Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
BeatMaker 3 dropped to free!
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This boards it’s hilarious and sometimes irritating too.
Here’s a quick idea for discussion:
I usually dislike paying monthly for anything, but I buy sample packs for apps every month anyway. So, how about this idea as a model - you can buy the app at a one off price if you want, with a guarantee of one year of free updates and IAP packs are charged for.
Or...
You can pay a monthly fee and you get a free sound pack per month too.
Yeah needs some fine tuning and costing. Yeah it may not fit in easily with the Apple Store way of things, but it’s an idea non the less. A starting place.
What if you don’t care about soundpacks because you like the creative process of making stuff from scratch?
O, no. I won't be home before 7 hours from now. Will it still be free?
I think it's possibly also a case of devs trying to 'will' a market in to existence. While at the same time they keep saying that the market just doesn't exist?! And they keep charging low prices or giving things away and undermining their own claim/evaluation... It's hard to take it all in tbh and form an opinion on it. Seems like potentially quite a lot of contradictions but we don't know the longterm plan.
I think devs should just charge higher prices and stick to their guns and see how that pans out for a year or so.. But maybe the money/market just isn't there and this is as good as it gets
Regardless, I like BM3 so I hope it all works out for intua.
I fear that this is leading up to BM3 being subscription only which I don't like hence the reason I didn't buy the Roland Cloud synths because they are subscription.
Not so black and white dude. I never bought it cause it doesn't suit my work flow. I'll now try it and if I find it usable (for my work flow) there's chance I'll buy sample packs
I got beathawk for free and have opened it once. I didn't need it and still don't. If I'd needed it I'd have paid for it. Giving high quality software away for nothing just seems ridiculous. > @Artmuzz said:
I'll never pay subscription for a daw. Unless super high quality instruments and fx and very significant features are being added constantly. But even then, odds are there will be better instrument and fx options available outside of the daw dev...
All records in history have been made using the multitrack/daw features available up until now. All those artists did just fine. I don't need to pay ongoingly for 20 years for a bunch of new stuff that is mostly trivial (<-- assuming the daw is fully featured and solid on release). I'll update to a new version when I feel I need to.
Would the option then be to buy the app outright for the years worth of free updates then? Yep the problem I see is how to get a seemless yearly app purchase.
Let’s say, you could buy an app at a price you felt happy for the year of use. Then you just upgrade if you want to when the new one comes out - problem is the way the App Store works with this idea. So how about a yearly app, that Apple can make sell on a sliding scale? If you buy at release you get one year full. If you buy half way through it’s year, the price is halved.
More thoughts....more ideas
OT:
Why not make some music instead of whining all day?
Here’s my last track, enjoy:
This place it’s becoming the poor man’s gearslutz.
You could paid and have asked for refund if you didn't dig it?
And a haven for self-promo?
I think it’s also bearing in mind these below (idea from something mentioned by @AndyPlankton ):
Apple devices are sold to be short term use devices (buy a new one every so many years, or every year as Apple would have it!).
The constant quick fire update of the OS does not help any long term strategy.
The Apple Store selling polices are scewed towards quick cash grab, short term products and does not fit in well with the hobbyist / semi-Pro / Pro music making markets.
What would have softened the 'blow' for the people who bought BM3 is if some of the sound packs had been free, prior to the App going free.
Also worth mentioning:
If Apple did have a Pro store as suggested and the BIg Guys came onboard and we got lots of high end ‘Pro’ apps on the iPad, the downside may be that the smaller devs that have given us such great apps at stellar prices may get pushed aside or eaten up by the bigger (meaner and more selfish money grabbing bastard style) that some of these companies employ. The heart may go out of our beloved iOS music making.
Thanks for stopping by @mathieugarcia BM3 purchaser here. I appreciate the app and have no problem with this strategy to grow the user base. All users stand to benefit from that IMO
As I mentioned on here.
Yes, you did, but if it happened prior to the App going free, it would have rewarded those who had already purchased, then they could have returned the prices to normal for the free release.
.
You gotta do what you gotta do, good luck with it. My comment wasn't aimed at you directly more the general state of software development. Can't be easy in a niche market.
bad move in my opinion.. it's punch into face of paying customers ...
.> @mathieugarcia said:
'The paid model is dying' - really? Why is it dying and what is the evidence for this? Are all apps going to be free in the future?- or just not there at all?
Ps could somebody please inform Korg that the paid model is dying?
Some will just bin BM3 if subscription.... Can't charge a subscription for something that feels unfinished and still missing stuff. Unless there was a road map of what will be added every month for the following year. Otherwise I could potentially be paying for 10 years in the continual hope that a certain confirmed feature or bug fix was coming. And it didn't... No dice.
Hey, could be worse, they could've added a "Randomise All" button AND made it free.
Well, how about paying for updates? Like taking your Skoda to a mechanic.
Much better than subscription service. I know it sounds ‘wrong’ but after a little thought I rather like the idea of paid app ‘servicing’. It probably isn’t very different than subscription but somehow doesn’t take away the ownership of the app.
All this would need is a price tag next to the update button.
Of course that would mean that the app would absolutely need to be in a working condition from the outset unless there was a warranty period within which updates would be free.
I'm going to call this an Automotive Model (c)
+1
I actually mentioned the same idea too that us customers who bought the app should of got the soundpacks for free when the app went free in the App Store. However, it looks like only me and you agree with this model.
Interesting state of iOS app marketing, increase prices, subscription and make them free, devalues the iOS format as a whole, it hardly inspires confidence.
I’d be shopping in the “independent” store as most of the amazing things I use daily have come from the one-man-band developers. Actually I’d shop in both stores. Pro and the other one. It’s all amazing. But I can’t wrap my head around subscription models; for or against. Other than to say the option to either buy at a higher price or to subscribe monthly with the freedom to walk away when needed is the only path where a subscription is involved that feels like a comfortable scenario. I don’t know how it would be possible to manage an ipad’s worth of subscriptions. Maybe that’s my careless ways, but if I’m subscribed to say 25 apps at any given time then I’m having anxiety ‘round the clock. Automated and behind the scenes or not, doesn’t matter. It’s too much.
But I do know these developers who continue to push things forward need to be compensated for the amazing. So much so that they’ll stick around and continue to create and inspire new creatives to join in. Not sure where I’m going with it...there needs to be a “tip” button on each app’s page. And also, the amount of people I see commenting with “i’d gladly pay for ______feature________ if it was offered as an IAP” myself included, how about a way to fund that feature being added. A Kickstarter scenario but more like a Kickmiddle....a Kickfurther? If $X is raised then Samplr will be developed as an AU with link and all that other crap, with $X being up to the developer of course. So yeah, I don’t know.