March 2025

    @Overreach said:

    @cokomairena said:

    @Overreach said:

    @wim said:
    Solo the tracks you want, then set up a new sampler and set the input to "Master".

    I’ll try that thanks. It’s a good example of clunky. I’d just like a bounce button that records what’s being played and allows me to save it to files for listening back.

    you can render the current pattern in the menu

    Not if you’re playing something like an external sequence from something like DM10 you can’t. It can’t record anything sequenced without printing to midi first, then adding a sound source and then either recording a ‘song’ part or now capturing the master output in a sampler as suggested above. This is also likely the reason you can’t use the sequencer in the native Pure Acid.

    Think of Koala and the wonderfully simple ‘Record Song’ functionality where it just records everything going to the master output and allows you to save the file for playback - that’s what I’m getting at.

    Just put koala on the master then?

    Edit: maybe adding both gr2 and koala as IAA in AUM would let you swipe koala from the side of the screen at any time you want to record?

  • @cokomairena said:

    Just put koala on the master then?

    Edit: maybe adding both gr2 and koala as IAA in AUM would let you swipe koala from the side of the screen at any time you want to record?

    Yes, in the absence of providing an easy way to efficiently get stuff out of a DAW, workarounds are the only way to go.

  • @cokomairena said:

    @ChrisG said:

    @cokomairena said:

    @ChrisG said:
    Anyone else having issues with the latency in this app when using on-screen drum pads etc? I’m on iPad Pro 12,9 M1 latest iPadOS. Triggering from external controller seems fine, but practically impossible to do any finger drumming/playing using the touch screen. I’ve tried changing buffer size under audio settings, doesn’t help much at all. I don’t have this issue in any other app at all.

    Is this on the bottom row? might be you are tapping to close to the navigation thingie xD

    No it’s definitely a latency issue. I’ve tried every other daw/groovebox/drum app I can think of.

    are you using a pitch shifting fx?

    No fx. But pitch shifting wouldn’t affect latency tho. It’s weird.

  • When you create a sample from a Part or Master and press SAVE…where is that sample saved?

  • GR2 continues to impress. I’ve got a Roland 707 Groovebox that I’ve packed away because this is so much easier to use. 100% amaze balls.

  • edited March 2025

    @chaocrator said:
    so, GR2 became my most expensive piece of software for now – because version 1.1.0 made me order Launchpad Pro :D

    Haha nice one!

    I had a LP Pro that I had up for sale and decided not to sell it after the GR integration came out. There's lots to love about it. It's done really well for the most part. The sequencer and perform pages are particularly good and the clip view works as expected.

    I've never been a fan of the way the LP handles faders. It's not accurate enough for me and this reduces the effectiveness of the mixer mode. Always hard without knobs. I'm hoping for the ability to add an additional controller to the LP Pro so I can have some actual knobs.

    Also, hoping device control (sound page) will be added into the LP Pro at some point with the blue box and some effective way to control parameters.

    In chord mode the 16 pads on the LP seem to trigger notes instead of the chords as shown on the pads.

    Also, make sure to set your custom text screen saver in Settings / Midi / Screen Save Text !!!

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