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Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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Apps on Sale over Christmas and New Years 2017

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Comments

  • @JohnnyGoodyear did you put @giku_beepstreet’s tips on Zeeon modulation in there? That was some high grade advice and the first entry in my own Wordz of Wizdom.

  • Thanks!

    @Dubbylabby said:
    Limiter = peak flattener to avoid distorsion ( which in digital domain is weird in opposition to analog valve or tape hardware)

    Compression = Dynamic processing of signal to compensate dynamics (sics) which include in certain adjustments limiter. Also parallel (sidechain) compression and subtle compressiom (reinforcement) for acoustic and vocal takes.

    In the real world a limiter is what you put in a disco to avoid go over certain dbs outside and usually smash the signal due the usual behaviour of increase the input signal (borrowing any difference between frequency signal/eq) and giving as a result the usual “wall of noise” (or ball of bass and crispytodeath highs)
    Compressor well used usually becomes transparent more than significative. It’s used to correct little mistakes in recording or create subtle nuances in certain ranges to get some wider stereo image (most noticed in combination to eq and even more with sidechain).

    Makes sense?

  • edited December 2017

    @JohnnyGoodyear said:

    @Arpseechord said:

    @JohnnyGoodyear said:

    @Dubbylabby said:
    Limiter = peak flattener to avoid distorsion ( which in digital domain is weird in opposition to analog valve or tape hardware)

    Compression = Dynamic processing of signal to compensate dynamics (sics) which include in certain adjustments limiter. Also parallel (sidechain) compression and subtle compressiom (reinforcement) for acoustic and vocal takes.

    In the real world a limiter is what you put in a disco to avoid go over certain dbs outside and usually smash the signal due the usual behaviour of increase the input signal (borrowing any difference between frequency signal/eq) and giving as a result the usual “wall of noise” (or ball of bass and crispytodeath highs)
    Compressor well used usually becomes transparent more than significative. It’s used to correct little mistakes in recording or create subtle nuances in certain ranges to get some wider stereo image (most noticed in combination to eq and even more with sidechain).

    Makes sense?

    Best explanation so far Captain. Thank you. I have added your fine note to my ever-expanding 'Fool's Book' :)

    Any chance of publication?

    It is a Word doc of copied bits of wisdom/tips for a whole slew of things. More revealing of my own areas of app-specific ignorance (many), but it has grown sufficiently that I AM thinking of amending my will and having it bound in velvet and left for perusal at the entrance of the Song of the Month Club when I pop my clogs etc.

    Sounds like the kind of things I do collecting various bits and nuggets of info and wisdom. Lately I’ve been collecting great pieces of info from this forum that the many generous souls have offered freely. Lucky us
    Velvet is a nice touch, may I suggest the finest Carrara marble pedestal to prop the heirloom to showcase its many delights

  • @JohnnyGoodyear said:

    @Arpseechord said:

    @JohnnyGoodyear said:

    @Dubbylabby said:
    Limiter = peak flattener to avoid distorsion ( which in digital domain is weird in opposition to analog valve or tape hardware)

    Compression = Dynamic processing of signal to compensate dynamics (sics) which include in certain adjustments limiter. Also parallel (sidechain) compression and subtle compressiom (reinforcement) for acoustic and vocal takes.

    In the real world a limiter is what you put in a disco to avoid go over certain dbs outside and usually smash the signal due the usual behaviour of increase the input signal (borrowing any difference between frequency signal/eq) and giving as a result the usual “wall of noise” (or ball of bass and crispytodeath highs)
    Compressor well used usually becomes transparent more than significative. It’s used to correct little mistakes in recording or create subtle nuances in certain ranges to get some wider stereo image (most noticed in combination to eq and even more with sidechain).

    Makes sense?

    Best explanation so far Captain. Thank you. I have added your fine note to my ever-expanding 'Fool's Book' :)

    Any chance of publication?

    It is a Word doc of copied bits of wisdom/tips for a whole slew of things. More revealing of my own areas of app-specific ignorance (many), but it has grown sufficiently that I AM thinking of amending my will and having it bound in velvet and left for perusal at the entrance of the Song of the Month Club when I pop my clogs etc.

    That’s impressive. I was just about to do that very thing to the grooverider thread, separating the helpful tips from the random interjections. I often wish there was an easy way to edit threads down to their essence.

  • @ExAsperis99 said:

    @JohnnyGoodyear said:

    @Arpseechord said:

    @JohnnyGoodyear said:

    @Dubbylabby said:
    Limiter = peak flattener to avoid distorsion ( which in digital domain is weird in opposition to analog valve or tape hardware)

    Compression = Dynamic processing of signal to compensate dynamics (sics) which include in certain adjustments limiter. Also parallel (sidechain) compression and subtle compressiom (reinforcement) for acoustic and vocal takes.

    In the real world a limiter is what you put in a disco to avoid go over certain dbs outside and usually smash the signal due the usual behaviour of increase the input signal (borrowing any difference between frequency signal/eq) and giving as a result the usual “wall of noise” (or ball of bass and crispytodeath highs)
    Compressor well used usually becomes transparent more than significative. It’s used to correct little mistakes in recording or create subtle nuances in certain ranges to get some wider stereo image (most noticed in combination to eq and even more with sidechain).

    Makes sense?

    Best explanation so far Captain. Thank you. I have added your fine note to my ever-expanding 'Fool's Book' :)

    Any chance of publication?

    It is a Word doc of copied bits of wisdom/tips for a whole slew of things. More revealing of my own areas of app-specific ignorance (many), but it has grown sufficiently that I AM thinking of amending my will and having it bound in velvet and left for perusal at the entrance of the Song of the Month Club when I pop my clogs etc.

    That’s impressive. I was just about to do that very thing to the grooverider thread, separating the helpful tips from the random interjections. I often wish there was an easy way to edit threads down to their essence.

    TBH that's why I started The Doc. You've got to grab the good stuff while the going's good etc. I also find it a fun (?) place to go back to on quieter nights when nothing quite catches my fancy. Scroll through the navigation pane (see snippet) and then, bosh, why not, let's have another look at iPulsaret!

    doc.PNG 12.5K
  • @JohnnyGoodyear said:

    @ExAsperis99 said:

    @JohnnyGoodyear said:

    @Arpseechord said:

    @JohnnyGoodyear said:

    @Dubbylabby said:
    Limiter = peak flattener to avoid distorsion ( which in digital domain is weird in opposition to analog valve or tape hardware)

    Compression = Dynamic processing of signal to compensate dynamics (sics) which include in certain adjustments limiter. Also parallel (sidechain) compression and subtle compressiom (reinforcement) for acoustic and vocal takes.

    In the real world a limiter is what you put in a disco to avoid go over certain dbs outside and usually smash the signal due the usual behaviour of increase the input signal (borrowing any difference between frequency signal/eq) and giving as a result the usual “wall of noise” (or ball of bass and crispytodeath highs)
    Compressor well used usually becomes transparent more than significative. It’s used to correct little mistakes in recording or create subtle nuances in certain ranges to get some wider stereo image (most noticed in combination to eq and even more with sidechain).

    Makes sense?

    Best explanation so far Captain. Thank you. I have added your fine note to my ever-expanding 'Fool's Book' :)

    Any chance of publication?

    It is a Word doc of copied bits of wisdom/tips for a whole slew of things. More revealing of my own areas of app-specific ignorance (many), but it has grown sufficiently that I AM thinking of amending my will and having it bound in velvet and left for perusal at the entrance of the Song of the Month Club when I pop my clogs etc.

    That’s impressive. I was just about to do that very thing to the grooverider thread, separating the helpful tips from the random interjections. I often wish there was an easy way to edit threads down to their essence.

    TBH that's why I started The Doc. You've got to grab the good stuff while the going's good etc. I also find it a fun (?) place to go back to on quieter nights when nothing quite catches my fancy. Scroll through the navigation pane (see snippet) and then, bosh, why not, let's have another look at iPulsaret!

    Good lord that’s the physical manifestation of my OCD. It feels like home.

  • @ExAsperis99 said:

    @JohnnyGoodyear said:

    @ExAsperis99 said:

    @JohnnyGoodyear said:

    @Arpseechord said:

    @JohnnyGoodyear said:

    @Dubbylabby said:
    Limiter = peak flattener to avoid distorsion ( which in digital domain is weird in opposition to analog valve or tape hardware)

    Compression = Dynamic processing of signal to compensate dynamics (sics) which include in certain adjustments limiter. Also parallel (sidechain) compression and subtle compressiom (reinforcement) for acoustic and vocal takes.

    In the real world a limiter is what you put in a disco to avoid go over certain dbs outside and usually smash the signal due the usual behaviour of increase the input signal (borrowing any difference between frequency signal/eq) and giving as a result the usual “wall of noise” (or ball of bass and crispytodeath highs)
    Compressor well used usually becomes transparent more than significative. It’s used to correct little mistakes in recording or create subtle nuances in certain ranges to get some wider stereo image (most noticed in combination to eq and even more with sidechain).

    Makes sense?

    Best explanation so far Captain. Thank you. I have added your fine note to my ever-expanding 'Fool's Book' :)

    Any chance of publication?

    It is a Word doc of copied bits of wisdom/tips for a whole slew of things. More revealing of my own areas of app-specific ignorance (many), but it has grown sufficiently that I AM thinking of amending my will and having it bound in velvet and left for perusal at the entrance of the Song of the Month Club when I pop my clogs etc.

    That’s impressive. I was just about to do that very thing to the grooverider thread, separating the helpful tips from the random interjections. I often wish there was an easy way to edit threads down to their essence.

    TBH that's why I started The Doc. You've got to grab the good stuff while the going's good etc. I also find it a fun (?) place to go back to on quieter nights when nothing quite catches my fancy. Scroll through the navigation pane (see snippet) and then, bosh, why not, let's have another look at iPulsaret!

    Good lord that’s the physical manifestation of my OCD. It feels like home.

    Ha! It's how I keep my OCD tidy :)

  • @orand said:
    Looks like all the DDMF apps are on sale for $4.99 each instead of $8.99. They’re all AUv3, universal, and ported from desktop.

    6144 equalizer
    https://itunes.apple.com/us/app/6144-equalizer-by-ddmf/id1127457881?mt=8

    Envelope AU Reverb
    https://itunes.apple.com/us/app/envelope-au-reverb-by-ddmf/id1122066024?mt=8

    NoLimits AU Limiter
    https://itunes.apple.com/us/app/nolimits-au-limiter-by-ddmf/id1202923828?mt=8

    NYCompressor
    https://itunes.apple.com/us/app/nycompressor/id1241268066?mt=8

    DirectionalEQ
    https://itunes.apple.com/us/app/directionaleq/id1301365260?mt=8

    I literally just got the reverb yesterday before it went on sale because none of the DDMF apps have ever been on sale before!

    Already had the reverb and the EQ, but bought the Compressor (hey, it's the 30th of December, haven't had a present in days...) and tried it out in AB on Gadget and works nicely BUT would really like these apps to be optimized for the Big Boy...

  • BTW, the bollocks from Apple continues concerning refunds. Today I had occasion to ask for a refund for a ‘pro upgrade’ IAP of a controller app, which was somewhat shy of mentioning the important fact that it actually needed certain hardware to work satisfactorily.

    Apple issued my refund promptly, but added -

    ‘Please note this is a special exception per the Terms of Sale which state that all sales are final, but we do welcome you to come to us with any concerns about your purchases. We will gladly look into your request and determine your account's eligibility.’

    No, you pricks, it isn’t a special exception, it’s the law. Goods not as advertised: refund owed. Apple must know this, but still try to pretend otherwise. A trillion dollar corporation should not behave in this manner.

  • @Strizbiz said:
    So how is the DDMF reverb? Thats the only DDMF iOS app I don't have because I already have Eco2, Zero Reverb and AudioReverb ( by Virsyn ) as far as reverbs go. I imagine it sounds good, but I can't imagine that I need another reverb.

    I decided to check out the DDMF Envelope reverb due to @brambos recommending it here. I recall someone else posted a comparison of a few reverbs and concluded DDMF was “honky” though, so it might not be for everyone.

    Here’s a detailed review of DDMF Envelope reverb:
    http://musicappblog.com/envelope-reverb-review/

    And while I’m at it, here are reviews for a few more of the DDMF apps:

    http://musicappblog.com/6144-eq-review/

    http://musicappblog.com/nycompressor-review/

    http://musicappblog.com/nolimits-review/

  • @JohnnyGoodyear said:

    @Dubbylabby said:
    Limiter = peak flattener to avoid distorsion ( which in digital domain is weird in opposition to analog valve or tape hardware)

    Compression = Dynamic processing of signal to compensate dynamics (sics) which include in certain adjustments limiter. Also parallel (sidechain) compression and subtle compressiom (reinforcement) for acoustic and vocal takes.

    In the real world a limiter is what you put in a disco to avoid go over certain dbs outside and usually smash the signal due the usual behaviour of increase the input signal (borrowing any difference between frequency signal/eq) and giving as a result the usual “wall of noise” (or ball of bass and crispytodeath highs)
    Compressor well used usually becomes transparent more than significative. It’s used to correct little mistakes in recording or create subtle nuances in certain ranges to get some wider stereo image (most noticed in combination to eq and even more with sidechain).

    Makes sense?

    Best explanation so far Captain. Thank you. I have added your fine note to my ever-expanding 'Fool's Book' :)

    Then let’s make it more accurate.

    Compression by definition is a process made by a tool (compressor) which compesate low level signaling and high level signaling to make them more near between them based on ratio, attack, release, threshold and gain make up.
    The purpose of that process is enhance the whole take (recording stem) to make it easier to mix inside other stems usually in the DAW environment. Since these adjustments are by definition subjective we can set some common rules or stylistic fingertips which usually have been the “way to do” at Professional studios. Obviously as tools lots of producers had used them in more creative ways searching for special effects sometimes pushing the boundaries to the edge.
    Which in certain fields is a little make up tool, becomes a total disaster in others. That’s the difference of right processed vocal vs loudess war of some music styles.

    As main rule sound engineers usually state...

    A compressor,doing right it’s job, is usually unnoticed as working. Since it only could enhance which is a good recorded stem in the previous phase. Never a correction for the wrong recorded material.

    So,
    Limiting is, in few words, the setting of a compressor (sometimes those have presets of course) to prevent the output signal going over certain dbs (ideally -6db to have some room for mixing, never up to -0,01db since you don’t want distorsion huh?) but as most as you increase the input signal (prefx) you will crush more and more the dynamics of the output. It wil not go over the limiter but the internal dynamic from these -6db to 0db will sound like saturated audio with zero stereo image.

    Then the adjustments to the compressor are clearly relevant.
    In short...

    • Ratio is how many input dbs to output dbs relation will be stablished. Usually described as 2:1 3:1 6:1 etc. Bieng that the reduction or expansion of the sourced material.
    • Attack is how the compressor will deliver that reduction/expansion against time which often is related to “knee” for the draw it delivers in that graphical representation. Hard knee means fast attack time meanwhile soft knee means the oppossite. The proper adjustment will help in drum processing as real life example.
    • Threshold is the name of the size for the compression window. That means up to “where” compressor will be disabled and only when threshold setting matches the input signal level it will start doing the magic.
    • Release is the term for time between threshold triggers. If you consider the compressor as gate (another common name for some preset) and the application of the effect something dynamic applied to another dynamic thing (music) then you must feel it as realtime processing. Each time threshold is triggered it has a purpose and effect. Release will help to let the effect vanish naturally until ge ready for next trigger. It depends on the neccessity of the source material and the desired effect. The visualization of happy but softly vu meter playing music vs a fixed one should be enough to understand how it works...
    • Sidechain is compressing one source material with another different source hitting the threshold input. It’s useful to reduce some dbs from one instrument (or part in drum) drove by the dynamic of the secnd source. The most common effect for this is the house bass bombing created by compressing the bass signal with the kick drum hitting the threshold of the bass channel compressor. Everytime a kick hits the threshold you will percieve the effect on bass as db reduction swop swop swop and at the same time the kick drum will be more clear in the mix since it doesn’t need to compete with bass line for the same frecuencial range.
    • Gain make up is another setting for re-normalize the processed signal after processing as leveler. Sometimes you will want a compression effect sepparated from the global volume of the stem. Makes more sense trying it.

    Also you find dry/wet and other adjustments I probably missed since I’m talking by memory from my old days as mixing for friends person. I learnt most of it from 3 sources:

    • Future Music magazine special about compression.
    • Short course about recording/mixing Hiphop back in the days.
    • Practicing with some of these concepts wrote somewhere to full understand wtf I was doing.

    That’s enough nerdy (and probably mistakes) for a year. Luckly we have new one around the corner :trollface:

    Happy new years eve for everyone!

  • @orand said:

    @Strizbiz said:
    So how is the DDMF reverb? Thats the only DDMF iOS app I don't have because I already have Eco2, Zero Reverb and AudioReverb ( by Virsyn ) as far as reverbs go. I imagine it sounds good, but I can't imagine that I need another reverb.

    I decided to check out the DDMF Envelope reverb due to @brambos recommending it here. I recall someone else posted a comparison of a few reverbs and concluded DDMF was “honky” though, so it might not be for everyone.

    Yes I love DDMF Envelope. In subtle doses. But note that none of the presets are particularly great... however, once tweaked I really like the sound of this reverb. There’s a ‘sparkly fairytale’ quality to it, for lack of a better description :)

  • Wow, thanks bro! Ended up getting all three, EQ, Pressor and Limiter! Last $15 iTunes credits I had! Oh what a blessing was waiting for this sale all year long and finally got all three I needed! So awesome! Thanks for poster of this great special 50% off special and DDMF for the great year end special!

    Happy New Year to all my dearest musicians and AudioBusssers!

    @Dubbylabby said:

    @JohnnyGoodyear said:

    @Dubbylabby said:
    Limiter = peak flattener to avoid distorsion ( which in digital domain is weird in opposition to analog valve or tape hardware)

    Compression = Dynamic processing of signal to compensate dynamics (sics) which include in certain adjustments limiter. Also parallel (sidechain) compression and subtle compressiom (reinforcement) for acoustic and vocal takes.

    In the real world a limiter is what you put in a disco to avoid go over certain dbs outside and usually smash the signal due the usual behaviour of increase the input signal (borrowing any difference between frequency signal/eq) and giving as a result the usual “wall of noise” (or ball of bass and crispytodeath highs)
    Compressor well used usually becomes transparent more than significative. It’s used to correct little mistakes in recording or create subtle nuances in certain ranges to get some wider stereo image (most noticed in combination to eq and even more with sidechain).

    Makes sense?

    Best explanation so far Captain. Thank you. I have added your fine note to my ever-expanding 'Fool's Book' :)

    Then let’s make it more accurate.

    Compression by definition is a process made by a tool (compressor) which compesate low level signaling and high level signaling to make them more near between them based on ratio, attack, release, threshold and gain make up.
    The purpose of that process is enhance the whole take (recording stem) to make it easier to mix inside other stems usually in the DAW environment. Since these adjustments are by definition subjective we can set some common rules or stylistic fingertips which usually have been the “way to do” at Professional studios. Obviously as tools lots of producers had used them in more creative ways searching for special effects sometimes pushing the boundaries to the edge.
    Which in certain fields is a little make up tool, becomes a total disaster in others. That’s the difference of right processed vocal vs loudess war of some music styles.

    As main rule sound engineers usually state...

    A compressor,doing right it’s job, is usually unnoticed as working. Since it only could enhance which is a good recorded stem in the previous phase. Never a correction for the wrong recorded material.

    So,
    Limiting is, in few words, the setting of a compressor (sometimes those have presets of course) to prevent the output signal going over certain dbs (ideally -6db to have some room for mixing, never up to -0,01db since you don’t want distorsion huh?) but as most as you increase the input signal (prefx) you will crush more and more the dynamics of the output. It wil not go over the limiter but the internal dynamic from these -6db to 0db will sound like saturated audio with zero stereo image.

    Then the adjustments to the compressor are clearly relevant.
    In short...

    • Ratio is how many input dbs to output dbs relation will be stablished. Usually described as 2:1 3:1 6:1 etc. Bieng that the reduction or expansion of the sourced material.
    • Attack is how the compressor will deliver that reduction/expansion against time which often is related to “knee” for the draw it delivers in that graphical representation. Hard knee means fast attack time meanwhile soft knee means the oppossite. The proper adjustment will help in drum processing as real life example.
    • Threshold is the name of the size for the compression window. That means up to “where” compressor will be disabled and only when threshold setting matches the input signal level it will start doing the magic.
    • Release is the term for time between threshold triggers. If you consider the compressor as gate (another common name for some preset) and the application of the effect something dynamic applied to another dynamic thing (music) then you must feel it as realtime processing. Each time threshold is triggered it has a purpose and effect. Release will help to let the effect vanish naturally until ge ready for next trigger. It depends on the neccessity of the source material and the desired effect. The visualization of happy but softly vu meter playing music vs a fixed one should be enough to understand how it works...
    • Sidechain is compressing one source material with another different source hitting the threshold input. It’s useful to reduce some dbs from one instrument (or part in drum) drove by the dynamic of the secnd source. The most common effect for this is the house bass bombing created by compressing the bass signal with the kick drum hitting the threshold of the bass channel compressor. Everytime a kick hits the threshold you will percieve the effect on bass as db reduction swop swop swop and at the same time the kick drum will be more clear in the mix since it doesn’t need to compete with bass line for the same frecuencial range.
    • Gain make up is another setting for re-normalize the processed signal after processing as leveler. Sometimes you will want a compression effect sepparated from the global volume of the stem. Makes more sense trying it.

    Also you find dry/wet and other adjustments I probably missed since I’m talking by memory from my old days as mixing for friends person. I learnt most of it from 3 sources:

    • Future Music magazine special about compression.
    • Short course about recording/mixing Hiphop back in the days.
    • Practicing with some of these concepts wrote somewhere to full understand wtf I was doing.

    That’s enough nerdy (and probably mistakes) for a year. Luckly we have new one around the corner :trollface:

    Happy new years eve for everyone!

  • @JohnnyGoodyear said:

    @Dubbylabby said:
    Limiter = peak flattener to avoid distorsion ( which in digital domain is weird in opposition to analog valve or tape hardware)

    Compression = Dynamic processing of signal to compensate dynamics (sics) which include in certain adjustments limiter. Also parallel (sidechain) compression and subtle compressiom (reinforcement) for acoustic and vocal takes.

    In the real world a limiter is what you put in a disco to avoid go over certain dbs outside and usually smash the signal due the usual behaviour of increase the input signal (borrowing any difference between frequency signal/eq) and giving as a result the usual “wall of noise” (or ball of bass and crispytodeath highs)
    Compressor well used usually becomes transparent more than significative. It’s used to correct little mistakes in recording or create subtle nuances in certain ranges to get some wider stereo image (most noticed in combination to eq and even more with sidechain).

    Makes sense?

    Best explanation so far Captain. Thank you. I have added your fine note to my ever-expanding 'Fool's Book' :)

    Sort of, but there's no real difference except for settings. Limiter refers to higher ratio, compressor lower ratio. All either one is doing is turning something down by a specified amount (ratio) when it exceeds a certain volume (threshold), starting as quickly as you choose (attack) and letting go as quickly as you choose when it goes below that volume (release). So if you have an attack of 10ms, release of 150 ms, ratio of 4:1, threshold of -12, then every time the input goes higher than -12 for more than 10ms, your compressor turns down the volume by 4:1 ratio and then hangs on for 150ms once the input signal is below -12. A "brickwall" limiter would use a really high ratio (10:1,maybe 100:1, infinity:1, whatever), saying that every time input exceeds the threshold it will not allow it past that at all, like a brick wall. A compressor would be more like a "nerf" wall getting more rigid as the ratio gets higher.

  • Ah, I didn't see the other response, hopefully they all work together to make sense!

  • @cblomert said:
    Many of our apps are on sale:

    touchAble
    touchAble mini
    Modstep
    Studiomux

    30% off over the holidays!
    merry xmas everyone

    Are Holidays over? I don't see any discounts here

  • @mrufino1 said:
    Ah, I didn't see the other response, hopefully they all work together to make sense!

    Yours brung some light so thanks. I try to put my grain of salt but I can make some mistakes due the time I didn’t look into it :lol:

    I’m sure there are some good tutorials at yt waiting for someone to link them... yes, I’m lazy as f#ck sometimes... :tongue:

  • @JohnnyGoodyear said:

    @Dubbylabby said:
    Limiter = peak flattener to avoid distorsion ( which in digital domain is weird in opposition to analog valve or tape hardware)

    Compression = Dynamic processing of signal to compensate dynamics (sics) which include in certain adjustments limiter. Also parallel (sidechain) compression and subtle compressiom (reinforcement) for acoustic and vocal takes.

    In the real world a limiter is what you put in a disco to avoid go over certain dbs outside and usually smash the signal due the usual behaviour of increase the input signal (borrowing any difference between frequency signal/eq) and giving as a result the usual “wall of noise” (or ball of bass and crispytodeath highs)
    Compressor well used usually becomes transparent more than significative. It’s used to correct little mistakes in recording or create subtle nuances in certain ranges to get some wider stereo image (most noticed in combination to eq and even more with sidechain).

    Makes sense?

    Best explanation so far Captain. Thank you. I have added your fine note to my ever-expanding 'Fool's Book' :)

    +1

  • @mrufino1 Thanks for the explanation that’s easier for my simple mind to understand :smile:

  • edited December 2017

    Oh hell, I was done buying any more apps for now ;) And, I KNOW I don't really need any of these DDMF apps. But since they're on sale, I was very interested in the directional EQ one. Has anyone played with that one specifically and can offer user feedback?

    Just checked out a demo from 2014 of the vst version. Sounds interesting. Might give this one a go.

  • On the DDMF website it says that sale is only for 30th and 31st I hope Apple don’t mess up and take it off sale a day early.

  • edited December 2017

    @MonzoPro said:

    @Redo1 said:
    Just got audio import for launchpad. Works awesome creating and importing blocs wave projects into launchpad.
    Glad I purchased.
    Will try importing my own loops at some point.

    You could do that without the audio import IAP. I bought that a couple of days ago as well though, as it allows you to import audio into new (non-Blocs) projects as well.

    Oh really eh? Oh well I also bought it to import from other sources eventually so still a good purchase.
    Right??

  • @Redo1 said:

    @MonzoPro said:

    @Redo1 said:
    Just got audio import for launchpad. Works awesome creating and importing blocs wave projects into launchpad.
    Glad I purchased.
    Will try importing my own loops at some point.

    You could do that without the audio import IAP. I bought that a couple of days ago as well though, as it allows you to import audio into new (non-Blocs) projects as well.

    Oh really eh? Oh well I also bought it to import from other sources eventually so still a good purchase.
    Right??

    Yeah, it’s good to be able to start projects in Launchpad itself as well, rather than doubling up with Blocs all the time.

    My only gripe is it doesn’t work when you’re editing a Blocs project in LP, the import audio option isn’t available. I guess for that to work the imported LP sample would then need to be copied back into the Blocs project for consistency. I’m sure it’s possible, maybe they’ll add this at some point.

  • @MonzoPro said:

    @Redo1 said:

    @MonzoPro said:

    @Redo1 said:
    Just got audio import for launchpad. Works awesome creating and importing blocs wave projects into launchpad.
    Glad I purchased.
    Will try importing my own loops at some point.

    You could do that without the audio import IAP. I bought that a couple of days ago as well though, as it allows you to import audio into new (non-Blocs) projects as well.

    Oh really eh? Oh well I also bought it to import from other sources eventually so still a good purchase.
    Right??

    Yeah, it’s good to be able to start projects in Launchpad itself as well, rather than doubling up with Blocs all the time.

    My only gripe is it doesn’t work when you’re editing a Blocs project in LP, the import audio option isn’t available. I guess for that to work the imported LP sample would then need to be copied back into the Blocs project for consistency. I’m sure it’s possible, maybe they’ll add this at some point.

    Oh you mean I could have imported files into blocs and then into lp without the import audio iap?

  • edited December 2017

    @Dubbylabby said:
    Yes.

    Oh. Then why get the audio import iap in lp?
    Glad it was on sale then.

  • @ExAsperis99 said:
    That’s impressive. I was just about to do that very thing to the grooverider thread, separating the helpful tips from the random interjections. I often wish there was an easy way to edit threads down to their essence.

    Every post has a URL which you can access by long pressing the date at the top of it. Copy / paste into notes is one quick way I can think of.

  • Ive been really curious and tempted by the DDMF apps for awhile and now with the sale I decided to get the 6144 EQ.

    Standing in line at the airport I decided to pass on the bagel with cream cheese for $5 and go for the NYCompresssor too!

    The plane is delayed so we’ll see if I ‘need’ the others too.

  • @noisefan said:
    Ive been really curious and tempted by the DDMF apps for awhile and now with the sale I decided to get the 6144 EQ.

    Standing in line at the airport I decided to pass on the bagel with cream cheese for $5 and go for the NYCompresssor too!

    The plane is delayed so we’ll see if I ‘need’ the others too.

    If it's delayed too long that bagel will seem like a bargain as well :) But I'm going to follow your lead, we're off to Whole Foods to buy New Year's Eve dinner and I've just made an executive decision that the guests can get by with two pounds of shrimp not three and, presto, there's the three of this app family I'm missing :) Thanks for the inspiration and safe travels!

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