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Ok. I’ll keep an eye on it then.
This app inspired me to buy Cosmosf. Sorry for the OT, but can anyone tell me how to stop Cosmosf's universe graphic from rotating and revolving? I don't see this in the visualization options.
No idea, though I will be curious to hear your impressions of Cosmosf @blipson
Maybe I'll start a thread after I've used it a while. There's no Cosmosf thread, which is why I posted the question here. My early impression is that I wish I could stop the universe graphic from rotating like in the dev's demo.
EDIT: I found it: you press 'v'. But you have to press it at just the right time to optimize the ellipse's viewability.
@blipson please feel free to open a new thread once you get to know the app. Does it come with some sort of manual or are the videos available on youtube the only resource?
There's surprisingly little about it on YouTube I noticed
I find I can make similar sounding "test oscillator" music with multiple fingers like the sounds he demos using the Sensel Morph with the currently available "Shoom" IOS app.
Set Shoom to "Demo 5(MPE)" session preset and the "Sine Meow" synth preset... turn XY Pad Snap off.
If you find additional settings that get closer to the Fundamentals type of 8 oscillator sound please share your discoveries while we wait for the IOS product to drop.
I'm sure there are further refinements but it can give you a start on making some ambient Test Equipment soundscapes. Shoom is $9 US.
I imagine there are other apps that can also scratch this particular itch. If Drambo can do it share a patchstorage example of your design. Same with MiRacks users.
@McD I’m glad that you’re enjoying Shoom.
Even using pure sine waves (no test oscillator modeling) Fundamental is unique and compelling to a lot of people. That’s how powerful the modulators are. Turns out not a lot of music tools implement advanced discrete and continuous probability distributions anywhere as well as the SonicLab apps, and the musical power is huge.
The detailed test oscillator modeling is also unique and compelling to many of us. Together they make for a narrow and specialized, but very inspiring package if you’re into what it does.
An Aum session with Fundamental, auGenx, the Jaf filters and some of the iVCS3 breakout modules would make a really cool virtual test equipment studio.
Are there any other test equipment-esque AUv3s you guys know about?
late edit: now I can't stop thinking about adding some spring and plate reverbs to the mix, a nice vintage phaser, tape delay, and a feedback matrix / mixer. Only piece of the puzzle I'm not sure about is a characterful 'vintage' ring modulator 🤔
Getting excited for this one!
@aleyas : interesting idea. What do you have in mind for the feedback matrix? Ilep https://apps.apple.com/gb/app/ilep/id1388225714 has an interesting iVCS3 style pinboard matrix... and what would your candidates for ‘’authentic’ old school spring and or plate reverbs and tape delays be?
@Svetlovska Ilep totally has that experimental test equipment vibe. It would be awesome if there were more audio inputs. Fortunately iVCS3's pinboard is AUv3.
ApeMatrix comes to mind as a potential host for the feedback routing (output to input).
miRack has a fantastic 8x8 matrix as well. But for now miRack doesn't have multiple audio input.
Aum can do feedback routing by using bus sends - but it's much less intuitive. I'll see if I can make a template though.
AudioDamage EOS 2 has two plate algorithms provided by Valhalla DSP.
iVCS3 spring reverb can be broken out as it's own AU plugin. I believe it's an impulse response from an original VCS3.
Befaco has a wonderful spring reverb module in miRack. Really lovely actually.
Imaginado K7D is a magnificent sounding tape delay. Tons of character.
Numerical Audio RE-1 is apparently modeled after the RE-201 space echo. The tape loop of RE-1 could be interesting too, as that was a common musique concrète technique. Don't have the app though, so can't comment on the sound.
Also, I totally forgot - but the iVCS3 synth itself (AUv3) has a ring modulator. This is most likely the best 'vintage' ring mod on iOS at the moment.
Numerical Audio also has RM-1, which is a ring modulator among other frequency effects. Most important aspect for the ring mod is that it has audio inputs for the carrier AND the modulator.
Tremolo, or rotating speakers effects would be of the era too.
High quality, narrow band pass filters would also be great. The 907 filter bank in Moog Model-15 should do nicely.
@aleyas : very cool! I did think of AUMs sends and returns for feedback, as it is the environment I know my way around best. I know I should like Apematrix because you can modulate All The Things, but for some reason, and despite loving the ApeSoft synths, I just can’t get on with it. I pretty much have every app you have mentioned there except the RM1 and the Model 15, but I’m finding the learning curve on Mirack vertical. I’d be very interested to see if you can pull together an AUM template or example setup - and what you can do with it!
@Svetlovska I'll see what I can do about a template! It always takes me a bit to get my bearings with feedback matrixies. Aum is my preferred environment too. But it's hard to get a birdseye view of a project with the screen only displaying 5 channels. If the channels could be minimized to display 2 rows of 5 it would be perfect. Or if channels could be collapsed into a sub channel / folder.
Yeah, I don't actually have ApeMatrix yet, even though I have almost everything else by them (except the Accordion lol). The number of tracks seemed a bit limited, and I don't think it can record stems of individual channels. Once Fundamental is released though, I might just get it to try out this minimalist test equipment lab idea.
Also, try using that Befaco spring reverb alone as an AUM effect, making it the only module in your rack (in-between the audio in / out modules of course). Truly one of the best springs I've heard on IOS.
By the way, compared to K7D did you like RE-1?
An ingredient that's really powerful to me is some kind of saturation following the oscillators. (That's basically what the Rohde & Schwartz do, with saturation from (I think) a tube amplification stage built into the test oscillator itself.) The saturation will also behave very differently if you sum/mix the oscillators before going into the saturator(s) or if you put saturators after each raw oscillator. To go in the direction of Rohde & Schwartz I'd experiment with separate osc->vca (w. modulation)->saturation paths for each voice. In MiRack the Squinky Labs Shaper is especially nice for different flavors of really nice saturation.
@aleyas : totally agree with you re the ‘half size/double the channels’ idea for AUM. It would be brilliant if it shrank to the size it goes when you rearrange channel order.
The RE 1 can do a much wider range of things, (import samples, etc) and I like some cool touches like you can manually ‘drag’ the tape spools slower, release and get the catch up echoes, but the K7D has a great randomiser function - I am a sucker for a random button - and it’s a quick way to get to a starting point for more tweaking. My current fave tape effect at the moment though is Reelbus - a huge amount of control, warmth, and ability to very precisely dial in as much analogue-ness as you want. I may be guilty of overusing the ‘Canadian Boards’ preset for instant Lo fi wobbliness
I’ll try the Befaco inside AUM thing out. Thanks for the tip.
So I finally noticed the saturation parameter on the diode filter after getting the ‘essential mods’ IAP for VCS3 last night. Very tasty on mono baselines and drums. I also tried it directly after a VCO as per @ohwell ’s suggestion. Adds significant girth to even a sine wave. The saturation is also available on the AUv3 version of the filter, making it easier to apply as an effect. Gonna use this as an insert on everything now.
Also noticed there are 6 reverb algorithms / IRs in the spring module! (Including their lovely FDN algo). I don’t know how I missed that before. I had unknowingly been on the parametric algorithm for years, which I think may be the worst sounding of the 6.
Sorry for the OT ya’ll. Just thinking some of the vintage inspired apps will play very well with Fundamental 🤘
At least, Max, you avoided using the dreaded 'D-word' in this post 😜
While there are differences in how sounds are created and the results, it doesn’t always mean everybody will appreciate or desire to have those capabilities.
The Fundamentals app does incorporate sin wave synthesis in addition to the extensive sampling of the test equipment. It’s the particular timbral characteristics of the sampled test equipment that I don’t believe can be easily replicated in Drambo. As to whether or not such differences are significant seems to be a matter of personal taste. I would even say that for some the appeal of incorporating sounds from test equipment is so appealing to them that it might cloud their objective evaluation of those sounds.
While it’s true people can develop plenty of convoluted sound chains and see more technology as a solution to everything, some people such as myself enjoy trying out various combinations as part of our music creation rather than having a particular musical vision they’re aiming for. I wouldn’t say such a process is more creative, more efficient, effective, or results in superior pieces. I enjoy playing around.
Yes, with something like this there is a danger of fetishization that blinds people to whether it is actually any good or not, at least initially. Well, let's see... At least if that is the case, the low pricing of ios apps means its not too big a deal if you end up thinking you've wasted your cash.
Having gone through my 4 day trial, going for such a short trial length definitely feels like a questionable decision to me. My normal way to use trial periods is to get a glimpse of how the app integrates into my habits and workflow. With a 4 day trial, I was forcing myself to use it to get to know it. But I'm left with no sense of whether I'd keep reaching for it without the artificial time pressure of a 4 day trial.
What's 100% clear to me, though, is that I love working with Sonic-Lab's probabilistic modulators. I've never experienced such a quick, powerful way to sculpt different musically interesting behaviors out of random sources. It makes sense, that's the whole point of using probability distributions as modulators. And Sonic-Lab's implementation (1-2 macro parameter per distribution + rate, scale (depth), and smoothing) is very intuitive to use.
I suspect my ideal wrapper for the modulators would be a pure sequencer—something that outputs midi notes (and cc?) to use with my choice of sound generator. Like @blipson Cosmosf (both the synths and the fx) also look more like my cup of tea than Fundamental. So does VolBOT. (Such an elegant way to add probabilistic modulation to a normal daw workflow.)
But I still might get fundamental, it's a beautiful, quirky instrument.
Don’t forget that Sinan has plans to port the Bot plugins to iOS! I’m very tempted to try the cosmos demo, but not sure I want to risk liking it at that price lol
My iOS devices are too crappy to lust over sonic lab ports! I somehow don't trust that I'll be able to run them smoothly. 😂
Even on iOS, though, a sonic lab midi generator would probably be the most game changing thing for my workflow. Being able to bring sonic lab's event generation superpowers to the countless sound generators I already know and love would be bananas.
Or maybe @brambos could build something similarly stochastically fantastic for us?
Has anyone seen any updates on the possible iOS version of Fundamental coming this month?
@skiphunt nope, i wish there was 🙃
Hainbach has been playing with his iPad on social recently, so I take it as him testing the app on the side. 😎