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There one (1) feature I have been waiting for: midi clock input. Aaannnd: no, it is still not implemented. WTF Steinberg!
Hardly see that as a cause for swearing, there's hardly any DAWS on desktop or iOS that don't insist on being the Master Clock Source.
Hi kobamoto,
Sebastian demos several Spin FX aspects such as cycle and filter effects paired with automation in the tutorial.
In our Cubasis 2 teaser Spin FX shows up clearly audible at 0:40:
Please find dry/wet audio demos of Spin FX on our website as well.
Introduction pricing (plus reduction of FX Packs) will last until Oct 6, 2016.
Best,
Lars
I might be off here but isn't the DAW supposed to be the 'master' anyway?!
Hi,
Cubasis works as MIDI clock master.
Please have a look at the setup chapter in the in-app help of Cubasis for more details.
As of yet, we have no plans to change the existing feature set in that area.
Best,
Lars
Yep Cubasis or any DAW I've ever used was master.
I'm kind of bummed out though that RDM, Funk Drummer, Soft Drummer, all have the issue of not syncing with Cubasis on start up, why?
@LuisMartinez hopefully can look into this issue because It's annoying for such great drumming apps .
Model 15/Animoog both sound super. Pity that they are both married to the woeful IAA. For these kinds of sonic experiences I've had to retreat to Omnisphere on Desktop...white flag baby.
You can use them both thru AudioBus(>Cubasis) which works pretty good
If you need to feed them to your desktop StudioMux is a workable solution you can stream both apps on separate channels to your DAW that also sends midi to them...
+1000
thank you Lars
So I've been passing on Cubasis mostly on the basis (yeah, pun intended) that I didn't need a DAW. AUM and Audioshare are perfectly fine for the noodling I'm up to. However this https://forum.audiob.us/discussion/15385/video-from-doug-cubasis-2-new-micrologue-synth-the-big-soundtest-demo-for-ipad thread has me thinking maybe I do want it for the synth. I do want to teach myself the fundamentals of synthesis. My question is, coming from the angle of making patches, is there anything Micrologue can do that isn't covered by my current collection of synths? That being DRC, Elastic Drums, Gadget, Galileo, iDS-10, Magellan, Mersenne, Module, and Viking. I'll also most likely be getting Model 15, so if that is better in every way, I should bear it in mind. Though I'm looking at it not just from the perspective of what sounds are possible, but what affordances there are for learning how and understanding why synthesis works. Recommendations for other synths I'd be better off with appreciated as well
Particular sounds that caught my ear from Doug's video were:
High Q Echoes 13:42
Perco Phone 19:25
Pulsar Code 20:53
Whistling Filter 26:16
And from http://www.steinberg.net/en/products/mobile_apps/cubasis_2/new_in_cubasis_2.html
Micrologue Audio Demos 2 - 11 // Synthetic Cello
Another thing I stumbled on while watching the Cubasis 2 Tutorial video is that it can work with FLAC files
As far as I know Audioshare can not. Are there any other iOS apps that can?
@srcer while I've always been a fan of Micrologue (one of the best things about Cubasis IMO, it's a terrific synth) and I would definitely recommend buying the app for the synth alone (as well as everything else it offers of course), I think that for learning the fundamentals of synthesis Model 15 is the best bet.
Reason being that it's modular, so you really learn what every part does. It worked for me anyway, and I documented my learning in this thread:
https://forum.audiob.us/discussion/13426/moog-model-15-tips-for-noobs/p1
BTW there is a very nice expansion pack for Micrologue and Nanologue here:
http://emergeaudio.com/?dt_portfolio=virtual-universe
@MusicMan4Christ Thanks for the report, I'll take a look
Thanks Luis!
I truly love your drum apps. Once I have the looping going it's no problem. It's when you stop and restart that it lags. My workaround in the meantime is to insert to bars in the beginning of the song to give the app time to sync.
Really enjoying Soft Drummer! Worth every cent!
I'm very tempted, thinking about getting cubasis and using it in the creative phase of my track building, then taking it into auria pro or logic, does anyone know if cubasis supports aaf file exchange?
Speaking of which, Mr Lars, is there are way in Cubasis 2 to loop one audio track and keep it looping while others play?
Not, unfortunately.
Thanks, I will just use stems (if it's supported) as I've convinced myself that I need cubasis in my life, workflow from the vids I've seen looks great and au support:)
FWIW, I'm still preferring to work in Cubasis via exports from Blocs Wave. Being able to add AU effects is such a boon.
I'm finding using iaa is messy, some apps just don't wont to let go, even after you've quit the host, I'm looking forward to everything moving over to au, eventually. Think I'm going to go on an au binge after I get cubasis.
Thank you! Will definitely follow your tutorial thread
Hi Nkersov,
Cubasis only allows to cycle song sections via the L/R locator.
Best,
Lars
Per track loops would be awesome!
A feature for 'Cubasis' that could be useful is a 'Loop' option for 'Midi Events'.
(In practice it would loop a Midi-Event until it bumps into a new Midi-Event on the time-line).
Both Garage Band and Logic Pro X have a 'Loop Midi-Region' feature that is very handy for creating backing-tracks to jam over. (It's also possible to 'drag loop' a region to create 'referenced copies'(Similar to the Ghost Patters mentioned in the old Cubase 2 manual).
Too many ideas cooking between the ears here... Need to focus
let them focus on sidechain and fixing the freeze issues first D=
Offcourse, just needed to type it down before it slips away
Yeah... And it's not like it's really hard to copy/paste your loop (midi or audio) a dozen of times (or more) to have a backing track for a whole song duration...
Frankly, how long does this take... 30sc if you are making a coffee at the same time lol ?
But a pain and creativity breaker if changes to the original back-beat need to be done and the copy & paste procedure has to be repeated all over again...
Even if copy&paste is fast it's not as fast as 'Toggle Loop On/Off'
Cubasis goes screwy?
Dunno if anyone else is getting this, or if I've accidentally altered something. But Cubasis has become more difficult this morning. Specifically, lining up imported .wav files in tracks. Irrespective of whether I place these on the same or individual tracks, I can no longer get them to marry up perfectly so that one flows into the next.
What happens now is that if, for example, an imported sample does not occupy a whole portion of the grid, I cannot move the next one along so that it matches up. Instead, it wants to overlap, which obviously buggers up the end of one loop and beginning of the next.
FWIW, I can line the same samples up with perfect precision in Auria Pro.