Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

BeatMaker 3 dropped to free!

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Comments

  • It isn't that big of a deal, considering commodity value goes up and down all the time. Like buying a house or car, prices can drop drastically from one day to another. If you paid and had fun with it, isn't that worthwhile already?

    For crying out loud, I've paid for it since launch but haven't been able to join in the fun cause I'm stuck with an iPhone. Still waiting for the universal version to come.

  • All the best to Mathieu, but I'm also not sure this is a good move. Just devalues iOS software in general and makes me worried that BM3 will become subscription which means I don't want to invest more time in it.
    On the other hand if they are making a desktop version it means creating a larger user base for that so...

  • If you bought Beatmaker 3 already and now you want it for free, just delete it and download it again. It'll be free this time.

  • @supadom said:

    @Fruitbat1919 said:

    @supadom said:

    @Fruitbat1919 said:
    Here’s a quick idea for discussion:

    I usually dislike paying monthly for anything, but I buy sample packs for apps every month anyway. So, how about this idea as a model - you can buy the app at a one off price if you want, with a guarantee of one year of free updates and IAP packs are charged for.
    Or...
    You can pay a monthly fee and you get a free sound pack per month too.

    Yeah needs some fine tuning and costing. Yeah it may not fit in easily with the Apple Store way of things, but it’s an idea non the less. A starting place.

    What if you don’t care about soundpacks because you like the creative process of making stuff from scratch?

    Would the option then be to buy the app outright for the years worth of free updates then? Yep the problem I see is how to get a seemless yearly app purchase.

    Let’s say, you could buy an app at a price you felt happy for the year of use. Then you just upgrade if you want to when the new one comes out - problem is the way the App Store works with this idea. So how about a yearly app, that Apple can make sell on a sliding scale? If you buy at release you get one year full. If you buy half way through it’s year, the price is halved.

    More thoughts....more ideas

    Well, how about paying for updates? Like taking your Skoda to a mechanic.

    Much better than subscription service. I know it sounds ‘wrong’ but after a little thought I rather like the idea of paid app ‘servicing’. It probably isn’t very different than subscription but somehow doesn’t take away the ownership of the app.

    All this would need is a price tag next to the update button.

    Of course that would mean that the app would absolutely need to be in a working condition from the outset unless there was a warranty period within which updates would be free.

    I'm going to call this an Automotive Model (c)

    Yeah I have no problem in paid for updates or new versions.

    It still gets murky tho because IMHO OS compatibility updates should be free and not require subscription. What if I switch daw after 2 years but 2 years after that I want to come back to those projects to tweak a mix? Do I need to subscribe for a year again just to be able to open an old project and have it all work?

    Whole idea is just a big mess.

  • Aren’t there Free sample packs in the BM3 store already?

  • @brice said:
    Aren’t there Free sample packs in the BM3 store already?

    The whole world/Internet is a free sample pack ;) People seem to love the convenience I guess tho. Thinking lately I'm going to make some packs for various hardware and software and start a l'il bizznizz... Accepting in advance that I probably won't make a whole ton of money ;)

  • @supadom said:

    @Fruitbat1919 said:

    @supadom said:

    @Fruitbat1919 said:
    Here’s a quick idea for discussion:

    I usually dislike paying monthly for anything, but I buy sample packs for apps every month anyway. So, how about this idea as a model - you can buy the app at a one off price if you want, with a guarantee of one year of free updates and IAP packs are charged for.
    Or...
    You can pay a monthly fee and you get a free sound pack per month too.

    Yeah needs some fine tuning and costing. Yeah it may not fit in easily with the Apple Store way of things, but it’s an idea non the less. A starting place.

    What if you don’t care about soundpacks because you like the creative process of making stuff from scratch?

    Would the option then be to buy the app outright for the years worth of free updates then? Yep the problem I see is how to get a seemless yearly app purchase.

    Let’s say, you could buy an app at a price you felt happy for the year of use. Then you just upgrade if you want to when the new one comes out - problem is the way the App Store works with this idea. So how about a yearly app, that Apple can make sell on a sliding scale? If you buy at release you get one year full. If you buy half way through it’s year, the price is halved.

    More thoughts....more ideas

    Well, how about paying for updates? Like taking your Skoda to a mechanic.

    Much better than subscription service. I know it sounds ‘wrong’ but after a little thought I rather like the idea of paid app ‘servicing’. It probably isn’t very different than subscription but somehow doesn’t take away the ownership of the app.

    All this would need is a price tag next to the update button.

    Of course that would mean that the app would absolutely need to be in a working condition from the outset unless there was a warranty period within which updates would be free.

    I'm going to call this an Automotive Model (c)

    Well it’s another idea for sure. Or maybe a cross between buying and paying for updates as time goes with option of subscription where you still always own the version you bought? Lots of options really, just needs Apple to come on board with better solutions

  • This has nothing to do with subscription, or us ios users.
    It's a move toward a bigger market, with better conditions (desktop) on the biggest audio related event of the year.
    I get that many feel cheated, but be honest with yourself... it's not like your original purchase lost its value, it's jealousy that others could get it cheaper or free in this case.
    I'm happy that I could support development of this gigantic app, even though I will never buy any of their packs simply because I don't need them.

  • encenc
    edited January 2018

    edit

  • @zpxlng said:
    If you bought Beatmaker 3 already and now you want it for free, just delete it and download it again. It'll be free this time.

    Can't argue with the logic!

  • @Fruitbat1919 said:

    @supadom said:

    @Fruitbat1919 said:

    @supadom said:

    @Fruitbat1919 said:
    Here’s a quick idea for discussion:

    I usually dislike paying monthly for anything, but I buy sample packs for apps every month anyway. So, how about this idea as a model - you can buy the app at a one off price if you want, with a guarantee of one year of free updates and IAP packs are charged for.
    Or...
    You can pay a monthly fee and you get a free sound pack per month too.

    Yeah needs some fine tuning and costing. Yeah it may not fit in easily with the Apple Store way of things, but it’s an idea non the less. A starting place.

    What if you don’t care about soundpacks because you like the creative process of making stuff from scratch?

    Would the option then be to buy the app outright for the years worth of free updates then? Yep the problem I see is how to get a seemless yearly app purchase.

    Let’s say, you could buy an app at a price you felt happy for the year of use. Then you just upgrade if you want to when the new one comes out - problem is the way the App Store works with this idea. So how about a yearly app, that Apple can make sell on a sliding scale? If you buy at release you get one year full. If you buy half way through it’s year, the price is halved.

    More thoughts....more ideas

    Well, how about paying for updates? Like taking your Skoda to a mechanic.

    Much better than subscription service. I know it sounds ‘wrong’ but after a little thought I rather like the idea of paid app ‘servicing’. It probably isn’t very different than subscription but somehow doesn’t take away the ownership of the app.

    All this would need is a price tag next to the update button.

    Of course that would mean that the app would absolutely need to be in a working condition from the outset unless there was a warranty period within which updates would be free.

    I'm going to call this an Automotive Model (c)

    Well it’s another idea for sure. Or maybe a cross between buying and paying for updates as time goes with option of subscription where you still always own the version you bought? Lots of options really, just needs Apple to come on board with better solutions

    A ploy to increase the sales of abandonware?

  • @brice said:

    @Fruitbat1919 said:
    Also worth mentioning:

    If Apple did have a Pro store as suggested and the BIg Guys came onboard and we got lots of high end ‘Pro’ apps on the iPad, the downside may be that the smaller devs that have given us such great apps at stellar prices may get pushed aside or eaten up by the bigger (meaner and more selfish money grabbing bastard style) that some of these companies employ. The heart may go out of our beloved iOS music making.

    I’d be shopping in the “independent” store as most of the amazing things I use daily have come from the one-man-band developers. Actually I’d shop in both stores. Pro and the other one. It’s all amazing. But I can’t wrap my head around subscription models; for or against. Other than to say the option to either buy at a higher price or to subscribe monthly with the freedom to walk away when needed is the only path where a subscription is involved that feels like a comfortable scenario. I don’t know how it would be possible to manage an ipad’s worth of subscriptions. Maybe that’s my careless ways, but if I’m subscribed to say 25 apps at any given time then I’m having anxiety ‘round the clock. Automated and behind the scenes or not, doesn’t matter. It’s too much.

    But I do know these developers who continue to push things forward need to be compensated for the amazing. So much so that they’ll stick around and continue to create and inspire new creatives to join in. Not sure where I’m going with it...there needs to be a “tip” button on each app’s page. And also, the amount of people I see commenting with “i’d gladly pay for ______feature________ if it was offered as an IAP” myself included, how about a way to fund that feature being added. A Kickstarter scenario but more like a Kickmiddle....a Kickfurther? If $X is raised then Samplr will be developed as an AU with link and all that other crap, with $X being up to the developer of course. So yeah, I don’t know.

    I definetly don’t think subscription models as they are most commonly used, work for smaller apps. Imagine me paying even £1 a month for the hundreds of apps I use each month! I’m sure this would just kill it for the creative devs that make those small but indispensable apps.

    Apple really need to rethink the App Store options to help all devs (large and small). We need long term and short term options.

  • edited January 2018

    @recccp said:
    This has nothing to do with subscription, or us ios users.
    It's a move toward a bigger market, with better conditions (desktop) on the biggest audio related event of the year.
    I get that many feel cheated, but be honest with yourself... it's not like your original purchase lost its value, it's jealousy that others could get it cheaper or free in this case.
    I'm happy that I could support development of this gigantic app, even though I will never buy any of their packs simply because I don't need them.

    I think many posts are actually just voicing concern that this move is giving further credence to the 'ios apps aren't worth much' perception and subsequently bringing us closer to a place where subscription can be talked about and make some sense. That's not a good place to head toward.....

    Re the desktop thing. BM3 has some very developed competition in that arena. Feels premature for now..

  • As soon as I've read that intua will add MIDI SYNC to BM3 soon I've purchased it, and I don't regret supporting them.
    Hopefully it won't take much longer for it to happen.

  • Remember software is Virtual and as such holds very little semblance to market forces that real commodities hold. Fashion and trends play a greater part in this market place.

  • @recccp said:
    This has nothing to do with subscription, or us ios users.
    It's a move toward a bigger market, with better conditions (desktop) on the biggest audio related event of the year.
    I get that many feel cheated, but be honest with yourself... it's not like your original purchase lost its value, it's jealousy that others could get it cheaper or free in this case.
    I'm happy that I could support development of this gigantic app, even though I will never buy any of their packs simply because I don't need them.

    Yeah, but it’s always worth discussing options. The dev did allude to the current option not being financially viable long term. As iOS users here (mostly), it’s pretty natural to want to discuss what was said (and or not said) by the developer.

    As long as it’s not aimed at just being said to cause argument, all options should be open to discussion :)

  • @Iostress said:

    @recccp said:
    This has nothing to do with subscription, or us ios users.
    It's a move toward a bigger market, with better conditions (desktop) on the biggest audio related event of the year.
    I get that many feel cheated, but be honest with yourself... it's not like your original purchase lost its value, it's jealousy that others could get it cheaper or free in this case.
    I'm happy that I could support development of this gigantic app, even though I will never buy any of their packs simply because I don't need them.

    I think many posts are actually just voicing concern that this move is giving further credence to the 'ios apps aren't worth much' conception and subsequently bringing us closer to a place where subscription can be talked about and make some sense. That's not a good place to head toward.....

    Re the desktop thing. BM3 has some very developed competition in that arena. Feels premature for now..

    If you look at it from our - ios musician - point of view, maybe... but from developers point of view most of musicians still have to be convinced that ios music making is a thing.
    My guess INTUA is targeting them now.

    I will stay away from any subscription as long as I can, that's for sure and I hope there will always be alternative.

  • . > @recccp said:

    @Iostress said:

    @recccp said:
    This has nothing to do with subscription, or us ios users.
    It's a move toward a bigger market, with better conditions (desktop) on the biggest audio related event of the year.
    I get that many feel cheated, but be honest with yourself... it's not like your original purchase lost its value, it's jealousy that others could get it cheaper or free in this case.
    I'm happy that I could support development of this gigantic app, even though I will never buy any of their packs simply because I don't need them.

    I think many posts are actually just voicing concern that this move is giving further credence to the 'ios apps aren't worth much' conception and subsequently bringing us closer to a place where subscription can be talked about and make some sense. That's not a good place to head toward.....

    Re the desktop thing. BM3 has some very developed competition in that arena. Feels premature for now..

    If you look at it from our - ios musician - point of view, maybe... but from developers point of view most of musicians still have to be convinced that ios music making is a thing.
    My guess INTUA is targeting them now.

    I will stay away from any subscription as long as I can, that's for sure and I hope there will always be alternative.

    But if that's accurate then they targeted them by giving away the thing they wanted to sell to them?!? And if it was a marketing exercise and a few more people hype BM3 to their friends or on forums... Half those potential future customers are now just going to wait til next namm now to see if it's free again :/

  • @Fruitbat1919 said:

    @recccp said:
    This has nothing to do with subscription, or us ios users.
    It's a move toward a bigger market, with better conditions (desktop) on the biggest audio related event of the year.
    I get that many feel cheated, but be honest with yourself... it's not like your original purchase lost its value, it's jealousy that others could get it cheaper or free in this case.
    I'm happy that I could support development of this gigantic app, even though I will never buy any of their packs simply because I don't need them.

    Yeah, but it’s always worth discussing options. The dev did allude to the current option not being financially viable long term. As iOS users here (mostly), it’s pretty natural to want to discuss what was said (and or not said) by the developer.

    As long as it’s not aimed at just being said to cause argument, all options should be open to discussion :)

    Agreed, every opinion will help to shape the future.
    The way I see it, it's apple who needs to rethink the whole model but I don't see this being priority for them, so devs have to find their own ways atm.
    I'm against subscription, but only because I have never used one for such a service. I guess when it becomes unavoidable I will have to decide if it's worth my money.
    This 'kickstarter' idea e.g is something I would definitely support.

  • I'm surprised no-one has mentioned the freemium model by name yet.......
    You get a base app for free, can try it out with limited features for as long as you want....
    You have the option to purchase IAP to add/unlock features within that free app....
    When updates are released you get the update for free so you get bug fixes....
    New functionality can again be unlocked via IAP....

    This sounds very much like the Free Demo/Buy to own/Pay to upgrade model that has worked on desktop for many years !

  • @recccp said:

    @Fruitbat1919 said:

    @recccp said:
    This has nothing to do with subscription, or us ios users.
    It's a move toward a bigger market, with better conditions (desktop) on the biggest audio related event of the year.
    I get that many feel cheated, but be honest with yourself... it's not like your original purchase lost its value, it's jealousy that others could get it cheaper or free in this case.
    I'm happy that I could support development of this gigantic app, even though I will never buy any of their packs simply because I don't need them.

    Yeah, but it’s always worth discussing options. The dev did allude to the current option not being financially viable long term. As iOS users here (mostly), it’s pretty natural to want to discuss what was said (and or not said) by the developer.

    As long as it’s not aimed at just being said to cause argument, all options should be open to discussion :)

    Agreed, every opinion will help to shape the future.
    The way I see it, it's apple who needs to rethink the whole model but I don't see this being priority for them, so devs have to find their own ways atm.
    I'm against subscription, but only because I have never used one for such a service. I guess when it becomes unavoidable I will have to decide if it's worth my money.
    This 'kickstarter' idea e.g is something I would definitely support.

    Yeah there is obviously more options available, so agree that Apple need to encourage more diversity of payment ideas.

    I’m with you on subscription (as it is done at this time). I would probably go back to hardware if subscription became the sole option.

  • I really feel cheated.
    I do not see any marketing connection between the BM3 IOS and the desktop (hypothetically). This is a different community. BM3 does not offer anything to users of desktop DAW. BM3 is inferior in everything against Cubase, Reason, Logic or StudioOne, for example. As a desktop sampler it's worse than Kontakt or SampleTank.
    Conclusion: this is a disgraceful but unsuccessful attempt to attract new customers due to loyal users, who are also paid betatester. Shame.

  • @AndyPlankton said:
    I'm surprised no-one has mentioned the freemium model by name yet.......
    You get a base app for free, can try it out with limited features for as long as you want....
    You have the option to purchase IAP to add/unlock features within that free app....
    When updates are released you get the update for free so you get bug fixes....
    New functionality can again be unlocked via IAP....

    This sounds very much like the Free Demo/Buy to own/Pay to upgrade model that has worked on desktop for many years !

    Even worse, have in-app Gold/Gems to unlock another 30 minutes of use before having to wait 2 days for the next 30 minutes or pay real $ for a loot box that may or may not contain enough Gold/Gems.

    It's the way mobile gaming has gone and precisely the reason I put my $ behind every quality premium (no IAP) title that's released.

    It can't be easy being a dev trying to balance all this in their defence.

  • @Iostress said:
    . > @recccp said:

    @Iostress said:

    @recccp said:
    This has nothing to do with subscription, or us ios users.
    It's a move toward a bigger market, with better conditions (desktop) on the biggest audio related event of the year.
    I get that many feel cheated, but be honest with yourself... it's not like your original purchase lost its value, it's jealousy that others could get it cheaper or free in this case.
    I'm happy that I could support development of this gigantic app, even though I will never buy any of their packs simply because I don't need them.

    I think many posts are actually just voicing concern that this move is giving further credence to the 'ios apps aren't worth much' conception and subsequently bringing us closer to a place where subscription can be talked about and make some sense. That's not a good place to head toward.....

    Re the desktop thing. BM3 has some very developed competition in that arena. Feels premature for now..

    If you look at it from our - ios musician - point of view, maybe... but from developers point of view most of musicians still have to be convinced that ios music making is a thing.
    My guess INTUA is targeting them now.

    I will stay away from any subscription as long as I can, that's for sure and I hope there will always be alternative.

    But if that's accurate then they targeted them by giving away the thing they wanted to sell to them?!? And if it was a marketing exercise and a few more people hype BM3 to their friends or on forums... Half those potential future customers are now just going to wait til next namm now to see if it's free again :/

    What they want sell them on longer term is the desktop counterpart when available. For now they need to make themselves visible to those who are willing to pay over £100 for a daw, instrument. Like I said, imo this move has nothing to do with iOS community. I'm sure they never wanted to disrespect us, but they have to broaden their customer base.

  • Subscription- Cakewalk, Roland, mmmm, I don't think they're doing well. That's in a market that has a greater number of subscribers than iOS.

  • @recccp said:

    @Iostress said:
    . > @recccp said:

    @Iostress said:

    @recccp said:
    This has nothing to do with subscription, or us ios users.
    It's a move toward a bigger market, with better conditions (desktop) on the biggest audio related event of the year.
    I get that many feel cheated, but be honest with yourself... it's not like your original purchase lost its value, it's jealousy that others could get it cheaper or free in this case.
    I'm happy that I could support development of this gigantic app, even though I will never buy any of their packs simply because I don't need them.

    I think many posts are actually just voicing concern that this move is giving further credence to the 'ios apps aren't worth much' conception and subsequently bringing us closer to a place where subscription can be talked about and make some sense. That's not a good place to head toward.....

    Re the desktop thing. BM3 has some very developed competition in that arena. Feels premature for now..

    If you look at it from our - ios musician - point of view, maybe... but from developers point of view most of musicians still have to be convinced that ios music making is a thing.
    My guess INTUA is targeting them now.

    I will stay away from any subscription as long as I can, that's for sure and I hope there will always be alternative.

    But if that's accurate then they targeted them by giving away the thing they wanted to sell to them?!? And if it was a marketing exercise and a few more people hype BM3 to their friends or on forums... Half those potential future customers are now just going to wait til next namm now to see if it's free again :/

    What they want sell them on longer term is the desktop counterpart when available. For now they need to make themselves visible to those who are willing to pay over £100 for a daw, instrument. Like I said, imo this move has nothing to do with iOS community. I'm sure they never wanted to disrespect us, but they have to broaden their customer base.

    To sell more IAPs.

  • @AndyPlankton said:
    I'm surprised no-one has mentioned the freemium model by name yet.......
    You get a base app for free, can try it out with limited features for as long as you want....
    You have the option to purchase IAP to add/unlock features within that free app....
    When updates are released you get the update for free so you get bug fixes....
    New functionality can again be unlocked via IAP....

    This sounds very much like the Free Demo/Buy to own/Pay to upgrade model that has worked on desktop for many years !

    I like this model mostly. Have had some problems with reinstating IAPs with some apps, so always a bit concerned how they do it. Also there is a slight issue if devs stop supporting an app, you can be locked out! I suppose that’s not really an issue long term, as if an app is unsupported in this day and age, it won’t work for long with all the updates that happen ;)

  • @mathieugarcia said:
    Thanks for the support and feedback everyone, that means a lot.

    It's a risky move, but sometimes, you gotta get out of the zone; let's see how this goes.

    Hopefully we can get all those creative people on board, or people who were undecided about throwing XX USD for an app without being able to test it.

    Cheers! <3

    Mathieu.

    You guys are the best. I paid for BM3 at launch and I've received hours upon hours upon hours of JOY from this app. I'd buy it again twice over. In fact I'm gonna buy all the sound packs today just to say thank you for your hard work and, now, generosity. Cheers!

  • @recccp said:

    @Iostress said:
    . > @recccp said:

    @Iostress said:

    @recccp said:
    This has nothing to do with subscription, or us ios users.
    It's a move toward a bigger market, with better conditions (desktop) on the biggest audio related event of the year.
    I get that many feel cheated, but be honest with yourself... it's not like your original purchase lost its value, it's jealousy that others could get it cheaper or free in this case.
    I'm happy that I could support development of this gigantic app, even though I will never buy any of their packs simply because I don't need them.

    I think many posts are actually just voicing concern that this move is giving further credence to the 'ios apps aren't worth much' conception and subsequently bringing us closer to a place where subscription can be talked about and make some sense. That's not a good place to head toward.....

    Re the desktop thing. BM3 has some very developed competition in that arena. Feels premature for now..

    If you look at it from our - ios musician - point of view, maybe... but from developers point of view most of musicians still have to be convinced that ios music making is a thing.
    My guess INTUA is targeting them now.

    I will stay away from any subscription as long as I can, that's for sure and I hope there will always be alternative.

    But if that's accurate then they targeted them by giving away the thing they wanted to sell to them?!? And if it was a marketing exercise and a few more people hype BM3 to their friends or on forums... Half those potential future customers are now just going to wait til next namm now to see if it's free again :/

    What they want sell them on longer term is the desktop counterpart when available. For now they need to make themselves visible to those who are willing to pay over £100 for a daw, instrument. Like I said, imo this move has nothing to do with iOS community. I'm sure they never wanted to disrespect us, but they have to broaden their customer base.

    Yeah I get that. Just not sure how it’ll travel.. hope it works out for them. But either way it’s not good for the whole ‘iOS devs making money’ thing that was being discussed recently. They aren’t all going to do expensive desktop ports... Thats not really intuas problem I guess though. But I’d have waited until bm3 was a little more polished before throwing it out in to the hands of people that have no real need for it. Already read a post on elektronauts by some guy saying he instantly deleted it. Admittedly he was being kinda weird about it.. but ‘free’ and quite unfinished was maybe not the right move/advert...Good luck to them though.

  • @Fruitbat1919 said:

    @AndyPlankton said:
    I'm surprised no-one has mentioned the freemium model by name yet.......
    You get a base app for free, can try it out with limited features for as long as you want....
    You have the option to purchase IAP to add/unlock features within that free app....
    When updates are released you get the update for free so you get bug fixes....
    New functionality can again be unlocked via IAP....

    This sounds very much like the Free Demo/Buy to own/Pay to upgrade model that has worked on desktop for many years !

    I like this model mostly. Have had some problems with reinstating IAPs with some apps, so always a bit concerned how they do it. Also there is a slight issue if devs stop supporting an app, you can be locked out! I suppose that’s not really an issue long term, as if an app is unsupported in this day and age, it won’t work for long with all the updates that happen ;)

    O and to add, I think this model does have the possibility of promoting ‘nickel and dimein’ and weak rushed out product.

This discussion has been closed.