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Battalion by Unfiltered Audio (Released on iOS)

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Comments

  • edited June 2025

    Silo and GRFX are my top 2 granular effects, and they are very different. GRFX is pretty heavy on the CPU though. Quantum I really want to like but I have less luck getting results. The one thing it has going for it is the sidechain and the deep modulation, but it's almost too deep.

    But Silo is something I turn to again and again because it's so easy to understand and program. I am more interested in the rhythmic side of granular and it is so good with that. The interface is excellent and consistent across all their apps. And I use it in Drambo so I don't miss the LFOs in GRFX or Quantum.

    Battalion -> Silo -> Needlepoint makes for a great gritty drum chain.

    In fact… here’s a little demo (all my own presets).

  • @timfromtheborder said:
    Silo and GRFX are my top 2 granular effects, and they are very different. GRFX is pretty heavy on the CPU though. Quantum I really want to like but I have less luck getting results. The one thing it has going for it is the sidechain and the deep modulation, but it's almost too deep.

    But Silo is something I turn to again and again

    Really wish the Quantum apps had MIDI out for that deep modulation! Agree re Silo- almost nothing it can’t used on.

  • @seawind161 said:

    @timfromtheborder said:
    Silo and GRFX are my top 2 granular effects, and they are very different. GRFX is pretty heavy on the CPU though. Quantum I really want to like but I have less luck getting results. The one thing it has going for it is the sidechain and the deep modulation, but it's almost too deep.

    But Silo is something I turn to again and again

    Really wish the Quantum apps had MIDI out for that deep modulation! Agree re Silo- almost nothing it can’t used on.

    Maybe I’m misunderstanding what you’re asking for, but GSDSP already released a free app with that whole modulation system built in, which you can then use to modulate the parameters of any app:

    https://apps.apple.com/app/gsdsp-mmm/id6443846329
    And:
    https://apps.apple.com/app/gsdsp-mmmm/id6450306205

  • @Gavinski

    I own both of these and for the life of me I can’t figure out what the difference between the two is haha. Any idea? I read the desc in the store again (just to make sure I’m not cuckoo) and it does say the “lil brother one” if for midi only. But if I’m using it in AUM, isn’t it only doing midi modulation in general? (I only use it for the lfo, maybe it’s in reference to a different function?)

  • @Squishy

    MMM allows audio input to control envelope followers. MMMm is purely Mfx, which some hosts require in order to output MIDI.

  • Got it. Thank ya kindly!

  • @Squishy said:
    @Gavinski

    I own both of these and for the life of me I can’t figure out what the difference between the two is haha. Any idea? I read the desc in the store again (just to make sure I’m not cuckoo) and it does say the “lil brother one” if for midi only. But if I’m using it in AUM, isn’t it only doing midi modulation in general? (I only use it for the lfo, maybe it’s in reference to a different function?)

    I think they only needed to release two because of some hosts’ restrictions on what types of plugins (audio, midi etc) can do what. In AUM, you can use either. MMM is the more powerful one, as it can also be used as an envelope follower. It should be loaded in an audio FX slot, not a midi slot. But it can still send midi. If you don’t need to use the envelope follower capabilities, you might prefer to load MMMm in a midi slot, just because that way of working might be more familiar. There might be some other differences too, but I think the above describes the most important ones.

  • Ya, MMM is one of those apps like StreamByter where I got it for a specific use case, and I’m sure it can do MANY other things, but it’s mostly over my head at the moment. I’ll get there! Thanks guys

  • edited June 2025

  • @ALB said:

    @coloringpad said:
    Had to pick up Needlepoint and LoFi AF after playing with this for a few days. Solid stuff from this developer.

    This is a total fantasy, given the major CPU draw from this app, but....
    I wish I could separate the outputs of each drum in this machine to different effects, like I could with Patterning 2 in Aum. Or at least select to output from buses in Aum. Just one or two would be amazing.

    This has multiout in AUM but you also need to set up the routing for this in the mixer page. I assume that this will offer the flexibility that you want.

    So I tried this out. I had no idea I could do this in Aum.

    For everyone else using AUM....

    So, basically, on Battalion's Mix/FX page, you can choose from the Routing column nine different stereo outputs. That is, pairs of 1&2, 3&4, etc. all the way up to 17&18.

    What I didn't understand was how to access them:
    Start a new Audio Channel in AUM.
    Click Multi-bus Audio Unit Instances. There, you will find an UA Battalion bus. Click it.
    Anything you send to that pair (3&4, for example) will come though that channel. So now you can have separate effects on any drum sound you wish, and mix volumes accordingly.

    Right now, I'm trying 2 instances of LoFi AF, 1 Needlepoint, and 1 Silo. Super UA Battlestation!

    Thank you, ALB!

  • @coloringpad said:

    @ALB said:

    @coloringpad said:
    Had to pick up Needlepoint and LoFi AF after playing with this for a few days. Solid stuff from this developer.

    This is a total fantasy, given the major CPU draw from this app, but....
    I wish I could separate the outputs of each drum in this machine to different effects, like I could with Patterning 2 in Aum. Or at least select to output from buses in Aum. Just one or two would be amazing.

    This has multiout in AUM but you also need to set up the routing for this in the mixer page. I assume that this will offer the flexibility that you want.

    So I tried this out. I had no idea I could do this in Aum.

    For everyone else using AUM....

    So, basically, on Battalion's Mix/FX page, you can choose from the Routing column nine different stereo outputs. That is, pairs of 1&2, 3&4, etc. all the way up to 17&18.

    What I didn't understand was how to access them:
    Start a new Audio Channel in AUM.
    Click Multi-bus Audio Unit Instances. There, you will find an UA Battalion bus. Click it.
    Anything you send to that pair (3&4, for example) will come though that channel. So now you can have separate effects on any drum sound you wish, and mix volumes accordingly.

    Right now, I'm trying 2 instances of LoFi AF, 1 Needlepoint, and 1 Silo. Super UA Battlestation!

    Thank you, ALB!

    Happy to help - have fun!

  • @Gavinski said:

    Maybe I’m misunderstanding what you’re asking for, but GSDSP already released a free app with that whole modulation system built in, which you can then use to modulate the parameters of any app:

    https://apps.apple.com/app/gsdsp-mmm/id6443846329
    And:
    https://apps.apple.com/app/gsdsp-mmmm/id6450306205

    I swear, Gav, you’re the ChatGPT of iPad music making, and I mean that in the best possible way! I had forgotten about those. Thanks for the reminder!

  • edited June 2025

    @coloringpad said:
    From the iOS app store description:

    Each drum channel contains two sequencers. The first sequencer is a manual step sequencer with ratcheting, probability, velocity, pitch, micro-timing, and more... per-step! Each parameter lane can run at a different speed and length, making generative, evolving patterns a breeze. The second sequencer combines Euclidean patterns with an Unfiltered-designed permutation engine. Both sequencers run in parallel and receive further shaping via an array of Sequence Modifiers. Want one drum sequence to speed up while another slows down? The SHAPE parameter is here for you. Need that hi-hat to be a bit lazy? SHIFT will nudge it to rush or drag. And if you think drum machines have no soul, wait until you combine per-channel SWING with global HUMANIZE.

    I didn't realize this at all! Speeding up and slowing down? What is going to happen to my ears? Whoa, this is gonna be fun.

    Heavily inspired by J-Dilla's time-shifting techniques as described by Dan Charnas in Dilla Time, by the way. And Mike's research on phase based sequencing: https://github.com/mhetrick/hetrickcv/blob/master/docs/Topics/Phasors.md

  • Has the fx pre-fader send “issue” been fixed on the release version?

  • @amusesmile said:

    @coloringpad said:
    From the iOS app store description:

    Each drum channel contains two sequencers. The first sequencer is a manual step sequencer with ratcheting, probability, velocity, pitch, micro-timing, and more... per-step! Each parameter lane can run at a different speed and length, making generative, evolving patterns a breeze. The second sequencer combines Euclidean patterns with an Unfiltered-designed permutation engine. Both sequencers run in parallel and receive further shaping via an array of Sequence Modifiers. Want one drum sequence to speed up while another slows down? The SHAPE parameter is here for you. Need that hi-hat to be a bit lazy? SHIFT will nudge it to rush or drag. And if you think drum machines have no soul, wait until you combine per-channel SWING with global HUMANIZE.

    I didn't realize this at all! Speeding up and slowing down? What is going to happen to my ears? Whoa, this is gonna be fun.

    Heavily inspired by J-Dilla's time-shifting techniques as described by Dan Charnas in Dilla Time, by the way. And Mike's research on phase based sequencing: https://github.com/mhetrick/hetrickcv/blob/master/docs/Topics/Phasors.md

    Thanks…and now I’ve got some reading to do…👨🏼‍💻

  • The user and all related content has been deleted.
  • edited July 2025

    Anyone importing samples able to make folders?

    Also, had a three hour session exploring this app more, and had a really cool experience I wanted to share.

    I set up a kit in Battalion that had the same sound in all 8 drum parts: a long sample of pops and clicks from records. Set that to randomize start point. Also set up some chokes and some probability.

    On Battalion's Mix/FX page, I sent each part to a separate bus. Drum 1 to 3/4, Drum 2 to 5/6, etc.

    I then set up AUM so that each Multi-bus Audio Unit Instances from Battalion was present. Then I played with adding effects... That's when the magic happened. Using Unfiltered Audio effects, random effects, deep effects like Turnado and Wow and Effectrix, there was just so much going on I felt like I was endlessly intrigued.

    I guess what I'm saying is, utilizing the Multi-bus Audio Unit Instances is freaking amazing. I knew the drums and samples inside Battalion were really tweakable, variable, and deep. I realize now that sending them to different effects will send you into Mad Scientist mode.

    Anyway, if this makes no sense to anyone, I wouldn't be surprised. 🤪 Back to the laboratory....

  • Multi bus in AUM has lead me to many a mad scientist moment…and UA has plenty of quality apps for working in that laboratory with. @coloringpad may your creations blossom.

  • Does anyone know if samples are stored in the auv3 instance?

  • Sorry another question! Does anyone host this within Logic?

    Does it output midi accurately to Logic's timeline? How about writing audio, does Logic's Bounce in Place work?

    Keen to buy before intro offer finishes but would have to refund if it can't do the above.

  • Would love if this could switch between patterns groovebox style, so i could play a multi—pattern live set

  • @drewinnit said:
    Would love if this could switch between patterns groovebox style, so i could play a multi—pattern live set

    That feature is coming apparently, think the devs said it upthread

  • @Luxthor said:

    Are you kidding? The bottom one has got loads of Loopy Pro's built in, I'll take that one :)

  • Just picked up Battalion , generally impressed , my feature requests would be ;

    ideally the Sampler was just another engine to choose , so that it could be switched out with another synth engine ,
    i.e both slots could host any engine .
    given this is unlikely to change , could a workaround be that the sample engine could internally sample slot 1 ?,
    thus allowing slot 1 to then be changed to another engine .

    additionally , could a resynthesis engine(s) be added to the sampler ,
    I’m sure UnFiltered Audio would bring some interesting ideas to this .

  • The user and all related content has been deleted.
  • @Gavinski said:

    @drewinnit said:
    Would love if this could switch between patterns groovebox style, so i could play a multi—pattern live set

    That feature is coming apparently, think the devs said it upthread

    That‘s awesome, cheers Gav

  • @FPC said:
    Sorry another question! Does anyone host this within Logic?

    Does it output midi accurately to Logic's timeline? How about writing audio, does Logic's Bounce in Place work?

    Keen to buy before intro offer finishes but would have to refund if it can't do the above.

    I use it in logic and bip works perfectly - hadn’t thought about outputting its midi until now but it doesn’t seem to output anything as far as I can tell (could be wrong though).

  • @somblebeats said:

    @FPC said:
    Sorry another question! Does anyone host this within Logic?

    Does it output midi accurately to Logic's timeline? How about writing audio, does Logic's Bounce in Place work?

    Keen to buy before intro offer finishes but would have to refund if it can't do the above.

    I use it in logic and bip works perfectly - hadn’t thought about outputting its midi until now but it doesn’t seem to output anything as far as I can tell (could be wrong though).

    Yeh, I don't see any midi out, even though it shows an output port in AUM. I don't see any settings anywhere, and the manual only mentions midi input, not output.

    Too bad, that sequencer is killer.

  • edited July 2025
    The user and all related content has been deleted.
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