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Comments
I don’t find patch saving that confusing - open the hamburger menu and press save. It’s simple enough.
What I found confusing at first is that when you open the patch library and select a preset that preset is not actually loaded when you close the library dialog. Then I saw the OK button at the bottom right and realized I need to click it in order to load a patch. I thought that makes sense, you can preview patches in the library dialog and if you don’t like any, close it and you’re back.
Here comes the problem - if you tweak a patch and then open the library without previously having saved the patch, when you close the library you’re not back to where you were before opening it, but back to the original patch. The undo button helps there, but it would make more sense to me to just go back to the state you were prior to opening the patch library.
The trouble with this workflow is that it’s too specific. It’s really easy to accidentally lose your work, for example if you single-tap on the preset name it will bring up the preset menu and load the default “Flowing Tones” patch and you lose your work.
It would be more intuitive if it just worked like a regular file saving workflow, like we are all used to in Explorer or Finder.
The preset selector 'bug' is fixed in the update that just dropped...
..with a few other fixes as well.
Ok I will test it in the update. I would still prefer a more standard file saving behaviour, with a dialog, so that it feels more familiar.
Agreed, I would much rather 'dub/name' the patch when saving (in the hamburger menu?) instead of double tap on the patch-name and then go to the hamburger to save it?! (I get quickly used to these quirks but I'm not so sure about others).
In short a 'floppy/save icon' next to the patch name to save the preset feels more intuitive, as well as arrows to go to next/previous preset. (I mean it could even bring up the same dialogue that pops up when selecting save in the hamburger menu).
A 'save button' inside the preset browser could also work...
I'm pretty sure @DJB will keep track of the ideas here and when it's time to eventually implement things ask follow up questions
I'm ok with the current update since it reduces the risk of losing a tweaked patch.
Next up would be to create/share 'Groups/Folders in the preset browser.
The Dougs stream last night there was a least two very good patch designers who asked for this feature!
(Meaning if it comes we can look forward to a loads of amazing patches that exploit every single feature in the synth).
This app is heavy on my iPad Air 2 so I'll not be able to fully explore it without things cracking up
Cheers!
@DJB it's a question for You
This would solve my problems too. 👍
Also, when i change the name of the current patch on the main screen, it seems i have to (re)type the whole name. I can’t just add characters to the end or use backspace to partially alter the name. Am I doing something wrong?
Wow I really really like this synth a lot. Great sound and super cool to dial in.
I had a downer with making a really cool patch, saved it, but unfortunately it turned out that it didn’t and my saved patch was the same as the patch that comes loaded.
(Is it somehow possible to have some sort of auto save/backup for patches dialed in?)
Oh and I would love to have the sound playing all the time when I dial in knobs. Right the sound gets often cut off when I hold a key and tap on a knob to turn it and stuff. That’s annoying. But its initial release and these little issues will be ironed out - Toneboosters has a trackrecord for that
Yeah, the 'text/numerical input' is generally a bit quirky especially when entering numerical values, it's not always the delete 'clears' the whole field and one can end up with double - or double . ?! (They don't end up in the field but since the value is not correct the entering has to be done again). This is the case for all TB iApps.
Also I can't seem to make the stand iOS typing work, ie. tap to place the cursor?!
(I guess the app is not using a standard iOS text fields?!).
Common practice for manual numerical value entry is that the entire field is 'pre-selected' and typing will replace the content.
So for example is a numerical field contains 0.85 double tap and type in 0.5 should result in 0.5 but that's not always the case.
And for numbers only it's really advisable to have a small numerical 'calculator pad' to enter the values rather than bring up the giant iOS keyboard that has to be switch to numbers before typing.
I'm interested to see how this app and it's UI evolve over time...
...especially the 'zoom' options from the desktop, the UI is practically unusable on my iPhone 8 but works fine on the iPad.
Time will tell where things go...
How do I upload patches for TB Flowtones synthesizer?
Using the hamburger menu, you can import and export patches to your iPad, iCloud, etc. Due to sandboxing restrictions in iOS, not all import/export options are available from AUv3, but you can always save a patch internally from the AUv3 and then open it in the stand alone app for export or import.
Creating a way to easily import/export whole libraries of patches is on our list of things to do....
I have made some really cool patches for TB Flowtones and want to share them…and not sure where or how to move them here to the Audiobus Forum
There is a flow tones update in the App Store right now… And it clears the problem with going back to the default…
Looks and sounds great from what I’ve heard so far. Tremendous scope for sound designing. Once they get a decent preset folder export/import system implemented (please make it easy and straightforward!), I’m in! 😃👍
so is there a monophonic polyphonic switch anywhere ? or is it monophonic only?
Check the 'Out' tab...
Do I hear a Audiobus Forum Sounddesigner fest reloaded?
Maybe one way would be to have a user folder on iCloud, that’s how Sugar Bytes Factory does it and it works ok.
Alternatively just the ability to import/export zip files with multiple presets would work well.
awesome thanks so much!
Maybe, I mean if an app is fun to use, easyish to tweak and has good sharing options it's more likely to be a candidate for such an event
I vote for all preset options for saving created presets to be consistent for all the Toneboosters apps, they just need to make it easy, but also the same on all apps.
Not viable until we can save and load presets in batches though. No-one is going to want to load 30-40 presets one-by-one.
Yes, and clearly we are all clamouring for an update for this to be run as an AUfx as well so we can feed anything through that formant.
Clamour clamour!
Been a while since I’ve felt so triggered and confused.
*I can’t seem to locate a hold button or tab… In any of the areas… Although, I think Jacob HaQ mentioned that there was…
Flowtones for flutunes
Congrats on the release!
/need a formant filter in D
Does this work?
See below…
Why not just chain a bunch of bandpass filters after one another in Drambo?
I find that I can get lost experimenting in Flowtones similar to how I can get lost experimenting in Drambo.
There are so many modulation options, and options in the modulation sources, that it's easy to build up layers of modulations.
So I'm like... What would that sound like? And all the "connections" are all waiting to be activated to see what it will do.
It's not as deep as Drambo. But it has that same "sound lab workshop" feeling to it. It's very fast to go from idea to testing, and that's something I find difficult to do in some of the other otherwise very good iOS synths that have the potential, but their interfaces take more time to set up.
Folders for saving custom user made banks is definitely a good idea.
@DJB I'm looking forward to the new wave algorithms you mentioned in your post.
Aside from user folders, there's just one other feature I think would bring a more "organic" feel to Flowtones that a few other users seem to be complaining it lacks....
A simple polyphonic voice gate triggered Random modulation source added to the list in the "knob" Modulation menus.
Description: Selecting "RND" in the modulation menu and applying a value. Results in a random polyphonic modulation voltage being applied to a selected "knob" on every individual key-strike.
This is the simplest method for emulating analog hardware synth "Circuit Drift". It can be added to Pitch, Cutoff, Res, and just about anything. The result is it makes every individual key-strike sound a little different from all the others and that give a more natural organic analog feeing to certain patches.
And there's no need to devote any GUI space. It's alway on, and the only control necessary is the slider in the modulation menu. Different Knobs are assigned a different degree of RND per their respective modulation setting.
This is similar to the function of the "vintage knob" on certain synths, but the users chooses where to apply it.
P.S. faking it using slow LFO's is close but not quite as good.
Worked! Had to import each file as XML individually, but it worked.