Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
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Cool…glad it worked , even if a little archaic-wise. I just went to iCloud files and saved under one mother-file, then zipped it and THEN copied/pasted to the comment box…glad it worked…tell me (when/if you get a chance) how you liked the sounds…
Yeah, some good sounds in there. I hope to be posting some myself soon.
I got lost for > @horsetrainer said:
This is a great idea!
Agreed about getting lost in the sound design options. This hasn’t happened to me for a while. I usually just find a sound I like from a modified preset and use an effects chain to mess with it, but with flowtones the effects chain is right there. A TB quality effects chain at that. And the modulation options are so easy to apply and mess around with like you say.
On the topic of it sounding bland, I honestly feel like most oscillators are a tad bit boring until you start modulating stuff and getting some movement and adding effects. I love the model d but even that can get stale without modulation and detuning a bit
This is a tool I use often too. It could be added to the LFO list. The way it's handled in Elektron devices such as the Analog Four is quite nice. The way to do it is with a key triggered one-shot random LFO (often called S&H lfo). So every time a note is played, a new random value is generated. It's basically the same thing as a RNG - rolling the dice for every note played. I didn't see a true random LFO in Flowtones though, just a semi random 4, 8, and 16 step sequence. Did I miss it somewhere? If they could implement LFO one shot, and key trigger along with a true random LFO, then that'd do the trick for a random, polyphonic mod source.
I especially love this function when programming percussion such as hats and snares.
Adding features to the LFO would be nice too.
I suggested putting a RND in knob-Mod Menu's because I thought it might be the easiest to implement.... Add code for RND generation and link to it in the menu's.
The only special criteria might be coding the Random generator with some level of greater probability for generating -0- values, to better emulate cycling through analog voice cards.
But I think any Random, Poly-per-key-strike... Mod source would be nice.
Is there an "init" setting?
It's in the "Template" Category and named "Default".
If you open the randomizer panel (dice icon, bottom right) you'll find a reset button. Press that to reset all the items that are checked above the button.
Ahhh brilliant - thank you. Was thinking I'd have to make my own init patch
Spent some time last night with @gregsmith messing around with this beauty. We've both decided that this synth is going to our sound design go-to.... Well hopefully.
I am STILL super confused with this type of patch saving system. Is there not a more straightforward way to save my tweaked patches and my newly created ones? Does anyone get how to do this? Samu? Shbudua? Anyone? I for one cannot get how this works. I lose everything if I continue to try to save anything. Cheers, ED
Greetings DJB, can you create an auto save feature to save our work say every 5 minutes and also make a save button that we can press at any time to save our work so far? And make the save button easier to access? I think the whole save feature as it stands right now is still mega confusing. I just don’t get it as to how not to continue to lose any changes that I make. This is the most confusing save system that I have seen on any iOS synth unfortunately. Cheers, ED
I do save program(copy) then rename it. It may not be the most efficient way but at least I know I am not loosing anything. 🤷🏼🤷🏽🤷🏾🤷🏿🤷🏻
Yes, PLEASE! +1 What NeuM and Mr. Haq said please! Cheers, ED
Same here! +1. ED
Same here Musicfan…is this a known bug/issue? I hope this gets sorted as it intrigues me. Cheers, ED
I think the first column is reset and the second column is randomise, so not sure you can randomise the sequencer unfortunately
YOKOTATE~Yes, the ability to save faves is essential to a BEASTI Synth like this! DEV please add this feature ASAP as we do need this! Yes, very unclear saving feature, glad I am not the only one flummoxed with this saving thing issue. Cheers, ED
Some save system that’s universal that we are all used to~That sounds like a great solution Richard.+1. Cheers, ED
+1! Cheers, ED
Many thanks!
Fastest way to init a patch: hit the randomiser button (dice), and hit 'Reset'. That will reset everything, including the sequencer.
And indeed the sequencer doesn't have a randomise option; it can be reset with one click but cannot produce randomised patterns.
Really fantastic work, @DJB. The amount of features is absolutely mind blowing and it sounds great. The layout is really great as well in terms of not making you feel overwhelmed even with the amount of features. It all feels very intuitive.
A quick tip to anyone who accidentally loses a preset when trying to save: the undo button is your friend.
@DJB a definite bug when saving an existing preset: the category gets set back to “default”, and if you then recategorise you have to create a second copy of your preset because the previous version is still there.
I am assuming that Flowtones does not have a MIDI out option, only MIDI in , but can someone confirm that’s the case I looked in the settings but couldn’t find any option for MIDI out
Yup, it doesn’t seem to have midi out
In that case @DJB could we please have an option to completely hide the keyboard when Flowtones is used as an AUv3?
(Without the keyboard a full-screen AUv3 could show more of the available parameters reducing 'tab switching').
Yea I’m in agreement here. I also didn’t notice the sequencer randomize even though it’s in the Randomize options? Mite be user error.